[null]
@null.band
📤 343
📥 535
📝 1590
dev, musician, he/him 📼 | founder of
@nullband.games
|
https://nullband.games/
reposted by
[null]
Julia Lundman
5 days ago
The Five Calls app now has a script for you about not committing genocide in Iran. Please call and leave messages to your Reps and Senators.
5calls.org
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5 Calls
Spend 5 minutes. Make 5 calls. Make your voice heard.
https://5calls.org/
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reposted by
[null]
[null band games]
6 days ago
I've got a nice procedurally generated map in my
#Godot
#Roguelike
#Deckbuilder
, complete with a directed acyclic graph, traversal, music, and sound effects.
nullband.games/posts/2026-0...
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[null]
POKEY THE PENGUIN
12 days ago
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reposted by
[null]
[null band games]
18 days ago
Two weeks of heads-down work on my
#Godot
#roguelike
#deckbuilder
have resulted in automated CI Steam deployments,
@fmodstudio.bsky.social
reactive music and SFX,
@yarnspinner.dev
dialogs, and more. Playtesting through Discord coming soon!
nullband.games/posts/2026-0...
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reposted by
[null]
[null band games]
about 1 month ago
I just sponsored
@yarnspinner.dev
on
@github.com
in anticipation of the upcoming GDScript release! Go sponsor your open source dependencies!
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reposted by
[null]
[null band games]
about 1 month ago
This week, I've added a new evade mechanic, sticky controller targeting, multiple opponents, and a scalable data foundation. Also, a fix for a sneaky CI issue for silent GUT failures. I'm getting closer to a vertical slice!
#godot
#roguelike
#deckbuilder
nullband.games/posts/2026-0...
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add a skeleton here at some point
about 1 month ago
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reposted by
[null]
Simon Boxer
about 2 months ago
I come bearing SENSITIVE INFORMATION including our past
#SteamNextFest
numbers Share if you appreciate graphs
#gamedev
#indiedev
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reposted by
[null]
[null band games]
about 2 months ago
I've been adding controller navigation to my
#godot
#roguelike
#deckbuilder
and been learning about layer-based focus. Must not get too distracted by
#SteamNextFest
...
nullband.games/posts/contro...
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reposted by
[null]
increpare
about 2 months ago
Any journalists/streamers want a key for the full game, HMU. Trying to think of people to contact, but having trouble / I'm shy.
add a skeleton here at some point
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if you see this, post a monster
add a skeleton here at some point
about 2 months ago
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reposted by
[null]
[null band games]
about 2 months ago
I made some great progress this week on my
#Godot
#roguelike
#deckbuilder
, but I realized a mechanic I spent a lot of time on didn't work... re-evaluation and iteration are good!
nullband.games/posts/playab...
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someone posted a broken fridge on reddit, so I
#dnb
#drumandbass
remixed it
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about 2 months ago
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Good Luck, Have Fun, Don't Die was fantastic. What a wonderful, terrible energy with the impact of Black Mirror meets Everything Everywhere All at Once meets La jetée. Also, confetti. Thank you,
@thelittletheatre.bsky.social
!
about 2 months ago
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Almost found it.
about 2 months ago
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reposted by
[null]
[null band games]
2 months ago
I'm really excited; I now have a playable
#Godot
#roguelike
#cardbattler
, with the frontend coordinating with the backend, which handles adjudication and state management! Learn more about how I did it, & join the Discord if you'd like to playtest in the coming weeks -
nullband.games/posts/connec...
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Here's my soundtrack to the latter half of Costco Fahrenheit: When Saving Hostages Goes Wrong. Enjoy!
add a skeleton here at some point
2 months ago
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reposted by
[null]
[null band games]
2 months ago
Making some UI progress on my
#Godot
#roguelike
deckbuilder, hooking up the backend engine with a frontend... It's coming together! Next step, finishing with the main game loop!
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Here's the soundtrack for the sequence I scored in Costco Fahrenheit: The Costco Killer soylent green montage.
add a skeleton here at some point
2 months ago
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The new Costco Fahrenheit: The Costco Killer
#animated
video by ToadBuger is out, and it's amazing! I composed the music during the montage. It's an honor to be part of it.
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Costco Fahrenheit: The Costco Killer
YouTube video by ToadBurger
https://www.youtube.com/watch?v=jNiAy8T-MdE
2 months ago
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reposted by
[null]
[null band games]
2 months ago
In my latest
#Godot
#indiegaming
#roguelike
#deckbuilder
update, I've made great progress with the core gameplay loop and have modeled multiple battles from start to finish. Next up: a wireframe UI to gather player feedback!
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A Solid Conflict Foundation
I’ve been implementing and refining the core gameplay loop. Since last week, many more mechanics have been implemented and wired up. Opponents have AI, mechanisms have costs, you can win or lose, effe...
https://nullband.games/posts/solid-conflict-foundation/
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reposted by
[null]
Maxi Molina 🔜 Ibercon
2 months ago
Thinking about the ophtalmologist in Japan who told me "your eyes are made to look until the end of the forest and hunt deer with bow and arrows, but you suffer because you have to sit in front of screens looking at things up close all day" How many of us are just not adapted to what we do
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reposted by
[null]
ISS Piss Tracker
2 months ago
The piss tank on the ISS is now 69% full.
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This lovely creature
@wgawest.bsky.social
emerges in a couple minutes, don't short that 80% positive outlook baby!
add a skeleton here at some point
2 months ago
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reposted by
[null]
Justin Smith
2 months ago
I bring you Horsey Game
store.steampowered.com/app/3602570/...
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Horsey Game on Steam
Collect Horses. Breed Horses. Race Horses. Genetically Modify Horses. Create a Horse paradise or just get rich!
https://store.steampowered.com/app/3602570/Horsey_Game/
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reposted by
[null]
[null band games]
2 months ago
This week, I've been working on implementing a
#Godot
state machine and the core gameplay loop of my upcoming
#roguelike
#deckbuilder
to get to a prototype for gameplay feedback. Bonus GitHub Action definitions for GUT unit tests and static analysis!
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Building the Core Deckbuilder Loop
I’ve been working on one overarching task for over a week, in Codecks the card is labeled as “Gameplay.” I’ve got a GDD, sketches, wireframes, and a couple of proof-of-concepts, but the real question ...
https://nullband.games/posts/building-core-deckbuilder-loop/
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reposted by
[null]
Twice Different
3 months ago
🟡WINNIE'S HOLE is OUT NOW on Steam🟡 A weird new dark comedy roguelike from the creators of Ring of Pain! 🦠Play as a virus in the body and mind of Winnie 👁️Explore cellular worlds 💪Mutate and evolve for combo-driven combat 🐰Meet new friends and foes Buy now:
store.steampowered.com/app/2319730/...
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Do you like roguelikes, puzzles, disturbingly cute woodland creatures helping each other, and tetrinominos? Winnie's Hole Early Access, from the brilliant minds behind Ring of Pain
@twicedifferent.bsky.social
, out 2026-01-26 on Steam!
add a skeleton here at some point
3 months ago
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Timeline cleanse. Spot the
#cozy
#cat
in the fort my kids made.
3 months ago
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reposted by
[null]
False Knees
3 months ago
Finished is better than terrible
#oldknees
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Richard's a great local artist, always happy to support!
add a skeleton here at some point
3 months ago
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A Few Good Men With Big Naturals
add a skeleton here at some point
3 months ago
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reposted by
[null]
[null band games]
3 months ago
I've released Skirmish on
#itchio
, a
#Godot
prototype
#freegame
card game I was working on in the early stages of the business. Skirmish very much informed how I'm approaching the project I'm currently working on. This is my first "official" release!
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Skirmish by Null Band Games
A card game similar to Casino War
https://nullbandgames.itch.io/skirmish
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reposted by
[null]
[null band games]
3 months ago
In this week's update, I wrote about my experience working on a
#Godot
prototype card game as I was setting up my business.
add a skeleton here at some point
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reposted by
[null]
[null band games]
3 months ago
My GDD for my
#godot
#roguelike
#deckbuilder
is complete enough that I can talk about it coherently, leading to great discussions through ROC Game Dev and others. Going to be working on wireframes and physical prototyping this week!
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Discussing a Coherent GDD
The first draft of the Game Design Document (GDD) for my game is about 80% done, and with it, I’m now able discuss it coherently and start getting feedback. On Tuesday, I attended my first ROC Game De...
https://nullband.games/posts/discussing-coherent-gdd/
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Garlic scallion sesame gochugaru chili oil.
3 months ago
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reposted by
[null]
[null band games]
3 months ago
I've entered pre-production on my first commercial
#Godot
roguelike game, starting with a GDD (Game Design Document). I'm roughly halfway through it, and I'm going to be building out the system mechanics & goals next.
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First Game Preproduction Started
The holidays have come and passed, and I’ve been working on a Game Design Document (GDD) for my first commercial game. In practice, it’s a comprehensive, living, descriptive software design document t...
https://nullband.games/posts/first-game-preproduction-started/
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My first "official" post as an indie video game studio. I'm using
@godotengine.org
#godot
as an engine. I humbly request a follow if you're curious about either the business of gaming and updates on the roguelike deckbuilder I'll be working on.
add a skeleton here at some point
4 months ago
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As part of my gaming startup, I'm winding down my other projects and focusing on just the one. Today, I consolidated my music work into a single page. There are redirects from the previous domains, but Gandi doesn't offer SSL redirects without a paid certificate. I may self-host them with nginx.
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Music
Null Confluence is the solo electronic music project by Jon Peck, creating dark, introspective industrial-inspired techno, EDM and ambient. Jon is an experienced and organized software engineer, which...
https://nullband.games/music/
4 months ago
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I just completed "Laboratories" - Day 7 - Advent of Code 2025
#AdventOfCode
adventofcode.com/2025/day/7
with
#GDscript
#Godot
and holy crap, that was hard. Part 1 was OK, but the Directed Acyclic Graph part and the caching? Wow. Learned about RefCounted and a lot more.
4 months ago
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For the past couple of months, I've been working on formally setting up my business, Null Band Games, an indie game studio. The website's now up, and I've consolidated the previous posts here.
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Heads Down in Paperwork
Time’s passed and I haven’t made any public updates, but I’ve been busy. The limbo was resolved; I was a final candidate, but the job went to someone with more domain knowledge. So it goes! I could ab...
https://nullband.games/posts/heads-down-paperwork/
4 months ago
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you will be visited by three spirits
add a skeleton here at some point
4 months ago
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I just completed "Trash Compactor" - Day 6 - Advent of Code 2025
#AdventOfCode
adventofcode.com/2025/day/6
in
#Godot
#GDScript
- nothing like data sets with semantically meaningful spaces and having to compensate for trimmed lines. Not the most efficient, but it works, SHIPIT!
4 months ago
0
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I just completed "Cafeteria" - Day 5 - Advent of Code 2025
#AdventOfCode
adventofcode.com/2025/day/5
using
#GDscript
#Godot
, and holy heck, was it an exercise in optimization! I failed to brute-force my way to a solution on this one. Passed 1 on the first try, took two tries for the challenge.
4 months ago
0
3
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I just completed "Printing Department" - Day 4 - Advent of Code 2025
#AdventOfCode
adventofcode.com/2025/day/4
using
#Godot
#GDScript
- a combination of a sparse grid and ordinal computations with Vector2i and (practically) Minesweeper logic. I cleaned up my project file structure a bit as well.
4 months ago
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3
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I just completed "Lobby" - Day 3 - Advent of Code 2025
#AdventOfCode
adventofcode.com/2025/day/3
- continuing my trend of using TDD, resulting in two gold stars with
#Godot
#GDScript
. Had to use some step-through debugging for tuning the range. GDScript array indexes work differently from JS & PHP.
4 months ago
1
4
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I just completed "Gift Shop" - Day 2 - Advent of Code 2025
#AdventOfCode
adventofcode.com/2025/day/2
using
@godotengine.org
#Godot
GDScript - Test-Driven Development (TDD) helped me get both gold stars on the first try! Way better than Day 1. I made a proper repo out of it & linted as well.
4 months ago
1
4
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I just completed "Secret Entrance" - Day 1 - Advent of Code 2025
#AdventOfCode
adventofcode.com/2025/day/1
with GDscript
#Godot
. Scratched my head a few times, then pulled out the unit tests.
4 months ago
0
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this is "bullet shark" by hazel, age 8, posted with permission (and by her explicit request) "it took me a little while to work on it" "bullet sharks destroy every kind of sharks and they also also destroy umm orca whales also"
5 months ago
0
1
0
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