[null]
@null.band
📤 306
📥 492
📝 1415
dev, musician, he/him 📼 | founder of
@nullband.games
|
https://nullband.games/
reposted by
[null]
Will Stancil
1 day ago
in case you're curious about how angry Minnesota is about ICE, it was -20 today
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reposted by
[null]
False Knees
1 day ago
Finished is better than terrible
#oldknees
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reposted by
[null]
LorennaCleary.bsky.social
2 days ago
You don’t know your role yet maybe, but we are all finding out just what we have to offer. In Minneapolis, one man knew immediately what he could offer and said “Bring me your clothing”.
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[null]
Minnesota Star Tribune
2 days ago
Tomorrow’s front page of the Minnesota Star Tribune: Jan. 23, 2026
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Richard's a great local artist, always happy to support!
add a skeleton here at some point
2 days ago
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A Few Good Men With Big Naturals
add a skeleton here at some point
2 days ago
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reposted by
[null]
nullbandgames.bsky.social
5 days ago
I've released Skirmish on
#itchio
, a
#Godot
prototype
#freegame
card game I was working on in the early stages of the business. Skirmish very much informed how I'm approaching the project I'm currently working on. This is my first "official" release!
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Skirmish by Null Band Games
A card game similar to Casino War
https://nullbandgames.itch.io/skirmish
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reposted by
[null]
nullbandgames.bsky.social
5 days ago
In this week's update, I wrote about my experience working on a
#Godot
prototype card game as I was setting up my business.
add a skeleton here at some point
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reposted by
[null]
nullbandgames.bsky.social
12 days ago
My GDD for my
#godot
#roguelike
#deckbuilder
is complete enough that I can talk about it coherently, leading to great discussions through ROC Game Dev and others. Going to be working on wireframes and physical prototyping this week!
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Discussing a Coherent GDD
The first draft of the Game Design Document (GDD) for my game is about 80% done, and with it, I’m now able discuss it coherently and start getting feedback. On Tuesday, I attended my first ROC Game De...
https://nullband.games/posts/discussing-coherent-gdd/
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Garlic scallion sesame gochugaru chili oil.
13 days ago
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reposted by
[null]
nullbandgames.bsky.social
18 days ago
I've entered pre-production on my first commercial
#Godot
roguelike game, starting with a GDD (Game Design Document). I'm roughly halfway through it, and I'm going to be building out the system mechanics & goals next.
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First Game Preproduction Started
The holidays have come and passed, and I’ve been working on a Game Design Document (GDD) for my first commercial game. In practice, it’s a comprehensive, living, descriptive software design document t...
https://nullband.games/posts/first-game-preproduction-started/
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My first "official" post as an indie video game studio. I'm using
@godotengine.org
#godot
as an engine. I humbly request a follow if you're curious about either the business of gaming and updates on the roguelike deckbuilder I'll be working on.
add a skeleton here at some point
about 1 month ago
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As part of my gaming startup, I'm winding down my other projects and focusing on just the one. Today, I consolidated my music work into a single page. There are redirects from the previous domains, but Gandi doesn't offer SSL redirects without a paid certificate. I may self-host them with nginx.
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Music
Null Confluence is the solo electronic music project by Jon Peck, creating dark, introspective industrial-inspired techno, EDM and ambient. Jon is an experienced and organized software engineer, which...
https://nullband.games/music/
about 1 month ago
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I just completed "Laboratories" - Day 7 - Advent of Code 2025
#AdventOfCode
adventofcode.com/2025/day/7
with
#GDscript
#Godot
and holy crap, that was hard. Part 1 was OK, but the Directed Acyclic Graph part and the caching? Wow. Learned about RefCounted and a lot more.
about 1 month ago
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For the past couple of months, I've been working on formally setting up my business, Null Band Games, an indie game studio. The website's now up, and I've consolidated the previous posts here.
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Heads Down in Paperwork
Time’s passed and I haven’t made any public updates, but I’ve been busy. The limbo was resolved; I was a final candidate, but the job went to someone with more domain knowledge. So it goes! I could ab...
https://nullband.games/posts/heads-down-paperwork/
about 1 month ago
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you will be visited by three spirits
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about 2 months ago
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I just completed "Trash Compactor" - Day 6 - Advent of Code 2025
#AdventOfCode
adventofcode.com/2025/day/6
in
#Godot
#GDScript
- nothing like data sets with semantically meaningful spaces and having to compensate for trimmed lines. Not the most efficient, but it works, SHIPIT!
about 2 months ago
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I just completed "Cafeteria" - Day 5 - Advent of Code 2025
#AdventOfCode
adventofcode.com/2025/day/5
using
#GDscript
#Godot
, and holy heck, was it an exercise in optimization! I failed to brute-force my way to a solution on this one. Passed 1 on the first try, took two tries for the challenge.
about 2 months ago
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I just completed "Printing Department" - Day 4 - Advent of Code 2025
#AdventOfCode
adventofcode.com/2025/day/4
using
#Godot
#GDScript
- a combination of a sparse grid and ordinal computations with Vector2i and (practically) Minesweeper logic. I cleaned up my project file structure a bit as well.
about 2 months ago
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I just completed "Lobby" - Day 3 - Advent of Code 2025
#AdventOfCode
adventofcode.com/2025/day/3
- continuing my trend of using TDD, resulting in two gold stars with
#Godot
#GDScript
. Had to use some step-through debugging for tuning the range. GDScript array indexes work differently from JS & PHP.
about 2 months ago
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I just completed "Gift Shop" - Day 2 - Advent of Code 2025
#AdventOfCode
adventofcode.com/2025/day/2
using
@godotengine.org
#Godot
GDScript - Test-Driven Development (TDD) helped me get both gold stars on the first try! Way better than Day 1. I made a proper repo out of it & linted as well.
about 2 months ago
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I just completed "Secret Entrance" - Day 1 - Advent of Code 2025
#AdventOfCode
adventofcode.com/2025/day/1
with GDscript
#Godot
. Scratched my head a few times, then pulled out the unit tests.
about 2 months ago
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this is "bullet shark" by hazel, age 8, posted with permission (and by her explicit request) "it took me a little while to work on it" "bullet sharks destroy every kind of sharks and they also also destroy umm orca whales also"
2 months ago
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I'm not wasting my time playing video games, it's competitive analysis and preparation for my business plan! With a semi-sweet white locally produced wine.
2 months ago
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Time for spruce beer at Three Heads Brewing.
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2 months ago
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I got quiet on the
#100DaysofGodot
front, but I've been working on many business-related things. I'll have a more formal write-up in a bit. For now, here's an early POC that I'm using to practice coding. Not commercially viable (and deterministic), but it's a start.
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3 months ago
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My 10-year-old daughter loved Frankenstein,
@realgdt.bsky.social
, her first R-rated theatrical experience. "The story was soooo good!" We talked about the ending In great detail. Thank you!
3 months ago
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loving the far side heathcliff
@cowtoolsdaily.bsky.social
crossover today
3 months ago
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reposted by
[null]
Stella
3 months ago
In creative fields, compliment your coworkers’ work when you like it. Many have never had a coworker compliment their work before. A compliment is a show of professional trust and if you never show it then you’re a real crap
add a skeleton here at some point
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women don't like the vehicle
add a skeleton here at some point
3 months ago
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hey all so current events did you hear about anyway here's a wine-puking skull aerator
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4 months ago
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Tweens aren't just for emotional outbursts, and I learned the joys of TRANS_SINE on Day 5 of
#100DaysofGameDev
in Godot.
nullconfluence.neocities.org/posts/stretc...
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Stretching Beyond | Null Confluence Dev Diary
https://nullconfluence.neocities.org/posts/stretching-beyond/
4 months ago
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Turns out that there's more than one way to implement drag-and-drop systems in Godot.
nullconfluence.neocities.org/posts/more-t...
Day 4 of
#100DaysofGameDev
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More Than One Way | Null Confluence Dev Diary
https://nullconfluence.neocities.org/posts/more-than-one-way/
4 months ago
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The first card! Day 3 (ish) of
#100DaysofGameDev
in Godot; I started experimenting outside of any tutorials, just trying to render what I wanted.
nullconfluence.neocities.org/posts/the-fi...
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The First Card | Null Confluence Dev Diary
https://nullconfluence.neocities.org/posts/the-first-card/
4 months ago
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Just look what this
#cat
Deadite did to the Army of Darkness Screening & Live Podcast Show on Friday Oct 24 @ 7:30pm at
@thelittletheatre.bsky.social
. Primitive screwhead.
4 months ago
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Really enjoying Clover Pit by
@panikarcade.bsky.social
! Congratulations on the launch and success! Wish that sitting on the toilet was an option to delay the inevitable (I think it was worth the try)
4 months ago
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Making better progress on day 2 of
#100DaysOfGameDev
in Godot; I've renamed the site to a diary and discussed the act of learning, Pomodoro timers, and setting up my workstation.
nullconfluence.neocities.org/posts/gdques...
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GDQuest Progress | Null Confluence Dev Diary
https://nullconfluence.neocities.org/posts/gdquest-progress/
4 months ago
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Starting over now that I am way more distraction/excuse-free, Day 1 of
#100DaysofGameDev
learning
@godotengine.org
by going through the
@gdquest.bsky.social
2D course. For accountability, I started a
@neocities.org
blog -
nullconfluence.neocities.org/posts/hello-...
- to progress!
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Hello World, again. | Null Confluence Blog
https://nullconfluence.neocities.org/posts/hello-world-again/
4 months ago
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walk or jog daily; good for your mental and physical health. touching grass is real
add a skeleton here at some point
4 months ago
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made a quick industrial soundtrack to a
#wh4k
servitor writing video loop by
@tortalicious.bsky.social
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5 months ago
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I was inspired by
@hiddenasbestos.bsky.social
's
#outrun
cruising music for your time above the clouds
add a skeleton here at some point
5 months ago
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In transparency, doing the Godot gamedev thing is a challenge with the kids home from school and being the primary caregiver. Will resume in a week.
5 months ago
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Day 3 of
#100DaysofGameDev
learning
@godotengine.org
, finished module 4. I also experimented with gdlint and the plugin GDLinter (and edited it so it would work with Linux). I then looked at a Godot 4 book I had set aside last year; I understand it more, but the examples are still flawed and buggy.
5 months ago
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Day 2 of
#100DaysofGameDev
learning
@godotengine.org
, Up to M4.L5 in the "Learn 2D Gamedev" course. I keep wanting to end lines with a semicolon. So far, the API docs and the course are great; a couple moments of "draw the rest of the owl" but nothing blocking, just stuff I'll come back to.
5 months ago
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Starting Day 1 of
#100DaysofGameDev
learning
@godotengine.org
(technically a few days ago, but I'll start the timer now), starting with the 2D
@gdquest.bsky.social
course. I've got a couple of decades of experience in programming and enterprise dev in other languages, but Godot is new to me. LFG
5 months ago
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There are 69 cousins in the new Katamari Damacy game. "How nice!"
6 months ago
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I just backed
@nicklutsko.bsky.social
's ENDS: The Vinyl Campaign on
@kickstarter.com
because art is hard and he and his friends make it look easy
www.kickstarter.com/projects/end...
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ENDS: The Vinyl Campaign
Double LP, companion booklet, exclusive merch, bonus content & more
https://www.kickstarter.com/projects/ends/ends-the-vinyl-campaign?ref=thanks-tweet
6 months ago
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did an alternate soundtrack for a wip by toadburger for fun, kind of a mix of blade runner and the koto synth performance by ludowic on katana zero
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6 months ago
0
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