Tomáš Weiss
@tomasweisss.bsky.social
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Rendering humans on phones Graphics Programmer & 3D Lead at PromethistAI 23 | Czechia
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Tomáš Weiss
Lilah Sturges
about 1 month ago
AI is a hammer and the stock market thinks everything on earth is a nail and they’re on the cusp of realizing that this is far from true
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Crude experiment with custom raytraced shadows in URP via
@unity.com
's Unified Ray Tracing. Eventually I'm hoping to replace shadow maps with RT and soften them with a bilateral blur. Maybe if I try hard enough, it won't be much slower :)
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about 2 months ago
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CookieBadger
about 2 months ago
Didn't expect
#Godot
area lights to blow up now, but this demo by
@passivestar.bsky.social
is beautiful! For those new to my acc: the area light PR is my Master's Thesis, I've worked on it for more than 1 year practically fulltime without pay - now, it could be merged any day! 🥹 Support me below!
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The trailer Addy Valentine just dropped for his
@kickstarter.com
action-mystery 3D pixel-art game is simply incredible. He's also the one singing! Consider also supporting the campaign to get more unique creative games out there.
www.youtube.com/watch?v=0R9F...
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GUN NOSE - Official Kickstarter Trailer
YouTube video by Addy Valentine
https://www.youtube.com/watch?v=0R9F4NLPI_U
3 months ago
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Xor
3 months ago
Introducing FragCoord: My ultimate shader editing tool!
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Finally got For Each working in my 𝗰𝘂𝘀𝘁𝗼𝗺 𝗻𝗼𝗱𝗲-𝗯𝗮𝘀𝗲𝗱 𝗮𝘀𝘀𝗲𝘁 𝗽𝗿𝗼𝗰𝗲𝘀𝘀𝗼𝗿 for
@unity.com
! Per-scope cache and iteration state were a headscratcher. Other features: • Dataflow across foreach scopes • Custom Generics implementation via node type dropdown • No compilation step • Zero repeat evaluations
4 months ago
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Fun 5 hour sidequest of adding UInt support to texture visualization in the WebGPU Inspector browser extension, all in an attempt to debug my Unity GBuffer packing.
@brendanduncan.bsky.social
thanks for making the extension and making it open source! I'll complete this and submit a pull request.
4 months ago
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"You will own nothing and be happy." We must not get complacent or this becomes the case for all things we once owned.
add a skeleton here at some point
5 months ago
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I'm gonna be attending the
graphicsprogrammingconference.com
in Breda, Netherlands this year. My first ever conference! Any chance I'll be able to meet anyone from here?
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Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
https://graphicsprogrammingconference.com
7 months ago
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Ashley Nichols
9 months ago
I feel sick to my stomach making this post, but at this point I don't have a choice
docs.google.com/document/d/1...
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I Need Help
Hey guys. I'm in a bad spot. I've BEEN in a bad spot for a long time. Close friends have known about these things for a while, but I’ve been struggling with opening up about them for a long time. I fe...
https://docs.google.com/document/d/1BGVdbnB0Qe4SGYIt5rfuSU_WpeF8xILvwFZ-frrk5ik/edit?usp=sharing
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Jendrik Illner
10 months ago
Graphics Programming weekly - Issue 400 - July 20th, 2025
www.jendrikillner.com/post/graphic...
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Jacco Bikker 🎦
11 months ago
Saw that "The Witcher 4" UE5 tech demo with the voxel trees for fast rendering at a distance? I figured... that should be easy to do in TinyBVH. :) So now TinyBVH can do voxel meshes. Attached video: CPU-only, switching between BVH and voxels. Code in tiny_bvh_foliage.cpp:
github.com/jbikker/tiny...
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Specoolar
11 months ago
Custom water update for my VR game. Unity 6, URP, Quest 3 native.
#madewithunity
#water
#quest3
#vr
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Ruben Osorio
11 months ago
Hola again graphics peeps! 😊 I found myself with enough bits and pieces related to text rendering to warrant a write-up. So here it is! 😱
osor.io/text
Spiced up with direct vector rendering, sub-pixel anti-aliasing, run-time atlas packing, temporal accumulation, and more! I hope you enjoy it! 🧡
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WaffleSlapper
about 1 year ago
I have been making some decent progress on my Ocean Shader's new Wave Editor. Currently, it's just a port of the auto-generator script, but now includes preview screens to make sure lower resolution settings still look coherent. Next up, making the Wave Settings editor!
#Indiedev
#Unity
#Shader
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Anna Hollinrake 🌤️
about 1 year ago
WE'RE OFFICIALLY PAST 1300 FOLLOWERS IT'S ALMOST TIME 2 POST THE LAUNCH DATE????
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Muno
about 1 year ago
How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions
#pixelart
#gamedev
#AnimationVERSUS
The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...? 🧵
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Joris Sanchez
about 1 year ago
New part of the Florist house for my personnal project ! ⭐
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Matt Newell
about 1 year ago
"Lushfoil Photography Sim is more than just a simulation — it's a way to connect, express, and relive the moments that move us."
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Lushfoil Photography Sim Review: A Masterclass in Creative Play
Lushfoil Photography Sim is more than just a simulation — it's a way to connect, express, and relive the moments that move us.
https://butwhytho.net/2025/04/lushfoil-photography-sim-review-annapurna/
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Protopop
about 1 year ago
Procedural rivers now carve terrain, clear trees and grass (and grow reeds on the side), follow basic pathfinding and generate instantly. Next: making them less roadlike with variable width and more natural, winding flow - basically I don't want to see any straight lines💧
NimianLegends.com
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davemakes🔶
about 1 year ago
you know i'm right
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sad3d
about 1 year ago
ATTENTION INDIEDEVS Show off your art style
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Mr F
about 1 year ago
ATTENTION INDIEDEVS Show off your art style
add a skeleton here at some point
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Giant Squid 🦑 - Sword of the Sea | Out Now!
about 1 year ago
ATTENTION INDIEDEVS Show off your art style
add a skeleton here at some point
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Samurai Unicorn
about 1 year ago
Got rejected from an Aussie games showcase, so would you help us out and share this around if it looks like something you'd be interested in playing?
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mgear
about 1 year ago
interesting repo: "multi-functional, extensible, and high-performance Gizmos drawing utility for Unity. It works both in the editor and in the build, and drawing can be done both in OnDrawGizmos and in Update"
github.com/DCFApixels/U...
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Rachael Talibart
about 1 year ago
‘Puissance’, 2017. I love the patterns within waves.
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Reload Magazine
about 1 year ago
It is
#wishlistwednesday
my dudes
reload-magazine.net/articles/wis...
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Wishlist Wednesday - 10 Great Boomer Shooters to Keep an Eye On — Reload Magazine
It’s Wednesday again! And it’s time to fill your wishlists:
https://reload-magazine.net/articles/wishlist-wednesday-10-boom-shoots-mar-19-2025
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Joe Wintergreen
about 1 year ago
buy game on sale
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SimonDev
about 1 year ago
🚀 GPU particles can be difficult to understand—how do they work? If you want INSANELY high particle counts, they're the answer. We'll start with the basics of GPGPU, laying the groundwork for GPU particles. This is just the beginning. Sign up here 👉
simondev.teachable.com/p/games-thre...
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Paradark Studio
about 1 year ago
King Hotel, Brooklyn 🏨 Once a haven for the elite, now a relic of a lost world. The wind howls through shattered windows, and the only ones left? Outlaws and fugitives. ☠️ Recently claimed by the Blind Justice gang, it’s become their stronghold - where justice is ruthless. 💥
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Alec 🌸
about 1 year ago
Yo
#Godot
plush makers, lemme cook!!!
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Desecrators
about 1 year ago
Desecrators version 1.0 releases February 28th, 2025
www.youtube.com/watch?v=77YF...
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Desecrators Full Release Trailer
YouTube video by Woodhound
https://www.youtube.com/watch?v=77YFrauP1SQ
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Discounty ✨ UPDATE COMING SOON ✨
about 1 year ago
Is Bluesky worth it for promoting cozy/wholesome games? We haven't had quite as much success here as on the Other Place...but I think it's nicer here and I want to stay ☺️ If our game looks like your cup of tea, could you please like & share this? More info in 🧵⬇️
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Tomáš Weiss
about 1 year ago
Update 0.6.0 😍 - New road texture - Road has been extended - Added fence model - Changed Light position - New flora colors - Added texture for tree trunk - Added grass behind fence
#threejs
#threejsJourney
#webgl
#web3d
#javascript
#Website
#WebsiteDesign
#UX
#UI
#game
#indiegame
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André Cardoso
about 1 year ago
Unfortunately I have been affected by the latest Unity layoff. While I didn’t expect it to happen so suddenly, I’m still incredibly grateful for nearly six years there! I’m open to new opportunities - so I'm more than happy to connect with anyone wanting to make great games!
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Mr F
about 1 year ago
Having fun with a mix of froxels and raymarched primitives for volumetric fog
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🐁 Luka The Mouse - SQUEAKROSS 🧩
over 1 year ago
Had to share this lovely home I made for the in-game manual screenshots in Squeakross 🐁 I spent so much time modeling all those props I actually forgot how much work that was!!
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Zi
over 1 year ago
Made some VR chalk tech. 🐧✍️
#GodotEngine
#gamedev
#indiedev
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VR Games Showcase
over 1 year ago
🚨 We're back! 🚨 The VR Games Showcase returns, March 2025 with our biggest line-up yet. More details to come. Subscribe:
https://buff.ly/4dcrHy4
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rob cupisz
over 1 year ago
For the love of our eyeballs, do not align your ember particles to velocity! Don’t give them that comet texture either, ugh. Let’s make ✨physically based flying embers✨ A Unity vfx graph implementation and explanation below. 🧵
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Rowye - Play Darkenstein 3D
over 1 year ago
Hi BlueSky! I'm Roger from Spain and I'm working on Darkenstein 3-D, an old school FPS inspired by the id classics. I'm also a graphic artist and a musician, and I just got here. Cheers! 🍻
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Joe Wintergreen
over 1 year ago
here's a game with vibes not as fucked as those of the world today
store.steampowered.com/app/867150/I...
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InFlux Redux on Steam
InFlux Redux is a high-def remake of the 2013 ball-rolling puzzler InFlux, built on a new engine with improved graphics and physics. Roll through a series of beautiful environments filled with elabora...
https://store.steampowered.com/app/867150/InFlux_Redux/
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Nina K 🐟
over 1 year ago
Technical artists, show me your custom websites. I want to collect them all! (Other artists, you're also welcome to share yours)
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Harry 💬
over 1 year ago
Also fun fact: There's a new Technically Art issue out today! ✨ There's so much cool, insightful, and juicy shader-y, tech-artsy, and VFX-y stuff in there, you definitely don't want to miss it! 👀 Check it out here:
halisavakis.com/technically-...
#gamedev
#indiedev
#vfx
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Jonas Pfeiffer 🌿
over 1 year ago
Yo
#PortfolioDay
! I'm Jonas, mainly a general 3D artist, but I love everything game dev! Also have a huge knack for eerie nature and retro tech 🍃📠 posting here mostly my private projects and experiments :D
#gameart
#gamedev
#3dart
#3d
#3dartist
#stylized
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Pekka Väänänen
over 1 year ago
May I present my new four-part article series “Demystifying the PVS” on Quake's precomputed visibility. The first three parts are out now! Read them here: 📜
https://30fps.net/pages/pvs-portals-and-quake/
Related code available at: 🖳
https://github.com/pekkavaa/vis.py/
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Brandon Jones
over 1 year ago
Very cool WebGPU demo showing a variety of rendering techniques. And, even better, the author wrote a whole article about it!
georgi-nikolov.com/blog/webgpu-...
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WebGPU Sponza Demo
WebGPU Tech Demo Showcasing Various Rendering Techniques
https://gnikoloff.github.io/webgpu-sponza-demo/
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Kent Bye (Voices of VR)
over 1 year ago
Pretty comprehensive survey by
@freya.bsky.social
of how Generative AI is polluting Google and Bing search results with around 80% content about *.glb files being AI slop. Lots of deep thoughts on GenAI being a parasitic cancer erasing humanity & ruining the Internet:
www.youtube.com/watch?v=-opB...
add a skeleton here at some point
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David Szymanski
over 1 year ago
Reminder that the HROT dev made a little RTS called SHROT a few months back. I know next to nothing about RTS but the little I've played of it is pretty darn fun.
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