passivestar
@passivestar.bsky.social
๐ค 14596
๐ฅ 435
๐ 2220
Game Developer and Tech Artist โจ passivestar.xyz
the absolute dreamlike vibe of far cry 5 tho
1 day ago
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godot in your prius soon confirmed
add a skeleton here at some point
3 days ago
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you're not gonna believe it ๐คฏ
add a skeleton here at some point
8 days ago
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you can make and bake procedural decal trims with ucupaint
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13 days ago
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another blender mapping tip - the quickest vanilla way to call Follow Active Quads is Right Click + F in the UV panel. it lets you continue a tiling texture from active face to newly extruded walls if the active face is not a rectangle just make it into one by running Unwrap on it first
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13 days ago
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took me a bit too long to learn how easy it is to fill vertex color on selection in blender (1/2 to switch to face or vertex, W to select, Ctrl+X to fill selection, then you can do paint->smooth vertex colors if you need to)
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14 days ago
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Considering pill tab design for inner tabs of the new godot ui theme
18 days ago
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btw godot's auto editor UI scale is very large by default. if you're just getting into godot I recommend fucking around with display scale in settings to see if non-default works better for you compare i.e the size of UI is in godot by default compared to blender's default on a hidpi 16'' macbook:
18 days ago
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I'm thinking runtime/design-time is merely a suggestion with godot because the editor is very small and you can ship it with your game to run import/export pipelines at runtime by launching it as a subprocess could be useful for generating game content or full standalone games at runtime ๐ค
24 days ago
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you can't beat the eloquence of s&box devs
28 days ago
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ready for tonight ๐ฟ
28 days ago
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There's now also a github discussion for feedback on the new theme if you prefer github! It's a freeform discussion, all comments are welcome, short or long, positive or negative!
add a skeleton here at some point
28 days ago
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that escalated ๐
29 days ago
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Godot 4.6 is nearing beta and we need feedback on the new UI theme! A lot of issues have already been fixed and it's in a better shape than my external gdscript theme could ever be. Still I consider this only the first step towards better UI in godot Let me know what you think about it so far!
about 1 month ago
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my most used words on bluesky in 2025. if you look closely you may notice that I post about blender and godot
about 1 month ago
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for real though godot is one of the few projects out there that actually democratizes gamedev instead of talking about democratizing it
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about 1 month ago
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Change main screen plugins into docks by KoBeWi ยท Pull Request #113051 ยท godotengine/godot
Just proof of concept. godot.windows.editor.dev.x86_64_FUxeSifkPG.mp4
https://github.com/godotengine/godot/pull/113051
about 1 month ago
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Implement texture mip-level streaming by tdaven ยท Pull Request #113429 ยท godotengine/godot
Relates to godotengine/godot-proposals#3177. This PR implements texture mip-level streaming. This is done by loading a smaller version of a texture when its use is far away or at a angle that does...
https://github.com/godotengine/godot/pull/113429
about 1 month ago
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5 euros for godot is insane value, these cyber monday deals are getting out of hand ๐คฏ
about 1 month ago
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made a fun little godot-blender viewport camera sync miniapp no addons on either side, no build steps, just a single js module file that's loaded in tauri that has code in all 6 languages (html, css, js, python, gdscript, bash)
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about 1 month ago
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just one more video before going to sleep
about 1 month ago
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playing with tauri, made a thing that watches godot source code and recompiles/restarts the editor automatically
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about 1 month ago
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what would you do with this space?
about 1 month ago
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so apple is abandoning applescript/jxa and leaving us with no way to control things like window focus, display brightness, system volume etc from shell without first pre-creating shortcuts in a gui app? not cool apple
about 1 month ago
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your turn
@valvesoftware.com
add a skeleton here at some point
about 1 month ago
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what if I made a code runner app that reads scripts from a folder on disk and lets them draw their own simple guis inside of the runner app for one-stop os level tooling, daemons, task automation, etc? I cant find anything like that and I would love it for rpc workflows. could make it in godot
about 2 months ago
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no HL3 today but the transition at 1:22 in this L4D track goes hard ๐
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Left 4 Dead 2 - Dead Centre Theme
YouTube video by Adrenaline Charger
https://youtu.be/JCIpLEJBuP8?list=PLfhrCaxWkzqosK9riiNhpdi3gY-BBmkUn
about 2 months ago
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didn't get half life 3 today but at least we got blender 5 release
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What's New in Blender 5.0! Official Overview
YouTube video by Blender
https://youtu.be/4wEqD-jK0DU
about 2 months ago
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so you're saying it has out of the box support for git, vim and c++, and it's foss? ok fine I'll try zed
about 2 months ago
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HL3 was made in blender and godot confirmed ๐ฏ
add a skeleton here at some point
about 2 months ago
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maybe something hl3 related today?
about 2 months ago
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Blender just announced Blender Lab, an innovation space within the Blender project for the most ambitious tasks, which means that maybe some day in the future we will be able to delete a material in edit mode
add a skeleton here at some point
about 2 months ago
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btw if you need a proper introduction to PBR texturing with ucupaint I wrote a very detailed guide a few month ago in case you missed it:
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Texturing in blender with ucupaint
What is ucupaint? Ucupaint is a free and open-source layering and baking addon for blender. It abstracts away the shader graph into a layer stack to allow texturing with layers rather than nodes: The ...
https://passivestar.xyz/posts/texturing-in-blender-with-ucupaint/
about 2 months ago
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ucupaint 2.4.0 is out with improved alpha workflow, better smart mask support, easier floater baking, decal constraints and more! โญ
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about 2 months ago
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mmm I kinda want all apps to run an rpc server out of the box so that I could write cross-app pipeline code instead of whatever the hell it is we're doing now where every app is its own isolated environment after all if you need more than one app to make a project your dev environment is your OS
2 months ago
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videogames
add a skeleton here at some point
2 months ago
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Thanks for the kind words
@gamefromscratch.bsky.social
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Godot UI -- From Worst to First?
YouTube video by Gamefromscratch
https://youtu.be/6BmQHvnOXbs
2 months ago
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The prison of your mind
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The prison of your mind | Sean Stephenson | TEDxIronwoodStatePrison
YouTube video by TEDx Talks
https://youtu.be/VaRO5-V1uK0
2 months ago
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The new godot UI theme has been merged and is on its way to be the new default! I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow and be used for increasingly ambitious games and apps โค๏ธ
2 months ago
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big inspector improvement for arrays
2 months ago
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ima background artist today
3 months ago
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doing some R&D on adding baked AO to godot lightmaps
3 months ago
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The improved SSR in godot 4.6
3 months ago
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I added orbit snapping on alt to godot 4.6
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3 months ago
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Here's how to scatter objects in Blender 5.0 with just a few nodes โจ
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Instance scattering in blender
Blender 5.0 is coming to save us from the spaghetti hell! Hereโs a ridiculously simple blender 5.0 node setup that scatters objects on the surface of a mesh inside of the volume of some other mesh: An...
https://passivestar.xyz/posts/instance-scattering-in-blender/
3 months ago
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haters will say ffmpeg is hard to use
3 months ago
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WAIT! sampling from sdf after fillet basically gives you geometry-independent AO grid ๐ฎ blender 5.0 is bussin ๐คฏ
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3 months ago
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LOOK AT HOW BIG MY FOREST IS
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3 months ago
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๐ค
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3 months ago
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blender new SDFs gonna go so hard for instance scattering tho
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3 months ago
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