Gregorios Kythreotis
@eteogreg.bsky.social
📤 8953
📥 803
📝 569
Indie developer at
@eteogames.bsky.social
• Creative Director of Sable eteogames.com
pinned post!
Introducing
@eteogames.bsky.social
youtu.be/6GIpSKHo9Y4
I'm really excited to announce my new studio, Eteo Games. We'll have more to share in the future but for now, you can check out our new Newsletter at
eteogames.com
loading . . .
Eteo | Official Studio Announcement
YouTube video by Eteo Games
https://youtu.be/6GIpSKHo9Y4
2 months ago
31
229
56
reposted by
Gregorios Kythreotis
Eteo Games
1 day ago
"When you see what the darkness was hiding, well, you might regret your wild curiosity." This week we focused on the Gothic skyboxes of Bloodborne - catch up on the article here:
vist.ly/4rs8f
loading . . .
0
11
5
Do I know anyone at Unity (particularly an engineer) who can talk to us about untracked memory allocations in Editor?
1 day ago
0
6
1
reposted by
Gregorios Kythreotis
Sheng Lam
2 days ago
sketchbook
11
1276
321
reposted by
Gregorios Kythreotis
This week we're joined by YouTube essayist Honeybat, who writes about Skyboxes and Bloodborne. A special piece about an aspect of the game that completely flew over my head. Enjoy!
add a skeleton here at some point
4 days ago
0
28
7
reposted by
Gregorios Kythreotis
Relooted by Nyamakop
7 days ago
“Please enjoy the museum”: Relooted is OUT NOW! Please share!
loading . . .
74
4460
2712
reposted by
Gregorios Kythreotis
Eteo Games
4 days ago
Bloodborne's narrative is written quite literally in the stars - with shifting skies that reflect the ongoing tensions of the game's story. Written by Honeybat, our latest article on the theme of Skyboxes is now live.
www.eteogames.com/skyboxes-the...
loading . . .
The Storytelling Skies of Bloodborne
Exploring how Bloodborne's story is written in the stars.
https://www.eteogames.com/skyboxes-the-ev-skies-of-bloodborne/
1
35
7
This week we're joined by YouTube essayist Honeybat, who writes about Skyboxes and Bloodborne. A special piece about an aspect of the game that completely flew over my head. Enjoy!
add a skeleton here at some point
4 days ago
0
28
7
reposted by
Gregorios Kythreotis
♢ Fen ♢
12 days ago
After 9+ years at ustwo games I have unfortunately been made redundant. If you are looking for a stylised 3D generalist with 10+ years experience to have on your team please give me a shout or let others know that I am available for work! I'd love to chat ✨
fensartden.com
[email protected]
loading . . .
Fen Beatty
https://fensartden.com/
35
567
308
reposted by
Gregorios Kythreotis
aleksandra
8 days ago
Really enjoyed playing through the demo for Vholume, new game by one of the Straftat/Babbdi devs and featuring music by 1000 Eyes (Signalis composer). In love with the architecture, the hidden little snapshots of lives lived in an impossible space.
12
669
154
reposted by
Gregorios Kythreotis
oldmanofthefire
8 days ago
loading . . .
2
209
26
reposted by
Gregorios Kythreotis
Konstantinos Dimopoulos
8 days ago
Come talk virtual cities and game urbanism with me this February across two live events ⬇️ 🌇 The Cities and Urbanism of 8bit Video Gaming [Feb 11]
www.d6learning.com/course/the-c...
🏙️ Designing Cities for Video Games - Introduction & Course Presentation [Feb 25]
www.eventbrite.com/e/designing-...
0
15
7
reposted by
Gregorios Kythreotis
Eteo Games
12 days ago
How the grey, heavy skies of Half-Life 2 set the scene for a dystopian sci-fi tale:
@konstantinosd.bsky.social
pays homage to the work of Viktor Antonov in our first article on Skyboxes.
www.eteogames.com/skyboxes-des...
loading . . .
Designing Oppression in the Skies of Half-Life 2
How Half-Life 2 art director Viktor Antonov created skies that were vast, heavy, and deeply moving.
https://www.eteogames.com/skyboxes-designingoppression-in-the-skies-of-half-life-2/
2
128
34
A very nice piece to read about Sable :
comicbook.com/gaming/featu...
loading . . .
This Criminally Underrated 2021 Game Restored My Love of Gaming
As a games journalist, one would expect that my love for the medium would endure, no matter what. I had always assumed that every Direct, State of Play, and Developer Direct would continue to instill ...
https://comicbook.com/gaming/feature/this-criminally-underrated-2021-game-restored-my-love-of-gaming/
10 days ago
4
96
12
reposted by
Gregorios Kythreotis
This months Archetype is here, and we have the brilliant
@konstantinosd.bsky.social
examining Skyboxes through the lens of Half-Life 2. Enjoy diving into this one.
add a skeleton here at some point
12 days ago
1
57
8
reposted by
Gregorios Kythreotis
Aftermath
13 days ago
Meet the unconventional publishers trying to unfuck the games industry:
aftermath.site/indie-game-pub...
5
538
134
reposted by
Gregorios Kythreotis
Konstantinos Dimopoulos
11 days ago
Huge thanks to
@eteogreg.bsky.social
for asking me to write a piece on skyboxes for
@eteogames.bsky.social
. Read 'Designing Oppression in the Skies of Half-Life 2' here:
www.eteogames.com/skyboxes-des...
1
37
5
reposted by
Gregorios Kythreotis
Talha - ABIDE KICKSTARTER
14 days ago
Check out the Kickstarter for ABIDE.
www.kickstarter.com/projects/637...
loading . . .
1
120
59
reposted by
Gregorios Kythreotis
Lee Petty
12 days ago
Stacking's 15 anniversary sharing continues! Today I'm sharing the Game Design Document I wrote for that game, all those years ago, which was part of our pre-production deliverables. You can download the PDF here:
www.dropbox.com/scl/fi/8jk0e...
6
116
29
This months Archetype is here, and we have the brilliant
@konstantinosd.bsky.social
examining Skyboxes through the lens of Half-Life 2. Enjoy diving into this one.
add a skeleton here at some point
12 days ago
1
57
8
reposted by
Gregorios Kythreotis
Nick Carver
12 days ago
Lovely day for a walk.
#MadeWithUnity
#LostInDreams
#gamedev
#indiedev
loading . . .
39
1453
197
reposted by
Gregorios Kythreotis
mickey sanchez
17 days ago
🧵 Big Hops Sewer Exit Level Design Deep Dive Thread 🧵 Inspired by
@radiatoryang.bsky.social
's excellent Big Hops level design blog post and encouraged by Chris
@luckshotgames.com
, here's a thread where I dove back through the commits to look at our iterations on a single level in Big Hops.
12
90
27
reposted by
Gregorios Kythreotis
Aerial_Knight
15 days ago
"If y'all don't like it, then make your own games." "Bet!" Aerial_Knight's DropShot - Launches Feb 17th on PlayStation, Xbox, Steam, Epic, & Mobile
add a skeleton here at some point
9
274
94
reposted by
Gregorios Kythreotis
Eteo Games
18 days ago
Christian Donlan explores the intricate, muddled world of Gravity Rush 2 in this article on Flying Cities. Read pieces from the archive for free by signing up for our newsletter 👉
vist.ly/4psuf
loading . . .
0
15
5
reposted by
Gregorios Kythreotis
Liam Wong
18 days ago
Went to the opening of the Ghost in The Shell exhibit in Tokyo, on now until April.
13
690
183
Had to bring some models into the studio and hey look at that who knew
18 days ago
1
166
25
reposted by
Gregorios Kythreotis
Emeric Thoa
19 days ago
Worked again with Benjamin C. on this launch trailer and it's one of my favorite. It rightfully gives the vibe that Cairn is more than a climbing game, it's an adventure game.
youtu.be/6Ejphz8fY0A
loading . . .
Cairn - Launch Trailer
YouTube video by The Game Bakers
https://youtu.be/6Ejphz8fY0A
5
110
34
reposted by
Gregorios Kythreotis
Gareth DAMIAN MARTIN | Jump Over the Age
19 days ago
Citizen Sleeper 2: Design Works 🚀 is available to preorder now! To celebrate the 1 year anniversary we have loads to offer: -Deluxe Edition with boxed edition of Spindlejack! -New boxed edition of Cycles of the Eye! -Both OSTs on vinyl! -And more... Go NOW:
www.lostincult.co.uk/citizensleep...
8
252
96
reposted by
Gregorios Kythreotis
Dr Holly Nielsen
19 days ago
Here’s a link to the mentioned article-
www.eteogames.com/winter-and-d...
loading . . .
Winter and Death in Harvest Moon
While letting go of a beloved pet is hard, death plays an essential role in preventing farming sims from feeling stagnant.
https://www.eteogames.com/winter-and-death-in-harvest-moon/
0
12
5
reposted by
Gregorios Kythreotis
Dr Holly Nielsen
19 days ago
Lovely to see that
@failbettergames.com
gave me a little shoutout in their newsletter 🫡
2
59
4
reposted by
Gregorios Kythreotis
Robert Yang
21 days ago
new blog post: notes on level design workflows for the 3D platformer Big Hops
www.blog.radiator.debacle.us/2026/01/note...
loading . . .
Notes on level design workflow for the 3D platformer Big Hops
A behind-the-scenes look at some of the tooling, level design methods, and metrics use for this cartoony 3D exploration game I helped make.
https://www.blog.radiator.debacle.us/2026/01/notes-on-level-design-workflow-for-3d.html
9
321
91
reposted by
Gregorios Kythreotis
Eteo Games
21 days ago
It's time for our monthly roundup! Here we recap our articles on the seasons, with pieces on Harvest Moon, Persona 4 and Animal Crossing. There's also recommended reading on the seasons theme, and a selection of our favourite community comments from this month. ❄️
www.eteogames.com/the-monthly-...
loading . . .
The Monthly Roundup: Seasons
This month on Archetypes our writers explored the theme of seasons, examining games including Harvest Moon, Persona 4 and Animal Crossing.
https://www.eteogames.com/the-monthly-roundup-seasons/
1
13
8
reposted by
Gregorios Kythreotis
DREAMFEEL art, video games & stories
21 days ago
Announcing Bog Bodies from Dreamfeel! A "short hike”-alike 3d adventure set in a far future Ireland populated only by radioactive talking cats. Players explore a late 19th c inspired landscape full of strange characters and stories...
loading . . .
18
597
213
This is really slick but I can also really recommend the game in general, real cosy one but also touches on some interesting broader political and social topics too including discrimination, border politics and balkanised countries
add a skeleton here at some point
21 days ago
1
18
5
reposted by
Gregorios Kythreotis
Debjit Dutta
22 days ago
Ship Painting study
0
195
34
reposted by
Gregorios Kythreotis
Max (VGCartography)
23 days ago
more FF7 mesh mashups with comments.
add a skeleton here at some point
1
50
5
reposted by
Gregorios Kythreotis
Michael Arias
23 days ago
BG elements for our fly through of Treasure Town (scene 1 cut 6), painted by the great Shinji Kimura, and "perspective mapped" (「パース・マップ」) onto riverside 3D geo. Staff names in the signage: Michael (me), Nishimi, Uratani, Ando, Kubo...
#Tekkon
#鉄コン
#木村真二
#anime
#アニメ
#背景美術
5
362
64
reposted by
Gregorios Kythreotis
roland 🎮 UVW-CWA
25 days ago
some crowd control for
#screenshotsaturday
#gamedev
#godotengine
#CombatCommittee
loading . . .
6
131
41
reposted by
Gregorios Kythreotis
jukio kallio
27 days ago
made a lil' gundam-inspired theme demo! what do you think?! if you need music, don't hesitate to contact my manager at
[email protected]
🔥🎶
loading . . .
1
26
7
hmm tasty bridge
26 days ago
1
76
10
reposted by
Gregorios Kythreotis
Sky Burkson
26 days ago
Deconstruction of Time [Chrono Trigger] concept sketch > final model
add a skeleton here at some point
2
147
34
reposted by
Gregorios Kythreotis
IGN
27 days ago
Check out the release date trailer for 1348 Ex Voto, an upcoming third-person medieval action game in which you embark on a quest through Medieval Italy as Aeta, an up-and-coming knight tasked with saving those close to her.
loading . . .
15
1077
509
Good representation of my Falmouth uni experience
add a skeleton here at some point
26 days ago
1
13
0
reposted by
Gregorios Kythreotis
Eteo Games
27 days ago
All of our articles on seasons are now live. Have you read them all yet? There's still time to catch up! 🍂 👉
vist.ly/4nnyq
0
26
13
reposted by
Gregorios Kythreotis
Jeremy Perrodeau
29 days ago
2025 était placée sous le signe du travail sur Atlas, 2026 ne va pas déroger. Au programme, colorisation du tome 1, finir le storyboard du 2 et puis l’encrage. Y’a de quoi faire.
1
37
2
reposted by
Gregorios Kythreotis
North Shore - Ravine Studios
about 1 month ago
❄️⛸️❄️It was amazing to show the first peek of the game to people at
@mivsmagfest.bsky.social
❄️⛸️❄️
loading . . .
31
1289
421
reposted by
Gregorios Kythreotis
dvlsblsh
about 1 month ago
dragon warrior vii / psx heartbeat, 2000
1
310
69
reposted by
Gregorios Kythreotis
Eteo Games
2 months ago
Our first Archetypes article is by game designer Gareth Damian Martin, examining how the architecture of Skies of Arcadia draws the player's gaze towards azure skies.
vist.ly/4h9kp
loading . . .
The Blue-Sky Optimism of Skies of Arcadia
A view towards the horizon is baked into the very foundations of Skies of Arcadia, with architecture that draws the eye towards azure skies.
https://www.eteogames.com/the-blue-sky-optimism-of-skies-of-arcadia/
1
157
63
reposted by
Gregorios Kythreotis
Jonathan Cooper
about 1 month ago
SSX Tricky (2001) animation behind-the-scenes
loading . . .
3
206
65
reposted by
Gregorios Kythreotis
Cosimo Galluzzi
about 1 month ago
Breath on breath. Gravity falling behind
0
360
84
Load more
feeds!
log in