Jason Miletta
@jasonmiletta.bsky.social
๐ค 1561
๐ฅ 797
๐ 102
I make games! Working on a
#3DPlatformer
#GameDev
#IndieDev
#UnrealEngine
๐ฎ jasonmiletta.itch.io
pinned post!
Cleaned up a lot of cruft with portals to make them perform way better, especially when theres multiple close by/in view. Not perfect but theyre useable! last thing to work in is to get audio to 'flow' through them.
#GameDev
#IndieDev
#3DPlatformer
#ScreenshotSaturday
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7 months ago
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Keith
1 day ago
Started Learning Blender
#Lowpoly
#3D
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Its got clunk, but the innards/flow of settings and title screens are up and running. Think thats the last foundational thing I wanted to hit before I can now just cruise on the fun game parts as far as I can take for the next two weeks.
#GameDev
#IndieDev
#3DPlatformer
#MetroidvaniaMonthJam
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๐ doodlemancy (jingly)
3 days ago
i take frenzy damage every time i see someone go "well i just use it for the boring stuff". what are you TALKING about? if it's boring or unimportant, why are you putting it in? NPC dialogue is fertile ground for worldbuilding, creating verisimilitude, conveying important information, and hijinks!!
add a skeleton here at some point
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DDDistortion
7 days ago
#nightmareoperator
#screenshotsaturday
#horrorgame
#ps1
#PSX
#indiegame
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Since ability upgrades are kinda important to track for a metroidvania, made a lil widget to show em. Kinda odd as is, but my plan beyond the jam is to expand this kinda slidein menu, in lieu of normal full screen pause menu stuff
#GameDev
#IndieDev
#3DPlatformer
#MetroidvaniaMonthJam
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Unearthed some extra old npc/attack stuff I had lying around. Was fond of these lil chompy guys when I made em but I wanna model up something specific for the jam if time permits. Quite a mess under the hood tho thats for sure ๐
#GameDev
#3DPlatformer
#ScreenshotSaturday
#MetroidvaniaMonthJam
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Unearthed some extra old npc/attack stuff I had lying around. Was fond of these lil chompy guys when I made em but I wanna model up something specific for the jam if time permits. Quite a mess under the hood tho thats for sure ๐
#GameDev
#3DPlatformer
#ScreenshotSaturday
#MetroidvaniaMonthJam
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7 days ago
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PiperMakes
9 days ago
Probably the last post I'll do for this one~ With a turntable to follow. It's cool to me how well the form kinda translated to my aesthetic, it's been fun~ I should have a test print done in a few days when I get the supports back. See if that thread is doable~
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Sorta on an unintended hiatus with my platformer thats been bumming me out but
#MetroidvaniaMonthJam
is here to bring back my motivation! My goal/hope is to package up what I mostly already have into a lil metroidjam game and springboard back into regular progress again
#GameDev
#3DPlatformer
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11 days ago
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Sorta on an unintended hiatus with my platformer thats been bumming me out but
#MetroidvaniaMonthJam
is here to bring back my motivation! My goal/hope is to package up what I mostly already have into a lil metroidjam game and springboard back into regular progress again
#GameDev
#3DPlatformer
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11 days ago
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Cherub
13 days ago
It move.
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Kronok
22 days ago
My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: ๐งต (1/)
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128 MHz
about 1 month ago
Photography
#gamedev
#indiegame
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Teddy Dief
about 1 month ago
"Quality of Life Improvements" are sometimes a bad idea for your game. Don't round out your interesting edges because you're afraid a player will feel a hard feeling!
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Ben Nicholas โช๏ธ Looking for work!
about 1 month ago
Gundam: After Action
belgianbooleancg.com/projects/oAE...
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Alex Strook ๐ญโก๏ธSQUEAKROSS
about 1 month ago
its 2025, sick of ads and subscription, and im back to listening my local music file using winamp ("WACUP" is the modern version), and it rocks
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And heres the afterimage workin on just the right actions. Thought Id try a Fresnel effect on it but it kinda just makes things busier so i'll sit with it. Fun lil weekend thing to do tho
#GameDev
#3DPlatformer
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about 1 month ago
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Been a bit! Motivation n progress has been at an all time low but I finally setup this lil after image effect I've been wanting to do for a while. Just early fiddling but really I wanna use this specifically for the hyper jump and dashes.
#GameDev
#IndieDev
#3DPlatformer
#ScreenshotSaturday
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about 1 month ago
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Been a bit! Motivation n progress has been at an all time low but I finally setup this lil after image effect I've been wanting to do for a while. Just early fiddling but really I wanna use this specifically for the hyper jump and dashes.
#GameDev
#IndieDev
#3DPlatformer
#ScreenshotSaturday
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about 1 month ago
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sodaraptor
about 1 month ago
๐ฌ๐SUGAR GHOULS IS OUT๐๐ฌ I emerge from underground to bring you a new Halloween platformer I've been working on non-stop for the last 2 weeks. It's got pumpkins, it's got goblins, but most importantly, it has GHOST KID. So grab some candy, a controller, and have fun~
sodaraptor.itch.io/sugar-ghouls
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More animations for roll jumps, punches and a lil air attack. You can probably guess where some inspiration came from. Real happy with how the jump outta the roll turned out!
#GameDev
#IndieDev
#3DPlatformer
#ScreenshotSaturday
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4 months ago
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หหห Nee หหห
about 2 months ago
bouncy idle :)
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Aura/Moom
about 2 months ago
inventing a unit like scovilles but for games, where instead of the pain you experience from eating a spicy chili it's the amount of mental anguish you are experiencing from a sense of being compelled to continue playing the game despite wishing you were doing literally anything else
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Joe Wintergreen
about 2 months ago
last night somebody reminded me of a time many years ago when I got some game narrative insight from somebody at Valve, so I have now published it in a blog post
www.joewintergreen.com/dev-scoops-s...
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MechNuggets
2 months ago
๐ค
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TAY๐ฐ(COMM : FULL)
2 months ago
JET ๐๐
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Tiani Pixel
3 months ago
recovering from being very depressed these last few weeks, so progress has been slow (also working on stuff I can't show yet) So here's an art repost from ABYSS X ZERO, with a few adjustments on models + animations since last time! Music by
@ironfairy.bsky.social
#gamedev
#indiegame
#lowpoly
#axz
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Lazy Eti
3 months ago
proto ~3 weeks in: Experiments with the scoring/reward system
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Kronok
3 months ago
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! ๐งต(1/6)
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Spectra
3 months ago
im in the lab polishing metal surfaces
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Cherub
3 months ago
Hell yeah. Whole system now 100% functional. The capture rate UI needs final art, and later I'd like to make MODs have a rarity value, but yeah, you can knock an enemy down and take their limbs! I'm gonna go finally play some Silk Song.
#CherubDev
#UE5
#GameDev
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Charlie Wagner - HYPOGEA OUT NOW!
3 months ago
Here comes
#screenshotsaturday
! Been chipping away at the dressing of the different levels so here's a quick look along with some ambient music exploration!
#gamedev
#indiedev
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HONGGA
3 months ago
Merchant
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Cherub
3 months ago
After a lot of time spent this weekend, the system is almost completely functional. It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state. In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.
#CherubDev
#UE5
#GameDev
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Wrapped up MGS delta and still just love that story so much. Went in expecting to be full curmudgeon about the new look (which ya, a lil miss for me but real clean!) and the new control scheme. But I feel like the new control style is darn near there for what i'd want in a modern stealth game!
3 months ago
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Oliver @ Pop Strikers
3 months ago
Hmmm...
#lowpoly
#retro
#ps1
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Got dialogue boxes all hooked back up for
#ScreenshotSaturday
. Also fixed that problem where words shift n wrap around as they appear while you're trying to read em.
#GameDev
#IndieDev
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3 months ago
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Can only dream to be able to have the freedom to work on a passion project, no rush, just fun. Super happy for those folks that it sounds like it was just a lot of creating
add a skeleton here at some point
3 months ago
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Naniel
3 months ago
vido game
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Arthur Munoz
3 months ago
WIP: Spidey combo animation Iโve been working on in my free time ๐ท๏ธ๐ฅ Excited to combine it with the first move I did earlier โ hoping to wrap it up soon ! Rig by Sahil Banik ๐
#animation
#gamedev
#3d
#3danimation
#spiderman
#spidey
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They really do have the blueprint over there at valve. But really the biggest travesty of deadlock is it being a moba and so many folks are gonna miss out on some incredible work. I could gush for days about the characters alone!
add a skeleton here at some point
3 months ago
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Xavier
3 months ago
A little character and shader work I did when I was at Hidden Path Entertainment working on Creature Crew
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Mason Rosenquist
3 months ago
getting clearances figured out for boosters
add a skeleton here at some point
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More rolling! Holding the roll button is now another way to transition into slides. Also started a system to have input windows on montages. Keeps it so jumping out of a roll happens consistently and at the right times, not too early/late.
#GameDev
#IndieDev
#3DPlatformer
#ScreenshotSaturday
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4 months ago
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ELEโก- WISHLIST SPRING ESCAPE
4 months ago
LOW POLY Hollow Knight #0 - The Knight
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Lune Snowtail
4 months ago
inspired in the goated art by
@natalianautumnfall.bsky.social
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More rolling! Holding the roll button is now another way to transition into slides. Also started a system to have input windows on montages. Keeps it so jumping out of a roll happens consistently and at the right times, not too early/late.
#GameDev
#IndieDev
#3DPlatformer
#ScreenshotSaturday
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4 months ago
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Lisa ๐ณ๏ธโโง๏ธ Lunistice OUT NOW!
4 months ago
This is still VERY early with lots of stuff missing, but I couldn't help myself showing off what I'm cooking ๐ ...such a curious and kinda familiar level ๐ค
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Kaouruart
4 months ago
i should post more for fun and whimsy
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