@bearcabin.itch.io
π€ 211
π₯ 163
π 167
GAME CREATOR // MUSIC MAKER
reposted by
Modus Interactive
about 23 hours ago
Obsessed with these (Bryce?) renders from Total Annihilation
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Absolutely crucial drpg mechanic: the one-way door
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1 day ago
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I still come across a few artifacts of the old drpg now and then, like this switch model. It reminds me of that game and makes me excited to get back to it once this one is done. The theme of that one will be very different but mechanically it will build on what I'm currently making
2 days ago
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Using my map -> 3d space conversion tool to overwrite an existing map gives me these amazingly haunted corporate nightmare spaces to explore
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3 days ago
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reposted by
Zer0 Rei
6 days ago
Less Pixels, More Texture.
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I think I've implemented all that's needed to build the maps I've drawn so far. I have 6 floors, up to a first boss. Looking forward to building this out and playtesting
7 days ago
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I'm continuously glad I decided to pause my bigger drpg project and make this smaller one first so I can get the basics down, because even just the basics are so much effort
8 days ago
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reposted by
David Amador
8 days ago
recorded a Windows 95 full disk defrag to soothe your timeline.
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Do you ever quickly throw together a placeholder, take one look at it in game and sigh because you realize it's probably going to be final? Just did that with this item pickup thing
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9 days ago
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reposted by
Alec S // Renegade Sector Games
11 days ago
Escape from Terror City is 60% off this week on Steam! Old-School 3D Run'n'Gun!
store.steampowered.com/app/1524020/...
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This week was a write-off for game dev but itβs only made me more determined to finish this game
14 days ago
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reposted by
Dirty Rectangles
16 days ago
Tonight, Ottawa!!
add a skeleton here at some point
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reposted by
catmilk
23 days ago
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When this soundtrack is done Iβll be selling several pieces of hardware that I donβt use. As much as I like hardware, Iβm settling into an efficient and satisfying computer-based workflow that doesnβt call for as much gear as I have
23 days ago
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Listening to boss battle bgm drafts for the first time in a weeks. The drafts I thought were so-so sound really promising to me now. Looking forward to finalizing them. Overall this soundtrack is going to be very strong imo
23 days ago
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I think I'm going to have to go with the weird placeholder title for this dungeon crawler because I don't have any better ideas
24 days ago
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reposted by
Gary Erskine
25 days ago
John Harris' 80s art for the ZX81 manual in 1981 and the ZX Spectrum Basic Programming book the following year. Bold Brutalism inspired shapes and exotic floating mountain cities. Used these contrasting colour schemes myself recently too. Absolutely iconic.
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I've seen lots of interest in switching from windows to linux recently, so fwiw the distribution I've been using for the past few years is KDE Neon. I find its Plasma environment to be stable and customizable without being too complex. It's pretty similar to windows too
neon.kde.org
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KDE neon
KDE neon is the latest and greatest of KDE community software.
https://neon.kde.org/
24 days ago
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Itβs good to have sumo back on the tv. Great first day, looking forward to the rest of the basho
26 days ago
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reposted by
Luke Vincent | Automaton Heart
26 days ago
Automaton Heart UI maximalist clusterfuck 2026
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reposted by
ink
26 days ago
Another attempt at making an animation upload possibly a bit less compressed than before. 2023, 8 colors, pixelart
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Iβm at a very satisfying point in the drpgβs development where the two most pressing tasks are drawing maps and writing music. This isnβt the end of difficulties by a long shot, but Iβm savouring this moment where the priority is design and creation, not coding or bug fixing
28 days ago
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reposted by
melos han-tani
28 days ago
Wow!! Angeline Era received grand prize and design noms for the Independent Games Festival, plus a shout-out for audio π Very honored for the recognition!! Congrats to co-dev
@even-kei.bsky.social
!! How about... beginning your bumpslash journey today??
store.steampowered.com/app/2393920/...
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reposted by
Karl
29 days ago
#godot
#gamedev
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I'd like to remake Eye of Ra one day. Not to change much content, just to make a more stable version. I'm still proud of this one despite the bugs
bearcabin.itch.io/eye-of-ra
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Eye of Ra by BEARCABIN
Atmospheric space station simulation
https://bearcabin.itch.io/eye-of-ra
about 1 month ago
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Time to get back to it. I'm aiming to release the drpg this year
about 1 month ago
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reposted by
Dirty Rectangles
about 1 month ago
// OTTAWA // FRIENDS // DEVS // COME CELEBRATE 16 YEARS OF 'TANGLIN' IN THE CAPITAL // LOCAL GAMES n LOCAL VIBES // // JANUARY 21st // 8PM //
@avantgardebar.bsky.social
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I watched so much computer chronicles after discovering it early this year. RIP Stewart
about 1 month ago
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reposted by
Jason Scott
about 1 month ago
A goodbye to Stewart Cheifet, who hosted Computer Chronicles and Net Cafe, two critical computer news programs through the 80s and 90s. His entire collection was handed to the Internet Archive a couple years back. They are being re-digitized where needed.
obits.goldsteinsfuneral.com/stewart-chei...
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Stewart Cheifet Obituary December 28, 2025 - Goldsteins Funeral
View Stewart Cheifet's obituary, find service dates, and sign the guestbook.
https://obits.goldsteinsfuneral.com/stewart-cheifet
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reposted by
IDOLA's Strangest Fruit
about 1 month ago
holy fuck what an intro
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reposted by
π°π―πππππππππππ°
about 1 month ago
Last Armageddon | PC-88
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Got the english patch of Lunatic dawn: passage of the book up and running. I adore this UI
about 1 month ago
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reposted by
Cryptovolans
6 months ago
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Holiday break has begun. No game development, just family time, baking, strong drinks, and Shiren the wanderer: The mystery dungeon of serpentcoil island. See you in 2026
about 2 months ago
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My drpg is built with godot 3.6 but I'm feeling the need to start all new experiments and ideas in 4.x so I can eventually move to that version full time. That may not be for a while tho because I have at least 1 more drpg to make based on the results of this current 3.6 project
about 2 months ago
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Working on a simple clock and moon system while I think through a sim-heavy crpg idea that's been percolating in my mind
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about 2 months ago
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Put me on the discover feed. I can take it. Put me in, coach
about 2 months ago
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reposted by
Indiana-Jonas
about 2 months ago
#TeaseYaGame
- Get out if you can.
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reposted by
SarahJaneAvory
about 2 months ago
#C64
#Kouyate
#RPG
progress: wasn't feeling well the last few days, but now I feel like I can make good progress. Been working on a buried library somewhere in the desert... So here's just a little WIP video clip showing how it's looking so far... Anyway, I will be finishing this game!π
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A lot can be conveyed with just a representative tile and some text
about 2 months ago
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I started this side project earlier this year but haven't touched it in months. Over the holidays I might take a break from the cyber drpg to fiddle with this
about 2 months ago
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reposted by
MKSchmidt
about 2 months ago
Introducing the Voonith, a large and terrible amphibian that inhabits some of the lakes and rivers of the Dreamlands. Cyclopean II will have a bunch of new creatures and this the first new one I am adding...
#Lovecraft
#Dreamlands
#CRPG
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reposted by
rowsβ’
about 2 months ago
LESS THAN FOUR HOURS AWAY FOLKS DON'T MISS IT
add a skeleton here at some point
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Should be able to do some bgm work next week, which will be a nice change of pace. Hoping to get the boss theme nailed down
about 2 months ago
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I needed some sfx for equipping expansion ROMs so I recorded myself inserting and ejecting this minidisc
about 2 months ago
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reposted by
β chloe
about 2 months ago
my full custom shmup level editor for the backstage enjoyers
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it's fun to encounter parts of the older game this one is built on. like stumbling upon an ancient relic
about 2 months ago
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reposted by
This bug scared me so badly I jumped π I re-enabled old code for spike traps to see if it still worked. And it does... sort of. lol
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about 2 months ago
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This bug scared me so badly I jumped π I re-enabled old code for spike traps to see if it still worked. And it does... sort of. lol
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about 2 months ago
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reposted by
videogame history
about 2 months ago
production manager, sharp x68000 (1989)
gamesdb.launchbox-app.com/games/detail...
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