Game 'n Lärm
@michelentongs.bsky.social
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Game 'n Lärm
オニオンソフト
1 day ago
ニチブツ発売のスキーゲーム、背景の一部が壊れる基板の不具合があって残念… タイヨーシステムは日本ゲーム(後のカルチャーブレーン)の別名
#DynamicSki
#TaiyoSystem
#Nichibutsu
#1984
www.youtube.com/watch?v=K0JQ...
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ダイナミックスキー(Nichibutsu/Taiyo System 1984)
YouTube video by OBS GAME RESEARCH
https://www.youtube.com/watch?v=K0JQJ6stoRU
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Game 'n Lärm
VGDensetsu
5 days ago
What was Ayano Koshiro's career path between leaving Falcom and founding Ancient? In which I talk about amateur games, Actraiser, The Scheme and its sequel, Ultima III, Tacoris, Basic Magazine, etc.
vgdensetsu.net/ayanokoshiro3/
Dispo en VF
vgdensetsu.net/ayanokoshiro...
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Game 'n Lärm
Yakumono
7 days ago
Feel free to widely share this curated easy to understand
#Satellaview
knowledge that I just posted on my blog. I didn't want to overscope it but I spent a lot of time explaining a curated list of games for those who have no idea what the Satellaview is.
luigiblood.neocities.org/blog/2026-01...
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Satellaview - An Explainer (Blog Post) - Yakumono's Personal Site
https://luigiblood.neocities.org/blog/2026-01-23-SatellaviewExplainer
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GDRI
8 days ago
Former Game Arts and Bits Laboratory programmer Naozumi Honma with a post recounting decades in the game industry.
note.com/sirokuma919/...
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趣味のはなし #02 - ゲーム制作|SiroKuma:NaozumiHonma
コンピュータのソフトウェアに興味を持ち、「ビデオゲームを作る」という趣味に没頭した当時のお話をしてみたいと思います。30年超の「私のゲームプログラマ人生」総まとめのような記事になりました。 小中学生の頃にハマっていた電子工作とシンセサイザー、そしてマイコンに興味を持った話(#01)の続きになります。 一部内容が重なるところもあります。 とても長い記事ですので「目次」から気になったタイトルだけ...
https://note.com/sirokuma919/n/n49fcf1ff220e
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Scans by
@thestacks.ca
The 100th issue of Coin Journal contains an article by Kobayashi Ichirô that is unfortunately of little interest. Coin Journal had been excluded from JAMMA in Feb 1983 (a decision taken in Nov 1982), ⬇️
16 days ago
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Game 'n Lärm
Nippon.com en español
19 days ago
Kawamoto Tamayo es autora de melodías icónicas de videojuegos como 'Commando' (1986), 'Ghouls ’n Ghosts' (1988) o 'RayForce' (1994). Hablamos con ella para repasar su trayectoria y adentrarnos en los entresijos de su trabajo.
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Kawamoto Tamayo: el alma musical de los videojuegos
Tamayo ha liderado la escena de la música de videojuegos durante años. No en vano es una de las figuras clave que elevaron las bandas sonoras más allá de un simple fondo musical hasta convertirlas en ...
https://www.nippon.com/es/japan-topics/b00150/
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Game 'n Lärm
Jordan Mechner
21 days ago
En streaming gratuit sur France Télévisions jusqu’au 10 janvier : "Jordan, itinéraire d’un pionnier du jeu vidéo", documentaire de 52 minutes.📽Il retrace mon parcours de la création de jeux vidéo dans les 1980 à mes BD en France aujourd’hui.
www.france.tv/documentaire...
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Jordan, itinéraire d'un pionnier du jeu vidéo - Documentaire en replay La France en vrai - Occitanie
Pionnier américain du jeu vidéo, Jordan Mechner est le créateur du cultissime "Prince of Persia". Jordan raconte son parcours de surdoué, excellant dans le j...
https://www.france.tv/documentaires/documentaires-societe/7818111-jordan-itineraire-d-un-pionnier-du-jeu-video.html
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Game 'n Lärm
オニオンソフト
25 days ago
#女子バレーボール
というストレートなネーミング。ボールが飛び交うシュールなデモといい謎のこだわりを感じる…
#Taito
#1983
www.youtube.com/watch?v=qM_Y...
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女子バレーボール ( Taito 1983 )
YouTube video by OBS GAME RESEARCH
https://www.youtube.com/watch?v=qM_YWJIHQ9o
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Some feedback from the Hamster live dedicated to The Outfoxies (1995, Namco). From left to right: - Honda Yoshiyuki (Programmer) - Hijiya Toshiharu (Programmer) - Umeda Masateru (Director) - Motokoide Kôichi (Programmer) - Okamoto Tarô ( Field Design) By email: - Fukuzawa Masahiro (Sound) (1/?)
about 1 month ago
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Game 'n Lärm
La Quadrature du Net
about 1 month ago
En 2024, la CNIL sanctionnait les ministères de l'intérieur et de la justice pour les données inexactes conservées. Et désormais ces infos sont potentiellement publiques.
www.legifrance.gouv.fr/cnil/id/CNIL...
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https://www.legifrance.gouv.fr/cnil/id/CNILTEXT000050449791
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Alcide Dessine
about 1 month ago
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GDRI
about 1 month ago
Earlier this year, former Konami sound designer Yuji Takenouchi was able to get the names of staff who worked on Frogger from a senior colleague. Unfortunately, we still don't know who did the graphics.
x.com/TECHNOuchi/s...
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I've just realized that I forgot to mention the sources : - scans by
@gamingalexandria.bsky.social
-
archive.org/details/maru...
-
archive.org/details/maru...
I still own the game, and I've always been curious about the スーパーすんげえシューティング mention on the spine and cover. It totally make sense now :)
add a skeleton here at some point
about 1 month ago
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Game 'n Lärm
DigDoug_2600 - テレビゲーム の 達人
about 2 months ago
*\(^o^)/*
museedujeuvideo.org/fr
*\(^o^)/*
#jeuvidéo
#culture
#histoire
#retrogaming
cc
@assomo5.bsky.social
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Le musée du jeu vidéo
Préserver, comprendre, transmettre : l'héritage du jeu vidéo
https://museedujeuvideo.org/fr
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Like some episodes of the Gradius and Rockman series, Star Parodier on PCE CD was the subject of a design contest for fans. Organized by the magazine Marukatsu PCE and Hudson Soft in 1990, 1857 applicants submitted their ideas.
about 2 months ago
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Game 'n Lärm
Libération
about 2 months ago
David Creuze, 41 ans, est traducteur freelance. Il travaillait dans le jeu vidéo, un secteur où l'IA fait des carnages. Il raconte : «J’ai réussi à rester traducteur en me réorientant vers les œuvres littéraires. Ce secteur est plus épargné.» Lire ➡️
bit.ly/4pdHIuJ
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Game 'n Lärm
Arachide no saxophone
about 2 months ago
Qui sont ces yōkai traversant l'écran durant le supermove d'Akari Ichijō dans The Last Blade 1 et 2 ? Un texte fantôme enfin mis en ligne avec les bonnes photos.
www.lafautealamanette.org/post/Are-you...
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Game 'n Lärm
Tamagochiste
2 months ago
Ca faisait quelques années que je voulais aborder ce sujet, jusque là très peu traité. J'ai relu un gros paquet d'articles, livres et interviews pour y récolter les bribes qu'on pouvait y trouver mais une grosse partie vient de recherches avec plein de mots clefs différents dans le Twitter japonais.
add a skeleton here at some point
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VGDensetsu
2 months ago
The working conditions at Sega and in the video game industry in Japan, from 1980 to ~nowadays (with sections on Capcom, SNK, Nintendo, etc.).
vgdensetsu.net/riekokodama9
Dispo en VF
vgdensetsu.net/riekokodamavf9
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This issue includes a very cool article written by Nakafuji Yasunori (中藤保則), known for having served as editor-in-chief of Amusement Sangyō, and also for his book "Cultural History of Amusement Parks" (『遊園地の文化史』) published in 1984.
www.cesa.or.jp/genealogy/na...
add a skeleton here at some point
2 months ago
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Game 'n Lärm
Victor Navarro-Remesal
2 months ago
La semana que viene celebraremos un evento online cruzado entre
@historyofgames.bsky.social
y
@digraspain.bsky.social
dedicado a la historia del videojuego en España. Si te interesa, puedes apuntarte como público en este formulario:
forms.gle/q1BxGqGVEseV...
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Game 'n Lärm
Jérémie Kermarrec
3 months ago
Cet article paraît alors que je viens de perdre le projet que je gérais et traduisais en français quotidiennement depuis 8 ans, l'un des jeux les plus joués au monde au passage. Pour réduire les coûts (espère-t-il), l'éditeur passe à l'IA avec post-édition, que mes collègues et moi refusons.
add a skeleton here at some point
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VLCheh
3 months ago
www.instagram.com/reel/DQhKPWk...
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VGDensetsu
3 months ago
An overview of the status of women in the video game industry in Japan and in Japanese society more generally (+ a focus on the career of Miki Morimoto, the second known woman to have directed a game at Sega)
vgdensetsu.net/riekokodama6
dispo en VF
vgdensetsu.net/riekokodamavf6
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Game 'n Lärm
VGDensetsu
4 months ago
I wrote a long article about Rieko Kodama, her career at Sega, the evolution of her company, the games she worked on (including some canceled games and/or games for which she is not credited), the status of women and working conditions in the video game industry, etc.
vgdensetsu.net/riekokodama/
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Images of a giant FC controller, made for the 1985 Hudson Caravan. Built in a hurry and at low cost, only the participants from Fukuoka and its surrounding areas were able to try it out for less than a week before it broke down.
ameblo.jp/meijin16shot...
4 months ago
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Game 'n Lärm
Upsilandre
5 months ago
Le script pour Mesen. Part 1:
textup.fr/864941Ly
Part 2:
textup.fr/864940eJ
Tous mes autres threads hitbox sont répertorié sur ce vieux billet de blog:
upsilandre.over-blog.com/2018/07/sans...
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SANS HITBOX PAS DE PLAISIR - Upsilandre Retrogaming
EDIT: Ce billet a un peu vieilli mais je l'ai complété en bas de page avec plein de liens plus récent vers mes nombreux threads twitter très détaillés sur les hitbox de jeux NES et illustrés de moulte...
https://upsilandre.over-blog.com/2018/07/sans-hitbox-pas-de-plaisir.html
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Photo of a video game competition on PC Engines equipped with a CD-ROM² inside a Yamanote Line train (Tôkyô), in 1989. It was held to celebrate the 35th anniversary of the founding of NBS (Nippon Broadcasting System).
5 months ago
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Game 'n Lärm
Consequence
5 months ago
Godspeed You! Black Emperor have pulled their entire discography from all major streaming services except for Bandcamp →
cons.lv/L3moEY
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Game 'n Lärm
Danthrax
6 months ago
Trizia Magagnini has confirmed with me (and with Alexander) over the phone that this was a mistake and David Rosen in fact has not died.
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Game 'n Lärm
VGDensetsu
6 months ago
I have added a new section to my website: a gallery of company logos with the names of their respective designers.
vgdensetsu.net/companylogog...
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derek van vliet
6 months ago
good morning
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オニオンソフト
7 months ago
YouTube動画を更新しました。「おかんP」として活躍中の藤田晴美さんに、アーケードゲームを手掛けていた初期のお話をお伺いしている貴重なインタビューの第1回になります!
#obslive
www.youtube.com/watch?v=V0lA...
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藤田晴美(おかんP)さんスペシャルインタビュー(1) SNK編 Interview with Harumi Fujita aka OkanP
YouTube video by オニオンソフト
https://www.youtube.com/watch?v=V0lAuGxf9nE
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Game 'n Lärm
Chachamaxx
7 months ago
Salut j’avais pas oublie hein de sortir la vod de l’émission avec
@mistermv.fr
@synahel.bsky.social
et CdV Donc c'est la :
youtu.be/lSozsQlEXDI?...
Encore merci a eux. Le prochain épisode ce sera ... Un jour haha et sur ... je sais pas encore mais hésiter pas a faire vos propositions de thème.
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EN QUETE DE SPEEDRUN - l'histoire du speedrun FR@monsieurmv @orianesynahel3078 @coeurdevandale
YouTube video by Chachamaxx
https://youtu.be/lSozsQlEXDI?si=YMP1Dzayw-6twUOz
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Game 'n Lärm
VGDensetsu
7 months ago
A former Sega employee confirms that the idea of adapting Virtua Racing for the Mega Drive was born when the company heard about Starfox, with the aim of countering the latter - although the two titles were released 13 months apart.
xcancel.com/motekin/stat...
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motekin☆UP DATE on X: "SVP開発の経緯としては、当時某N社からカートリッジにDSPを搭載してポリゴンゲームが発売されるという情報があり、これに対抗して当時アーケードで人気だったバーチャレーシングを移植しようという話が立ち上がった。" / X
SVP開発の経緯としては、当時某N社からカートリッジにDSPを搭載してポリゴンゲームが発売されるという情報があり、これに対抗して当時アーケードで人気だったバーチャレーシングを移植しようという話が立ち上がった。
https://x.com/motekin/status/1560705427511611393
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Game 'n Lärm
GDRI
7 months ago
Hiroaki Hontani (FDS/NES Volleyball) will be talking with Mindware's Mikito Ichikawa on July 21.
www.youtube.com/live/jM4Aysi...
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ファミコン版バレーボール、原作者本谷浩明氏出演!
YouTube video by Micky Albert
https://www.youtube.com/live/jM4AysiK5w8
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Game 'n Lärm
VGDensetsu
7 months ago
Final Soldier box art made in 3DCG by Takayuki Masuo / 増尾隆幸:
xcancel.com/ikki1960/sta...
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Scans by
@detchibe.bsky.social
- TVGamer staff : Let's hang a SFC with an inserted cartridge so we can put an empty can on it. - Readers : That's so cool. How did you bondage the console ? - TVGamer staff : Like this.
8 months ago
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Game 'n Lärm
Gaming Alexandria
8 months ago
Technopolis – Volume 59 – June 1987 has been scanned in 600DPI. Enjoy!
www.gamingalexandria.com/wp/2025/06/t...
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Game 'n Lärm
Locomalito
8 months ago
#Gaurodan
is out! The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system. Music by
@gryzor87.bsky.social
♫ Info and downloads at
locomalito.com
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Game 'n Lärm
Dan’s Painting Minis again
9 months ago
This is so fucking good
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add a skeleton here at some point
9 months ago
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Game 'n Lärm
オニオンソフト
9 months ago
「このゲームはココがスゴい!!・ギャラクシーウォーズ編」動画をYouTubeで公開しました。スペースインベーダー全盛期に現れたミサイル誘導ゲームを、その時代背景とともに取り上げています
#obslive
#GalaxyWars
#1979
www.youtube.com/watch?v=dqAP...
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スペースインベーダー時代の旗手 このゲー・ギャラクシーウォーズ編
YouTube video by オニオンソフト
https://www.youtube.com/watch?v=dqAPyW_CS-0
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1986: Gegege no Kitarô in Out Run. In the stands visible at the end of the game. Source: Comptiq #24 (1986/12), page 129 scans via
@gamingalexandria.bsky.social
9 months ago
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Game 'n Lärm
VGDensetsu
9 months ago
Unidentified Splatterhouse artwork by Takumi Yokooka / 横岡匠 (who also did the main visual for the arcade version and illustrated other Namco games such as for Star Luster, Thunder Ceptor, Prime Goal, Famista, Motos, Knuckle Heads , etc.):
xcancel.com/Area51_zek/s...
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Game 'n Lärm
Association MO5
9 months ago
Nous revenons sur les grandes difficultés que rencontre actuellement la Game Preservation Society
@gamepresint.bsky.social
, l'association la plus importante pour la préservation du jeu vidéo au Japon...
mag.mo5.com/269708/comme...
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Comment soutenir nos amis de la Game Preservation Society au Japon
Il y a deux semaines, nous avons relayé sur nos réseaux sociaux un article de Time Extension évoquant les grandes difficultés de la Game Preservation Society, une association (...)
https://mag.mo5.com/269708/comment-soutenir-nos-amis-de-la-game-preservation-society-au-japon/
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Photo taken from a 1989 book: Miyamoto at work, with a copy of the second volume of the Japanese edition of Talisman (Stephen King + Peter Straub) in front of him. A novel in which the hero travels through a parallel world connected to our own - somewhat like in Zelda 3. Source:
tinyurl.com/5n8wep74
9 months ago
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Game 'n Lärm
絶望 -- わっしょい!// Questing against dragons in 2D
9 months ago
Des personnes ont fait des remarques concernant le core FPGA NES, comparé en direct à leurs anciennes NES ou Famicom d'origine (ou encore modifiées HiDef NES). Ces personnes ont oublié de prendre en compte que les consoles se mettent à varier dans le temps, avec l'âge des composants. (1/2)
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