Andrew Eiche
@buddingmonkey.bsky.social
š¤ 1662
š„ 1180
š 348
CEO (Chief Executive Owl)
@owlchemylabs.com
reposted by
Andrew Eiche
Paul Henderchristmas
5 days ago
the nature of existence is just that every so often nintendo remakes star fox again
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The greatest indictment of our digitally connected society is 100 Years of Solitude having a 4.12 on Goodreads and Dungeon Crawler Carl having a 4.46 I love Carl but, come on
7 days ago
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Show us your inner Sporida-man!
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18 days ago
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reposted by
Andrew Eiche
Devin Reimer
about 1 month ago
Job Simulator is now 10 years old! To celebrate this milestone
@buddingmonkey.bsky.social
and I are doing a 10 year anniversary stream on Twitch! Join us at 11am CT today for a fireside chat on the creation and development of Job Simulator and its impact on XR
twitch.tv/owlchemylabs
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reposted by
Andrew Eiche
AstroBeam
about 1 month ago
Job Simulator is 10 years old! š„³ Join AstroBeamās CEO (former Owlchemy Labs CEOwl)
@devinreimer.bsky.social
& current CEOwl
@buddingmonkey.bsky.social
live at 11am CT for the birthday extravaganza š
twitch.tv/owlchemylabs
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This is likely my favorite podcast Iāve ever recorded
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about 1 month ago
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reposted by
Andrew Eiche
Bryant Francis
about 1 month ago
I showed up to the GDC Podcast Booth and forgot the laptop I needed to record my interview. Thankfully
@buddingmonkey.bsky.social
was a good sport and it maybe made for a better episode?
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The work from breweries cannot be stopped
about 1 month ago
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reposted by
Andrew Eiche
Devin Reimer
about 1 month ago
Check this out next Monday
@buddingmonkey.bsky.social
and I will hosting a 10 year Job Simulator anniversary live on Twitch!
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reposted by
Andrew Eiche
Owlchemy Labs
about 1 month ago
Do you love [JOB]? CEOwl
@buddingmonkey.bsky.social
and former CEOwl
@devinreimer.bsky.social
are hosting our 10 year Job Simulator anniversary celebration live on Twitch April 6th! š The party starts at 11 AM CT and YOUāRE INVITED! š
twitch.tv/owlchemylabs
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Working from the drafthouse inside Whole Foods
about 2 months ago
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reposted by
Andrew Eiche
Mike Johnson š GDC
about 2 months ago
One of the perks of my job is getting to nerd out with developers talking about their games.
@owlchemylabs.com
has been in VR over a decade with tons of lessons and insights to share. Thanks to
@buddingmonkey.bsky.social
for being generous with his time at GDC. Full interview on
@uploadvr.com
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I've been very excited about this dimension for a long time. It's shaping up to be something special!
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about 2 months ago
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reposted by
Andrew Eiche
Josh Sawyer
about 2 months ago
Placeholder assets in a game should look obnoxiously temporary, so obvious that no one would mistake it for the final asset. In past games we've used the doge dog (rip) as an icon, hot pink versions of characters, our CEO's head, etc. If you use a temp asset that seems passable, it may stay there.
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Itās not quite Yerba Burna but itās good to be back home
about 2 months ago
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Fired after 90 minutes. Putting this on my LinkedIn
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2 months ago
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I did a ton of press interviews at GDC. The common theme I kept relaying is: āFunding impacts design at the deepest levels of the industryā We make the games we can get paid to make.
2 months ago
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reposted by
Andrew Eiche
Owlchemy Labs
2 months ago
Spotted: CEOwl
@buddingmonkey.bsky.social
in his natural habitat.
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Better pay that Maya invoice or youāre going in the black sedan
2 months ago
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reposted by
Andrew Eiche
Owlchemy Labs
2 months ago
āAt Owlchemy Labs, everyone's a game developer. It doesnāt matter what you do, youāre a game developer.ā - CEOwl
@buddingmonkey.bsky.social
in a recent fireside chat with
@charalanahzard.bsky.social
.
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reposted by
Andrew Eiche
Jazmin Cano / JC_3D š GDC
2 months ago
Yay XR Accessibility! So proud of our new Snap Turn feature. It was developed when snap turn was exactly what I needed. I had surgery, resulting in frequent down time, and this feature allowed me to playtest from bed without needing to turn my body. Owning this project made it much more meaningful.
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At least Iām respectful!
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2 months ago
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reposted by
Andrew Eiche
Jazmin Cano / JC_3D š GDC
2 months ago
Just another Tuesday at
@owlchemylabs.com
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Gamedev pro tip: sometimes you just need to add a butthole (Alex said I could post this... unredacted)
2 months ago
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reposted by
Andrew Eiche
Owlchemy Labs
3 months ago
Weāre going live 1 PM CT Friday for a fireside chat with host
@charalanahzard.bsky.social
joined by CEOwl
@buddingmonkey.bsky.social
and team. Join us as we dive deeper into the vision, the journey, and ultimately the impact of VR game development here at Owlchemy Labs. šš
twitch.tv/charalanahzard
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My favorite bug I saw the team chatting about āThere is a hole in the playersā head. When we fix it you canāt customize your avatar anymore. Weāre going to leave the hole open and let the testers knowā
3 months ago
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This question was so compelling I had to resist answering it at midnight
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3 months ago
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Itās a VR studio massacre today. Very disappointed. So much of this is unnecessary suffering due to the changing whims of mega corporations.
4 months ago
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reposted by
Andrew Eiche
š Brian Bucklew š āͤļ¼āæļ¼āͤ āš®
4 months ago
the coolest thing about vr is its like a whole new level of user interface hell you didnt know existed or could exist but is worse than any you have visited so far
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Yes I am at a Vegas buffet. Yes I am having sushi for breakfast. No further questions
4 months ago
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Video games are about to have their Electron moment. Web tech is now capable and accessible enough that it is becoming a viable alternative. It also helps that Coding AI has been overtrained on TS and JS.
4 months ago
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Just hit a 1000 day streak in the NYT Crossword. Might be my greatest accomplishment in playing games.
5 months ago
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I've been doing some gamedev using ThreeJS in my space time. Whew does that workflow put the shame in your commercial engine's game. I make code changes and the refresh time is *milliseconds*.
5 months ago
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reposted by
Andrew Eiche
Takaichiās Castle
5 months ago
looking for some good decay / dirt / dust / grime alpha textures, anyone know of a good itch patch with em?
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I tried to live my life like Apple weather. Every day is a surprise that I wasnāt completely prepared for.
5 months ago
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There are 3 universal truths in this world 1. Life is finite 2. The earth revolves around the sun 3. Never tell VR twitter motion sickness is real, and some people cannot or will not get over it.
6 months ago
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There was a 10 year period in tech where properly staffed core infrastructure of the internet. We got used to everything working all the time. Weāre now in a post DOGE āreplace juniors with AI worldā. We get to relearn that the internet was people all along.
6 months ago
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Getting close to switching from echo to Google Home. The new update is possibly the worst AI implementation Iāve ever encountered.
6 months ago
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Now that VR is moving out of the bottom of the hype curve, Iām noticing there are many burned out cynics remaining in the community. Why? You could be a builder. VR is an incremental work. Help contribute to the medium or make space. We have enough obstacles. We donāt need wet blankets.
6 months ago
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Itās going great at Newark. My odds of getting home are dropping precipitously.
6 months ago
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reposted by
Andrew Eiche
mattie lubchansky
7 months ago
i should be able to click a button at the beginning of a sports season that says āiām normalā and i donāt get served any ads for crypto or gambling
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reposted by
Andrew Eiche
Stella Sacco
7 months ago
Hey quick tip: youāll have more success communicating with strangers on here if youāre not a weirdly aggressive and offputting little freak that no one likes
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We made (a lot) of things! Come check out what we did for Android XR on the Galaxy XR Headset!
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7 months ago
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reposted by
Andrew Eiche
Paul Henderchristmas
7 months ago
hey everybody! i'm excited to announce that i'm gonna be hosting
@owlchemylabs.com
new joysey launch stream tomorrow! we're gonna be live at noon central on
www.twitch.tv/owlchemylabs
, where we'll be showcasing the new dimension DLC for DDS with other devs and talking about developing it for y'all!
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I ate so many hot dogs for "research" I probably too a decade off of my life. Please play this dimension. Make my sacrifice worth it.
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7 months ago
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The more I play of Skin Deep the more I love it! If youāre an old Deus Ex fan this one scratches that itch hard!
store.steampowered.com/app/301280/S...
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Save 25% on Skin Deep on Steam
Skin Deep is an immersive first-person shooter. We got sneezing. We got things getting stuck in your feet. Stalk through a vast non-linear starship and sneak, subvert, and sabotage to survive in this ...
https://store.steampowered.com/app/301280/Skin_Deep/
7 months ago
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So excited for everyone to play this!
add a skeleton here at some point
7 months ago
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reposted by
Andrew Eiche
Owlchemy Labs
8 months ago
šJob Simulator has officially won 'All Time Classic' in the
#VRForever
awards hosted by
@vr-forever.com
. You've all been a part of this wild, glorious, and sometimes chaotic world of jobs, and we couldn't have done it without you. Cheers to VRā¦forever!
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Itās always a good time to update your bug out bag. Sub in some old clothes, make sure nothing has expired, make sure you have tape, rope, and a way to get potable water!
8 months ago
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reposted by
Andrew Eiche
Steve Saylor
8 months ago
Same can be said about accessibility. Often I've heard of the fear of getting it perfect and if it's not then disabled players will be upset. But I often say try to make it as best as you can and then iterate on it in the future so you can get it right. You can't learn unless you try.
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