Karl 5 months ago
Our GodotFest proposal got accepted! It'll be a long talk with the title:
>Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot
We'll discuss how to create optimized 3D foliage assets, how to scatter them, lots of shading tricks, and LOD systems.
Hope to see some of you there :)
add a skeleton here at some point