Jure Triglav
@juretriglav.bsky.social
📤 333
📥 216
📝 35
WebXR, WebGPU, neural graphics.
https://juretriglav.si/
pinned post!
New post on how to do real-time diffuse global illumination using surfels and
#WebGPU
:
juretriglav.si/surfel-based...
#threejs
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3 months ago
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Timelapse of a sun cycle in the browser powered by
#WebGPU
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1 day ago
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reposted by
Jure Triglav
1 day ago
Quest Browser 146.0 now has experimental support for WebGPU in
#WebXR
. Turn on "webXR experimental features" in "chrome://flags" and the API will be available. Thanks
@toji.dev
for the demo file! Feedback welcome.
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Testing of the
#WebGPU
Markov Chain Path Guiding continues
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1 day ago
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reposted by
Jure Triglav
Ryosuke
4 days ago
Interested in how Geometry Nodes work in Blender? In this blog I walk through the process of making a 3D node-based renderer from scratch using
#WebGPU
and Typescript.
whoisryosuke.com/blog/2026/we...
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WebGPU Node Graph - Ryosuke
In this blog I’ll break down the process of writing a node based renderer for WebGPU, what the architecture looks like, and how it practically works.
https://whoisryosuke.com/blog/2026/webgpu-node-graph/
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We have a clear winner: a
#WebGPU
implementation of Lucas Alber's "Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering" with 26 votes! 🎉 OGC was second with 18, and the intro to neural shading 3rd with 7 votes. Your support == more awesome tech:
github.com/sponsors/jure
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Sponsor @jure on GitHub Sponsors
Hi, I'm Jure. I build state-of-the-art open source 3D graphics for the web: global illumination, GPU physics, neural rendering, and more.
https://github.com/sponsors/jure
4 days ago
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Four hours of voting remaining, looks like Markov Chain Path Guiding will win it.
add a skeleton here at some point
5 days ago
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Half-time results are in! When counting both platforms, the Markov Chain Path Guiding project is in a slight lead, followed by Offset Geometric Contact! ████████████████████ MCPG (20) █████████████████ OGC (17) ████ Neural Shading (4) There's still time to vote for your favorite project! 🫵
5 days ago
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What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. And finally (3/3), we have a new blog post: Introduction to Neural Shading with WebGPU. Likes count as one vote, reposts as 2, and supporters (
github.com/sponsors/jure
) x4. Vote away!
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6 days ago
1
4
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What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. Second (2/3), we have: the
#WebGPU
Offset Geometric Contact implementation. Likes count as one vote, reposts as 2, and supporters (
github.com/sponsors/jure
) x4.
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6 days ago
0
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What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. First up (1/3), we have: the
#WebGPU
Markov Chain Path Guiding. Likes count as one vote, reposts as 2, and supporters (
github.com/sponsors/jure
) x4.
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6 days ago
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Working on the next blog post. Last year at SIGGRAPH there was this amazing course called "Introduction to Neural Shading" and it's been stuck in my head ever since.
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8 days ago
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Huge shout out to Kenan for sponsoring webphysics on
github.com/sponsors/jure
! What a legend
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8 days ago
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After a great response from Chris Giles, one of the authors of the AVBD paper, a new +>100% performance boost for the
#WebGPU
physics engine just landed on
github.com/jure/webphys...
Thanks Chris!
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9 days ago
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The
#WebGPU
AVBD-based physics engine is now live! Webphysics Live Demo:
jure.github.io/webphysics/
Code:
github.com/jure/webphys...
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16 days ago
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Running a few more advanced stability tests for the upcoming
#WebGPU
physics engine - Thanks "Domino" Tim for the patterns!
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20 days ago
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Yo, I heard you like
#WebGPU
, so I put some
#WebGPU
in your
#WebGPU
.
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21 days ago
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More safety testing
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23 days ago
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Finally, chair-o-plane safety testing can be done from the comfort of your browser. Thanks,
#WebGPU
!
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24 days ago
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Make a cool demo, they said. It will be fun, they said.
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25 days ago
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Stacks! Low stacks, high stacks, lots of stacks! Cloth, ropes, bridges, springs! 50,000 block destruction in realtime! The
#WebGPU
physics engine, based on last year's SIGGRAPH "Real-Time Live!" winner AVBD, is almost here. Follow for updates!
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26 days ago
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reposted by
Jure Triglav
Cem Yuksel
about 2 months ago
We have a new 3D AVBD Web Demo for our "Augmented Vertex Block Descent" method. Thanks, Chris Giles! Try it yourself:
graphics.cs.utah.edu/research/pro...
Source code available.
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reposted by
Jure Triglav
Don McCurdy
about 2 months ago
“Surfel-based global illumination on the web, using three.js and WebGPU.” So much good stuff here by
@juretriglav.bsky.social
— demo! interactive illustrations! source code! A deep dive but clearly explained, fun, and worth the time.
juretriglav.si/surfel-based...
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Surfel-based global illumination on the web
Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering...
https://juretriglav.si/surfel-based-global-illumination-on-the-web/
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Working on a
#WebGPU
implementation of the AVBD (Augmented Vertex Block Descent) paper by Giles et al., which had a jaw dropping demo at SIGGRAPH last year. Thousands and thousands of objects interacting in real time.
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about 2 months ago
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reposted by
Jure Triglav
Garrett Johnson
about 2 months ago
Environment map sampling & backgrounds are now supported in the WebGPU path tracer! Slowly but surely we're getting features ported over. Thanks to "TheBlek" for getting this added!
#threejs
#webgpu
#javascript
#raytracing
add a skeleton here at some point
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The
#WebGPU
global illumination engine is getting somewhere, now with volumetric light shafts (00:58) and fully destructible environments. Sorry about the mouse cursor, that's how you know it's real, AI would _never_.
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2 months ago
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Making a
#WebGPU
implementation of Lucas Alber's Markov Chain Path Guiding GI paper
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2 months ago
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V tem tednu praznovanja slovenske kulture, ki bo svoj vrhunec doseglo 8. februarja, na praznik našega največjega pesnika Franceta Prešerna, je aplikacija Poezije brezplačna. 🇸🇮 🎉
apps.apple.com/us/app/poezi...
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3 months ago
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0
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New post on how to do real-time diffuse global illumination using surfels and
#WebGPU
:
juretriglav.si/surfel-based...
#threejs
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3 months ago
1
170
31
Made an app, biggest library of Slovenian public domain poetry, >3k poems, >90 authors, now #1 paid app in Books category & #2 overall in my country. No ads, no subscriptions, no in-app purchases, no tracking, no accounts - just a one time price for a great app.
apps.apple.com/si/app/poezi...
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Poezije
Poezija v sodobni in dostopni obliki. Več kot 3800 pesmi, 90+ slovenskih pesnikov in pesnic, tematske zbirke in napredno iskanje – vse dostopno tudi brez internetne povezave. - Pesem dneva: vsak dan...
https://apps.apple.com/si/app/poezije/id6751881654
8 months ago
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Another
#Siggraph
, another tech crush. This time it’s surfels! ❤️💚💙
8 months ago
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reposted by
Jure Triglav
Ari Tarr
9 months ago
I’m presenting at SIGGRAPH with
@ibrews.bsky.social
Thursday at 10:15!
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4
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Late night
#BCON24
afterburner. The idea being that you write some compute shaders, run them in real time through the Python API, then make that data "real" with geometry nodes. PR to Blender that enables this is coming soon.
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over 1 year ago
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Some hacking at
#BCON24
, a million cubes driven in real time by compute shaders exposed in the Python API.
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over 1 year ago
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Thinking of going a bit further with my WebXR entry for this year’s
#js13k
. Not too much, just a bit…
js13kgames.com/2024/games/t...
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The Dandelion Wars
A game in the js13kGames 2024 competition. Play it now!
https://js13kgames.com/2024/games/the-dandelion-wars
over 1 year ago
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First conference in a long time that I could take a train to! Started in Ljubljana, 6 hours later I was/am in lovely Vienna. If anyone’s at
#AWE2023
, let’s meet and talk XR :)
over 2 years ago
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Gave my #JS13K entry a life of its own:
1k257.com
If you ever played Galcon then this concept should be familiar, but now in 3D and #WebXR VR.
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1257 Samalas: The Game
A WebXR game orignally built for the JS13K game jam.
https://1k257.com
over 2 years ago
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