Apoc
@apoc.bsky.social
π€ 623
π₯ 38
π 68
Building a mech game
The steam page is finally up! I'm excited to announce that I've partnered with MicroProse to publish the game. Checkout the trailer. If you could wishlist and share the game that would mean the world to me. Thanks for all your support so far.
store.steampowered.com/app/1574290/...
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Steel Bounty on Steam
Dive into an immersive first-person mech simulation featuring extensive customization and mercenary company management. Battle for glory and wealth in a dynamic campaign where your choices shape the c...
https://store.steampowered.com/app/1574290/Steel_Bounty/
about 1 month ago
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GPU Particles + Terrain painting + Environment GPU collisions
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9 months ago
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Model is in game, shes a HUGE girl.
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10 months ago
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Working on dropships
10 months ago
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reposted by
Apoc
Stellar Jockeys
10 months ago
The epub and pdf version is now available through our merchandise storefront.
shop.stellarjockeys.com/products/boo...
add a skeleton here at some point
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I've been doing a bunch of behind scenes work for the campaign so not much to show there. Today to do something fun again, I added support for ricochets. Here is a slowmo clip.
#gamedev
#mech
#mecha
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11 months ago
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Refactoring
#gamedev
#mech
#solodev
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11 months ago
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reposted by
Apoc
David Walters
11 months ago
Thunder Helix 0.611a (beta) is now available on the 'preview' branch.
#gamedev
#lowpoly
#solodev
#flightsim
π More info here:
steamcommunity.com/app/1906230/...
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11 months ago
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Always forget to post here too...
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12 months ago
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Rewrote the shell casing system. I disabled the previous one ages ago when it couldn't handle the increase in the number of AI. Should be good nowπ
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12 months ago
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reposted by
Apoc
Stellar Jockeys
12 months ago
The first Brigador Killers
#gamedev
update for 2025 is up On
@steampowered.com
store.steampowered.com/news/app/903...
On
@itch.io
stellar-jockeys.itch.io/brigadorkill...
The topic? Ghost lights.
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Brigador Killers - Ghost Lights - Steam News
Dave returns to help demo a new engine feature
https://store.steampowered.com/news/app/903930/view/509571072116392154
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12 months ago
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reposted by
Apoc
David Walters
12 months ago
Since I enjoyed finishing my maths library so much, I thought I'd try and finish my UI toolkit next. Working on menus, the next step is to get the > sub-menus working.
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Been chugging away at this lil engine. Just got components in and migrated my scenes over to use them.
#solodev
#gamedev
#indiegame
#enginedev
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about 1 year ago
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lil engine I wrote over the holidays
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about 1 year ago
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The Christmas holiday enginedev bug has got me
about 1 year ago
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about 1 year ago
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The little guys are finally safe βΊοΈ
#mech
#mecha
#gamedev
#indiegame
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about 1 year ago
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Added: - AI attack patterns - Tracking missiles - Missile pre-activation parameters
#mech
#mecha
#gamedev
#indiegame
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about 1 year ago
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Added fuel, activation time, and tracking to missiles. Also added parametric explosions. Tomorrow I'll create a few missile models π
#mech
#mecha
#gamedev
#indiegame
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about 1 year ago
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reposted by
Apoc
Why485
about 1 year ago
The Vehicle Sandbox has been released! The entire project's page is basically a devlog of what I learned and what was interesting about the project so there's plenty of juicy details for those that are curious about it. Feel free to ask me questions! Download here:
why485.itch.io/vehicle-sand...
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Practicing my katana quick draw
#mech
#mecha
#gamedev
#indiegame
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about 1 year ago
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Starting work on the explosion system. Up next VFX.
#mech
#mecha
#gamedev
#indiegame
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about 1 year ago
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Finished up adding lasers. Also made a discord for the game.
discord.gg/hu253SW4
#mech
#mecha
#gamedev
#indiegame
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about 1 year ago
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about 1 year ago
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Played around with generating height maps and tessellation yesterday so I can do ground fog
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about 1 year ago
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Hooked up the weapon groups and buttons to the weapons display
#mech
#mecha
#gamedev
#indiegame
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about 1 year ago
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Rebuilt weapon groups and added a UI for configuring them in the mechlab
#mech
#mecha
#gamedev
#indiegame
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about 1 year ago
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about 1 year ago
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Adding a heading tape to the HUD. Any cool examples/references?
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about 1 year ago
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reposted by
Apoc
Kirk
about 1 year ago
Added some improved third person movement and camera controls for the base segments
#gamedev
#flightsim
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It's comfy here
about 1 year ago
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No gif support is a bummer
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about 1 year ago
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Big lad
about 1 year ago
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Time to paint this guy before I blow him up
about 1 year ago
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Starting on the first tracked vehicle
about 1 year ago
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AC10 is for yeeting
#mecha
#mech
#gamedev
#indiegame
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about 1 year ago
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about 1 year ago
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Built a tool that lets me auto generate UI for unity components in Blender by just adding attributes in C#. Now modders/mappers can use all the same tools as me.
#gamedev
#mecha
#mech
#indiedev
about 1 year ago
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Fixed a major bug in my projectile system, now shots are smoother and accurate. I also added back impact forces.
#gamedev
#mech
#mecha
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about 1 year ago
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about 1 year ago
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reposted by
Apoc
ο½ο½ ο½ο½ο½
about 1 year ago
old vertex lights experiment
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Working on adding better local avoidance
about 1 year ago
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War is hell
#indiegame
#gamedev
#mech
#mecha
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over 1 year ago
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over 1 year ago
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#gamedev
#mech
#mecha
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over 1 year ago
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Slots
#gamedev
#mech
#mecha
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over 1 year ago
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Starting to build the new weapons platforms that work with the new weapon components.
over 1 year ago
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Crazy how just changing a few textures completely changes the vibe.
over 1 year ago
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