Apoc
@apoc.bsky.social
π€ 625
π₯ 38
π 67
Building a mech game
GPU Particles + Terrain painting + Environment GPU collisions
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7 months ago
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Model is in game, shes a HUGE girl.
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8 months ago
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Working on dropships
8 months ago
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reposted by
Apoc
Stellar Jockeys
8 months ago
The epub and pdf version is now available through our merchandise storefront.
shop.stellarjockeys.com/products/boo...
add a skeleton here at some point
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I've been doing a bunch of behind scenes work for the campaign so not much to show there. Today to do something fun again, I added support for ricochets. Here is a slowmo clip.
#gamedev
#mech
#mecha
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9 months ago
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Refactoring
#gamedev
#mech
#solodev
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9 months ago
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reposted by
Apoc
David Walters
9 months ago
Thunder Helix 0.611a (beta) is now available on the 'preview' branch.
#gamedev
#lowpoly
#solodev
#flightsim
π More info here:
steamcommunity.com/app/1906230/...
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9 months ago
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Always forget to post here too...
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9 months ago
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Rewrote the shell casing system. I disabled the previous one ages ago when it couldn't handle the increase in the number of AI. Should be good nowπ
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10 months ago
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reposted by
Apoc
Stellar Jockeys
10 months ago
The first Brigador Killers
#gamedev
update for 2025 is up On
@steampowered.com
store.steampowered.com/news/app/903...
On
@itch.io
stellar-jockeys.itch.io/brigadorkill...
The topic? Ghost lights.
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Brigador Killers - Ghost Lights - Steam News
Dave returns to help demo a new engine feature
https://store.steampowered.com/news/app/903930/view/509571072116392154
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10 months ago
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reposted by
Apoc
David Walters
10 months ago
Since I enjoyed finishing my maths library so much, I thought I'd try and finish my UI toolkit next. Working on menus, the next step is to get the > sub-menus working.
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Been chugging away at this lil engine. Just got components in and migrated my scenes over to use them.
#solodev
#gamedev
#indiegame
#enginedev
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10 months ago
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lil engine I wrote over the holidays
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11 months ago
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The Christmas holiday enginedev bug has got me
11 months ago
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12 months ago
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The little guys are finally safe βΊοΈ
#mech
#mecha
#gamedev
#indiegame
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12 months ago
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Added: - AI attack patterns - Tracking missiles - Missile pre-activation parameters
#mech
#mecha
#gamedev
#indiegame
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12 months ago
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Added fuel, activation time, and tracking to missiles. Also added parametric explosions. Tomorrow I'll create a few missile models π
#mech
#mecha
#gamedev
#indiegame
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12 months ago
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reposted by
Apoc
Why485
12 months ago
The Vehicle Sandbox has been released! The entire project's page is basically a devlog of what I learned and what was interesting about the project so there's plenty of juicy details for those that are curious about it. Feel free to ask me questions! Download here:
why485.itch.io/vehicle-sand...
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Practicing my katana quick draw
#mech
#mecha
#gamedev
#indiegame
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12 months ago
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Starting work on the explosion system. Up next VFX.
#mech
#mecha
#gamedev
#indiegame
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12 months ago
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Finished up adding lasers. Also made a discord for the game.
discord.gg/hu253SW4
#mech
#mecha
#gamedev
#indiegame
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12 months ago
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12 months ago
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Played around with generating height maps and tessellation yesterday so I can do ground fog
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12 months ago
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Hooked up the weapon groups and buttons to the weapons display
#mech
#mecha
#gamedev
#indiegame
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12 months ago
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Rebuilt weapon groups and added a UI for configuring them in the mechlab
#mech
#mecha
#gamedev
#indiegame
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12 months ago
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12 months ago
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Adding a heading tape to the HUD. Any cool examples/references?
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12 months ago
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reposted by
Apoc
Kirk
12 months ago
Added some improved third person movement and camera controls for the base segments
#gamedev
#flightsim
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It's comfy here
12 months ago
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No gif support is a bummer
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12 months ago
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Big lad
12 months ago
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Time to paint this guy before I blow him up
12 months ago
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Starting on the first tracked vehicle
12 months ago
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AC10 is for yeeting
#mecha
#mech
#gamedev
#indiegame
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12 months ago
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about 1 year ago
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Built a tool that lets me auto generate UI for unity components in Blender by just adding attributes in C#. Now modders/mappers can use all the same tools as me.
#gamedev
#mecha
#mech
#indiedev
about 1 year ago
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Fixed a major bug in my projectile system, now shots are smoother and accurate. I also added back impact forces.
#gamedev
#mech
#mecha
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about 1 year ago
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about 1 year ago
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reposted by
Apoc
ο½ο½ ο½ο½ο½
about 1 year ago
old vertex lights experiment
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Working on adding better local avoidance
about 1 year ago
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War is hell
#indiegame
#gamedev
#mech
#mecha
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about 1 year ago
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about 1 year ago
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#gamedev
#mech
#mecha
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about 1 year ago
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Slots
#gamedev
#mech
#mecha
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about 1 year ago
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Starting to build the new weapons platforms that work with the new weapon components.
about 1 year ago
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Crazy how just changing a few textures completely changes the vibe.
about 1 year ago
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www.youtube.com/watch?v=h0RD...
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Upload quality test - Bounty
YouTube video by Apoc
https://www.youtube.com/watch?v=h0RDqStrluc
about 1 year ago
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