Kirk
@kirkwoodes.bsky.social
๐ค 388
๐ฅ 53
๐ 76
Amateur game developer in C
The sound effects are still a work in progress, but I've made a lot of progress on the engine's sound mixing
#gamedev
#flightsim
loading . . .
24 days ago
0
24
4
Other planes finally make some noise
#gamedev
#flightsim
loading . . .
about 1 month ago
0
27
5
Working on some tweaks to the lighting so that the shadows on your plane don't blend in with the shadows on the floating islands and terrain as much
#gamedev
loading . . .
about 2 months ago
0
33
8
reposted by
Kirk
Sani
about 2 months ago
(Placeholder music from Ace Combat 2) This is probably one of the coolest clips I've gotten when testing and this isn't even polished yet but I really feel like sharing!
loading . . .
0
48
18
#gamedev
#flightsim
loading . . .
about 2 months ago
2
43
8
Some new textures at base and starting a mission
#gamedev
#flightsim
loading . . .
about 2 months ago
2
14
2
Jets now support multiple materials, transparent canopies, and, finally, decals
#gamedev
#flightsim
loading . . .
about 2 months ago
0
22
4
The texturing is still a work in progress, but here's the new jet in-game
#gamedev
#flightsim
loading . . .
3 months ago
0
23
5
Got something new in the hangar
#gamedev
#flightsim
loading . . .
3 months ago
2
47
9
I've fixed most of the depth fighting issues with distant trees, so now you can have a whole lot more trees
#gamedev
#flightsim
loading . . .
3 months ago
2
43
9
More of the new dynamic skybox
#gamedev
#skybox
loading . . .
4 months ago
0
17
5
#gamedev
#flightsim
loading . . .
4 months ago
2
34
7
Instead of just avoiding a big sphere around the floating islands, enemy planes will now chase you much closer to the islands' surface
#gamedev
#flightsim
loading . . .
4 months ago
0
32
11
Made the clouds a little nicer to fly through
#gamedev
#flightsim
loading . . .
4 months ago
0
33
9
Starting a mission
#gamedev
#flightsim
loading . . .
4 months ago
0
33
8
reposted by
Kirk
ใญใในใ@ใฒใผใ ้็บไธญ
5 months ago
ใญใในใ@ใฒใผใ ้็บไธญ @NekoBeko2024
#ใใฉใใไธใใฆใใ
ใใใงใใ๏ผใใใใพใใ๏ผ
store.steampowered.com/app/3728180/...
0
10
2
Fixed some depth precision issues with the island shadow volumes, so now their shadows look sharp at any distance
#gamedev
#flightsim
loading . . .
5 months ago
0
24
6
Still needs a bit of blending, but I've added some new stencil shadows to the floating islands that look much better at a distance than just the shadow maps alone
#gamedev
#flightsim
loading . . .
5 months ago
0
21
7
The new clouds still need some better lighting effects, but chasing planes through them feels pretty good
#gamedev
#flightsim
loading . . .
6 months ago
2
68
11
#gamedev
#flightsim
loading . . .
6 months ago
0
20
4
I've had a hard time deciding whether to implement volumetric clouds or something simpler, but the volumetric clouds are starting to look really good mixed with the floating islands
#gamedev
#flightsim
loading . . .
6 months ago
1
38
5
They're still a work in progress, but I've been making some new clouds
#gamedev
#flightsim
loading . . .
6 months ago
0
38
6
The first person view has been broken for a while, but now it's fixed
#gamedev
#flightsim
loading . . .
7 months ago
0
30
8
reposted by
Kirk
Why485
7 months ago
Made this last night because I wanted to have an example I can point to whenever I see people have bad player ship/plane/vehicle/camera controllers that just 1:1 mirror game input and how much of a difference even a tiny amount of smoothing can make to game feel.
loading . . .
3
53
14
Revisiting the way enemy planes get fatigued. They'll still start to make shallower turns over time, but should be able to keep avoiding the floating islands a bit better now
#gamedev
#flightsim
loading . . .
7 months ago
1
94
23
Starting to test some scaled-up dogfights. Enemy planes will now spread themselves out across multiple targets instead of all ganging up on the nearest one
#gamedev
#flightsim
loading . . .
8 months ago
0
45
10
#gamedev
#flightsim
loading . . .
8 months ago
0
36
5
You can do this now
#gamedev
#flightsim
loading . . .
8 months ago
0
18
2
#gamedev
#flightsim
loading . . .
9 months ago
1
47
10
Redid the afterburner effects and added a bit of color to the exhaust
#gamedev
#flightsim
loading . . .
10 months ago
0
22
5
Exhaust masks are now placed and scaled dynamically with the plane's exhaust nozzles
#gamedev
#flightsim
loading . . .
10 months ago
1
34
5
loading . . .
10 months ago
1
19
2
๐ Thanks to
@qwesta6.bsky.social
, the game now has its first piece of original music
loading . . .
10 months ago
3
36
7
reposted by
Kirk
COBRA STRIKE - Wishlist now!๐ฅ๐๐ฎ
10 months ago
One of the two remaining prototypes made into COBRA STRIKE: Restored, rearmed and refueled - ready for action!
#screenshotsaturday
#gamesdev
#indiedev
#retrogames
0
21
5
More skilled enemy planes will try to use nearby floating islands to prevent you from getting a lock. But they'll get tired eventually
#gamedev
#flightsim
loading . . .
10 months ago
1
22
7
Made some big performance improvements to collision detection. The game doesn't actually have to do a lot of collision detection, but it's very important that it's very accurate between the player and the floating islands
#gamedev
#flightsim
loading . . .
10 months ago
0
10
2
reposted by
Kirk
Clara Gale โ๏ธ NS 0.4.1 out now!
10 months ago
It's been a long time coming, but cityships finally have ground units spawning on top of them for you to shoot at!
#gamedev
#indiedev
#screenshotsaturday
#NovaSquadron
loading . . .
2
71
13
New animated exhaust nozzles
#gamedev
#flightsim
loading . . .
10 months ago
1
24
2
I'm really happy with how the sun turned out
#gamedev
#flightsim
loading . . .
11 months ago
1
40
5
Sunny day at the roofless hangar in the gray void
#gamedev
#flightsim
loading . . .
11 months ago
0
8
3
The game doesn't have a soundtrack yet, but the soundtrack has a cover
11 months ago
1
23
0
Enemy planes can now hold their position instead of always making a beeline across the map for you
#gamedev
loading . . .
11 months ago
0
24
7
reposted by
Kirk
Sani
11 months ago
I still have no clue what i'm doing but at least flying through the clouds feels awesome. Still needs more work. IhateshadersIhateshadersIhateshadersIhateshaders
loading . . .
0
20
4
Making your wingman a little better at using their throttle, so they're quicker to catch up if they start falling behind
#gamedev
#flightsim
loading . . .
11 months ago
0
19
5
The new sun effects with some real gameplay
loading . . .
11 months ago
0
10
2
Playing with a fake HDR effect to give the islands more ways to affect lighting
#gamedev
#flightsim
loading . . .
11 months ago
0
15
6
reposted by
Kirk
Dave Colson
12 months ago
Been working on Polybox, my PS1 fantasy console recently. A lot of non-visual work such as a virtual filesystem and project system. Mostly to support it being an actually usable little product rather than a demo. While doing this I got the swamp scene from Crocotile3D imported
#gamedev
#programming
1
38
5
Working on some new sun effects
#gamedev
#flightsim
loading . . .
12 months ago
2
22
4
Powerful people arenโt happy with how much progress Iโve made on my game recently, so Iโm cooling my heels overseas for a bit
about 1 year ago
0
5
0
The big heat signature in the sky
#gamedev
#flightsim
loading . . .
about 1 year ago
1
12
1
Load more
feeds!
log in