Kirk
@kirkwoodes.bsky.social
๐ค 430
๐ฅ 57
๐ 82
Amateur game developer in C
Floating islands can now have some more complicated shapes and hitboxes
#gamedev
#flightsim
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10 days ago
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I never planned on having takeoffs and landings in the game, but it felt like wasted potential with the floating islands right there
#gamedev
#flightsim
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23 days ago
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Landing on and taking off from a floating island
#gamedev
#flightsim
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about 1 month ago
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reposted by
Kirk
Gabriel Solon
about 2 months ago
store.steampowered.com/app/4573470/...
Hi there pilots! We just made the Supermaneuver steam page so you can wishlist it!
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#gamedev
#flightsim
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2 months ago
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Kirk
Sani
2 months ago
after surviving multiple medical emergencies, I am now able to work again on my game. I think I'm pretty happy with the state of polish specific unit this has right now.
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Finally added some point lights to the missiles so you can track them at night
#gamedev
#flightsim
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3 months ago
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Semi-active missiles can now reacquire a target after you lose a lock, or, if you're good, you can preempt your lock a little bit. Hopefully it's not too obvious that I'm using the keyboard controls here
#gamedev
#flightsim
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3 months ago
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The sound effects are still a work in progress, but I've made a lot of progress on the engine's sound mixing
#gamedev
#flightsim
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4 months ago
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Other planes finally make some noise
#gamedev
#flightsim
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5 months ago
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Working on some tweaks to the lighting so that the shadows on your plane don't blend in with the shadows on the floating islands and terrain as much
#gamedev
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5 months ago
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Kirk
Sani
5 months ago
(Placeholder music from Ace Combat 2) This is probably one of the coolest clips I've gotten when testing and this isn't even polished yet but I really feel like sharing!
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#gamedev
#flightsim
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5 months ago
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Some new textures at base and starting a mission
#gamedev
#flightsim
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5 months ago
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Jets now support multiple materials, transparent canopies, and, finally, decals
#gamedev
#flightsim
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5 months ago
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The texturing is still a work in progress, but here's the new jet in-game
#gamedev
#flightsim
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7 months ago
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Got something new in the hangar
#gamedev
#flightsim
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7 months ago
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I've fixed most of the depth fighting issues with distant trees, so now you can have a whole lot more trees
#gamedev
#flightsim
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7 months ago
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More of the new dynamic skybox
#gamedev
#skybox
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7 months ago
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#gamedev
#flightsim
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7 months ago
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Instead of just avoiding a big sphere around the floating islands, enemy planes will now chase you much closer to the islands' surface
#gamedev
#flightsim
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7 months ago
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Made the clouds a little nicer to fly through
#gamedev
#flightsim
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7 months ago
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Starting a mission
#gamedev
#flightsim
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8 months ago
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reposted by
Kirk
ใญใในใ@ใฒใผใ ้็บไธญ
8 months ago
ใญใในใ@ใฒใผใ ้็บไธญ @NekoBeko2024
#ใใฉใใไธใใฆใใ
ใใใงใใ๏ผใใใใพใใ๏ผ
store.steampowered.com/app/3728180/...
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Fixed some depth precision issues with the island shadow volumes, so now their shadows look sharp at any distance
#gamedev
#flightsim
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8 months ago
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Still needs a bit of blending, but I've added some new stencil shadows to the floating islands that look much better at a distance than just the shadow maps alone
#gamedev
#flightsim
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9 months ago
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The new clouds still need some better lighting effects, but chasing planes through them feels pretty good
#gamedev
#flightsim
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9 months ago
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#gamedev
#flightsim
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9 months ago
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I've had a hard time deciding whether to implement volumetric clouds or something simpler, but the volumetric clouds are starting to look really good mixed with the floating islands
#gamedev
#flightsim
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10 months ago
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They're still a work in progress, but I've been making some new clouds
#gamedev
#flightsim
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10 months ago
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The first person view has been broken for a while, but now it's fixed
#gamedev
#flightsim
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10 months ago
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reposted by
Kirk
Why485
10 months ago
Made this last night because I wanted to have an example I can point to whenever I see people have bad player ship/plane/vehicle/camera controllers that just 1:1 mirror game input and how much of a difference even a tiny amount of smoothing can make to game feel.
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Revisiting the way enemy planes get fatigued. They'll still start to make shallower turns over time, but should be able to keep avoiding the floating islands a bit better now
#gamedev
#flightsim
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11 months ago
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Starting to test some scaled-up dogfights. Enemy planes will now spread themselves out across multiple targets instead of all ganging up on the nearest one
#gamedev
#flightsim
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11 months ago
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#gamedev
#flightsim
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11 months ago
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You can do this now
#gamedev
#flightsim
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11 months ago
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#gamedev
#flightsim
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12 months ago
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Redid the afterburner effects and added a bit of color to the exhaust
#gamedev
#flightsim
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about 1 year ago
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Exhaust masks are now placed and scaled dynamically with the plane's exhaust nozzles
#gamedev
#flightsim
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about 1 year ago
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about 1 year ago
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๐ Thanks to
@qwesta6.bsky.social
, the game now has its first piece of original music
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about 1 year ago
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reposted by
Kirk
COBRA STRIKE - Wishlist now!๐ฅ๐๐ฎ
about 1 year ago
One of the two remaining prototypes made into COBRA STRIKE: Restored, rearmed and refueled - ready for action!
#screenshotsaturday
#gamesdev
#indiedev
#retrogames
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More skilled enemy planes will try to use nearby floating islands to prevent you from getting a lock. But they'll get tired eventually
#gamedev
#flightsim
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about 1 year ago
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Made some big performance improvements to collision detection. The game doesn't actually have to do a lot of collision detection, but it's very important that it's very accurate between the player and the floating islands
#gamedev
#flightsim
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about 1 year ago
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reposted by
Kirk
Clara Gale โ๏ธ NS 0.4.1 out now!
about 1 year ago
It's been a long time coming, but cityships finally have ground units spawning on top of them for you to shoot at!
#gamedev
#indiedev
#screenshotsaturday
#NovaSquadron
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New animated exhaust nozzles
#gamedev
#flightsim
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about 1 year ago
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I'm really happy with how the sun turned out
#gamedev
#flightsim
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about 1 year ago
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Sunny day at the roofless hangar in the gray void
#gamedev
#flightsim
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about 1 year ago
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The game doesn't have a soundtrack yet, but the soundtrack has a cover
about 1 year ago
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Enemy planes can now hold their position instead of always making a beeline across the map for you
#gamedev
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about 1 year ago
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