Kirk
@kirkwoodes.bsky.social
๐ค 376
๐ฅ 51
๐ 70
Amateur game developer in C
Jets now support multiple materials, transparent canopies, and, finally, decals
#gamedev
#flightsim
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1 day ago
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The texturing is still a work in progress, but here's the new jet in-game
#gamedev
#flightsim
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about 1 month ago
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Got something new in the hangar
#gamedev
#flightsim
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about 1 month ago
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I've fixed most of the depth fighting issues with distant trees, so now you can have a whole lot more trees
#gamedev
#flightsim
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about 2 months ago
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More of the new dynamic skybox
#gamedev
#skybox
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about 2 months ago
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#gamedev
#flightsim
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about 2 months ago
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Instead of just avoiding a big sphere around the floating islands, enemy planes will now chase you much closer to the islands' surface
#gamedev
#flightsim
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2 months ago
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Made the clouds a little nicer to fly through
#gamedev
#flightsim
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2 months ago
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Starting a mission
#gamedev
#flightsim
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2 months ago
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reposted by
Kirk
ใญใในใ@ใฒใผใ ้็บไธญ
3 months ago
ใญใในใ@ใฒใผใ ้็บไธญ @NekoBeko2024
#ใใฉใใไธใใฆใใ
ใใใงใใ๏ผใใใใพใใ๏ผ
store.steampowered.com/app/3728180/...
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Fixed some depth precision issues with the island shadow volumes, so now their shadows look sharp at any distance
#gamedev
#flightsim
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3 months ago
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Still needs a bit of blending, but I've added some new stencil shadows to the floating islands that look much better at a distance than just the shadow maps alone
#gamedev
#flightsim
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4 months ago
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The new clouds still need some better lighting effects, but chasing planes through them feels pretty good
#gamedev
#flightsim
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4 months ago
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#gamedev
#flightsim
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4 months ago
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I've had a hard time deciding whether to implement volumetric clouds or something simpler, but the volumetric clouds are starting to look really good mixed with the floating islands
#gamedev
#flightsim
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4 months ago
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They're still a work in progress, but I've been making some new clouds
#gamedev
#flightsim
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4 months ago
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The first person view has been broken for a while, but now it's fixed
#gamedev
#flightsim
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5 months ago
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reposted by
Kirk
Why485
5 months ago
Made this last night because I wanted to have an example I can point to whenever I see people have bad player ship/plane/vehicle/camera controllers that just 1:1 mirror game input and how much of a difference even a tiny amount of smoothing can make to game feel.
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Revisiting the way enemy planes get fatigued. They'll still start to make shallower turns over time, but should be able to keep avoiding the floating islands a bit better now
#gamedev
#flightsim
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6 months ago
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Starting to test some scaled-up dogfights. Enemy planes will now spread themselves out across multiple targets instead of all ganging up on the nearest one
#gamedev
#flightsim
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6 months ago
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#gamedev
#flightsim
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6 months ago
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You can do this now
#gamedev
#flightsim
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6 months ago
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#gamedev
#flightsim
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7 months ago
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Redid the afterburner effects and added a bit of color to the exhaust
#gamedev
#flightsim
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8 months ago
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Exhaust masks are now placed and scaled dynamically with the plane's exhaust nozzles
#gamedev
#flightsim
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8 months ago
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8 months ago
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๐ Thanks to
@qwesta6.bsky.social
, the game now has its first piece of original music
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8 months ago
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reposted by
Kirk
COBRA STRIKE - Wishlist now!๐ฅ๐๐ฎ
8 months ago
One of the two remaining prototypes made into COBRA STRIKE: Restored, rearmed and refueled - ready for action!
#screenshotsaturday
#gamesdev
#indiedev
#retrogames
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More skilled enemy planes will try to use nearby floating islands to prevent you from getting a lock. But they'll get tired eventually
#gamedev
#flightsim
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8 months ago
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Made some big performance improvements to collision detection. The game doesn't actually have to do a lot of collision detection, but it's very important that it's very accurate between the player and the floating islands
#gamedev
#flightsim
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8 months ago
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reposted by
Kirk
Clara Gale โ๏ธ NS 0.4.1 out now!
8 months ago
It's been a long time coming, but cityships finally have ground units spawning on top of them for you to shoot at!
#gamedev
#indiedev
#screenshotsaturday
#NovaSquadron
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New animated exhaust nozzles
#gamedev
#flightsim
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8 months ago
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I'm really happy with how the sun turned out
#gamedev
#flightsim
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9 months ago
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Sunny day at the roofless hangar in the gray void
#gamedev
#flightsim
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9 months ago
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The game doesn't have a soundtrack yet, but the soundtrack has a cover
9 months ago
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Enemy planes can now hold their position instead of always making a beeline across the map for you
#gamedev
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9 months ago
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reposted by
Kirk
Sani
10 months ago
I still have no clue what i'm doing but at least flying through the clouds feels awesome. Still needs more work. IhateshadersIhateshadersIhateshadersIhateshaders
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Making your wingman a little better at using their throttle, so they're quicker to catch up if they start falling behind
#gamedev
#flightsim
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10 months ago
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The new sun effects with some real gameplay
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10 months ago
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Playing with a fake HDR effect to give the islands more ways to affect lighting
#gamedev
#flightsim
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10 months ago
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reposted by
Kirk
Dave Colson
10 months ago
Been working on Polybox, my PS1 fantasy console recently. A lot of non-visual work such as a virtual filesystem and project system. Mostly to support it being an actually usable little product rather than a demo. While doing this I got the swamp scene from Crocotile3D imported
#gamedev
#programming
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Working on some new sun effects
#gamedev
#flightsim
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10 months ago
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Powerful people arenโt happy with how much progress Iโve made on my game recently, so Iโm cooling my heels overseas for a bit
11 months ago
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The big heat signature in the sky
#gamedev
#flightsim
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11 months ago
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More new lighting stuff
#gamedev
#flightsim
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11 months ago
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reposted by
Kirk
David Walters
11 months ago
Thunder Helix 0.611a (beta) is now available on the 'preview' branch.
#gamedev
#lowpoly
#solodev
#flightsim
๐ More info here:
steamcommunity.com/app/1906230/...
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Working on getting materials for the jets playing nice with the existing shadow maps and lighting. It's going to take some fixes to the models themselves, since there was a lot I didn't know when I first made them
#gamedev
#flightsim
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11 months ago
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Islands will block your radar and prevent locks
#gamedev
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11 months ago
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Adding material support to the engine was way overdue. Materials and normal maps do a lot to help the islands visually stand out from the rest of the terrain
#gamedev
#flightsim
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11 months ago
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Floating islands now receive impact craters
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11 months ago
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