heinn
@heinn.dev
📤 4500
📥 144
📝 180
🍤 lowpoly shrimp 🍤 heinn.dev 🍤
@filet.group
🍤 Dread Delusion (lovelyhellplace.bsky.social) 🍤
advanced water tech
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5 days ago
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boing boing
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11 days ago
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the humble sklemton
12 days ago
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corpses
24 days ago
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27 days ago
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speen
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3 months ago
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villagers, and one of my favourite features of wc3 : per-unit funny corpses
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3 months ago
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I love this stupid rat
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3 months ago
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jerma reference
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3 months ago
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bonus color
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3 months ago
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heinn? heinn dev? the photographer?
3 months ago
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animating my chud son
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4 months ago
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another cool thing is squeezing oklab along the ab dimensions before the dithering, makes things quite TASTY
add a skeleton here at some point
5 months ago
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messing with dithering and palettizing again, the main idea being applying the dither to not just a linear ramp, but to all dimensions of the colorspace at once
5 months ago
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happy new uuuuhhh horse year
5 months ago
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bonus fog
6 months ago
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good harvest today
6 months ago
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the most fun part of this has actually been figuring out l-systems and watch them grow a more fun game could be just writing bacteria dna and watch them grow and compete.......
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7 months ago
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made a little jam game
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7 months ago
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bonus bonus shot
7 months ago
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bonus shot
7 months ago
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add a skeleton here at some point
7 months ago
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I had an intense grass-touching session that's gonna end soon, picked up a camera in the last few days and it's the most fun I've had in a while
7 months ago
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thinken I've finally found a sweetspot where I can make models that I like without them taking one million hours ok see you next month
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9 months ago
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attempting a videogame
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9 months ago
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playing with terrain tools again had a revelation : I can have however many textures I want per-terrain, but only 8 per chunk side effect is also a less painful ui
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10 months ago
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I'm back 2 making uglies for a videogame 😎
add a skeleton here at some point
10 months ago
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chocofi update : joystick ok bye see you in three hundred thousands years
11 months ago
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more shadering, everything blends with everything else
12 months ago
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had a little bit of fun with printer shaders (again)
12 months ago
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about 1 year ago
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cheating by tinting direct light too
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about 1 year ago
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taking vertex lights to places they should have never seen
add a skeleton here at some point
about 1 year ago
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maybe it's because I'm sick but I'm feeling particularly unhinged today vertex light ... indirect bounces ...
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about 1 year ago
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volumetric dithered memes
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about 1 year ago
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shadering
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about 1 year ago
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industrial design is my passion
about 1 year ago
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bluesky exclusive hardware post been noticing some back pain that I thought was coming from me contorting to reach the keyboard beyond the tablet, so I kinda wanted to build one of these as a left hand macropad, now I'm fully converted to small keyboards
about 1 year ago
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fake pre-rendered backgrounds
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about 1 year ago
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Made a little game for a jam
heinn.itch.io/shrinekeeper
about 1 year ago
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hmmm hmmmmm hmmmmmmmmmm
over 1 year ago
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secret hardware post I've wasted too much time on this thing... I wanted to give this phone controller bluetooth, and maybe even integrate a phone stand in there... works perfectly... except when you connect it with the actual phone-side port of the controller...
over 1 year ago
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yeah.. .you know?
over 1 year ago
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magic edges are back tools work across terrain chunks
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over 1 year ago
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we're so back, decided to start the year a week ago making my own polybrush this is so I can have my nice edge effect without relying on compute shaders, and calculating the edge direction only were I paint instead of the whole mesh
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over 1 year ago
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datacube update : it grew
over 1 year ago
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taking a brief detour and revisiting old tool stuff
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over 1 year ago
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playing with my computer toys
over 1 year ago
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random tile variations somehow borked shadows in the process
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over 1 year ago
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terrain tech, now with bottom edges
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over 1 year ago
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