Ryan K. Rigney
@pushtotalk.gg
📤 388
📥 112
📝 55
I write a monthly newsletter:
https://pushtotalk.gg
reposted by
Ryan K. Rigney
Tune & Fairweather
about 2 months ago
We’re excited to announce Scholar’s Codex – a new anthology where academia explores the games of FromSoftware. Beautifully produced as a premium hardcover and illustrated by acclaimed artist
@nicodelort.bsky.social
.
#eldenring
#darksouls
#bloodborne
💙📚
www.tuneandfairweather.com/products/sch...
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reposted by
Ryan K. Rigney
Tune & Fairweather
4 months ago
We are excited to announce Lore Bound: Elden Ring Explained,
@vaatividya.com
's full lore analysis of Elden Ring. Encompassing Elden Ring, Nightreign and DLCs, this work is the essential reference for any lore aficionado.
www.tuneandfairweather.com/collections/...
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Obsessed with this Norwegian game Northern Journey. Very strange Half-Life style 1st person adventure. Someone in the Steam reviews said “it’s like a Viking took shrooms and suddenly understood how to make an N64 game.”
8 months ago
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www.pushtotalk.gg/p/youtubers-...
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YouTubers Can't Save All the Indie Games
“The systems we have available just aren't built for this kind of volume.”
https://www.pushtotalk.gg/p/youtubers-cant-save-all-the-indie-games
8 months ago
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reposted by
Ryan K. Rigney
Chris Plante
9 months ago
Garrett Martin is too humble to say this, but modern games journalism wouldn't exist without him. For *many* years, he has been the great spotter and supporter of talent. He used Paste as an incubator for an entire generation of writers, critics, and reporters. Read Endless Mode!
add a skeleton here at some point
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reposted by
Ryan K. Rigney
Maddy Myers 🏳️🌈
9 months ago
my first story for Endless Mode is up TODAY actually
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reposted by
Ryan K. Rigney
Playdate
10 months ago
"Slowly, gradually, the Playdate has evolved into something more like a large-scale, collaborative, physical version of UFO 50. It’s an alternate history Game Boy with dozens upon dozens of genuinely great games." 👍
pushtotalk.gg/p/how-much-game-can-you-fit-in-27-inches
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How Much Game Can You Fit in 2.7 Inches?
Conversations with artists pushing the limits of the world's tiniest games console
https://www.pushtotalk.gg/p/how-much-game-can-you-fit-in-27-inches
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New op-ed: It's time for Valve to follow Epic's lead by offering 0% fees on each dev's first $1 million. Steam is an amazing force for good in games. But it is also incredibly dominant, and Valve has the power to make business more fair for small game developers.
www.pushtotalk.gg/p/valves-30-...
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Valve's 30% Platform Tax is Bad for Small Developers
It's time to follow Epic's lead by offering 0% fees on each dev's first $1 million.
https://www.pushtotalk.gg/p/valves-30-platform-tax-is-bad-for-small-developers
10 months ago
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I have no idea why the Kepler Interactive people are playing so coy about the budget for Expedition 33, but this quote makes me more likely to believe the rumor I heard, which was that it was between $5m–$10m. If true, that'd be incredible, and Kepler/Sandfall ought to share more on their process.
10 months ago
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reposted by
Ryan K. Rigney
Bryant Francis
10 months ago
If you’re not burned out on “deprofessionalization” discourse yet
@pushtotalk.gg
has a great chat with
@brkeogh.bsky.social
up that digs into more nuance. Some of that nuance is *yeah this whole deprofessionalization thing would suck a lot less if we had universal health care and basic income!!!!!*
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Gaming’s Great Downsizing and the Garage-Band Game Economy
Brendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world
https://www.pushtotalk.gg/p/gamings-great-downsizing-and-the-garage-band-game-economy
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reposted by
Ryan K. Rigney
Robert Yang
10 months ago
liked this
@pushtotalk.gg
article with
@brkeogh.bsky.social
on game industry economies:
www.pushtotalk.gg/p/gamings-gr...
… so if small game studios are like bands, are game bundles like our version of support acts? are all these game fests like touring?
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reposted by
Ryan K. Rigney
Brendan Keogh
10 months ago
If you liked or hated my takes on ‘deprofessionalisation’, I went into a lot more detail in this great chat with
@pushtotalk.gg
for his newsletter. Connected what’s going on now to what I observed in the Australian industry in the 2010s
www.pushtotalk.gg/p/gamings-gr...
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Gaming’s Great Downsizing and the Garage-Band Game Economy
Brendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world
https://www.pushtotalk.gg/p/gamings-great-downsizing-and-the-garage-band-game-economy
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reposted by
Ryan K. Rigney
Bryant Francis
11 months ago
New from me—I had a great time at PAX East last week and met truly incredible developers. I was also pulling my hair out at how many small teams outnumbered proper-sized studios. It's good that indies can punch above their weight. It's bad that it's replacing stable work in games!
add a skeleton here at some point
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my story's in the tier 1 slot on
@polygon.com
!!!
12 months ago
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Interviewed
@lente.me
about her life as a game dev who lives on a solarpunk-ass boat—and got a surprisingly touching story about reclaiming childhood
www.pushtotalk.gg/p/the-surpri...
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The Surprisingly Solarpunk Life of the Game Dev Behind "Spilled!"
How a 25-year-old Dutch game developer reclaimed her childhood
https://www.pushtotalk.gg/p/the-surprisingly-solarpunk-life-of-lente
12 months ago
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We’re still in the early days of games as an art form. You can just send an email to people who invented genres in the 90s and ask them things. 30 years after leading design on Ultima Online, Raph Koster is still working to fulfill his grand vision of “an alternate holodeck world you step into.”
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A Theory of the MMO
"The dream of having an alternate holodeck world you step into is too damn big for us to walk away from. People are going to keep trying."
https://www.pushtotalk.gg/p/a-theory-of-the-mmo
about 1 year ago
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reposted by
Ryan K. Rigney
Tune & Fairweather
about 1 year ago
Announcing Process, a novel by
@matthewseiji.com
, which takes readers on an intense psychological journey into the dark heart of Seattle’s tech startup world. Design
@markwynne20.bsky.social
Brutalist illustrations
@itsfredi1.bsky.social
#booksky
💙📚
www.tuneandfairweather.com/products/pro...
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Chatted with the GOAT of indie game trailers
add a skeleton here at some point
about 1 year ago
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reposted by
Ryan K. Rigney
Derek Lieu - Game Trailer Editor
about 1 year ago
I had fun talking to
@pushtotalk.gg
about how AAA game marketing compares to indies. I always assumed AAA folks are on galaxy brain level thinking compared to me, but Ryan basically said it's decades of the same tactics with lots of money. When it works it works great, and when it doesn't... 😱
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What Can AAA Games Marketers Learn From Indies?
Tips from the creator of some of indie gaming's greatest trailers
https://www.pushtotalk.gg/p/what-can-aaa-games-marketers-learn-from-indies
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reposted by
Ryan K. Rigney
Victoria Tran ✨
about 1 year ago
✨ PRE-ORDER MY BOOK ✨ My book Mastering Community Management is finally ready!!! ➡️ Learn how to create long-term, sustainable, and intentional game spaces online ➡️ Pre to post-launch community guide ➡️ Case studies, engagement, and infrastructure tips Shares appreciated. ❤️
www.victoriatran.com/book
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Mastering Community Management Book — Victoria Tran
Learn how to do community management for video games right. This book covers the fundamental concepts of designing an online community from the core basics of what it is, and then the journey from pre...
https://www.victoriatran.com/book
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reposted by
Ryan K. Rigney
Wolfumss
about 1 year ago
Thank you
@pushtotalk.gg
for starting a great conversation in my house after reading the latest Push To Talk.
www.pushtotalk.gg
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Push to Talk | Ryan K. Rigney | Substack
A strategy guide for the games industry, delivered every Friday. Click to read Push to Talk, by Ryan K. Rigney, a Substack publication with thousands of subscribers.
https://www.pushtotalk.gg
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I'm excited because this week I interviewed some teams making unambiguously cool AI stuff (e.g. VLC's new AI-powered subtitles in 100+ languages and Adobe's enhance speech tool) but I have to admit I might be too scared to post the link on this app. I assume I'll get cooked
about 1 year ago
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Many of the most successful indie devs seem to struggle under the weight of player expectations after shipping their first true hit. And it’s true that “Game 2” is almost never as big. So we’ve gotta celebrate those who just keep shipping great work anyway. My interview w/ the creator of Peglin:
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The Art of the Follow-Up
What do you do after striking game dev gold? (Probably crash out)
https://www.pushtotalk.gg/p/the-art-of-the-follow-up
about 1 year ago
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Tried to solve a marketing mystery and it got weird
www.pushtotalk.gg/p/are-random...
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Are Random VR Games Making $100 Million?
Nothing about the VR games market makes sense
https://www.pushtotalk.gg/p/are-random-vr-games-making-100-million
about 1 year ago
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reposted by
Ryan K. Rigney
Stephen Totilo
about 1 year ago
Game File is now a year old, so I'm sharing a very transparent status report about my first year as a reader-supported reporter The good: 2nd-highest grossing gaming pub on substack Key question: year 2 will prove if this is sustainable (and if I can expand)
www.gamefile.news/p/game-file-...
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Game File, one year in...
Thoughts, worries, dreams, a lot of stats and a chance for you to decide when this site actually started.
https://www.gamefile.news/p/game-file-2024-report
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reposted by
Ryan K. Rigney
Polygon
about 1 year ago
How did these hit games find their first 1,000 players?
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How did these hit games find their first 1,000 players?
...and also the tens of thousands of players after that.
https://buff.ly/4g08z7P
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My latest is in the lead story slot on Polygon. I asked four successful indie devs how and where they found their first 1,000 players. Lot of useful marketing tips in this one (link in comments)
about 1 year ago
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got endorsed by my favorite gaming podcast (am screaming, crying, etc)
about 1 year ago
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Wrote a thing about how we're all gonna die
www.pushtotalk.gg/p/2500-books...
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2,500 Books To Go
The clock is ticking, and attention is all we have.
https://www.pushtotalk.gg/p/2500-books-to-go
about 1 year ago
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reposted by
Ryan K. Rigney
Paul Chamberlain (Arkem)
about 1 year ago
Ah yes, let's build Australia with hard work, innovation and non-progressive Gundam ideals like *checks notes* dropping a space colony on Sydney. Thanks for the bot bait!
@pmctrilogy.bsky.social
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Reviewed a crazy book about the Commodore 64 for
Polygon.com
!
www.polygon.com/books/496693...
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Too Much Fun finally tells the C64’s legacy
Ryan Rigney on Jesper Juul’s new book about the forgotten history of early home computer games
https://www.polygon.com/books/496693/too-much-fun-five-lives-commodore-64-computer-book-review-push-talk
over 1 year ago
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It's hard to articulate a clear vision for a new video game, but one helpful exercise is to make a publisher pitch deck. In my newsletter this week is the pitch deck for Mars First Logistics, one of the first games to get funded by
@outersloth.com
. Thanks
@ianmaclarty.com
for sharing!
over 1 year ago
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reposted by
Ryan K. Rigney
Polygon
over 1 year ago
How do you know when your game is good?
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How do you know when your game is good?
At some point in the game development process, something clicks
https://buff.ly/40XMtiL
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Today's my birthday + I started a new job that I'm in love with. Also:
@polygon.com
republished my essay/interview with
@laitue.bsky.social
,
@ghostcrawler.bsky.social
, and Chad Grenier (former game director on Apex Legends). LET'S GOOOOOO
over 1 year ago
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Given that Bluesky’s positioning is “literally old Twitter” I’m surprised they haven’t brought back the old manual checkmark thing Is that something people would actually want?
over 1 year ago
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Weirdly impressive how quickly everything loads here
over 1 year ago
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I heard people are talking about video games over here
over 1 year ago
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