Thibaut Hunckler
@thunckler.bsky.social
π€ 15
π₯ 14
π 12
pinned post!
Hello there! Wanna try a peaceful and colorful puzzle game? Here is Kewbii, and its demo is now available on Steam! π
store.steampowered.com/app/1809890/...
π
#puzzlegame
#indiegame
#solodev
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11 months ago
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Thibaut Hunckler
Lukas Schneider π³
3 days ago
Making progress with cloud rendering π€οΈ I modeled a cloud mesh and also realized I might not even need a blur pass to match the look of my game.
#gamedev
#indiegamedev
#unity3d
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Febucci (Federico) π Unite2025
8 days ago
π Text Animator for Unity 3.0 is out! π The new version includes: - UI Toolkit support!! (Unity 6.3+) - A completely redesigned animation system - Improved the Editor experience - New Documentation and much more!
#madewithunity
#unity
Link in the first reply! π
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ameye
about 1 month ago
remade the Blender 'cavity' viewport shading option for Unity makes any model pop without adding additional geometric detail
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Harry π¬
about 1 month ago
π«HAZEπ« is now OUT on the Unity Asset Store! πAnd it's already 10% off π It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it! Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it π ππππGET IT HEREππππ
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HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
https://prf.hn/click/camref:1011liPkm/destination:https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/haze-volumetric-fog-lighting-for-urp-336656
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Thibaut Hunckler
about 2 months ago
Iβm excited to share Fields of Transmission, my latest project created in
#Unreal5
! This work gave me the chance to dive deeper into landscapes and experiment with PCGs to build an outdoor environment, blending wheat fields and monumental antennas. πΎπ‘
www.artstation.com/artwork/qJmA2L
#3D
#blender
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Thibaut Hunckler
passivestar
3 months ago
it's a box with a surface shader that behaves like a decal by doing world position reconstruction using depth buffer.
@ameye.dev
did a pretty good breakdown of how to do it in unity:
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Rendering realtime caustics
π A tutorial (with code included) on how to render realtime caustics in Unity using Shader Graph. The solution uses the depth buffer to create world-space mapped UVs and render the caustics in a volum...
https://ameye.dev/notes/realtime-caustics/
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Thibaut Hunckler
5 months ago
β¨ Personal project inspired by the comic book Frontier by Guillaume Singelin. π
www.artstation.com/artwork/eRrkm6
#blender
#unrealengine5
#gamedev
#3d
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Unbound
4 months ago
Unbound's joyful, intuitive sculpting experience is now even more powerful with physics. Use collisions, triggers, constraints, physics logic blocks & APIs help you set up complex rigs and behaviors for your game. Try for free:
unbound.io
#gameDev
#physics
#madeWithUnbound
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Warp Door
5 months ago
U.F.O. (
@origamicseed.bsky.social
) "As an Unidentified Fridge Operator, manage a frige and make its owner happy!" Free - Windows, Mac, Android, Browser:
warpdoor.com/2025/07/11/u...
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Check if you are a good fridge manager with U.F.O. !
origamic-seed.itch.io/ufo
It's directly playable on your browser!
#indiegame
#gamejam
#madewithunity
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U.F.O. by Origamic Seed, Iasvga
As an Unidentified Fridge Operator, manage a frige and make its owner happy!
https://origamic-seed.itch.io/ufo
5 months ago
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Matt Redmond
9 months ago
Been a while since my last tutorial, but messing around with the relatively new
#Godot
Compute Shaders gave me inspiration!
youtu.be/QjrAJwaUy64
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The Secret Behind THICK Outlines | Jump Flooding
YouTube video by Madalaski
https://youtu.be/QjrAJwaUy64
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I just wrote a tutorial about it! π
www.origamicseed.com/en/tutorials...
Read it, share it, and let's discuss about it!
#madewithunity
#shaders
#tutorial
#watercolor
add a skeleton here at some point
9 months ago
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Small shader experiment: watercolor on grainy paper! I love exploring artistic direction through shader algorithm tests..! Oh, and I'm also using a handmade outline π€« (wink-wink
@ameye.dev
π)
#unity3d
#watercolor
#shader
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9 months ago
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ORIGAMI π MΓ©dia jeu vidΓ©o... mais pas que !
9 months ago
RAPPEL PODCASTS π§ Toutes nos productions sont distribuΓ©es aussi au format audio. On a fait le choix d'un flux par Γ©mission, mais voici un lien pour les gouverner tous β‘οΈ
www.origami.ng/podcasts/
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ameye
9 months ago
π Made a debugging tool which allows you to get a visual peek at the stencil buffer inside of Unity! Grab it here:
github.com/alexanderame...
#madewithunity
#gamedev
#unity3d
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Let's try ππ’π¦ππ§ ππ’ππ°π¬, a walking simulator in a liminal space, filled with hidden Anamorphoses to find! It's a game I worked on last weekend during a game jam, and it's available on
@itch.io
!
#indiegame
#gamejam
#liminalspace
#gameart
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LIMEN VIEWS by Origamic Seed, MagicJoKoS
Walking simulator in a liminal space filled with anamorphoses
https://origamic-seed.itch.io/limen-views
10 months ago
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Thibaut Hunckler
ameye
11 months ago
I want to share some insight in how I render outlines in a lot of projects π There are some methods and tricks that have served me well over the years
linework.ameye.dev/section-map/
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Hello there! Wanna try a peaceful and colorful puzzle game? Here is Kewbii, and its demo is now available on Steam! π
store.steampowered.com/app/1809890/...
π
#puzzlegame
#indiegame
#solodev
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11 months ago
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Thibaut Hunckler
ameye
11 months ago
Doing the same with my blog and documentation websites Once it's set up it is so easy to edit content, preview, and push + deploy automatically to see the live change within minutes. Great stuff!
add a skeleton here at some point
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Thibaut Hunckler
ameye
12 months ago
Need edge detection for your game? I updated my tutorial for Unity 6 + URP Render Graph! Have a look
ameye.dev/notes/edge-d...
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