ameye
@ameye.dev
📤 1615
📥 660
📝 205
rendering/tech art and games 🖍️ love outlines living in 🇧🇪 ameye.dev
Playing around with the idea of 'edge detection LODS' by adding more line detail the closer you are.
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17 days ago
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ameye
Febucci (Federico)
23 days ago
Experimenting with some things 👀
#Godot
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ameye
Thomas Van Bouwel
23 days ago
Laser Dance is ✨OUT NOW✨ in early access on Meta Quest 3/3s🕺 Turn your living room into the laser obstacle course it was always meant to be! Get it here👉bit.ly/3W0huQf
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Laser Dance - Early Access Trailer
YouTube video by Thomas Van Bouwel
https://www.youtube.com/watch?v=Dx2JZ_9_lbc
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My outlining toolkit Linework just got nominated for the Unity Awards 2025! 🥳 Thank you to everyone that used it! Very thankful
awards.unity.com/vote/categor...
24 days ago
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going to great lengths to make my outline shader as hand-drawn as possible
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26 days ago
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Testing my realtime outline shader on a quick 3D recreation of the original art by
@mellific.bsky.social
Lots of details of the original scene are missing, but happy to see this come together so quickly! Will refine later :)
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about 1 month ago
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ameye
The Séance of Blake Manor - OUT NOW!🔮
about 1 month ago
The Séance of Blake Manor is OUT NOW! Can you discover what has become of Evelyn Deane and uncover the secrets of Blake Manor itself?
store.steampowered.com/app/1395520/...
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ameye
The Séance of Blake Manor - OUT NOW!🔮
about 1 month ago
Blake Manor opens it's doors in 2 Days!
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remade the Blender 'cavity' viewport shading option for Unity makes any model pop without adding additional geometric detail
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about 1 month ago
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Loving this blog post from
@bartwr.bsky.social
, I'm working on a cavity shader and the kernel I was using is not separable so approximating it would be great. I was so used to separable kernels used for blur shaders so I'm learning new things!
bartwronski.com/2020/02/03/s...
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Separate your filters! Separability, SVD and low-rank approximation of 2D image processing filters
In this blog post, I explore separable convolutional image filters: how can we check if a 2D filter is separable, and how to compute separable approximations to any arbitrary 2D filter represented …
https://bartwronski.com/2020/02/03/separate-your-filters-svd-and-low-rank-approximation-of-image-filters/
about 1 month ago
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ameye
Harry 💬
about 1 month ago
🌫HAZE🌫 is now OUT on the Unity Asset Store! 🎉And it's already 10% off 🎉 It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it! Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it 😅 👇👇👇👇GET IT HERE👇👇👇👇
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HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
https://prf.hn/click/camref:1011liPkm/destination:https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/haze-volumetric-fog-lighting-for-urp-336656
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color offsetting shadows gives them a bit of warmth I think
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about 1 month ago
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Really sad news, Ben really made great shader-related content. Go check out his YouTube channel! Wishing them the best.
www.youtube.com/@BenCloward/...
add a skeleton here at some point
about 1 month ago
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A cross-section shader! Wanted to make this for a while. Clipping pixels based on plane/spheres/cubes/... intersections and reconstructing the UVs to render the cross-section pattern/texture
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about 1 month ago
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Sounds really interesting 👀
add a skeleton here at some point
about 2 months ago
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still chasing that world-space stable outline distortion!
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about 2 months ago
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this 'stencil buffer debugger' tool I made a while ago has helped me lots of times handy for debugging visual/graphical effects to see what stencil values are present! like peeking into a hidden world 🔎
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about 2 months ago
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kubocentrism: an experiment with outlines and occlusion
#unity
#gamedev
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about 2 months ago
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Experimenting with advanced occlusion effects for Linework. Configurable as 'render for X if occluded by Y' Can be used to make enemies see-through for specific parts of the environment only.
#gamedev
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about 2 months ago
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ameye
André Cardoso
about 2 months ago
Recently had the opportunity to build 3 demos to demonstrate the power of game feel!
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ameye
Henry Halfhead - OUT NOW!
2 months ago
👁️Henry Halfhead👁️ OUT NOW 👃 🍎 Play as 250+ everyday objects 💌 Experience a wholesome life story 🧑🤝🧑 Join a friend in the local co-op mode! Get it on Steam, EGS, PS5 and Switch! Tell your friends, family and help us share this post!
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Outlines!!
add a skeleton here at some point
2 months ago
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ameye
passivestar
3 months ago
it's a box with a surface shader that behaves like a decal by doing world position reconstruction using depth buffer.
@ameye.dev
did a pretty good breakdown of how to do it in unity:
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Rendering realtime caustics
🌈 A tutorial (with code included) on how to render realtime caustics in Unity using Shader Graph. The solution uses the depth buffer to create world-space mapped UVs and render the caustics in a volum...
https://ameye.dev/notes/realtime-caustics/
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ameye
Harry 💬
3 months ago
🎉🎉🎉HERDLING is OUT!🎉🎉🎉 This is your chance to guide some extremely fluffy and cuddly beasts and pet them to your heart's content ✨
add a skeleton here at some point
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ameye
Unbound
4 months ago
Unbound's joyful, intuitive sculpting experience is now even more powerful with physics. Use collisions, triggers, constraints, physics logic blocks & APIs help you set up complex rigs and behaviors for your game. Try for free:
unbound.io
#gameDev
#physics
#madeWithUnbound
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ameye
Published a free outline shader package for
@unity.com
It uses a vertex extrusion shader to enlarge the model to create the outline. Basic, but well optimised, tons of configuration options and free!
#gamedev
#madewithunity
#vfx
#shaders
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4 months ago
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ameye
🔎 Made a debugging tool which allows you to get a visual peek at the stencil buffer inside of Unity! Grab it here:
github.com/alexanderame...
#madewithunity
#gamedev
#unity3d
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9 months ago
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Published a free outline shader package for
@unity.com
It uses a vertex extrusion shader to enlarge the model to create the outline. Basic, but well optimised, tons of configuration options and free!
#gamedev
#madewithunity
#vfx
#shaders
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4 months ago
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ameye
Ewoud
9 months ago
This is not a texture! Experimenting with cartoon style rendering in
#godot
All of the lines are drawn by the object's material (not in post this time). All properties are variable.
#gamedev
#indiedev
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ameye
Robin-Yann Storm
5 months ago
These defaults features are incredibly good to see! They are super important for basic prototypes, and are often difficult to get right in engines, so having these available as standards is fantastic.
add a skeleton here at some point
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A simple vertex extrusion outline can be done in Unity with a single shader and no C# code! Looks pretty decent too Tutorial here:
ameye.dev/notes/easies...
#gamedev
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6 months ago
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ameye
Chris Wade
6 months ago
🚨HUGE News🚨 🐸BIG HOPS is a froggy platformer with deep movement, fresh tongue-gameplay, where you use powerful veggies to grow paths forward! ✨Free demo out NOW 🎮Coming to Nintendo Switch 1 & 2 in Q4 2025 💰Our publisher dropped us, so we're KICKSTARTING (links below)
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Nice! Looks like Unity has a new Graph Toolkit. I think Shader Graph 2 uses this. Looking forward to test it out!
9 months ago
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Looking for a free water shader for Unity? Check out this one here
github.com/MatrixRex/Ub...
Some parts of this are based on my tutorial here (
ameye.dev/notes/styliz...
), so great to see this project!
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9 months ago
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ameye
The Séance of Blake Manor - OUT NOW!🔮
9 months ago
A missing young woman, a mysterious hotel, occult practices. It's too much of a coincidence for these things not to be linked in some way. But how? What is truly happening at Blake Manor? Wishlist Now:
bit.ly/TheS%C3%A9an...
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ameye
Spooky Doorway
9 months ago
Some Spooky Doorway news happening on Monday. Watch out!
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ameye
Matt Redmond
9 months ago
Been a while since my last tutorial, but messing around with the relatively new
#Godot
Compute Shaders gave me inspiration!
youtu.be/QjrAJwaUy64
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The Secret Behind THICK Outlines | Jump Flooding
YouTube video by Madalaski
https://youtu.be/QjrAJwaUy64
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ameye
I want to share some insight in how I render outlines in a lot of projects 👇 There are some methods and tricks that have served me well over the years
linework.ameye.dev/section-map/
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12 months ago
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ameye
Thibaut Hunckler
9 months ago
Small shader experiment: watercolor on grainy paper! I love exploring artistic direction through shader algorithm tests..! Oh, and I'm also using a handmade outline 🤫 (wink-wink
@ameye.dev
😆)
#unity3d
#watercolor
#shader
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Published a surface ID mapping tool for Unity Useful for creating ID maps!
github.com/alexanderame...
#gamedev
#unity
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9 months ago
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🔎 Made a debugging tool which allows you to get a visual peek at the stencil buffer inside of Unity! Grab it here:
github.com/alexanderame...
#madewithunity
#gamedev
#unity3d
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9 months ago
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SDF outlines: the S stands for smooth 😎
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10 months ago
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Trying this outline shader which has a gap and is animated a bit
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10 months ago
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ameye
Daniel Hooper
10 months ago
⭐️ New Post: Animating Rick and Morty One Pixel at a Time. An interactive guide on making animations on the GPU
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Animating Rick and Morty One Pixel at a Time
An interactive guide on making 2d animations using signed distance fields in GPU shaders
https://danielchasehooper.com/posts/code-animated-rick/
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Experimenting with custom outline effects based on signed distance fields. Lots of possibilities!
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10 months ago
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ameye
Ciro Continisio
10 months ago
Finally managed to put
@ameye.dev
's Linework plugin to the test in an actual project. It's such a powerful framework, it provides tons of rendering styles and options to customise outlines. Solves a very hard problem in a very good way!
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ameye
Mr P
10 months ago
Thanks to
@ameye.dev
and his plugin Linework I know have beautiful outlines in my level editor ! 🤩🚚
#gamedev
#indiedev
#madewithUnity
@unity.com
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ameye
Hi! I'm Alex, I make shaders and do tech art. Currently working on a game project 😀
#shaders
#gamedev
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about 1 year ago
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ameye
Testing out a new process for rendering lines
over 2 years ago
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