ameye
@ameye.dev
📤 1537
📥 590
📝 163
rendering/tech art and games 🖍️ love outlines living in 🇧🇪 ameye.dev
kubocentrism: an experiment with outlines and occlusion
#unity
#gamedev
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4 days ago
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Experimenting with advanced occlusion effects for Linework. Configurable as 'render for X if occluded by Y' Can be used to make enemies see-through for specific parts of the environment only.
#gamedev
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4 days ago
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ameye
André Cardoso
6 days ago
Recently had the opportunity to build 3 demos to demonstrate the power of game feel!
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ameye
Henry Halfhead - OUT NOW!
26 days ago
👁️Henry Halfhead👁️ OUT NOW 👃 🍎 Play as 250+ everyday objects 💌 Experience a wholesome life story 🧑🤝🧑 Join a friend in the local co-op mode! Get it on Steam, EGS, PS5 and Switch! Tell your friends, family and help us share this post!
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Outlines!!
add a skeleton here at some point
26 days ago
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ameye
passivestar
about 2 months ago
it's a box with a surface shader that behaves like a decal by doing world position reconstruction using depth buffer.
@ameye.dev
did a pretty good breakdown of how to do it in unity:
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Rendering realtime caustics
🌈 A tutorial (with code included) on how to render realtime caustics in Unity using Shader Graph. The solution uses the depth buffer to create world-space mapped UVs and render the caustics in a volum...
https://ameye.dev/notes/realtime-caustics/
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ameye
Harry 💬
about 2 months ago
🎉🎉🎉HERDLING is OUT!🎉🎉🎉 This is your chance to guide some extremely fluffy and cuddly beasts and pet them to your heart's content ✨
add a skeleton here at some point
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ameye
Unbound
3 months ago
Unbound's joyful, intuitive sculpting experience is now even more powerful with physics. Use collisions, triggers, constraints, physics logic blocks & APIs help you set up complex rigs and behaviors for your game. Try for free:
unbound.io
#gameDev
#physics
#madeWithUnbound
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ameye
Published a free outline shader package for
@unity.com
It uses a vertex extrusion shader to enlarge the model to create the outline. Basic, but well optimised, tons of configuration options and free!
#gamedev
#madewithunity
#vfx
#shaders
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3 months ago
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ameye
🔎 Made a debugging tool which allows you to get a visual peek at the stencil buffer inside of Unity! Grab it here:
github.com/alexanderame...
#madewithunity
#gamedev
#unity3d
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8 months ago
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Published a free outline shader package for
@unity.com
It uses a vertex extrusion shader to enlarge the model to create the outline. Basic, but well optimised, tons of configuration options and free!
#gamedev
#madewithunity
#vfx
#shaders
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3 months ago
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ameye
Ewoud
7 months ago
This is not a texture! Experimenting with cartoon style rendering in
#godot
All of the lines are drawn by the object's material (not in post this time). All properties are variable.
#gamedev
#indiedev
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ameye
Robin-Yann Storm
4 months ago
These defaults features are incredibly good to see! They are super important for basic prototypes, and are often difficult to get right in engines, so having these available as standards is fantastic.
add a skeleton here at some point
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A simple vertex extrusion outline can be done in Unity with a single shader and no C# code! Looks pretty decent too Tutorial here:
ameye.dev/notes/easies...
#gamedev
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4 months ago
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ameye
Chris Wade
5 months ago
🚨HUGE News🚨 🐸BIG HOPS is a froggy platformer with deep movement, fresh tongue-gameplay, where you use powerful veggies to grow paths forward! ✨Free demo out NOW 🎮Coming to Nintendo Switch 1 & 2 in Q4 2025 💰Our publisher dropped us, so we're KICKSTARTING (links below)
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Nice! Looks like Unity has a new Graph Toolkit. I think Shader Graph 2 uses this. Looking forward to test it out!
7 months ago
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Looking for a free water shader for Unity? Check out this one here
github.com/MatrixRex/Ub...
Some parts of this are based on my tutorial here (
ameye.dev/notes/styliz...
), so great to see this project!
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7 months ago
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ameye
The Séance of Blake Manor - Play our Demo 🔮
7 months ago
A missing young woman, a mysterious hotel, occult practices. It's too much of a coincidence for these things not to be linked in some way. But how? What is truly happening at Blake Manor? Wishlist Now:
bit.ly/TheS%C3%A9an...
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ameye
Spooky Doorway
7 months ago
Some Spooky Doorway news happening on Monday. Watch out!
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ameye
Matt Redmond
7 months ago
Been a while since my last tutorial, but messing around with the relatively new
#Godot
Compute Shaders gave me inspiration!
youtu.be/QjrAJwaUy64
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The Secret Behind THICK Outlines | Jump Flooding
YouTube video by Madalaski
https://youtu.be/QjrAJwaUy64
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ameye
I want to share some insight in how I render outlines in a lot of projects 👇 There are some methods and tricks that have served me well over the years
linework.ameye.dev/section-map/
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10 months ago
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ameye
OrigamicSeed
8 months ago
Small shader experiment: watercolor on grainy paper! I love exploring artistic direction through shader algorithm tests..! Oh, and I'm also using a handmade outline 🤫 (wink-wink
@ameye.dev
😆)
#unity3d
#watercolor
#shader
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Published a surface ID mapping tool for Unity Useful for creating ID maps!
github.com/alexanderame...
#gamedev
#unity
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8 months ago
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🔎 Made a debugging tool which allows you to get a visual peek at the stencil buffer inside of Unity! Grab it here:
github.com/alexanderame...
#madewithunity
#gamedev
#unity3d
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8 months ago
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SDF outlines: the S stands for smooth 😎
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8 months ago
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Trying this outline shader which has a gap and is animated a bit
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8 months ago
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ameye
Daniel Hooper
8 months ago
⭐️ New Post: Animating Rick and Morty One Pixel at a Time. An interactive guide on making animations on the GPU
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Animating Rick and Morty One Pixel at a Time
An interactive guide on making 2d animations using signed distance fields in GPU shaders
https://danielchasehooper.com/posts/code-animated-rick/
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Experimenting with custom outline effects based on signed distance fields. Lots of possibilities!
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8 months ago
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ameye
Ciro Continisio
9 months ago
Finally managed to put
@ameye.dev
's Linework plugin to the test in an actual project. It's such a powerful framework, it provides tons of rendering styles and options to customise outlines. Solves a very hard problem in a very good way!
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ameye
Mr P
9 months ago
Thanks to
@ameye.dev
and his plugin Linework I know have beautiful outlines in my level editor ! 🤩🚚
#gamedev
#indiedev
#madewithUnity
@unity.com
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ameye
Hi! I'm Alex, I make shaders and do tech art. Currently working on a game project 😀
#shaders
#gamedev
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about 1 year ago
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ameye
Testing out a new process for rendering lines
about 2 years ago
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I'm giving a way 3 copies of Linework! This is my outline rendering toolkit for Unity! Working on a cool game in Unity that could use outlines? Let me know!
#gamedev
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9 months ago
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Some animals I saw while biking 👍
10 months ago
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Another day working on interactions! This time I added a trigger volume to easily trigger behaviours in the scene Of course with handy debugging tools to see which object exactly is affect by which trigger volume!
#gamedev
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10 months ago
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ameye
⚡ Made a little 'relay' utility component that allows me to hook up anything to anything Unlimited power ... I will abuse this a lot
#madewithunity
#gamedev
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10 months ago
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⚡ Made a little 'relay' utility component that allows me to hook up anything to anything Unlimited power ... I will abuse this a lot
#madewithunity
#gamedev
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10 months ago
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Doing the same with my blog and documentation websites Once it's set up it is so easy to edit content, preview, and push + deploy automatically to see the live change within minutes. Great stuff!
add a skeleton here at some point
10 months ago
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I want to share some insight in how I render outlines in a lot of projects 👇 There are some methods and tricks that have served me well over the years
linework.ameye.dev/section-map/
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10 months ago
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original vs recreation in 3D
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10 months ago
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Testing this edge detection shader in a scene with fine lines, still needs work!
10 months ago
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This pie would make a good shader practice
10 months ago
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Need edge detection for your game? I updated my tutorial for Unity 6 + URP Render Graph! Have a look
ameye.dev/notes/edge-d...
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10 months ago
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ameye
Experimenting with a method to bake shadows into the scene to get really sharp shadows! Works pretty well for an initial version!
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12 months ago
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I still use shader graph often for prototyping or basic shaders, but as soon as things get more complex like edge detection/blur shaders, it gets so unwieldy. Every tool has its place.
add a skeleton here at some point
11 months ago
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Working on my outline shader can be tricky with the many rendering steps and stencil masks Soo I made a little viewer that allows me to check intermediate steps and see the stencil values! Very useful to debug rendering effects
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11 months ago
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Great reference site for Unity beginners
unity.huh.how
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Unity, huh, how?
Unity troubleshooting wiki
https://unity.huh.how/
11 months ago
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* Tech tip! * Offset the UVs of your caustics texture to get a cool chromatic aberration effect 🌈 uv1 = uv + (split, split) uv2 = uv + (split, -split) uv3 = uv + (-split, -split)
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11 months ago
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ameye
Sparkly Pokémon card for little Cosmog!
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about 1 year ago
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