thomas "noio" ๐๏ธ vandenberg (gamescom!)
@noio.games
๐ค 6879
๐ฅ 289
๐ 548
he makes games, including: ๐ฐ Kingdom: New Lands ๐ฑ Cloud Gardens ๐ Pizza Possum
pinned post!
Officially announcing my new game: GARBAGE COUNTRY. A lonely road trip through the ruins of a forgotten world. feat. vast wastelands, tower-defense battles, upgrades, mysteries, & lots of driving.
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4 months ago
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hate it when the bugs look cooler than the actual game
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5 days ago
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trello was moving cards into the wrong board, and I was like huh? Turns out it was the board of the FIRST protoype named "Garbage Country" from 7 years ago.
7 days ago
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ugh! wheel bays are so hard to model neatly into a car body, especially in 3D Pixel Art where you want to maybe also have (somewhat) square pixels mapped to the geometry..
12 days ago
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thought about doing that "make it exist first, you can make it good later" meme, but i'm too lazy.. So: working on one of the NPC cars, check out how bad it looks:
14 days ago
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thing #124 I learned while making a car game for a "nitro" effect, literally all you need is speed lines + reduced FOV you don't even need to make the car faster
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19 days ago
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I guess I'm making Car Tron now.
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21 days ago
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@guycalledfrank.bsky.social
heya! Just bought & installed Decalery.. Was wondering, what steps should I take to make decals work with a custom shader? - no z-write - offset towards camera? <- have you got a suggested method for this?) - anything else ?
22 days ago
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I was today years old when I learned that you can add [CanBeNull] to [SerializeField]s to help you avoid relying on Inspector fields being set (if they are optional) (Maybe you could even configure it to where you need to add [NotNull] for even stricter safety!)
26 days ago
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these types of bugs โ where you accidentally spawn unlimited objects โ always look so fun! fixing them feels so wrong always gives me the feeling I'm making the game wrong
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28 days ago
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Indie tip #72 Always be hot fixing bugs at the booth. Make sure you introduce new bugs each time too, so you donโt get bored
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about 1 month ago
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oh just quickly draw a uniform direction from a cone with a given angle, they said. (2 hrs later...)
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about 1 month ago
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gamedev is kinda fun
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about 1 month ago
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Last minute build of GARBAGE COUNTRY, in the train on my way to gamescom! See you soon! (At the Indie Arena)
about 1 month ago
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reposted by
thomas "noio" ๐๏ธ vandenberg (gamescom!)
Saftladen Indie Games Collective ๐
about 1 month ago
As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st. More info in thread...
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hot take: I like Unity UI
about 1 month ago
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EVERY TIME
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about 1 month ago
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get em!
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about 2 months ago
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your best code is that which you use constantly, but you forget it exists (because it works so well and gets out of the way) for me that's this super simple FSM implementation I use it constantly to formalize some logic that's getting hairy and it always improves the situation
about 2 months ago
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just saw these side by side in my steam library and i really enjoy the look of it! ๐
about 2 months ago
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working on some new tower types!
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about 2 months ago
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2 months ago
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show me your task tracker.. no cleanup allowed!
2 months ago
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the recoil on these guys! ๐
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2 months ago
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this makes sense, right?
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2 months ago
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๐
add a skeleton here at some point
2 months ago
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haha okay
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2 months ago
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you can pull down these bridges (and other things) with the winch but now i'm thinking.. are gaps of this size really an obstacle?! ๐ ๐๐จโก๏ธ๐จโก๏ธ๐จ ahh well.. that's one for the speedrunners I guess..
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3 months ago
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reposted by
thomas "noio" ๐๏ธ vandenberg (gamescom!)
Deku Deals
3 months ago
Garbage Country
is a post-industrial exploration sim releasing in 2026 from
@noio.games
, developer of Kingdom: New Lands and Cloud Gardens "Above all else, Garbage Country is about the atmosphere; the dust, the ruins, the silence, the open road, and the haunting remnants of a long-forgotten past."
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...exploring...
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3 months ago
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the thing from my previous post.. see how the yellow ๐ moves along with the player but doesn't leave the area? this was easier than i thought! the whole thing (including Inspector and handles!) is less than 1000 lines of code
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3 months ago
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in games you often want sounds to emit from an area a quick hack: move the emitter ๐ to the *closest point* inside assets exist for this, but I didn't like their usability/performance, so I built one It's the best "Area tool" I've used in Unity! Even for non-audio stuff anyone want the src?
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3 months ago
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i wrote this script a while ago, to automatically capture a 'turntable' from the current scene view to show off assets and scenes.. but i've never actually used it!
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3 months ago
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i take this thread way too seriously
add a skeleton here at some point
3 months ago
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fun little kit, hah
3 months ago
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ok this one is new ๐
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3 months ago
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Looking for a *portable* gaming PC to run demos on at shows No beast, but no shrimp either because I haven't optimized yet I have an old ZOTAC 'Steam machine', was really fine but is a bit slow now!! It could just be a laptop I guess? Any recommendations?
3 months ago
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reposted by
thomas "noio" ๐๏ธ vandenberg (gamescom!)
Shaun Mooney
3 months ago
Im doing a little bit of concept work on some of the enemy units for this delightful little game, go check it out!
add a skeleton here at some point
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done it's an elevator
3 months ago
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so many little things go into making a game feel good.. these inventory items snap into slots, but they are still partly bound to the cursor positions so you don't lose 'connection' with them while dragging them around
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3 months ago
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@ciro.continis.io
I've been thinking about migrating to Scene Notes.. I've got 2 Q's! ๐ 1๏ธโฃ do you have an API for creating notes? (to create Notes while playing?) 2๏ธโฃ Scene Notes can *never* render in the game view, right? Even if I can create them from game view, I won't see them immediately?
4 months ago
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reposted by
thomas "noio" ๐๏ธ vandenberg (gamescom!)
Eli๐
4 months ago
GARBAGE COUNTRY ๐ต Just properly announced our game at PC Gaming showcase! Go check out our fancy new Steam page and drop us wishlist.
store.steampowered.com/app/2530870/...
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Officially announcing my new game: GARBAGE COUNTRY. A lonely road trip through the ruins of a forgotten world. feat. vast wastelands, tower-defense battles, upgrades, mysteries, & lots of driving.
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4 months ago
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www.youtube.com/watch?v=YXC7...
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PC Gaming Show 2025
YouTube video by PC Gamer
https://www.youtube.com/watch?v=YXC7hf6PBTE
4 months ago
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moneyyyyyyyy
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4 months ago
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hi everyone, i'll have something new to show real soon!
@pcgamer.com
#PCGamingShow
4 months ago
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i love how easy it is to suggest a little bit of depth in 3D pixel art by just adding a single darker pixel
4 months ago
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reposted by
thomas "noio" ๐๏ธ vandenberg (gamescom!)
Dobbel Dungeon ๐ฒ Demo out on Steam โ๏ธ
4 months ago
Dobbel Dungeon is happy to be featured in the
#TurnBasedThursdayFest
, alongside 400+ other amazing
#TurnBased
games! ๐ฒ ๐ฎ Play our demo:
store.steampowered.com/app/3185680/...
๐ And find more amazing games in the event:
store.steampowered.com/sale/turnbas...
#indiegames
#rpg
#cutegames
#Steam
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add a skeleton here at some point
4 months ago
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i do all texturing using Blender's Texture Paint, on a single layer
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4 months ago
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4 months ago
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