festive vector
@festivevector.com
📤 1187
📥 175
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indie trash, technical artist check out my game www.sailforthgame.com
reposted by
festive vector
Jakub
10 days ago
"Cleaning Up!" is out NOW on Steam, Nintendo Switch and PlayStation! 🧹 Mari Kondo meets The Hoarders in a cozy cleaning
#indiegame
! Suck up piles of trash, mop up the floors, and don't accidentally spray the cat! 🚮 ✨The joy of cleaning with none of the mess✨ Links Below🔽
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added grass touching technology
#indiedev
#gamedev
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15 days ago
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lil side project
#indiedev
#gamedev
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16 days ago
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I wrote up some of what I've learned so far about using compute shaders and instanced rendering for grass
www.festivevector.xyz/blog/posts/c...
#indiedev
#gamedev
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festive vector devlog
I found a few good resources that I'd recommend to get started using them:
https://www.festivevector.xyz/blog/posts/compute-shader-grass/
17 days ago
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Danny Weinbaum
23 days ago
OUR NEW GAMEPLAY TRAILER! Check out Songs of Glimmerwick, our witch academy RPG where the magic of the world is music! Wishlist here:
store.steampowered.com/app/1706510/...
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starfish enemy
#indiedev
#gamedev
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19 days ago
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silly way to do level design
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25 days ago
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Rune Skovbo Johansen
26 days ago
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video:
www.youtube.com/watch?v=r4V2...
Companion blog post:
blog.runevision.com/2026/03/fast...
#ProcGen
#vfx
#GameDev
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just fixed a bug related to this so thought I'd show it off: projectiles fire from their exact spot on the launcher
#gamedev
#indiedev
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27 days ago
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combat is starting to feel pretty fun!
#gamedev
#indiedev
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28 days ago
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resting in the kelp field
#indiedev
#gamedev
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30 days ago
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lush grass -> sand
#indiedev
#gamedev
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about 1 month ago
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excited for the future
about 1 month ago
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really happy with how much my simple skybox shading looks like volumetric lighting in this cave even though it is totally not
#indiedev
#gamedev
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about 1 month ago
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festive vector
Scoops
about 1 month ago
More work on LiDAR today! It's a really fun VFX system to design. Can't wait to get it hooked up to the submarine system and see how it feels to navigate using it.
#screenshotsaturday
#indiedev
#gamedev
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working on my "world brush" system which lets me place 3d brushes in the scene to control terrain and flora parameters this is going to help so much for giving biomes unique visuals!
#indiedev
#gamedev
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about 1 month ago
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every indie dev is one compute shader tutorial away from a grass obsession
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about 2 months ago
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Rendering test
#indiedev
#gamedev
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about 2 months ago
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using a repair drone is a good way to stay in the fight
#indiedev
#gamedev
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about 2 months ago
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festive vector
Ty Taylor
about 2 months ago
I've been running
gdcparties.com
for a few years now. Some shitty company BlueberryAI decided they'd just take all the source code for the work I've done and reskin it, advertising it as their own. Jokes on them...it was still linked to my events spreadsheet, and now their website looks like this 😉
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lights on destroyed chunks of submarine now flicker out after a short duration
#indiedev
#gamedev
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about 2 months ago
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festive vector
AssetQuest
2 months ago
Are you ready for spring, too? 🌱
#gameassets
#assetkit
#indiegamedev
#3Dvegetation
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direct hit!
#indiedev
#gamedev
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2 months ago
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probably worth stating that my games are human made and always will be 🙂
2 months ago
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hornet submarine
#indiedev
#gamedev
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2 months ago
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festive vector
Tomas Sala
2 months ago
MAJOR ANNOUNCE : fuck AI assets, who needs that! When ShipShaper fully releases it will come with fbx export and a license to use it in your
#indiegame
, mods, or 3D prints. No limits. Try out the DEMO today tho and Wishlist
#shipShaper
store.steampowered.com/app/4339280/...
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exploring the sunken canopy
#indiedev
#gamedev
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2 months ago
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festive vector
Paula Lucas
2 months ago
daily paint time! ✨️
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canyon flythrough
#indiedev
#gamedev
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3 months ago
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attacking civilian vessels in a patrolled area is a bad idea
#indiedev
#gamedev
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3 months ago
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krebs don't like the lights
#indiedev
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3 months ago
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Reject lorem ipsum, embrace aowfi jawoefij aoweij aoweijf waoifj awoeij foaweijf oawij foawije fojie fiaow
3 months ago
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Turning off domain reload in unity changed my life
add a skeleton here at some point
3 months ago
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festive vector
Kenney
3 months ago
I was so incredibly tired of all those sound generators that can only create retro sounds... so I created my own! It's a work in progress and it'll be part of a new project but enjoy some sounds I've made. Each of these took a minute tops! ✨
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I love when you can come across random battles between NPCs in open world games
#indiedev
#gamedev
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3 months ago
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festive vector
North Shore - Ravine Studios
3 months ago
❄️⛸️❄️It was amazing to show the first peek of the game to people at
@mivsmagfest.bsky.social
❄️⛸️❄️
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just imagine the starfox 64 dialog sounds
#indiedev
#gamedev
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3 months ago
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sail forth is part of the steam daily deal! 🤯
3 months ago
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Excited to share the Battle for Croaker Command update to Sail Forth! 🐸 Help the Croakers in their hour of need ⛵ Sail the brand new Croaker Flagship 🦿 Do battle with giant Tekk Walkers Out now on Steam, Epic, and the consoles!
store.steampowered.com/app/1031460/...
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3 months ago
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Doing a custom draw pass to inset actual 3d decals into the environment for bullet holes They react to lighting and have occlusion since its a real mesh, using a zdepth trick to appear ontop of the surface
#indiedev
#gamedev
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3 months ago
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some night time combat in my submarine game
#indiedev
#gamedev
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3 months ago
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festive vector
Chris Wade
3 months ago
I hit the button ✅😭🐸 🚨BIG HOPS is OUT NOW🚨 Get it on Steam | Switch | PS5 for just $17.99 with our 10% launch discount!
#indiegames
#nintendoswitch
#ps5
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Highly recommend picking up Big Hops today, it looks great and feels amazing to play!
3 months ago
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coming back to my submarine game project after spending a bunch of time on sail forth! i spent the last few days porting the rendering to URP, finally got just about everything working again
#indiedev
#gamedev
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3 months ago
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I can never get enough of watching the night sky turn to dawn I use a very simple skybox that has a radial color gradient around the moon and sun + linear gradients for horizon and sky
#indiedev
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4 months ago
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100% positive for the last 30 days of reviews! A good sign that the last 3 years of updates have significantly improved the game 💪
4 months ago
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"looks cool, have you thought about making it multiplayer?" no. i have not thought about it a single time. i don't even know what multiplayer is
4 months ago
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reposted by
festive vector
Crayonix Games
6 months ago
Hey
#PitchYaGame
Rollick N' Roll is a casual puzzle experience where you manipulate the level itself to reach your goal. 🧠 Fun physics 🎧 Groovy tunes 🕹️ Intuitive controls 🚗 Expand your collection Try the demo - You won't be disappointed!
#indiegame
#gamedev
#solodev
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some nice clouds on the title screen today
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4 months ago
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if the wind isn't quite right, you can use the Timepiece to wait for better conditions
#indiedev
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4 months ago
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