Carter Anderson
@cart.work
📤 653
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Creator of Bevy Engine. Gamedev, programmer, and artist.
reposted by
Carter Anderson
Bevy
about 1 month ago
It has been a month since Bevy's fifth birthday. We asked the community to reflect on the past year and outline their hopes and dreams for the next year. You can read the community's reflections on Bevy's fifth year here:
bevy.org/news/communi...
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Community Reflection on Bevy's Fifth Year
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
https://bevy.org/news/community-reflection-on-bevys-fifth-year/
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Carter Anderson
PostRobcore
about 1 month ago
Fantasy Fencer - Dev Journal 1 is live! My first dev journal video, yay! 😸 I cover the current in-dev version of the game (0.3) and plans for future features on the way to 1.0! 🗺️ Check it out! 📼
youtu.be/O4dloP3gHTM
#indiedev
#gamedev
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Fantasy Fencer - Dev Journal 1
YouTube video by PostRobcore
https://youtu.be/O4dloP3gHTM
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Song of the day:
www.youtube.com/watch?v=ilaC...
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Wonderwall but it’s math rock and with a Game Boy
YouTube video by Josh Waites
https://www.youtube.com/watch?v=ilaCPX4AyQQ&list=RDilaCPX4AyQQ&start_radio=1
about 2 months ago
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Today is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of
#bevy
:
bevy.org/news/bevys-f...
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Bevy's Fifth Birthday
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
https://bevy.org/news/bevys-fifth-birthday/
2 months ago
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Carter Anderson
Alice I Cecile
4 months ago
A polished commercial #visualnovel? In #rust?! Made with #bevy?! Better believe it :D Long Story 2 looks super cute, and I'm beyond happy that our #opensource engine could play a role in bringing it to life. Check it out at
store.steampowered.c...
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Carter Anderson
Dekirisu 🦀
4 months ago
🦜 added charged flowers 🦆 ..which grant a lot 'fortune' 🦫 ..and drop special items 🐇 breaking boulders can lightly charge nearby flowers
#bevyengine
#rustlang
#gamedev
#solodev
#cozygame
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Carter Anderson
Dekirisu 🦀
4 months ago
🦆 added UI notifications for: 🐇 reaching a new 'level' 🦜 gaining a 'fortune' 🐿️ (optional) restored mana 🐦⬛ (optional) lost/restored health
#bevyengine
#rustlang
#gamedev
#solodev
#cozygame
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Carter Anderson
AlephCubed
4 months ago
Arcs and Chains! Now to change the model of notes attached to those chains...
#beatsaber
#bevy
#bevyengine
#rustlang
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Carter Anderson
pickle 🥒
4 months ago
spent way too much time but I'm happy with tabbed settings
#rust
#bevy
#gamedev
#ui
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Carter Anderson
AlephCubed
4 months ago
I've been working on a
#beatsaber
map viewer (and hopefully one day, editor) that supports V3/group lighting. Still has a long way to go, but I think I finally have a promising design.
#bevy
#bevyengine
#rustlang
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reposted by
Carter Anderson
Bevy
4 months ago
The results of Bevy Jam #6 are in! We had 403 participants, 98 submissions, and 2,203 votes, making this the biggest
#Bevy
Jam ever! The winner of Bevy Jam #6 is ... A Fistful of Boomerangs!
4d4xfun.itch.io/bevy-jam-6
And here are the jam results:
itch.io/jam/bevy-jam...
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A Fistful of Boomerangs by 4D4XFUN, tigerplush, mpwoz, Jacudibu, toast
The Good, the Bad, and the Boomerang
https://4d4xfun.itch.io/bevy-jam-6
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reposted by
Carter Anderson
Bevy
4 months ago
After years of yelling into the void, the void finally answered our call! The Bevy Foundation has acquired the
bevy.org
domain, and as of today it is live as our official domain! Everything has been updated, including our Bluesky handle (which is now
@bevy.org
) and all official emails.
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Bevy Engine
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
https://bevy.org/
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Carter Anderson
Bevy
5 months ago
It is almost time for Bevy Jam #6, the official
#Bevy
game jam! The jam starts on May 31st (8 days from now) and runs until June 8th. You can sign up, read the rules, and find teammates here:
itch.io/jam/bevy-jam-6
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Bevy Jam #6
A game jam from 2025-05-31 to 2025-06-23 hosted by bevy. Welcome to the sixth official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game engine buil...
https://itch.io/jam/bevy-jam-6
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reposted by
Carter Anderson
Jondolf
5 months ago
I just released version 0.3 of Avian, an ECS-driven
#physics
engine for
@bevyengine.org
. Highlights include observable collision events, collision hooks, physics diagnostics, reworked contact pair management, and Bevy 0.16 support. The announcement can be found here:
joonaa.dev/blog/08/avia...
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Avian Physics 0.3 - Joona Aalto
Improved contact reporting, collision hooks, and many more collision detection updates
https://joonaa.dev/blog/08/avian-0-3
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reposted by
Carter Anderson
Patrick Walton
6 months ago
All this chatter about how Rust is supposedly bad for game development is the exact same chatter I used to read about how Rust is bad for server-side apps, or desktop apps, or OS kernels, or libraries to be called from C, etc. etc. 1/2
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Really excited about this release. The performance wins were HUGE this cycle, and we've made a lot of progress on the app development user experience.
add a skeleton here at some point
6 months ago
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It took me a year to finally set up (it taking this long was fully on me ... I got tired of doing paperwork), but I'm officially employee number 2 of the
#Bevy
Foundation!
6 months ago
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Here is a followup to my previous "consolidate
#Bevy
microblogging" post, which includes our final decision:
github.com/bevyengine/b...
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The "No Clear Winner" Era of Federated Microblogging · bevyengine bevy · Discussion #18302
This is a followup to my post suggesting that Bevy consolidate its microblogging presence to Bluesky, which is currently spread out across X, Mastodon, and Bluesky. I also strongly encouraged the c...
https://github.com/bevyengine/bevy/discussions/18302
7 months ago
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This is a hard, but important conversation that I think the
#bevy
community needs to have.
github.com/bevyengine/b...
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It is time to consolidate on Bluesky · bevyengine bevy · Discussion #18150
The maintainers and I have been discussing consolidating our "microblogging social media presence". The current state of affairs is that we have an X account (previously known as Twitter), a Mastod...
https://github.com/bevyengine/bevy/discussions/18150
8 months ago
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Did some work on Bevy's catch-all (anyhow-style) error type today. I figured we might as well take advantage of the fact that we can be opinionated and fix the "stack trace noise problem". If you're familiar with the current state of affairs this will look blissfully simple to you.
#bevy
8 months ago
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My ECS Relationships PR just landed in
#bevy
! In addition to vastly improving Bevy's built in Parent/Children system, it also opens the doors to custom user-defined relationships, enabling people to easily "connect" entities to each other. Next for me is reactivity and Bevy's new scene system!
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Relationships (non-fragmenting, one-to-many) by cart · Pull Request #17398 · bevyengine/bevy
This adds support for one-to-many non-fragmenting relationships (with planned paths for fragmenting and non-fragmenting many-to-many relationships). "Non-fragmenting" means that entities ...
https://github.com/bevyengine/bevy/pull/17398
9 months ago
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I'm
@cart.work
now! Only serious WORK posts from here on out. Nothing at that domain yet, but I'll probably host a blog there at some point.
10 months ago
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The English alphabet is wrong. You missed this. Your parents missed this. Our ancestors all the way back to 700 BC missed this. I am the first person to notice this, making me a once in 2.7 MILLENNIA genius. I'll try to put this in simple enough words that even your puny brains can understand (1/26)
11 months ago
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reposted by
Carter Anderson
Bevy
11 months ago
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!
bevyengine.org/news/bevy-0-15
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Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
https://bevyengine.org/news/bevy-0-15/
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The future of gamedev is open.
@bevyengine.org
isn’t ready to replace Unity yet, but the value of making steady forward progress, fully decoupled from the need to monetize, with development driven by the community is clear. Not “fully owning” the platform you build on is a liability.
add a skeleton here at some point
11 months ago
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reposted by
Carter Anderson
Alice I Cecile
11 months ago
Hi! I'm Alice! I make game engines! In Rust?? I do a lot of design, coordination and planning for
@bevy.bsky.social
, and sometimes I even write code ;) For now, I'm going to be splitting my social media time between here and Mastodon, but I'll cross-link the coolest stuff.
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Social networking has lost its way. We have strayed too far from the path:
11 months ago
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reposted by
Carter Anderson
de_grote
11 months ago
guys rate the visual design of my chess game! (made in
#rustlang
+
#bevy
btw)
#gamedev
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Carter Anderson
Fallible
11 months ago
Game actions achieved! Cards can be played!
#bevy
#indiedev
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Carter Anderson
Rustunit
11 months ago
Counting down to next week's #Bevy Meetup #7 with this awesome lineup of speakers, don't miss it:
https://www.meetup.com/bevy-game-development/events/304078762
#Bevy
#7
#rustlang
#gamedev
#ui
#linting
#consoledev
🦀🎮
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