Xor 1 day ago
Frames
vec2 p=(FC.xy*2.-r)/r.y/.4,v;for(float i,l,f;i++<9.;o+=.04/abs(l=length(v)-1.)*(cos(i*.3+.1/l+vec4(0,1,2,3))+1.))for(v=p,f=0.;f++<7.;v=(v+sin(v*f/.6+i*.3+cos(i+vec2(0,2)+t/2.))/f).yx);o=max(tanh(o+(o=texture(b,(FC.xy+r.y*.02*sin(FC.xy+FC.yx/.6))/r))*o),.0);