celestialmaze
@cmzw.bsky.social
π€ 7136
π₯ 66
π 336
linktr.ee/cmzw
pinned post!
didn't get to implement this during a fx course but the ideation/concepting stuff is fun
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11 months ago
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Tibo (Thibaud Goiffon)
about 1 month ago
Working hard on Wild Cosmos, and getting closer to the end. I want this small world to feel alive and vibrant. I'm a single person behind this project and if that's the kind of games you like, sharing it and wishlisting helps me greatly.
s.team/a/3051070
#indiegame
#wildcosmos
#godotengine
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γγ
1 day ago
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Alariko
2 days ago
Valley view.
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RodzLabs
3 days ago
We now have a new Release Candidate for Material Maker 1.4. Please don't hesitate to test it and report problems. And maybe final will be ready for early October so we can finally get back to normal release schedule.π€
rodzilla.itch.io/material-mak...
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Material Maker 1.4RC6
Here is a new Release Candidate for Material Maker 1.4, with a bunch of fixes (mostly for non critical problems). Thanks a lot to williamchange who contributed quite a few of them. As always, I would....
https://rodzilla.itch.io/material-maker/devlog/1037442/material-maker-14rc6
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Catsuka
6 days ago
Official trailer (with english subs) for "Another World" feature film by Tommy NG Kai Chung. In theaters November 1 (Hong Kong).
www.youtube.com/watch?v=9Reb...
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γγγ¦γid
7 days ago
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Mew Pur Pur | Making GodSVG
6 days ago
GodSVG, my free & open-source SVG editor made in Godot, just released alpha 11. This alpha introduces themes: Choose between dark, light, and black (OLED), or configure your own theme! ππ More details here:
godsvg.com/article/1-0-...
#GodotEngine
#VectorArt
#OpenSource
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Gracile
9 days ago
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idk how people layout tutorial/thumbnail stuff like these but I always use blender
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7 days ago
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7 days ago
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drag/drop for IOs (subgraph input/output) nodes
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8 days ago
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8 days ago
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Godot Engine
9 days ago
#GodotEngine
4.5 has finally arrived! π With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
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GodotΒ 4.5, making dreams accessible β Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game β we are ...
https://godotengine.org/releases/4.5/
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Alariko
10 days ago
Stairs
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drag to rearrange remote parameters
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11 days ago
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11 days ago
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11 days ago
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γγγ¦γid
12 days ago
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13 days ago
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13 days ago
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γ¨
14 days ago
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MakhamDev
17 days ago
Pixel Composer 1.19.9 is here. All about the new Particle system for both 2D and 3D.
makham.itch.io/pixel-compos...
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1.19.9 beta
[Project] Add default export directory settings. Interface Add thumbnail tooltip on recent files submenu. Replace sample projects with samples from the random project collection. [File Selector] Add b...
https://makham.itch.io/pixel-composer/devlog/1026898/1199-beta
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18 days ago
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Alariko
18 days ago
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18 days ago
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Mengxuan Li
19 days ago
π§οΈ
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19 days ago
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Godot Engine
19 days ago
#GodotEngine
4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready π Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed
godotengine.org/article/rele...
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Release candidate: Godot 4.5 RC 1 β Godot Engine
Godot 4.5 stable release is imminent; let the last round(s) of testing begin!
https://godotengine.org/article/release-candidate-godot-4-5-rc-1/
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dark tornado
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19 days ago
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i guess im posting too much material maker dev
19 days ago
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wip bucket tool
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19 days ago
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20 days ago
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celestialmaze
Clarissa
21 days ago
πΏπsome of my leaves over the years πΏπ
#pixelart
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Gracile
21 days ago
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didn't know bresenham_line function is a thing in godot
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20 days ago
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test using text direction to make it easier to infer which type of connection is being done(from output or to input), it does change the text alignment so maybe it's not a good idea
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21 days ago
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Joyce [MinionsArt]
22 days ago
Updated my lava shader π
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submitted my first pr to godot, very tiny doc update but it's still something
21 days ago
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lazy connection picking
#godotengine
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22 days ago
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added port colors, this is probably easier to scan through than purely text
22 days ago
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specifying a port via lazy connect
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22 days ago
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celestialmaze
γ¨
23 days ago
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23 days ago
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another test, this is mostly ready but still missing the shift-alt drag where you specify the slot index
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23 days ago
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23 days ago
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lazy connect vs blender
#GodotEngine
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24 days ago
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celestialmaze
Gracile
25 days ago
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lazy link prototype
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25 days ago
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visual feedback for breaking the soft min/max limit
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25 days ago
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portal node prototype, it's already in a roadmap so this is closer to a doodle from the future than a potential implementation
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25 days ago
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