Hai Mac
@haimac.bsky.social
📤 79
📥 60
📝 119
Hobby game developer, currently prototyping various ideas.
#indiegames
#gamedev
, UK-based
pinned post!
Solve puzzles by shifting gravity. Gridfall is a first-person puzzle game where you manipulate gravity to find your way through a world filled with mysterious architecture. Subscribe for updates:
codelite.org.uk/gridfall/
#PitchYaGame
#GameDev
#Indiedev
loading . . .
11 months ago
0
27
5
reposted by
Hai Mac
Gamatheus 🐸
about 1 month ago
Please sire, may I get the Godot Traits PR merged?
1
10
2
reposted by
Hai Mac
Adriaan
about 2 months ago
I researched a dozen ways of putting Godot's new 'game embedding' option in the run bar. I landed on a clean and extendable proposal to improve the entire run bar instead:
github.com/godotengine/...
feedback always welcome!
#godotengine
41
308
14
Next prototype, a setup-and-play puzzler. Reorder bots, push boxes!
#godot
#gamedev
#screenshotsaturday
loading . . .
3 months ago
0
16
1
reposted by
Hai Mac
passivestar
3 months ago
Godot represents the future where the engine belongs to you and you're free to do whatever you want in the most exciting creative medium to have ever existed in the history of humanity
add a skeleton here at some point
5
461
59
reposted by
Hai Mac
Godot Engine
3 months ago
#Godot
4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games.
godotengine.org/releases/4.6
loading . . .
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
https://godotengine.org/releases/4.6/
28
1383
424
Prototyping a grid-based 2D puzzle game using Godot's GridMap. So far so good, instead of designing the levels in code/config, it's possible to design them in the editor instead and then reconstruct the grid representation
6 months ago
0
3
0
reposted by
Hai Mac
Blender
6 months ago
Announcing Blender Lab: an innovation space within the Blender project, where designers and developers can work together on future-defining projects. Learn more at
www.blender.org/news/introdu...
#b3d
loading . . .
https://www.blender.org/news/introducing-blender-lab/
2
107
21
reposted by
Hai Mac
passivestar
6 months ago
The new godot UI theme has been merged and is on its way to be the new default! I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow and be used for increasingly ambitious games and apps ❤️
24
640
85
reposted by
Hai Mac
6 months ago
Needed a quick diagram on
#APChem
today to remind students about vapor pressure.
@chemixapp.bsky.social
was super handy!!
0
2
2
Quick prototype: Fly a plane and don't get hit by the wind turbines! More danger, more points. No install needed, play in your phone browser. Let me know what you think.
codelite.org.uk/wingstrike
#godot
#gamedev
loading . . .
7 months ago
1
27
6
reposted by
Hai Mac
passivestar
8 months ago
Reflection probe preview addon for godot
loading . . .
Reflection probe preview in godot
This simple addon draws a reflective sphere for the selected reflection probe: Your browser does not support the video tag. Been missing a lot in godot because it can be hard to understand what’s goin...
https://passivestar.xyz/posts/reflection-probe-preview-in-godot/
4
209
17
reposted by
Hai Mac
Godot Engine
8 months ago
#GodotEngine
4.5 has finally arrived! 🎉 With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
loading . . .
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
https://godotengine.org/releases/4.5/
28
1385
481
reposted by
Hai Mac
passivestar
8 months ago
godot 4.6 will likely have support for specular light in baked lightmaps
9
322
12
reposted by
Hai Mac
Godot Engine
9 months ago
It's been a long journey, but we're at the tail-end of 4.5's beta cycle at last! Godot 4.5 beta 6 is now live! Help us prepare for the Release Candidate stage by giving it a spin:
godotengine.org/article/dev-...
loading . . .
Dev snapshot: Godot 4.5 beta 6 – Godot Engine
One more for the road!
https://godotengine.org/article/dev-snapshot-godot-4-5-beta-6/
2
351
44
reposted by
Hai Mac
passivestar
9 months ago
Godot may get approximate specular light from baked directional lightmaps, which is huge
github.com/godotengine/...
11
399
46
reposted by
Hai Mac
passivestar
9 months ago
battlefield 6 map editor is... *checks notes*... godot
25
808
168
reposted by
Hai Mac
Puzzling Places 🧩 Out Now on Steam! 🧩
10 months ago
Every puzzle has a story 🧩✨ Zoom in, rotate, and uncover the tiny details tucked into every corner that bring each puzzle to life! Try it in Puzzling Places - 3D Jigsaw Sim, coming soon to Steam in both 2D and SteamVR! 🎮
#PuzzlingPlaces
#IndieGame
#CozyGaming
#Steam
loading . . .
0
8
3
Solve puzzles by shifting gravity. Gridfall is a first-person puzzle game where you manipulate gravity to find your way through a world filled with mysterious architecture. Subscribe for updates:
codelite.org.uk/gridfall/
#PitchYaGame
#GameDev
#Indiedev
loading . . .
11 months ago
0
27
5
Practicing some modelling to a reference in
#Godot
. Mostly lit using emissive lights, but couldn't quite get the glow near the ceiling to be strong enough. Also not enough blue tinge compared to reference.
#indiegame
#gamedev
#leveldesign
#godot
12 months ago
1
43
5
I've been prototyping new puzzle levels for
#Gridfall
, this one took a bit of adjusting but I'm happy with the final layout. It looks deceptively simple to solve but there are a few gotchas.
#indiedev
#gamedev
#puzzlevideogame
12 months ago
1
10
2
reposted by
Hai Mac
Jagriff
12 months ago
Gentoo Rescue is releasing next week! It's a tricky
#puzzlegame
with lots of deductions (spatial and non-spatial), rule discovery, and some meta shenanigans with [redacted] and [redacted] and recursion.
store.steampowered.com/app/2830480/...
#WishlistWednesday
#sokoban
#indiegamedev
#solodev
2
31
11
LightmapProbeGrid is such a lifesaver!
#godot
LightmapGI baking can autoplace Lightmap probes for you, but sometimes they end up on geometry boundary, resulting in underlit dynamic objects.
godotengine.org/asset-librar...
#indiegame
#gamedev
12 months ago
0
17
5
reposted by
Hai Mac
PmkExpert
12 months ago
Made a gameplay trailer for Failed Falling, my reverse Getting Over It. I'm surprised how quickly I was able to make it! Now the Steam page is complete! Hopefully it's good enough to get wishlists!
store.steampowered.com/app/3621600/...
#ScreenshotSaturday
#SoloDev
#GameDev
#IndieGame
#GodotEngine
loading . . .
1
14
6
New mechanic - proximity sensors (& cubes)! They interact nicely with the gravity shifts to create interesting puzzles. This level is one of the first ideas I had, will be prototyping more challenging layouts.
#screenshotsaturday
#indiegame
#gamedev
#puzzlegame
loading . . .
12 months ago
1
22
7
reposted by
Hai Mac
Jagriff
12 months ago
Gentoo Rescue has reached 1500 wishlists! If you're a fan of tricky puzzle games, then check it out, try the demo, and add to this number. It's releasing May 22nd! 🐧Wishlist:
store.steampowered.com/app/2830480/...
🐧Demo:
store.steampowered.com/app/2883360/...
#ScreenshotSaturday
#indiegame
0
14
8
reposted by
Hai Mac
Tim (Frycandle)
about 1 year ago
Been working fulltime on this first-person puzzler for over a year now! Can't wait to drop the demo soon.. 👀 Wishlist to get notified:
store.steampowered.com/app/2299940/...
#gamedev
#indiedev
#puzzlegame
#indiegame
loading . . .
2
20
10
reposted by
Hai Mac
Ancient Pixel
about 1 year ago
I really need to do my game about unchecked capitalism... In the meantime you can play my puzzle and existential crisis games for free:
ancientpixel.itch.io
loading . . .
Ancient Pixel
https://ancientpixel.itch.io/
0
4
3
A playthrough of one of the new levels. Already had 1 playtester break it in 2 different ways and another telling me it was too easy
#screenshotsaturday
#indiegame
#gamedev
#puzzlegame
#godot
loading . . .
about 1 year ago
0
26
5
reposted by
Hai Mac
Coco's Revenge | Wishlist Now
about 1 year ago
Happy
#screenshotsaturday
looking forward to a weekend of getting more tasks done and chilling with the chihuahua at home xD
#pixelart
#gamedev
#indiegame
#indiedev
#ゲーム制作
#ドット絵
#ゲーム開発
#픽셀아트
loading . . .
2
35
8
Reworked the deadly/safe fall indicator, based on feedback. It is no longer combined with the reticle, which confused players. To be honest, still considering just removing it and let players just try and see!
#indiegame
#gamedev
#puzzlevideogame
#godot
loading . . .
about 1 year ago
0
25
3
Without knowing much about this game, is it clear what this reticle symbol means?
#indiegame
#gamedev
#puzzlevideogame
#godot
loading . . .
about 1 year ago
4
9
1
New reticle! It not only shows which surfaces you can switch gravity to, but also lets you know if drop is safe or fatal, if you look down.
#screenshotsaturday
#indiegame
#gamedev
#godot
#liminal
#puzzlegame
loading . . .
about 1 year ago
0
22
5
reposted by
Hai Mac
Chromatic Conundrum
about 1 year ago
I'm making a puzzle game where you manipulate light!
#gamedev
#indiedev
Wishlist:
store.steampowered.com/app/3081690/...
loading . . .
78
3886
365
reposted by
Hai Mac
Maciej Drabik
about 1 year ago
Few people have asked for a game in my art style and I've actually been cooking since November 2024 :) Here are some scenes from the slice of NYC where the game will take place.
#gamedev
#indiegame
#UE5
#UnrealEngine
loading . . .
3
55
12
This level is called The Square, as it features, well, a large illuminated square. Which lighting looks better - horizontal vs vertical?
#PuzzleGame
#indiegame
#gamedev
#puzzlevideogame
#leveldesign
about 1 year ago
0
8
4
reposted by
Hai Mac
B-DeshiDev 🇧🇩 | Compress(space) Demo is out!
about 1 year ago
Added particles effects+postprocessing. Considering a few variations in the space fold visuals. Which version seems best?
#screenshotsaturday
#gamedev
#indiedev
#thinkygames
#madewithunity
add a skeleton here at some point
0
14
6
Completed another prototype level, this one is quite vertical. Is it clear which way the exit could be? 👉 Subscribe for updates:
subscribepage.io/gridfall
#screenshotsaturday
#PuzzleGame
#puzzle
#thinkygame
#puzzlevideogame
loading . . .
about 1 year ago
0
4
1
Can you find a way to the exit at the top of this vertical gallery?
#leveldesign
#indiegame
#solodev
#godot
about 1 year ago
0
6
1
Sometimes less is more. Tried to make this puzzle idea work by adding more pieces. The level ended up a confusing, joyless mess. Paring it back brought out the main elements while still challenging the player.
#leveldesign
#solodev
#godot
#indiegame
about 1 year ago
1
9
1
Early playtesting showed players losing track of which way to go after several gravity shifts. Next step - experiment with subtle ways to signpost.
#ScreenshotSaturday
#gamedev
#indiegame
#gravity
#playtest
#Gridfall
loading . . .
about 1 year ago
8
39
10
reposted by
Hai Mac
Cyva
about 1 year ago
🎮 Working on a Game Dev Starter Pack for Bluesky! Thought it’d be nice to share a list of devs, artists & other cool folks worth following. First part in the comments! — more coming soon! 🔵Tell me if you want to be in too, or if you are on the list and don’t want to be in — please let me know!🔵
8
22
12
Done! Implemented a tutorial level to explain the core mechanic. Hope I got the mood lighting right. One step closer to playtesting.
#indiegames
#godot
#liminal
#gamedev
about 1 year ago
3
31
4
Gravity shifts can be disorientating and nauseating, so I've added a "down" indicator, plus a reticle that also highlights which surfaces the player can shift onto.
#gamedev
#indiegames
#puzzle
#solodev
loading . . .
about 1 year ago
2
20
5
Found inspiration for a puzzle level when passing the Royal College of Art. The building’s first two floors are offset, creating an interesting wall-walking section.
#screenshotsaturday
#gamedev
#indiegame
about 1 year ago
0
12
2
Hi
#gamedev
, share your Game Engine and 3 screenshots of your game! Mine's are from a work-in-progress game
#Gridfall
#gamedev
#indiedev
#indiegame
#godotengine
add a skeleton here at some point
about 1 year ago
1
16
2
The
#blender
➜
#godot
workflow is pretty smooth and allows me to quickly prototype level ideas.
docs.godotengine.org/en/4.4/tutor...
#gamedev
#indiegame
about 1 year ago
2
13
4
Tutorial puzzles on the sliding panels. Level modelled in
#Blender
#indiedev
#gamedev
#godot
loading . . .
about 1 year ago
0
7
2
Similar to Portal’s “non-portalable surfaces”, Gridfall will have walls which you can’t use to change gravity direction (but can still walk on). Do you think this material/visual communicates this well?
#indiedev
#gamedev
about 1 year ago
0
4
2
Testing a new mechanic: panels that slide in & out based on the current gravity direction, creating new surfaces the player can access.
#gamedev
#indiedev
loading . . .
about 1 year ago
0
8
3
Need to fix this terrible lighting
#godot
#gamedev
about 1 year ago
0
5
1
Load more
feeds!
log in