SpaghetMeNot
@spaghetmenot.bsky.social
๐ค 1422
๐ฅ 554
๐ 802
techArt / gameDev / 3D-noodler
https://spaghetmenot.gumroad.com/
pinned post!
New to the blue, hello! ๐ I'm a tech artist trying to make life easier for people what do 3D things. Stuff I'm doing: - Creating/supporting Blender addons for pros and newbies - Making slow progress on a third-person detective game - Sometimes 2D art and LEGO Ask me things about tech art!
about 1 year ago
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SpaghetMeNot
Itzu the Tak
1 day ago
some kick ass stuff here if you use blender. Spaghet makes a whole buncha tools and they're really damn cheap too like seriously check out some of the demo GIFs here
spaghetmenot.gumroad.com/l/normalmagi...
add a skeleton here at some point
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normalMagic 1.1 shaping up nicely โ hopefully it will be ready next week! Lots of improvements, bugfixes and three new tools.
#b3d
#normalMagic
1 day ago
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Matrix -> Transform Axes Super simple but matrices are so confusing โ hopefully this helps someone ๐ซก
#b3d
#geometrynodes
6 days ago
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Refactoring noodles is 100x harder than refactoring code ๐
16 days ago
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reposted by
SpaghetMeNot
passivestar
27 days ago
WAIT! sampling from sdf after fillet basically gives you geometry-independent AO grid ๐ฎ blender 5.0 is bussin ๐คฏ
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SpaghetMeNot
Gabriele | Studio Pomidori
24 days ago
๐
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Stylized falloffs from "height maps" ๐งช
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about 1 month ago
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Old test of simplifying tri-planar displacement
#b3d
about 1 month ago
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Wonderful Christopher 3D video looking at some of normalMagic
youtu.be/Fna4uisMbnE?...
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Normal Magic, blend geometry interactively like never before.
YouTube video by Christopher 3D
https://youtu.be/Fna4uisMbnE?si=KMCU6OetnTDjir3p
about 1 month ago
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normalMagic now available on Superhive! ๐ Link in thread ๐
#b3d
#normalMagic
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about 1 month ago
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It's here! normalMagic 1.0 ๐ช
youtu.be/JhmOyhYI4zM?...
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normalMagic for Blender โ Overview
YouTube video by SpaghetMeNot
https://youtu.be/JhmOyhYI4zM?si=t4PD5iJbJqCklDVw
about 2 months ago
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reposted by
SpaghetMeNot
TheBaseMesh.com
about 2 months ago
A legitimately outstanding add-on. Please check it out!
add a skeleton here at some point
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Last chance to get normalMagic with the early access discount โ It looks like the release might happen today ๐ซจ
#normalMagic
about 2 months ago
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Imagine trying to debug this logic for a geometry nodes tool... that's a day I won't get back ๐
about 2 months ago
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Pinned for a future normalMagic update: "Boolean Extrude" ๐งช๐งโ๐ฌ
#normalMagic
#b3d
#geometrynodes
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2 months ago
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Nesting insert meshes feels illegal ๐ 100% exportable geometry
#normalMagic
#b3d
#geometrynodes
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2 months ago
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Starting to realize just how large normalMagic has become... look at the documentation compared to uvFactory! ๐ณ
2 months ago
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SpaghetMeNot
Jordan Cain
2 months ago
I thought Iโd share how Iโm using the new Low to Low baking mode and bevel shader in
@marmoset3d.bsky.social
Toolbag 5. The bevel shader does more than just smooth out edges, it also blends surfaces between objects, so you can create complex forms by using simple shapes and primitives. 1/7
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That's 31 examples done for normalMagic! These will be available in the next update (but for now a day off I think ๐ฅฑ)
#normalMagic
#b3d
#geometrynodes
3 months ago
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sometimes I forget how bad boolean normals were before
#normalMagic
#b3d
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3 months ago
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#normalMagic
early access update 0.4
3 months ago
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SpaghetMeNot
passivestar
3 months ago
experimenting with lighting in godot again
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Playing with falloff using Surface Insert's "Blend Surface" mode. Still finding issues though โ I expect I'll add it to early access around Monday ๐
#normalMagic
#b3d
#geometrynodes
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3 months ago
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normalMagic baking test Annoyingly needed the high poly collapsing before baking ๐
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3 months ago
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Finding and fixing bugs like an aimbot (a very slow aimbot ๐ )
3 months ago
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Non-destructive car doodling with perfect normals ๐๏ธ
#normalMagic
#b3d
#geometrynodes
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3 months ago
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New options to reduce skewing and transfer materials That's all planned features for "Surface Insert" implemented ๐ฅณ
#normalMagic
#b3d
#geometrynodes
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3 months ago
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SpaghetMeNot
Joseph Beacham
3 months ago
I've been getting a huge amount of use out of this add-on. Really recommend it.
add a skeleton here at some point
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Changing behavior of ray misses to skip inserting the mesh island and display a warning on the modifier
#normalMagic
#b3d
#geometrynodes
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3 months ago
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SpaghetMeNot
Surface insert is almost ready for testing! Not bullet-proof but getting quite stable ๐งโ๐ฌ
#normalMagic
#b3d
#geometrynodes
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3 months ago
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Surface insert is almost ready for testing! Not bullet-proof but getting quite stable ๐งโ๐ฌ
#normalMagic
#b3d
#geometrynodes
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3 months ago
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reposted by
SpaghetMeNot
ROCK ๐ค
#b3d
#geometrynodes
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3 months ago
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ROCK ๐ค
#b3d
#geometrynodes
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3 months ago
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normalMagic early access 0.3 update!
#b3d
#normalMagic
3 months ago
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Little issues like this take so much time to find and fix โ Getting there though! ๐ช
#normalMagic
#b3d
#geometrynodes
3 months ago
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Why did I keep adding tools?? Look at all this documentation I have to make ๐ญ
#normalMagic
3 months ago
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Detect sharp edges from custom normals
#b3d
#geometrynodes
3 months ago
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Suggestion for "Add Plane" tool, upvote if you'd find useful!
#b3d
blender.community/c/rightclick...
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"Add Plane" tool for object and mesh edit modes
I love the "Add Cube" tool but I often finding myself wanting a single plane inโฆ
https://blender.community/c/rightclickselect/pX66/
3 months ago
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Gap-less surface insert is a go! ๐งโ๐ฌ I really wanted to squeeze Surface Insert into the full release and it looks like it's going in ๐ฅณ
#normalMagic
#b3d
#geometrynodes
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3 months ago
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reposted by
SpaghetMeNot
Bart // Vertex Rage
3 months ago
Playing with early access version of NormalMagic by
@spaghetmenot.bsky.social
... Shading does look magical!
#b3d
#normalMagic
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I think I have some sort of medieval cat?
3 months ago
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Icons for the add-on part of normalMagic 3 are just flipped versions of existing icons but 'Slice' and 'Split' are new
#normalMagic
#b3d
3 months ago
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normalMagic early access update!
#b3d
#normalMagic
4 months ago
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reposted by
SpaghetMeNot
Jordan Cain
4 months ago
Ok, yeah drivers are fun. Everything is rotating based off of that center gear.
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Some serious add-on dev done today on
#normalMagic
Hopefully I'll include it in the early access this week ๐ค
4 months ago
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GeoNodes wizards: Is there a trivial way to "cut" points into face edges? (Before I spend a long time wrangling indices!)
#b3d
#geometrynodes
4 months ago
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Tiny utility mode for checking if a mesh is manifold (I'm not using field min/max so it can be used to switch between geometries)
#b3d
#geometrynodes
4 months ago
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Bean update: Certified miracle! ๐ He'd lost 16% of his weight and the vet prepared us for only 1-2 more days of Bean ๐ข That 1-2 days has now been 10 days and his weight has rocketed! I think we have a cat now ๐ฅณ
add a skeleton here at some point
4 months ago
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Another surface insert test
#b3d
#geometrynodes
#normalMagic
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4 months ago
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Prototype of "Surface Insert" modifier ๐
#b3d
#geometrynodes
#normalMagic
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4 months ago
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