Cuurian - Witches and Butchers!
@cuurian.bsky.social
📤 538
📥 367
📝 99
Game developer and cinnamon roll lover
https://lobosandia.com.mx/
Sin ninguna razon en particular... Les recuerdo que Witches and Butchers contará con dialogos en Español e Inglés. Despues del lanzamiento se considerarán idiomas adicionales!
#gamedev
#indiedev
#gbstudio
8 days ago
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When in doubt, spin to win! Work in progress janky implementation of Clarissa's new secondary skill, a spin attack that hits both directions in quick succession!
#gamedev
#indiedev
#screenshotsaturday
#gbstudio
#gameboy
#retrogaming
#witchesandbutchers
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13 days ago
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In Witches and Butchers, the protagonist, Lluuvia, can summon magic cauldrons to cook and eat food for leveling up, as well as teleport to previously visited locations This was heavily inspired by the bonfires of Dark Souls games!
#gamedev
#indiedev
#screenshotsaturday
#gbstudio
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20 days ago
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Last days were spent reprogramming the logic behind auto and manual fire, reducing input lag , making attack cooldowns more consistent and overall making the combat feel fluid! It's a chaos the gbc can barely handle lol
#gamedev
#screenshotsaturday
#gameboy
#gbstudio
#shmup
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27 days ago
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I'm currently working on improving the gameplay of a character that i neglected for a long time, Clarissa, the only melee character in game, had to come up with a melee attack that felt fun despite the limitations,
#gamedev
#indiedev
#screenshotsaturaday
#gbstudio
#gameboy
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about 1 month ago
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One of the oldest areas in the game, that barely had any visual modifications since 2022 now has a redesign, i think it looks pretty cool, like a mountain Bonus image, a dungeon using the same tile set but it bugged out because it surpassed the tile limit
#gamedev
#indiedev
#screenshotsaturday
about 2 months ago
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#screenshotsaturday
or more like "crappy photos of Witches and Butchers running on a Game Boy Color and on a 2003 laptop running Windows XP Saturday"
#gamedev
#indiedev
#gbstudio
#gameboy
about 2 months ago
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reposted by
Cuurian - Witches and Butchers!
Zerra's Adventure
about 2 months ago
A few places you’ll visit in our game...
#indiegame
#pixelart
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the music: 🌜🌆✨ the gameplay: 💥🎯👩🍳🔪🗣️🔥🦉 Some gameplay footage by our assistant programmer
@reinawallaby.bsky.social
she's tweaking the cooking system to make it feel more fun and satisfying!
#gamedev
#indiedev
#screenshotsaturday
#gbstudio
#gameboy
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2 months ago
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A new demo build of Witches and Butchers has been released, in both Itch and Steam! This will be the latest demo build before we fix all the bugs and balancing towards the final release! Links in the replies!
#gamedev
#indiedev
#gameboy
#gbstudio
3 months ago
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Testing the steam build of witches and butchers that I will upload in the following days, I used Godotboy for the frontend and added some features such as borders and key remapping, once i get rid of the game-specific code and tidy the code up I'll share the code
#gamedev
#indiedev
#gbstudio
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3 months ago
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Very very very busy fixing bugs and preparing everything for a last pre-release demo! So I'm sharing actual screenshots for
#screenshotsaturday
now featuring all three borders that can be used on the non-gameboy versions of the game
#gamedev
#indiedev
#gbstudio
#gameboy
3 months ago
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Witches and Butchers gameplay showcase! a trailer of sorts showing many aspects of the game such as combat, rpg elements and the cooking system!
#gamedev
#indiedev
#gameboy
#gbstudio
#retrogaming
#shmup
#homebrew
#rpg
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3 months ago
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Have some WIP platformer stage gameplay because I love sharing clips of the game glitching out lmao
#gamedev
#indiedev
#screenshotsaturday
#gbstudio
#gameboy
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4 months ago
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This boss is a fun experiment. The screen scrolls making it feel like you are chasing him, and if you survive enough time he just gives up and runs lol.
#gamedev
#indiedev
#screenshotsaturday
#gameboy
#gbstudio
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4 months ago
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reposted by
Cuurian - Witches and Butchers!
Cisco
4 months ago
I'm live working on
#IsleofReveries
! 🔗⬇️
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Testing a chapter 2 dungeon in Witches and Butchers, that one shotgun enemy is beyond broken, it will be my priority to make it fun to play against lol.
#gamedev
#indiedev
#screenshotsaturday
#gbstudio
#gameboy
#shmup
#retrogaming
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4 months ago
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More gameplay footage of Witches and Butchers showcasing more aggressive enemies, i have spent the last weeks tweaking and balancing the enemies, theres still some work to do but I feel satisfied.
#gamedev
#indiedev
#screenshotsaturday
#gameboy
#gbstudio
#retrogaming
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5 months ago
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Another combat-tweaking experiment, enemies are way more aggressive and the player base movement speed has been increased to compensate... then I realized this is the tutorial stage so maybe i should leave this aggressiveness for later.
#gamedev
#indiedev
#screenshotsaturday
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5 months ago
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reposted by
Cuurian - Witches and Butchers!
Ryan
over 1 year ago
Hello! Omen of Duality is a Super Hydlide / Ys / Zelda inspired game I've been working on.
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Ah yes, Witches and Butchers' Cooking system now has manual and auto mode, in manual mode you have to play a button-pressing minigame where you can get bonus food if you play it well!
#gamedev
#indiedev
#gbstudio
#gameboy
#screenshotsaturday
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5 months ago
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reposted by
Cuurian - Witches and Butchers!
Lina ⏪
6 months ago
ys 3 nes might be the funniest port of this game yet
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Yes I assure you, using some kilobytes from the already scarce memory to play an owl voice sample is important for the gameplay
#gamedev
#gbstudio
#screenshotsaturday
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6 months ago
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In Witches and Butchers, there are some more experimental enemy types such as these ghosts who have the ability of altering the scroll speed of the dungeon, and other effects that will be added in the future.
#gamedev
#indiedev
#screenshotsaturday
#gbstudio
#gameboy
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6 months ago
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Finally found a way to fix one gameplay issue that always bugged me out, enemies would dodge outside of the camera making combat annoying, now they dont step back or move forward instead if they are at the right edge of the screen.
#gamedev
#indiedev
#gbstudio
#screenshotsaturday
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6 months ago
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Those armored ducks can be a pain in the butt sometimes!
#gamedev
#indiedev
#screenshotsaturday
#gameboy
#gbstudio
#retrogaming
#homebrew
#shmup
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6 months ago
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Some progress in making platformer levels less crappy, theres a lot to do but it already feels better than in previous builds, just a matter of balancing numbers and fixing bugs
#gamedev
#indiedev
#screenshotsaturday
#gbstudio
#gameboy
#retrogaming
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6 months ago
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I dont have a clever comment to add to this gameplay clip lol
#screenshotsaturday
#gamedev
#indiedev
#gbstudio
#shmup
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7 months ago
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In Witches and Butchers there will be an unlockable alt skill for each character Our funny elf Clarissa's alt skill is... certainly a choice. (Probably a placeholder, probably not, who knows)
#gamedev
#indiedev
#screenshotsaturday
#gbstudio
#gameboy
#shmup
#retrogaming
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7 months ago
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Now that I think about it, There are few GBC games with a cooking/crafting system, now I get why, had to add a "Loading" sequence when displaying recipe ingredients otherwise the gameboy couldnt keep with it .
#gamedev
#indiedev
#screenshotsaturaday
#gbstudio
#gameboy
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7 months ago
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reposted by
Cuurian - Witches and Butchers!
St1ka
7 months ago
"Hello, inflation artist?" "I'd like to commission a stable economy, please"
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For
#screenshotsaturday
I'm sharing some UI improvements, Merchants and shops now can sell recipes, now when cooking food and leaving the screen it will ask you if you want to go to the inventory and eat the food. Cooking screen can display up to 5 ingredients now.
#gamedev
#gbstudio
#indiedev
7 months ago
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I have been working on a web based tool named "HexMaster5000" that calculates memory addresses of variables in gb studio games. I'll explain the use case in the replies.
lobosandia.com.mx/tools/hexmas...
In following days ill release the source code on my github page
#gamedev
#gbstudio
#indiedev
7 months ago
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It's one of those "Raw buggy gameplay that makes the poor game boy color slow down to a crawl" videos, This is going to be one of the late game dungeons. Probably should turn off the scanline fx lol
#gamedev
#indiedev
#screenshotsaturday
#gameboy
#gbstudio
#shmup
#retrogaming
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8 months ago
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I'm working a lot on the emulator that will be used on the steam release of the game, based on GodotBoy, I added features like border support, and i'm able to read the emulated game's memory and show variables in a HUD on the top left
#gamedev
#indiedev
#screenshotsaturday
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8 months ago
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As usual when the progress I make in the game is more in the "under the hood" category, I just like to share a random gameplay footage of Witches and Butchers
#gamedev
#indiedev
#gbstudio
#screenshotsaturday
#gameboy
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8 months ago
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8 months ago
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Keeping with the tradition of showing raw buggy footage, this is an attempt to make platformer levels suck less, theres an enemy type that follows you around, falls off cliffs and even jumps, it's very janky but for now it's the best I can do lol.
#gamedev
#screenshotsaturday
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9 months ago
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Showing some improvements to certain menus in Witches and Butchers. In the Inventory, now you can see faces of the party members showing how much they like certain food, affecting the stats they provide, also now theres an ingredient list!
#gamedev
#indiedev
#screenshotsaturday
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9 months ago
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Sometimes I just like sharing messy gameplay clips, it is funny to see the glitches and collision issues and remember this when it's all fixed
#gamedev
#indiedev
#screenshotsaturday
#gbstudio
#gameboy
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9 months ago
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A small addition to Witches and Butchers allows to check a recipe's description when pressing select in the cooking screen. This is useful for meals like the Coyota which is more of a northern Mexico thing lol
#gamedev
#indiedev
#screenshotsaturday
#gbstudio
10 months ago
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Initial version of a boss that occupies the whole screen, since it is part of the background, had to make some palette tricks to give damage feedback. Later I'll code the actual fight lol
#gamedev
#indiedev
#screenshotsaturday
#gbstudio
#shmup
#gameboy
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10 months ago
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In Witches and Butchers, some of the bosses will have to be fought in Platformer Mode, so I added the ability of shooting diagonally, this is still under development and will be tweaked a bit
#gamedev
#indiedev
#screenshotsaturday
#gbstudio
#gameboy
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10 months ago
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reposted by
Cuurian - Witches and Butchers!
MP83
11 months ago
Actual screenshot from Mega Man II for the Game Boy. Mega Man is amused.
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Working slowly but surely to make platformer levels suck less, still figuring out different camera modes, enemy patterns and so on. Friendly reminder that a new demo was released a couple days ago, I'll share links below.
#gamedev
#indiedev
#gbstudio
#screenshotsaturday
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10 months ago
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After weeks of fixing bugs and having to delay releases. The demo of Witches and Butchers is here! This is probably the last playable build before the final release! So any feedback is welcome!
#gamedev
#indiedev
#gbstudio
cuurian.itch.io/witches-and-...
store.steampowered.com/app/2091920/...
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Witches and Butchers - Demo by Cuurian
A Shoot-em-up / RPG for the Gameboy Color! - Demo Version
https://cuurian.itch.io/witches-and-butchers-demo
11 months ago
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Post a creature from your game, and its inspiration! drawing an owl in 16x16 pixels is HARD lol
add a skeleton here at some point
11 months ago
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Demo is almost ready, It is built and tested but now I gotta do uploading to itch, steam and other platforms, and just do a last test to check if no gamebreaking bugs escaped. Have some random gameplay clip lol
#gamedev
#indiedev
#shmup
#screenshotsaturday
#gameboy
#gbstudio
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11 months ago
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All game breaking bugs found so far have been fixed so now I'm working on fleshing out the "Overworld Encounters" optional minibosses that you can fight on routes and give you juicy rewards the first time you beat them!
#gamedev
#indiedev
#gameboy
#ScreenshotSaturday
#retrogaming
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12 months ago
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What a better way to do
#screenshotsaturday
than with some photos of Witches and Butchers running in its intended hardware!
#gamedev
#indiedev
#gbstudio
#gameboy
#rpg
#retrogaming
12 months ago
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