Pumpkin Games
@pumpkingames.bsky.social
📤 98
📥 220
📝 196
https://www.pumpkin-games.net/
https://discord.gg/xu5PEBfK
Makes games in C#, Godot
Progress on my
#FPS
#ERROR_PROTOCOL
- mostly a bunch of UI work on the HUD.
#indiegames
#gamedev
@godotengine.org
15 days ago
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Pumpkin Games
chazeem
26 days ago
Some very early (2021) Battledroid, with heavy and medium walkers, and some very lil' fellas
#indiedev
#voxels
#magicavoxel
#b3d
#lwjgl
#battledroid
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Progress on
#ERROR_PROTOCOL
going well again after a slow couple of months.
@godotengine.org
#indiegames
#indiedev
#gamedev
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27 days ago
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Pumpkin Games
Paul, the crayon guy
28 days ago
My daughter -
@smartcalendar.bsky.social
- is a young artist, training to be a digital game artist and doing bits of commission work on the side. Her works well worth a look, and she'd love the encouragement if you're up for the distraction…
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Pumpkin Games
niceaxegamesblue.bsky.social
about 1 month ago
Check out our Kali and Ko trailer @
youtu.be/hM1dQmwD0A0
Links are in the bio
#IndieGameDev
#IndieGame
#GameDev
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Kali and Ko - Trailer (Early Development)
YouTube video by Nice Axe Games
https://youtu.be/hM1dQmwD0A0
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Pumpkin Games
chazeem
about 1 month ago
Battledroid MagicaVoxel > Blender animation. Voxhl-Cavalier infantry variants with bazooka and grenade launcher.
#indiedev
#voxels
#magicavoxel
#b3d
#battledroid
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Pumpkin Games
chazeem
about 2 months ago
Battledroid warroom (2023) - Unity Timeline scene exported to Java in custom json format, rendered in Voxoid.
#gamedev
#indiedev
#voxels
#battledroid
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Too many buttons
about 2 months ago
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Pumpkin Games
chazeem
about 2 months ago
Artist for hire! 25+ years
#indiegamedev
, voxels, lo-poly and pixels, art, code and video. Unity, MagicaVoxel, Blender, 3dsMax etc. Do you want to see more?
www.puppygames.net/chazeem
🔊
brokeforfree.com
#gamedev
#indiedev
#voxel
#unity
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#Gamedev
is hard! Sometimes my homing missiles go in the opposite direction 🫠 I can't describe the behaviour I want in words so I've no chance of writing the code. Stupid dynamic gravity 😁
#indiegames
@godotengine.org
about 2 months ago
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Spider, contemplating its next move.
#gamedev
#indiegames
#procgen
@godotengine.org
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2 months ago
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Investigating the new IK nodes in
@godotengine.org
#indiegames
#gamedev
2 months ago
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I’ve been working on the Brain enemy and its interaction with the Human.
#gamedev
#indiegames
#screenshotsaturday
@godotengine.org
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2 months ago
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Read the AI generated Teams summary of one of our work meetings today. Truly terrible. Credited someone else’s work to me. Of course there was the standard “AI generated content may be incorrect” disclaimer. 🚫 NoPilot
2 months ago
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Stumbled across some old footage of
#SPLEENWEEVIL
Old HUD, switchable weapons, glowy RED
#gamedev
#indiegames
@godotengine.org
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3 months ago
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Some death animations. These are Characters3D animations that I now need to retarget to a Rigify armature.
#gamedev
#indiegames
#screenshotsaturday
@godotengine.org
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3 months ago
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Marathon looks really pretty. Loving all the cinematics / trailers
3 months ago
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Some super early spawn and death effects for the humans There will lots more layers to this in the final effect. Currently it’s just a couple of Mesh Shatters in reverse with different lifetimes and starting distances.
#gamedev
#indiegames
@godotengine.org
#vfx
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3 months ago
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I’ve been wrestling with Mixamo animations for too long now. Found these from Quatrenius on Itch.
quaternius.com/packs/univer...
Hopefully, they’ll make part this smoother going forward.
#gamedev
#indiegames
@godotengine.org
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Quaternius • Universal Animation Library 2
The <b>Universal Animation Library 2</b> is a kit of 130+ animations, created using a universal humanoid rig, which is compatible with Unreal Engine, Godot and Unity, ready for retargeting. This kit ...
https://quaternius.com/packs/universalanimationlibrary2.html
3 months ago
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I think the "PROG" will become a flaming skull
#ERROR_PROTOCOL
#screenshotsaturday
@godotengine.org
#indiegame
#gamedev
4 months ago
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Working on a bit of UI
#screenshotfridayevening
4 months ago
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Upgraded to
#godotengine
4.6. today. Literally unusable! (but seriously, great work on the theme changes)
4 months ago
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I’m at that stage of the project where every time I boot it up I change the UI colours.
@godotengine.org
#indiegames
#gamedev
6 months ago
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Some quick and dirty footage of
#ERROR_PROTOCOL
.
@godotengine.org
#indiegames
#gamedev
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6 months ago
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It's been a fun distration messing about with the Robotron sprites but it's time to get serious now!
#ERROR_PROTOCOL
@godotengine.org
#gamedev
#indiegames
6 months ago
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Very slowly, I feel it's starting to come together. Little by little.
#ERROR_PROTOCOL
@godotengine.org
#indiegames
#indiedev
6 months ago
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Fixed a big perf issue in
#ERROR_PROTOCOL
today by switching
@godotengine.org
’s physics engine to
#joltphysics
. There seems to be some problem with continuous collisions but I think that’s fixable by tweaking some of the Jolt options.
#indiegames
#gamedev
6 months ago
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reposted by
Pumpkin Games
SKATE STORY
6 months ago
SKATE STORY ON MONDAY
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Debugging Transforms
#ERROR_PROTOCOL
#indiegames
#gamedev
@godotengine.org
6 months ago
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Anyone know how to create ASCII art diagrams for code comments - I'm trying to describe operations like this... Any ideas? Is there a tool for drawing lines in stuff?
@lorenschmidt.bsky.social
maybe? You always have great comments 🤔
6 months ago
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www.youtube.com/watch?v=ERiX...
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"Generative AI" is not what you think it is
YouTube video by Acerola
https://www.youtube.com/watch?v=ERiXDhLHxmo
6 months ago
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Lots of 3D maths in
#ERROR_PROTOCOL
. Having dynamic ‘Up’ certainly makes things interesting.
#indiegames
#gamedev
@godotengine.org
6 months ago
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"Save the cheerleader, save the world!"
#indiegames
#gamedev
@godotengine.org
6 months ago
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"They're coming outta the goddamn walls!" A simple enemy steering behaviour has the enemies homing towards the player given some target radius.
#indiegames
#gamedev
#screenshotsaturday
@godotgameengine.bsky.social
6 months ago
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Installed Rider on my home PC. I’ve dabbled occasionally at work but never stuck with it. But after watching this
@godotengine.org
talk at Godot Fest thought I’d give it another go.
m.youtube.com/watch?v=pVLz...
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Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine
YouTube video by GodotFest
https://m.youtube.com/watch?v=pVLza2WiDZ0
7 months ago
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#ERROR_PROTOCOL
progress. Dynamic gravity system is in!
#indiegames
#gamedev
@godotengine.org
7 months ago
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reposted by
Pumpkin Games
Kimmo Lahtinen
7 months ago
This is Sektori! A twin-stick shooter I've been making (and documenting the journey) since April 2021. And it finally launched TODAY on Steam, PS5 and Xbox! Here's a fresh launch trailer, all shares highly appreciated. More game info in replies.
#indiegame
#ps5
#xbox
#steam
#indiedev
#gamedev
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3D Ultratron! Shhh, don't tell Cas 😜
#gamedev
#indiegames
#puppygames
@godotengine.org
7 months ago
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Progress is mainly refractoring junk code, moving stuff around to sensible locations and my favourite, deleting stuff :-) The idea rattling round in my head is Robotron meets Ancipital.
#gamedev
#indiegames
@godotgameengine.bsky.social
7 months ago
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Working on the entities. SPLEENWEEVIL contains a bunch of hacky, quickly thrown together, 'my first Godot project' code. And I've been fighting Godot since the beginning, trying to remain out of the editor and in Visual Studio as much as possible...
#gamedev
#indiegames
@godotengine.org
7 months ago
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reposted by
Pumpkin Games
Fer // WISHLIST TOSSDOWN! 🚀
7 months ago
Time to
#PitchYaGame
Dash through chaos, dodge danger, and deliver packages fast. It's Paperboy meets Crazy Taxi! You can wishlist Tossdown on Steam
store.steampowered.com/app/3241560/...
Please ❤️ & 🔁 :)
#gamedev
#indiedev
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Mesh pixel shatter in action
#indiegames
#gamedev
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7 months ago
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Do we want rooms or open landscapes 🤔
#gamedev
#indiegames
#screenshotsaturday
@godotengine.org
#retro
#robotron
7 months ago
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Tanks and Hulks
#gamedev
#indiegames
#wip
@godotengine.org
7 months ago
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What's occurring?
#gamedev
#indiegames
#robotron
#retro
@godotengine.org
7 months ago
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reposted by
Pumpkin Games
Alice Bottino
8 months ago
We are very excited to announce: HYPERBEAT releases October 22nd!
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Style shift
#ERROR_PROTOCOL
#godot
#indiedev
#gamedev
8 months ago
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#gamedev
#indiegames
8 months ago
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