Scott Petrovic
@scottpetrovic.bsky.social
📤 381
📥 162
📝 37
UI Design & Development, aspiring 3d web developer
Starting to code head correction controls for Mesh2Motion. This will help with models that have large head areas that get pulled by the shoulders and arms. A few people asked about how to easily improve this situation.
#gamedev
#threejs
#opensource
#characterart
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5 days ago
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Update 6 Released for Mesh2Motion! 🎉 ✨ Explore page to view all animations ✨ Added a few animations for bird and fox ✨ Better control rigs for animators Full release notes:
mesh2motion.org/news
Try it out:
app.mesh2motion.org
Would love feedback
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11 days ago
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Working on "Explore" page for Mesh2Motion. You can browse the available animations/rigs without having to build it. This will be in the next release.
#gamedev
#threejs
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17 days ago
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Update 5 released for Mesh2Motion! 🐉 New Dragon rig with starter animations ✨ UX improvements & fixes ✨ Fixed GLTF imports + new DAE format support (ZIP bundling required) Release notes:
mesh2motion.org/news
Try it:
app.mesh2motion.org
Would love your feedback!
about 1 month ago
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Update 4 is live! 🎉 ✨ Animation video previews ✨ Dark & light theme toggle ✨ Better navigation ✨ Animation player Full release notes:
mesh2motion.org/news
Try it out:
app.mesh2motion.org
Would love your feedback — what should I improve or add next?
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3 months ago
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Major Mesh2Motion update dropping soon! 🔥 New features include: - Dark/light theme toggle - Video previews - Animation player - Mini 3D view helper - Better navigation Can't wait to share what I've been building → release coming soon
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3 months ago
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Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is
#OpenSource
of course.
mesh2motion.org/news
#threejs
#gamedev
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5 months ago
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Just pushed out "Update 1" for Mesh2Motion. This adds a new bird type for rigging as well as other UX and performance improvements. See the full release notes here
#threejs
#gamedev
mesh2motion.org/news
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6 months ago
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Spent a bit of time on performance to make the skinning process faster. The human rigs skin pretty much instant on the sample now. I will release an "Update 1" for the app soon with this change along with other improvements.
mesh2motion.org
#gamedev
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6 months ago
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If anyone in the universe is out there that uses things like mixamo, I would love some feedback on this new open source project I have been working on built with
#threejs
mesh2motion.org
6 months ago
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I built a small HTML5 device test for Godot 4. This helps see how many features your game/project can handle on the web.
scottpetrovic.itch.io/godot-device...
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Godot 4 Device Performance Test by scottyp123
Turn on and off features to see how they impact your device's performance
https://scottpetrovic.itch.io/godot-device-performance-test
7 months ago
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Load a 3d model, position your skeleton, and then apply and export animations. This is a sample of what I have so far. Built with
#threejs
almost 2 years ago
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you reached the end!!
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