Scott Petrovic
@scottpetrovic.bsky.social
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📥 162
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UI Design & Development, aspiring 3d web developer
Update 4 is live! 🎉 ✨ Animation video previews ✨ Dark & light theme toggle ✨ Better navigation ✨ Animation player Full release notes:
mesh2motion.org/news
Try it out:
app.mesh2motion.org
Would love your feedback — what should I improve or add next?
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about 1 month ago
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Major Mesh2Motion update dropping soon! 🔥 New features include: - Dark/light theme toggle - Video previews - Animation player - Mini 3D view helper - Better navigation Can't wait to share what I've been building → release coming soon
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about 1 month ago
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Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is
#OpenSource
of course.
mesh2motion.org/news
#threejs
#gamedev
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3 months ago
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Just pushed out "Update 1" for Mesh2Motion. This adds a new bird type for rigging as well as other UX and performance improvements. See the full release notes here
#threejs
#gamedev
mesh2motion.org/news
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4 months ago
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Spent a bit of time on performance to make the skinning process faster. The human rigs skin pretty much instant on the sample now. I will release an "Update 1" for the app soon with this change along with other improvements.
mesh2motion.org
#gamedev
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4 months ago
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If anyone in the universe is out there that uses things like mixamo, I would love some feedback on this new open source project I have been working on built with
#threejs
mesh2motion.org
5 months ago
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I built a small HTML5 device test for Godot 4. This helps see how many features your game/project can handle on the web.
scottpetrovic.itch.io/godot-device...
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Godot 4 Device Performance Test by scottyp123
Turn on and off features to see how they impact your device's performance
https://scottpetrovic.itch.io/godot-device-performance-test
5 months ago
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Load a 3d model, position your skeleton, and then apply and export animations. This is a sample of what I have so far. Built with
#threejs
almost 2 years ago
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