@allcitykitty.bsky.social
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📥 236
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Hobby game dev and bike enthusiast 🕹️
https://allcitykitty.itch.io
It’s time to ride the bike again.
1 day ago
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reposted by
Alex Austin
11 days ago
even with the new more realistic foot collisions it still pretty hard to take a guy down
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This game is such a vibe. One of the few I was excited for from dev log. Really happy it made it to the switch. Only played a few missons so far, but it seem to do the simple things it does really well.
youtube.com/watch?v=NFAw...
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Easy Delivery Co. – Release Date Trailer – Nintendo Switch
YouTube video by Nintendo of America
https://youtube.com/watch?v=NFAwjLTi07k
23 days ago
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Reworking my little animation system (basically the same as the snowboarding game). This was confusing at first. I realized, it doesn’t just have to work switched, but also reversed. Had to come up with solutions for some hacks that I made, but the rough base is there now.
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about 1 month ago
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Just finished Öoo. What a fantastic game! I told my girlfriend about it, because I was so amazed by how it teaches you to solve the puzzles. She‘s a teacher an replied with a short monologue, about how this is actually a great structure to teach things in general. 🐛
about 1 month ago
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reposted by
BumBumBum
about 2 months ago
After MONTHS, I finally got this menu working UI is hard 😓 I'll try to polish it with some animations next
#gamedev
#godot
#indiegame
#jogobr
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reposted by
Arnold Rauers
2 months ago
#CardCrawl2
is the official sequel to the beloved original. Once again, you’ll face Hoerni and his friends in clever solitaire-style card battles. We're almost done so expect an announcement soon! 🍻
www.cardcrawl2.com
@maxfiedler.bsky.social
@sam-webster.bsky.social
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reposted by
Gaps
#lowpoly
#indiedev
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about 2 months ago
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reposted by
about 2 months ago
We will be uploading slightly longer videos of our dev process to our Youtube channel. Check it out here:
www.youtube.com/watch?v=4g5E...
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Trash City Turbo - Developer log 01
YouTube video by machinefun
https://www.youtube.com/watch?v=4g5EOTPO-U4&list=PLi9XXKsbgwVDnfLxN2GNDtYgp1wgT3TZx
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Gaps
#lowpoly
#indiedev
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about 2 months ago
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reposted by
Hayden
2 months ago
Added a day/night cycle with street lights that come on at night.
#GodotEngine
#Godot
#gamedev
#indiedev
#screenshotsaturday
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reposted by
ShawnTheMiller | PlayTiltshift.com
2 months ago
Here's a technical one for all my
#IndieDev
freinds out there! Animated decals. Tiltshift has light platforming mechanics so I need a 'blob' shadow but dont want the boring circle, I also want to bake all my environments light & shadows. Special thanks to Mario Odyssy! =D
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reposted by
A little sneak peak. Still need to finish the lower half and place a ton of assets. But, the base is there.
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2 months ago
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A little sneak peak. Still need to finish the lower half and place a ton of assets. But, the base is there.
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2 months ago
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Getting there. About 2/3 done with unwrapping and adding vertex colors for powder distortion.
2 months ago
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reposted by
2 months ago
Level has been signed off and is ready for art pass. First step is getting all the road tiles in, adjusting spacing and collision, then we can start on art-ing the rest! You will notice that the sweepers are quite agile and nimble little machines, mastering them is no easy task though😉
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reposted by
Nick Carver
2 months ago
Probably don't try this in the real Kamogawa... Look and feel test for this area inspired by memories of hanging out by the river in Kyoto.
#MadeWithUnity
#LostInDreams
#gamedev
#indiedev
(and yes the video compression is killing me!😭)
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Mostly done with the layout. Now turning it into a cleaner mesh and adding some rough details before I can start adding materials, set UVs and all that fun stuff.
2 months ago
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How does Orbiters look the way it does? Such a cool style. I would hurt someone (lightly) for a Zelda game in this style.
2 months ago
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Currently busy with work. Just did a little bit of refining the level layout. Still needs a bigger park section as a finish.
3 months ago
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Working on a level layout. Trying to find a balance of it being somewhat linear, but still give fun lines to choose from.
3 months ago
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One for the low poly fans.
add a skeleton here at some point
3 months ago
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Style test for more N64 like level and assets. Heavy inspiration from 1080 Snowboarding.
#lowpoly
#indiedev
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3 months ago
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reposted by
molegato (Frogun & Twinkle dev)
3 months ago
Here's some of the moves Twinkle can chain together! 👽💚
#lowpoly
#gamedev
#indiedev
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Playing around with the idea of giving it more of an N64 look. Super blocky terrain, strong fog, very low poly assets. Need to look more into vertex painting. But, the biggest thing so far was to get a terrain with offset for the powder going.
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3 months ago
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AI used to be fun and create some wild stuff. Now it’s just lame corporate bs. What a sellout. (This was some years ago. I had a good giggle at how bad it was back then. At least it was fun to see it fail)
4 months ago
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I wanted to recreate that effect from snowboarding magazines, where they had the whole trick sequence in one image. It was surprisingly simple to do.
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5 months ago
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reposted by
Samson_Wishlist_Le_Plan_Spectral
5 months ago
Goal: 2k wishlists :
store.steampowered.com/app/3322950/...
#cozygame
#indiedev
#citybuild
#screenshotsaturday
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reposted by
Line Bering
5 months ago
I'm releasing my first PC game on Monday. 🤩 And I'm sick 🤢 Hopefully I'll recover and be able to celebrate with everyone who's excited for my ultimate Christmas game!
store.steampowered.com/app/3030650/...
#indiedev
#indiegames
#cozygames
#wholesome
#christmas
#digitalart
#november
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Fun run 🏂🗻
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5 months ago
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Maybe give a little back—if you can ofc. Blender starting being much more user friendly a few years ago has opened up so many new things for me.
add a skeleton here at some point
5 months ago
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reposted by
Makkon
5 months ago
Blender is struggling. it's the best piece of 3d software on the market, and it's free. I'm not going back to autodesk. please donate if you can!
fund.blender.org
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Blender Development Fund
Join the Development Fund and support Blender Foundation to work on core Blender development.
https://fund.blender.org/
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Started playing Luigis Mansion on switch (the GC one). Despite some of the old game weirdness, it’s really cool. Love how every room is it’s own little puzzle so far. (I‘m not really into the 3d mario games, so a lot to catch up to)
5 months ago
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I was unhappy that in my ragdoll the feet would not stick to the snowboard. While trying to fix that, I made the worlds most complicated ragdoll controller. Was able to delete a lot of it, once I figured out what the real issue was. Now it’s just some clipping errors left to fix.
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5 months ago
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reposted by
Rafael Gonçalves - making Stunt Xpress
5 months ago
Shattered! 💥
#b3d
#indiedev
#indiegame
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I finally found what was causing an error with my rail system that eluded me for the longest time. Was looking in all the wrong places for it 🙈
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5 months ago
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reposted by
Sam
6 months ago
Some new UI mockups
#indiegame
#indiedev
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Still a bit wobbly, but I like where it’s going. Using animation rigging to separately move lower and upper body so the mech orientates towards where it aimes and moves. Fewer animation clips to stay on top of.
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6 months ago
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6 months ago
I finally might be settling on a theme/setting.
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Adding some animations. It looks more robotik with less fluid animations, I think.
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6 months ago
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The ancient bounce ritual when rigging.
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6 months ago
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And with animations. Some DOF also helps.
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6 months ago
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I don’t have much experience with mech design. Exaggerating proportins helped to make it look less like a person in a suit and subdivsion surface to enhance the effect. But, I started building it around a human mesh, so it’s kinda baked in.
6 months ago
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Been playing Hades 2 lots lately and love that they doubled down on the absurdity of the final weapon from the first one. Wanted to see if I can make a similar little pew-pew-mech. Still a little too humanoid for the scale and I just took a bunch of mixamo animations for the test.
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6 months ago
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Didn’t touch a basketball in over a decade. Bought one at the store today and found a nice little court just where I live and went to shoot some hoops. Can’t say I hit a lot of them, but it was fun.
6 months ago
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Would love to revisit this one day. The car physics and car AI became frustrating at some point. I still think the style is nice.
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6 months ago
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I wanted to revisit this shader and make it look nicer. The old version had all these extra lines that came from changes in the normals. Now I use vertex colors to force the normals so I can control which faces should form an area that does not get broken up.
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6 months ago
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Because I‘m lazy, I usually just turn the time scale to 0 for pausing. Today I changed some things how my game states work and used the opportunity to add an actual pause function. Was easiert than expected and gives some nice subtile movement in the background when paused.
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6 months ago
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Prototype for a little feature inspired by Kelly Slater‘s Pro Surfer (best combo system ever). When you do tricks without crashing, you get into a flow state where you can spin faster. Could be nice for micro progression inside a level.
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7 months ago
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reposted by
festive vector
7 months ago
making some little guys walk around
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