@allcitykitty.bsky.social
📤 472
📥 211
📝 251
Hobby game dev and bike enthusiast 🕹️
https://allcitykitty.itch.io
AI used to be fun and create some wild stuff. Now it’s just lame corporate bs. What a sellout. (This was some years ago. I had a good giggle at how bad it was back then. At least it was fun to see it fail)
5 days ago
0
1
0
I wanted to recreate that effect from snowboarding magazines, where they had the whole trick sequence in one image. It was surprisingly simple to do.
loading . . .
11 days ago
5
53
8
reposted by
Samson_Wishlist_Le_Plan_Spectral
24 days ago
Goal: 2k wishlists :
store.steampowered.com/app/3322950/...
#cozygame
#indiedev
#citybuild
#screenshotsaturday
loading . . .
0
4
2
reposted by
Line Bering - Maker of Fantastic Findings
24 days ago
I'm releasing my first PC game on Monday. 🤩 And I'm sick 🤢 Hopefully I'll recover and be able to celebrate with everyone who's excited for my ultimate Christmas game!
store.steampowered.com/app/3030650/...
#indiedev
#indiegames
#cozygames
#wholesome
#christmas
#digitalart
#november
loading . . .
1
66
17
Fun run 🏂🗻
loading . . .
24 days ago
0
13
1
Maybe give a little back—if you can ofc. Blender starting being much more user friendly a few years ago has opened up so many new things for me.
add a skeleton here at some point
27 days ago
0
2
0
reposted by
Makkon
27 days ago
Blender is struggling. it's the best piece of 3d software on the market, and it's free. I'm not going back to autodesk. please donate if you can!
fund.blender.org
loading . . .
Blender Development Fund
Join the Development Fund and support Blender Foundation to work on core Blender development.
https://fund.blender.org/
15
5600
5097
Started playing Luigis Mansion on switch (the GC one). Despite some of the old game weirdness, it’s really cool. Love how every room is it’s own little puzzle so far. (I‘m not really into the 3d mario games, so a lot to catch up to)
30 days ago
0
0
0
I was unhappy that in my ragdoll the feet would not stick to the snowboard. While trying to fix that, I made the worlds most complicated ragdoll controller. Was able to delete a lot of it, once I figured out what the real issue was. Now it’s just some clipping errors left to fix.
loading . . .
about 1 month ago
0
9
1
reposted by
Rafael Gonçalves - making Stunt Xpress
about 1 month ago
Shattered! 💥
#b3d
#indiedev
#indiegame
loading . . .
1
36
8
I finally found what was causing an error with my rail system that eluded me for the longest time. Was looking in all the wrong places for it 🙈
loading . . .
about 1 month ago
0
6
0
reposted by
Sam
about 1 month ago
Some new UI mockups
#indiegame
#indiedev
1
32
4
Still a bit wobbly, but I like where it’s going. Using animation rigging to separately move lower and upper body so the mech orientates towards where it aimes and moves. Fewer animation clips to stay on top of.
loading . . .
about 1 month ago
0
8
1
reposted by
about 1 month ago
I finally might be settling on a theme/setting.
0
6
1
Adding some animations. It looks more robotik with less fluid animations, I think.
loading . . .
about 2 months ago
0
13
0
The ancient bounce ritual when rigging.
loading . . .
about 2 months ago
1
15
0
And with animations. Some DOF also helps.
loading . . .
about 2 months ago
0
1
0
I don’t have much experience with mech design. Exaggerating proportins helped to make it look less like a person in a suit and subdivsion surface to enhance the effect. But, I started building it around a human mesh, so it’s kinda baked in.
about 2 months ago
2
23
0
Been playing Hades 2 lots lately and love that they doubled down on the absurdity of the final weapon from the first one. Wanted to see if I can make a similar little pew-pew-mech. Still a little too humanoid for the scale and I just took a bunch of mixamo animations for the test.
loading . . .
about 2 months ago
0
3
0
Didn’t touch a basketball in over a decade. Bought one at the store today and found a nice little court just where I live and went to shoot some hoops. Can’t say I hit a lot of them, but it was fun.
about 2 months ago
2
2
0
Would love to revisit this one day. The car physics and car AI became frustrating at some point. I still think the style is nice.
loading . . .
2 months ago
2
18
0
I wanted to revisit this shader and make it look nicer. The old version had all these extra lines that came from changes in the normals. Now I use vertex colors to force the normals so I can control which faces should form an area that does not get broken up.
loading . . .
2 months ago
1
9
0
Because I‘m lazy, I usually just turn the time scale to 0 for pausing. Today I changed some things how my game states work and used the opportunity to add an actual pause function. Was easiert than expected and gives some nice subtile movement in the background when paused.
loading . . .
2 months ago
0
32
1
Prototype for a little feature inspired by Kelly Slater‘s Pro Surfer (best combo system ever). When you do tricks without crashing, you get into a flow state where you can spin faster. Could be nice for micro progression inside a level.
loading . . .
2 months ago
2
7
0
reposted by
festive vector
3 months ago
making some little guys walk around
loading . . .
0
22
4
reposted by
The Rogue can use their bow and arrow more and move a little more agile.
loading . . .
3 months ago
0
3
1
The Rogue can use their bow and arrow more and move a little more agile.
loading . . .
3 months ago
0
3
1
reposted by
Added a little class selection screen, traps and reworked a few things so I can build for WebGL, which I think would be a good environment for this one.
loading . . .
3 months ago
0
3
1
reposted by
BumBumBum
3 months ago
#FallingBlockJam
OUT NOW!! You can download and playtest CAI CAI on itch
bum-bum-bum.itch.io/cai-cai
🍎 Mac & 🪟 Windows 🐛 Let me know if you find any bugs or have any other feedback. 🔝 Looking for your highest height reached too 🔁 RTs are welcome to reach more people!
#gamedev
#indiegame
#godot
5
19
7
Added a little class selection screen, traps and reworked a few things so I can build for WebGL, which I think would be a good environment for this one.
loading . . .
3 months ago
0
3
1
reposted by
oldmanofthefire
3 months ago
Looking to pick up a bit more work—if you're looking for stylistic, atmospheric art direction I'd be happy to chat!
add a skeleton here at some point
2
145
66
reposted by
Made some good progress today. Cleaned up some code and added a simple progression and shop system. You can heal and buy stats or new cards now. Next is to add some more layouts and try to come up with more interesting things to do. Maybe traps or something like that.
loading . . .
3 months ago
0
16
5
Made some good progress today. Cleaned up some code and added a simple progression and shop system. You can heal and buy stats or new cards now. Next is to add some more layouts and try to come up with more interesting things to do. Maybe traps or something like that.
loading . . .
3 months ago
0
16
5
Bombs 💣💥
loading . . .
3 months ago
0
5
1
Made a little chess thingy. ⚔️🏁 (In my quest of making something super simple, so there‘s a chance it will become a game at some point in time)
loading . . .
3 months ago
0
4
0
Finally figured out how to use Physics.Simulate to predict where my character will land so I can make some calculations ahead of time.
loading . . .
3 months ago
1
28
2
This is a great trip so far. Ended up in this lovely village for the night, where locals had a super cute event where you could taste 200 types of tomatos and take home seeds to grow them yourself.
3 months ago
0
3
0
Bike trip!
3 months ago
0
2
0
Fall is about to start when this prototype goes up in the project list. 👻
loading . . .
3 months ago
1
8
2
Wasn’t the biggest fan of Andor S1. But, S2 … so good. Pre WW2 italy star wars? … with the speeder bike vespa? Hell yes 🙌
3 months ago
0
1
0
So everyone is a logo design expert this week. Fun.
4 months ago
0
1
0
reposted by
Vhalenn🐶MindVenture
4 months ago
I really wanted to make this to celebrate my 6 Years of Solo-dev! 🌟 I am thinking about maybe making some devlogs. Tell me if you have questions you would like to know: Please ask it in comments! 🌸
#gamedev
#indiegame
loading . . .
9
270
57
Barnstorming
loading . . .
4 months ago
0
7
0
Removed a few polys. Still some wiggle room left, if I move some of the colored faces to the texture.
#wireframewednesday
4 months ago
0
12
1
Is soneone living here? 🐽
loading . . .
4 months ago
0
4
0
reposted by
Bringing a missile to a dogfight always helps.
loading . . .
4 months ago
0
18
2
Bringing a missile to a dogfight always helps.
loading . . .
4 months ago
0
18
2
reposted by
oldmanofthefire
4 months ago
1
50
3
Adding some little CPU units to shoot at. 🚁✈️
loading . . .
4 months ago
0
8
1
reposted by
David | Crystals Of Irm 💎
4 months ago
Tomorrow is the day! The demo of Crystals of Irm will be launched at the
@tinyteamsfest.bsky.social
festival I am so excited to finally welcome you back to Irm 💎
#TinyTeams2025
#crystalsofirm
#indiegame
1
19
7
Load more
feeds!
log in