Sam
@saminton.bsky.social
π€ 1298
π₯ 42
π 194
Creative & Coder. Making a game β Of Salt And Solace
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We now have BIG waves π
#screenshotsaturday
#GodotEngine
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9 months ago
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Sam
A friendβs been prototyping a 3d Metroidvania focused on movement and traversal. It's a blast to play. Currently looking for funding so please rt if you can.
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2 days ago
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A friendβs been prototyping a 3d Metroidvania focused on movement and traversal. It's a blast to play. Currently looking for funding so please rt if you can.
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2 days ago
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New character in the works. Still a noob when it comes to 3d modelling but I'm finally starting to feel more confortable with using
#blender
#indiedev
18 days ago
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A quick breakdown of the stylised cloud shader for those interested βοΈ#indiedev
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21 days ago
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Sam
New 3d cloud system
#godot
#indiegame
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25 days ago
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New 3d cloud system
#godot
#indiegame
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25 days ago
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Sam
With or without the lightning ? β‘ On the one hand it adds mood, but on the other it reduces contrast and draws attention away from the title π€
about 1 month ago
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With or without the lightning ? β‘ On the one hand it adds mood, but on the other it reduces contrast and draws attention away from the title π€
about 1 month ago
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You will like my indie game if you played these games: - Dredge β - Skyrim πΊοΈ - A Short Hike π»
add a skeleton here at some point
about 1 month ago
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Sam
The engine I use & the game I'm making
#godot
#indiegame
#gamedev
about 2 months ago
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The engine I use & the game I'm making
#godot
#indiegame
#gamedev
about 2 months ago
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Sometimes the way in isn't always the way out
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2 months ago
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Rolling fog β Storms just levelled up
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2 months ago
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Sam
Climbable ladders β
#screenshotsaturday
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2 months ago
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Climbable ladders β
#screenshotsaturday
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2 months ago
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Now the for the exterior
add a skeleton here at some point
2 months ago
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Sam
Making progress on the first underground area
#screenshotsaturday
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3 months ago
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Making progress on the first underground area
#screenshotsaturday
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3 months ago
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Experimenting with some underground areas. Promise it's not turning into a horror game π¬
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3 months ago
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Some animation variations and improvements to the locomotion system
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3 months ago
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Some new UI mockups
#indiegame
#indiedev
4 months ago
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Sam
Catching tuna takes skill... and a whole lot of patience
#screenshotsaturday
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7 months ago
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How my indie game actually feels
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4 months ago
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Can you guess what this is looming in the background? (Iβd be genuinely surprised if someone get this right)
#screenshotsaturday
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4 months ago
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Experimenting with some environment puzzle mechanics
#screenshotsaturday
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4 months ago
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you can do this in our game
#indiegame
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5 months ago
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For those interested in knowing a little more about the game. I had a small chat with Karrus, he goes over some of the gameplay, inspirations and perfectly captures the vibe
youtu.be/GEqLqpeDILk?...
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Fishing for Ghosts of the Past | Of Salt and Solace
YouTube video by Karrus
https://youtu.be/GEqLqpeDILk?si=EMrZdb6jqzTwrcB6
5 months ago
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Iβd prefer to avoid the βyellow paintβ when possible but for the tutorial I think it may be necessary ? π€
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5 months ago
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I keep telling myself βI donβt need x featureβ. Only to find it makes so much sense after I later decide to implement it. Anyways, thereβs now a sprint button π
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6 months ago
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Working on some optimisations, still some popping issues to sort out but tree imposters are now set upπ²
#screenshotsaturday
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6 months ago
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Started implementing sound only to realise the Godot FMOD plugin won't build on Mac π¬, back to the drawing board ππ¦
#GodotEngine
#screenshotsaturday
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6 months ago
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Started implementing sound only to realise the Godot FMOD plugin won't build on Mac π¬, back to the drawing board ππ¦
#GodotEngine
#screenshotsaturday
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6 months ago
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Catching tuna takes skill... and a whole lot of patience
#screenshotsaturday
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7 months ago
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Experimenting with a health and damage mechanic for the boat π₯οΈπ₯
#screenshotsaturday
#GodotEngine
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7 months ago
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Procedural damage / holes with
#geometrynodes
#blender
#indiedev
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7 months ago
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Wall cutout shader WIP, still some kinks to sort out
#GodotEngine
#screenshotsaturday
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7 months ago
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Peaking into the past to uncover its secrets
#GodotEngine
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7 months ago
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Experimenting with a simple puzzle mechanic for the game
#GodotEngine
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7 months ago
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It's too hot for me here in France. let's cool things down a bit βοΈ
#GodotEngine
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8 months ago
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Reworking the inventory for something more classic but more flexible
#GodotEngine
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8 months ago
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Foliage is coming along nicely
#GodotEngine
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8 months ago
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These old screenshots of mine made me realise that modding Skyrim / Fallout probably had a huge influence on my art style
8 months ago
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Some updates to the boat fishing mechanic π£
#screenshotsaturday
#GodotEngine
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8 months ago
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reposted by
Sam
We β€ Every Game
9 months ago
@saminton.bsky.social
beautifully showed us the true power of the oceans (not the fair weather you'd see in The Wind Waker...) in their upcoming game "Of Salt And Solace"
add a skeleton here at some point
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We now have BIG waves π
#screenshotsaturday
#GodotEngine
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9 months ago
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What part of my game are you most excited about ? (Need help deciding what to put in the teaser)β¨β¨ π οΈ Survival & Crafting π§ Exploration πΏ Vibes & Ambience π Story & Narrative
9 months ago
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Added an "on rails" system to the camera controller. Please ignore the blockout shipwreck model π
#GodotEngine
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9 months ago
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If I start doing a devlog series, any things in particular you'd like me to cover ?
9 months ago
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Added camera override zones to be able to create some "cinematic" shots π₯
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9 months ago
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Some new assets for the game, creating low poly trees is somewhat addictive
#screenshotsaturday
#blender
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9 months ago
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