Tecelli Eriz Akıntuğ @ GodotCon
@takintug.bsky.social
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📥 405
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Re-Activated is out now!
https://store.steampowered.com/app/2233170
Had a great first day at
#godotcon
. All my thanks to the organizers. If you haven't had a chance to try Re-Activated make sure to stop by tomorrow!
#godot
#indiedev
#gamedev
2 months ago
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I'm going to
#GodotCon
this week to showcase Re-Activated! Excited to see new people play our game!
#godot
#gamedev
2 months ago
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Our wacky, magical, couch-versus game, Wizziculous is now playable in your browser!
a-nameless-ghoul.itch.io/wizziculous
#gamedev
#IndieGame
#PlayForFree
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Wizziculous now playable in your browser!
Hello Everyone, I've just added a playable browser version of Wizziculous (renamed from Wizarre) bringing this wacky, magical, couch-versus game directly to your fingertips. Just grab a friend and get...
https://a-nameless-ghoul.itch.io/wizziculous/devlog/1473010/wizziculous-now-playable-in-your-browser
3 months ago
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I'm implementing rebinds right now! (After shipping) Let me know if you need some help!
add a skeleton here at some point
4 months ago
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Inspired by
@tsoding.bsky.social
I've ported my OpenGL C++ Flappy Bird clone to wasm with HTML canvas, instead of using Emscripten. It was a fun journey making the game and engine platform agnostic. From Emscripten to Wasm - Flappy Alien
a-nameless-ghoul.itch.io/flappy-gl/de...
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From Emscripten to Wasm
Inspired by this video by Tsoding, I've decided to port my game to Wasm with Js bindings instead of using Emscripten to emulate a POSIX environment. I have rewritten the game and engine to be platform...
https://a-nameless-ghoul.itch.io/flappy-gl/devlog/1372809/from-emscripten-to-wasm
4 months ago
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Our indie puzzle game Re-Activated is finally released! Make sure to get it while it's still on discount! Make sure to follow for future content updates.
store.steampowered.com/app/2233170/Re…
Thank yo
u @kenney.
nl for the input icons!
#indiegame
m
#screenshotsaturday
a
#godotengine
ne
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Save 40% on Re-Activated on Steam
Re-Activated is a 2D puzzle platformer game where you manipulate the movement system of a robot to pass the levels. You control the little flying robot named “Minic” to help the robot. Explore the fac...
https://store.steampowered.com/app/2233170/Re…
5 months ago
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Excited to announce that Re-Activated is coming to
#SteamNextFest
with a free demo available on Monday October 13th! Join our Discord:
discord.gg/BzZ3nyMXfX
Wishlist Re-Activated now:
store.steampowered.com/app/2233170/...
#screenshotsaturday
#GodotEngine
#indiedev
#gamedev
#pixelart
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9 months ago
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reposted by
Tecelli Eriz Akıntuğ @ GodotCon
Vali
9 months ago
Are there any
#gamedev
people who have been contacted by Netflix games? I'm curious about what they offer to developers.
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reposted by
Tecelli Eriz Akıntuğ @ GodotCon
elle tchi
11 months ago
I want to work on my personal game waaaaah I was having so much fun in Godot yesterday
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reposted by
Tecelli Eriz Akıntuğ @ GodotCon
Sloppy Forgeries ✨ Wishlist on Steam!
11 months ago
Thx! It's been a journey. There are a lot of routes to take. All involve low-level HID C code. I started with a now defunct Unity Asset. It's now open-source, but unsupported and has issues:
github.com/raving-bots/...
I then ended up rolling my own.
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GitHub - raving-bots/multi-input
Contribute to raving-bots/multi-input development by creating an account on GitHub.
https://github.com/raving-bots/multi-input
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reposted by
Tecelli Eriz Akıntuğ @ GodotCon
Lord Diana 🇺🇦
over 1 year ago
The Great Plague (or "Orma Khai", as it is called by its native recipients) is, to put it simply, a disease that brings immortality.
#DomeworldLore
(🧵)
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reposted by
Tecelli Eriz Akıntuğ @ GodotCon
Rami Ismail (رامي)
over 1 year ago
I have shared this story, this thread, before - but I think given the state of the world, it's worth telling once again. Maybe it can help, especially if like me, you make art, and you wonder what the use of all of it is right now.
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This kind of transformation into more intuitive values is so important! The simplest one I always use is defining a jump height instead of trying to tweak a jump force or jump velocity.
#gamedev
#indiedev
add a skeleton here at some point
over 1 year ago
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reposted by
Tecelli Eriz Akıntuğ @ GodotCon
Jane Ng
over 1 year ago
In gamedev, we joke about how we shouldn't care so much because "we ain't curing cancer" so chill, right? But you know what? These last few weeks reminded me that the Arts, esp accessible Art like videogames is incredibly important because games have a big place in sculpting cultural norms.
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Tecelli Eriz Akıntuğ @ GodotCon
Daniel
over 1 year ago
👋 Hello friends! 👋 As you know I have a podcast where I interview
#godot
Game Developers and I need your help 🫵 🎤👨💻👩💻 I'm looking for peeps to interview! If someone you know would be a good candidate or is already interested, let me know. Contact me through dm or 🧵👇 ♥️
#indiedev
#godotengine
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Really hoping to get a Switch 2 devkit one day.
#gamedev
#indiedev
over 1 year ago
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This is something that has been on my mind so much lately
#gamedev
#indiedev
add a skeleton here at some point
over 1 year ago
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I've never been a part of a non-toxic social media before. I don't know how to act here.
over 1 year ago
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reposted by
Tecelli Eriz Akıntuğ @ GodotCon
Laurie Voss
over 1 year ago
My main problem in life is that it's real-time multiplayer and not turn-based.
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I had a joke about game development, but add to I had multi-threading boost performance to
add a skeleton here at some point
over 1 year ago
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Tecelli Eriz Akıntuğ @ GodotCon
Daniel Cook
over 1 year ago
"I must not over scope. Scope is the game-killer. Scope is the creeping-death that brings total obliteration. I will face my scope. And when it has gone past I will turn the inner eye to see the production path. Where the excess scope has gone there will be nothing. Only the game will remain.”
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We really need to bring back local co-op
add a skeleton here at some point
over 1 year ago
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reposted by
Tecelli Eriz Akıntuğ @ GodotCon
Rami Ismail (رامي)
about 3 years ago
If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place
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ElecHead was one of the main inspirations when we were redesigning our own game Re-Activated
store.steampowered.com/app/2233170/...
add a skeleton here at some point
over 1 year ago
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I feel the same way, and yet I still manage to think, "If only this game had done this differently" and end up trying to make a "better" version of it
add a skeleton here at some point
over 1 year ago
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reposted by
Tecelli Eriz Akıntuğ @ GodotCon
Andrew Elmore 💽
over 1 year ago
If new video games stopped coming out tomorrow I would never run out of interesting new-to-me games to play for the rest of my life And Yet I Keep Making More Of Them
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Tecelli Eriz Akıntuğ @ GodotCon
Nic McConnell
over 1 year ago
ElecHead - possibly the best puzzle platformer of all time in addition to being essentially perfect - is only 6 bucks on Steam right now. The biggest of all possible recommendations
store.steampowered.com/app/1456880/...
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Save 40% on ElecHead on Steam
⚡+🤖+🧩
https://store.steampowered.com/app/1456880/ElecHead/
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Why is it so hard to talk about your
#gamedev
projects. For every single thing I want to show or talk about, I think, "This will be improved later, I'll post about it then"
over 1 year ago
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Let me introduce myself. I'm Tecelli, I'm a gameplay programmer at [AAA company], and I am also making a cute indie puzzle game called Re-Activated, which you can find here
store.steampowered.com/app/2233170/...
#gamedev
#indiedev
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Re-Activated on Steam
Re-Activated is a 2D puzzle platformer game where you need to manipulate the movement system of a robot to pass the levels. You control the little flying robot named “Minic” to help the robot. Explore...
https://store.steampowered.com/app/2233170/ReActivated/
over 1 year ago
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Hello
@ozone.birb.house
, I would like to order one game dev label, please.
over 1 year ago
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reposted by
Tecelli Eriz Akıntuğ @ GodotCon
Ben Newbon
over 1 year ago
Hey, this is your very much not regular reminder to go rate the digital games you own - whether you got them thru Itch, DriveThru or Steam or whatever. Especially if they're from indie devs and especially if they're lesser well known, it really seriously makes a big difference!
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