Dullahan Software
@dullahansoft.bsky.social
📤 277
📥 42
📝 84
Official account for Dullahan Software. NES homebrew.
https://nebsndebs.com/
reposted by
Dullahan Software
dale coop ☕️
about 4 hours ago
Nebs ’n Debs Run, jump, and dash across a hostile alien world as you search for the missing parts of Debs’s ship. Developed by Dullahan Software. Part of the New 8-Bit All-Stars Bundle! 🎮
dullahan-software.itch.io/nebs-n-debs
⭐️
itch.io/b/3695/new-8...
#N8ABundle
#NES
#Homebrew
#nesdev
add a skeleton here at some point
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reposted by
Dullahan Software
dale coop ☕️
4 days ago
We’re proud to unveil the New 8-Bit All-Stars Bundle!😍 30 standout NES & Famicom homebrew games. 30 amazing developers. $30. 🗓️ June 5–12 Trailer HD:
youtu.be/0AumjO9RDGI
➡️ Bundle:
itch.io/b/3695/new-8...
#N8ABundle
#NES
#Famicom
#homebrew
#nesdev
#NESmaker
#indiegames
#gamedev
#ファミコン
#同人ゲーム
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New 8-Bit All-Stars Bundle | 30 Curated NES Homebrew Games
YouTube video by Dale Coop
https://youtu.be/0AumjO9RDGI
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reposted by
Dullahan Software
dale coop ☕️
6 days ago
Something big is coming to the NES homebrew scene... 👀 Announcement this Friday.
#NES
#FAMICOM
#homebrew
#nesdev
#indiegames
#gamedev
#ファミコン
#同人ゲーム
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reposted by
Dullahan Software
Nate Ehlers
9 days ago
LESS THAN TEN HOURS LEFT IN THE CAMPAIGN FOR BIOCREEPS! THANK YOU SO MUCH!
#nesdev
#nes
#indiedev
#biocreeps
www.kickstarter.com/projects/sol...
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Note to self. Reset the VRC6 mirror mode and camera when jumping back to the select screen....#nesdev
#gamedev
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28 days ago
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reposted by
Dullahan Software
6502collective.bsky.social
about 1 month ago
OUR KICKSTARTER IS NOW LIVE!! - If you like arcade platformers please consider backing and giving this a repost!
#biocreeps
#nes
#nesdev
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I play at 2000% speed in the emulator so regularly now...that everything else feels slow in RX3!
#nesdev
#gamedev
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about 1 month ago
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reposted by
Dullahan Software
Nate Ehlers
about 2 months ago
We now have a trailer! I've had a pit in my stomach this past week just thinking of everything that needs to happen, but I'm also so excited to finally have this out to everyone. BioCreeps is an action arcade game for the NES coming very soon.
#nes
#nesdev
#indiedev
#biocreeps
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A NEW GAME FOR THE NES | BioCreeps
YouTube video by The 6502 Collective
https://youtu.be/IzZgf6HzbiI
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The post race actor costumes are not cooperating...
#nesdev
#gamedev
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about 2 months ago
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Working on the Rally Rally Rally post-race screen today
#nesdev
#gamedev
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about 2 months ago
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A soccer map where players can only shoot the ball, rather than shoot and drive into it. TBD if its genius or just super annoying...#nesdev
#gamdev
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2 months ago
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Another soccer map almost done...
#nesdev
#gamedev
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2 months ago
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reposted by
Dullahan Software
Broke Studio
2 months ago
🐙Nebs 'n Debs What’s harder than escaping a planet full of dangerous flora and fauna? Doing it all with a crystal-hungry octopus fused to your head! An NES game by
@dullahansoft.bsky.social
NES ➡️
www.homebrew-factory.com/nes/28-nebs-...
Famicom ➡️
www.homebrew-factory.com/famicom/33-n...
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Testing goal scoring in Rally Rally Rally soccer mode (some bits-and-bobs is lua debug stuff)
#nesdev
#gamedev
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3 months ago
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reposted by
Dullahan Software
GameboyDemakes
3 months ago
Also just if you were in doubt, here's the intro of the Phoenix Wright Case 1 demake running on my Game boy Pocket!
#pixelart
#gameboy
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reposted by
Dullahan Software
Broke Studio
3 months ago
📢Great news for all of our customers! 📦We managed to lower shipping cost for countries outside of the EU, and even more for most of the countries in the EU. It took us longer than expected but we're very happy to be able to lower shipping cost in this global context.
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No joke, this soccer results screen was the hardest thing to do so far in Rally Rally Rally!
#nesdev
#gamedev
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3 months ago
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The more bells and whistles the higher coroutine load...bleh!
#nesdev
#indiegames
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3 months ago
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Hmmm so you're saying none of the navigation works right?
#nesdev
#gamedev
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4 months ago
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Working on post-match soccer screens.
#nesdev
#gamedev
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4 months ago
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Added new soccer sub-menu with the different maps....it's tough, but I like the meteor the best
#nesdev
#indiedev
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5 months ago
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Working thru bugs with the soccer ball anim. The diagonal cases are a lil wonky...
#nesdev
#indiedev
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5 months ago
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The soccer ball didn't want to be left out I guess?...
#nesdev
#gamedev
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5 months ago
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Game mode select screen finished for now...including tanks and cursed game breaking soccer ball
#nesdev
#indiedev
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5 months ago
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Experimenting with a concept for the game mode selection screen...
#nesdev
#homebrew
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5 months ago
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Finishing touches for the title screen. On to the post-race screen!
#nesdev
#homebrew
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5 months ago
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It has been 0 days since I finally got 2 VRC6 IRQs firing in one frame on the NES. Using them to swap in the flag animations for Rally Rally Rally title screen.
#nesdev
#gamedev
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5 months ago
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Working on the Rally Rally Rally title screen this afternoon
#nesdev
#gamedev
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5 months ago
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New cup select screen going in for Rally Rally Rally.
#nesdev
#gamedev
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5 months ago
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put-put-put-ing into the new year. Lots of new stuff coming so stay tuned!
#nesdev
#gamedev
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5 months ago
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reposted by
Dullahan Software
Kevyn
8 months ago
Hey
#PortfolioDay
I do chunky Pixel art & Animation Do you have a game that needs a bunch of enemies? I am ready to unleash my power !! Portfolio:
kevynstott.tumblr.com/
Email:
[email protected]
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Never seen a vulture in the wild do that before!
#nesdev
#rx3
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8 months ago
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Room transitions working in Janus. Kept it simple and dropped about 80% of the IRQ nonsense I was attempting before...#nesdev
#gamedev
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8 months ago
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reposted by
Dullahan Software
Homebrew Factory
9 months ago
Great news for our American customers! 🎉 Orders to the USA are finally back! 🇺🇸 We’re now working with
@dalyengames.bsky.social
, a true homebrew enthusiast, who will act as our distributor in the US. Shipping fees stay the same, no extra charges, and no new customs taxes for you.
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"Joust" races have been a tricky mechanic in Rally Rally Rally. Still trying to find the right mix to make it interesting for 1-player...
#nesdev
#gamedev
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10 months ago
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Trap deployments working. Guess I have to implement an enemy real quick so they can do something!
#nesdev
#gamedev
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11 months ago
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OK, just implemented simple input buffering for movement and actions and glad I did. Rolling into a buffered shot is so cool!
#nesdev
#gamedev
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11 months ago
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Listen to 10 times a day for 2 weeks and let me know if your symptoms persist after that...
add a skeleton here at some point
11 months ago
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Basic state machine with movement and projectiles now working. Up next, rolls & traps!
#nesdev
#gamedev
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11 months ago
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Workshopping movement today. For now going with simple 4-directional with velocity a little under 1 px a frame.
#nesdev
#gamedev
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11 months ago
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But how much boost is too much boost?
#nesdev
#gamedev
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11 months ago
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Inspecting drivetrain power levels. Something is up with my primitive rubber-banding and why isn't the power dipping on collisions?!
#nesdev
#gamedev
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12 months ago
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RAWR!
#nesdev
#gamedev
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12 months ago
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So maybe you have a point about the boost having too much juice....
#nesdev
#gamedev
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about 1 year ago
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reposted by
Dullahan Software
Kulor Research Labs Inc.
about 1 year ago
contrary to popular belief, I do still famitrack! here's a level theme for a burger joint deep in the primordial forest (it's called Dino-Burger), for an upcoming NES+VRC6 top-down racing game by
@dullahansoft.bsky.social
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Increased drag and a lil' Y bounce and cobblestone driving feels good--I mean bad....I mean you know what I mean
#nesdev
#gamedev
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about 1 year ago
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I wonder if I can make driving on cobblestone here just as bad as it is in real life
#nesdev
#gamedev
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about 1 year ago
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Space....race.
#nesdev
#gamedev
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about 1 year ago
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reposted by
Dullahan Software
Kulor Research Labs Inc.
about 1 year ago
This time we got a music post +
#rexnobilis
update twofer: here's a sneak peek at the 100% homegrown music engine and a WIP of one of the boss tunes for my SNES bullet hell Rex Nobilis!
#screenshotsaturday
#indiedev
#snes
#スーパーファミコン
#スーファミ
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