Dullahan Software
@dullahansoft.bsky.social
📤 246
📥 34
📝 58
Official account for Dullahan Software. NES homebrew.
https://nebsndebs.com/
reposted by
Dullahan Software
Kevyn Stott
27 days ago
Hey
#PortfolioDay
I do chunky Pixel art & Animation Do you have a game that needs a bunch of enemies? I am ready to unleash my power !! Portfolio:
kevynstott.tumblr.com/
Email:
[email protected]
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Never seen a vulture in the wild do that before!
#nesdev
#rx3
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about 1 month ago
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Room transitions working in Janus. Kept it simple and dropped about 80% of the IRQ nonsense I was attempting before...#nesdev
#gamedev
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about 1 month ago
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reposted by
Dullahan Software
Homebrew Factory
2 months ago
Great news for our American customers! 🎉 Orders to the USA are finally back! 🇺🇸 We’re now working with
@dalyengames.bsky.social
, a true homebrew enthusiast, who will act as our distributor in the US. Shipping fees stay the same, no extra charges, and no new customs taxes for you.
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"Joust" races have been a tricky mechanic in Rally Rally Rally. Still trying to find the right mix to make it interesting for 1-player...
#nesdev
#gamedev
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3 months ago
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Trap deployments working. Guess I have to implement an enemy real quick so they can do something!
#nesdev
#gamedev
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4 months ago
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OK, just implemented simple input buffering for movement and actions and glad I did. Rolling into a buffered shot is so cool!
#nesdev
#gamedev
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4 months ago
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Listen to 10 times a day for 2 weeks and let me know if your symptoms persist after that...
add a skeleton here at some point
4 months ago
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Basic state machine with movement and projectiles now working. Up next, rolls & traps!
#nesdev
#gamedev
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4 months ago
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Workshopping movement today. For now going with simple 4-directional with velocity a little under 1 px a frame.
#nesdev
#gamedev
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4 months ago
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But how much boost is too much boost?
#nesdev
#gamedev
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5 months ago
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Inspecting drivetrain power levels. Something is up with my primitive rubber-banding and why isn't the power dipping on collisions?!
#nesdev
#gamedev
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5 months ago
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RAWR!
#nesdev
#gamedev
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5 months ago
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So maybe you have a point about the boost having too much juice....
#nesdev
#gamedev
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6 months ago
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reposted by
Dullahan Software
Kulor Research Labs Inc.
6 months ago
contrary to popular belief, I do still famitrack! here's a level theme for a burger joint deep in the primordial forest (it's called Dino-Burger), for an upcoming NES+VRC6 top-down racing game by
@dullahansoft.bsky.social
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Increased drag and a lil' Y bounce and cobblestone driving feels good--I mean bad....I mean you know what I mean
#nesdev
#gamedev
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6 months ago
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I wonder if I can make driving on cobblestone here just as bad as it is in real life
#nesdev
#gamedev
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6 months ago
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Space....race.
#nesdev
#gamedev
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7 months ago
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reposted by
Dullahan Software
Kulor Research Labs Inc.
7 months ago
This time we got a music post +
#rexnobilis
update twofer: here's a sneak peek at the 100% homegrown music engine and a WIP of one of the boss tunes for my SNES bullet hell Rex Nobilis!
#screenshotsaturday
#indiedev
#snes
#スーパーファミコン
#スーファミ
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Hitting the limits of 12-n vector maps for CPU piloting (map is on the left). Even with reduced speed and increased cornering it's a tough time on a course like this!
#nesdev
#gamedev
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7 months ago
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Working on dino race courses, complete with palette-cycling lava...
@kevynstott.bsky.social
is the current speed good?
#nesdev
#gamedev
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7 months ago
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The meanest thing I've ever done...and in the 2nd level! Believe it or not that part was even harder in earlier versions.
#nesdev
#gamedev
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7 months ago
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Scrolling down with a static HUD and a seam skip works great! Scrolling up with a static HUD and a seam skip...
#nesdev
#gamedev
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7 months ago
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Making progress on VRC6 raster effects...thx to a random CV3 blog with disasm... (you can see the seam being skipped to the left)
gmvania.blogspot.com/2012/08/book...
#nesdev
#gamedev
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7 months ago
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It's been baby-steps with the 4-way screen transitions....Need to troubleshoot my IRQ next.
#nesdev
#gamedev
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7 months ago
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Testing the new City tile-set. These straight race courses are an experiment. Will be interesting to see how ppl like them in playtesting (hoping for chaos with collisions and missiles)
#nes
#famicon
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7 months ago
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reposted by
Dullahan Software
Kulor Research Labs Inc.
8 months ago
Here's some of
@klonoz.bsky.social
's smooth-as-butter (60 FPS!) animations for your rust bucket ship in Rex Nobilis, our SNES bullet hell! She may not look like much, but she's got it where it counts, kid...
#screenshotsaturday
#indiedev
#snes
#スーパーファミコン
#スーファミ
#rexnobilis
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The new rendering code in Janus is working fine--why do you ask?
#nesdev
#gamedev
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8 months ago
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reposted by
Dullahan Software
8 months ago
Phew! 44 fonts for GB Studio and retro dev! A variety of styles and sizes and with .ttf files too!
2bitcrook.itch.io/44-game-boy-...
#pixelart
#gbstudio
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Driving through the magic wood.
#nesdev
#gamedev
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8 months ago
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Driving through the Old West today thanks to
@kevynstott.bsky.social
#gamedev
#nesdev
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8 months ago
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Debugging doors...If I had a dollar for every invalid code I op'ed...
#nesdev
#gamedev
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8 months ago
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Creating way too many door experiments... <racks brain for all the ways trap doors work in Link to the Past>
#nesdev
#gamedev
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8 months ago
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Leave it to doors to expose more bugs...this time something to do with attributes. Need to fix that before I can work on room transitions.
#nesdev
#gamedev
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8 months ago
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Actor pipeline working. Coordinates & coroutine pointers are encoded from Tiled. Using same coroutine + costume structure as my other games. Similar to how Maniac Mansion for the NES does it too.
#nesdev
#gamedev
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8 months ago
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Dynamic tiles per templated room...now with attribute bytes working (colors). For the actual game I'll likely not customize a room this much...#nesdev
#gamedev
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8 months ago
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"Dynamic" tile updates working (sans attribute color). Each room has a template, and then a dynamic layer to mix things up. I think I read once that this is how Capcom Zeldas encoded rooms...
#nesdev
#gamedev
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8 months ago
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Got the dungeon room pipeline working, including the pesky attribute boundary between the HUD and play-view.
#nesdev
#gamedev
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8 months ago
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Now where was I...
#nesdev
#gamedev
#janus
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9 months ago
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Was looking back at past iterations of Rally Rally Rally this morning. Current builds look pretty different. Standby in the coming months to see what I mean!
#nesdev
#gamedev
9 months ago
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This is bananas! Looks soooo good!
add a skeleton here at some point
9 months ago
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reposted by
Dullahan Software
Kevyn Stott
10 months ago
Hello
#PortfolioDay
I trade in Pixel Art and Pixel Art by-products
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Looking for more good sports simulations if you know of any? Silly or serious. One of these days I want to try to make more NES games in the same vein as Spooky Soccer (our submission from 2022 NESDEV)
#nesdev
#gamedev
dullahan-software.itch.io/spooky-soccer
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Spooky Soccer (NES) by Dullahan Software
9/10 doctors recommend an active afterlife!
https://dullahan-software.itch.io/spooky-soccer
11 months ago
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reposted by
Dullahan Software
Kulor Research Labs Inc.
11 months ago
maybe I'll start doing some lazy screengrabs of chiptune tech here......... hooked on multiphonics!
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reposted by
Dullahan Software
Broke Studio
12 months ago
🚨Today is the BLACK FRIDAY! Use the code «blackfriday2024» to get a 10% discount on the ENTIRE store: NES games, Megadrive/Genesis games, Game Boy games and hardware. Code available until MONDAY, DECEMBER 2nd 2024 11 P.M. (CET) 🎟️blackfriday2024 ➡
brokestudio.fr
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Here is what is looks like when you have a new record lap or race time.
#nesdev
#gamedev
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12 months ago
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Got time-trial mode working for Rally Rally Rally a little bit ago. Now on to soccer modes!
#nesdev
#gamedev
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12 months ago
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Well that didn't quite work.
media.giphy.com/media/v1.Y2l...
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Animated GIF - Find & Share on GIPHY
Discover & share this Animated GIF with everyone you know. GIPHY is how you search, share, discover, and create GIFs.
https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExZzk1Ymp5Z2g1NnQ3ODJwNW45ZGU2amc3Z2pkNnk2cW02a2R5YW1sMSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/kjf3NIRpZljZSudMxO/giphy.gif
over 1 year ago
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Switches are now my favorite environmental hazard in
#rx3
.
#nesdev
media.giphy.com/media/v1.Y2l...
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Rx3 GIF - Find & Share on GIPHY
Discover & share this Rx3 GIF with everyone you know. GIPHY is how you search, share, discover, and create GIFs.
https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExdHJwemRpdTA2OHI2anE5aTBxdDV2cjdjcThza2pxMXl2ZW5vM3ZkeSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/ggB2cOBqnG0dFaFodh/giphy-downsized-large.gif
almost 2 years ago
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