Albin Jansson
@cpaste.bsky.social
📤 53
📥 41
📝 8
Technical Sound Designer @ SweejTech and Sweet Justice Sound
SweejTech has officially been around long enough for games using our tools announcing! Proud and excite!
#gameaudio
add a skeleton here at some point
about 1 month ago
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reposted by
Albin Jansson
Sweet Justice Sound Group
about 1 month ago
Yes, it’s Star Wars Fate of The Old Republic lead by Casey Hudson!! Thank you so much to the folks at Arcanaut Studios for trusting us with sound design and mix for this epic reveal. We are equally as excited as the rest of the world is for this title!
www.youtube.com/watch?v=lAmk...
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Star Wars: Fate of the Old Republic Teaser Trailer
YouTube video by Star Wars
https://www.youtube.com/watch?v=lAmkl1jL0fo
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Spectral HDR, GPU-driven obstruction and sound-centric reverb?! It's been a big year!
#gameaudio
#UnrealEngine
add a skeleton here at some point
about 1 month ago
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Soon Stockholm to Los Angeles, super excited! See you there?
add a skeleton here at some point
3 months ago
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reposted by
Albin Jansson
SweejTech
3 months ago
@jaysteen.bsky.social
's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy!
www.youtube.com/watch?v=3jIE...
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Amplifying the Unreal Audio Engine With Extensions and Plugins | Unreal Fest Orlando 2025
YouTube video by Unreal Engine
https://www.youtube.com/watch?v=3jIE6eo8t6A
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reposted by
Albin Jansson
SweejTech
3 months ago
Check out Weaver talking about two key aspects of our ambience plugin: distance-based crossfades between ambience zones AND testing it all in the viewport—no game launch needed!
www.youtube.com/watch?v=fIuR...
#GameAudio
#UnrealEngine5
#ue5
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Using SweejTech Ambience for Blending Ambiences
YouTube video by Weaver Audio
https://www.youtube.com/watch?v=fIuRCGpNcx0
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reposted by
Albin Jansson
SweejTech
4 months ago
Putting the final touches on before release. Want to give it a spin? Let us know!
#GameAudio
#UnrealEngine5
#ue5
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reposted by
Albin Jansson
Sweet Justice Sound Group
4 months ago
Tune in tomorrow! 🔊🔊
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See you there?
add a skeleton here at some point
5 months ago
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Feels like I'm last on the ball here, but Frank Ocean is pretty great ey?
5 months ago
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Some great additions!
add a skeleton here at some point
5 months ago
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reposted by
Albin Jansson
Sweet Justice Sound Group
5 months ago
We’re looking for a Junior Sound Editor to join our Linear Cinematics and Marketing team. This is a unique early-career role built around growth, mentorship, and hands-on training, purely creative.
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Albin Jansson
SweejTech
6 months ago
We also heard you like curve editors
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Albin Jansson
Samuel Justice
6 months ago
I made a pitch flattener VST3/AU, great for turning dopplered sirens, screams, or animal cries into pitch-locked, high-energy sci-fi source. Weird, glitchy, artefacty fun. Free AU/VST3 (Mac/Win). Uses Rubber Band + FFT. 👉
github.com/samueljustic...
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plugins/pitchflattener at main · samueljustice/plugins
General experimentation with Plugins. Contribute to samueljustice/plugins development by creating an account on GitHub.
https://github.com/samueljustice/plugins/tree/main/pitchflattener
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reposted by
Albin Jansson
SweejTech
7 months ago
We heard you like faders
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reposted by
Albin Jansson
SweejTech
9 months ago
What's next?...
www.youtube.com/watch?v=OMi_...
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Introducing Propagation
YouTube video by SweejTech
https://www.youtube.com/watch?v=OMi_oNu7JoQ
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reposted by
Albin Jansson
Sweet Justice Sound Group
9 months ago
We are so excited to be the audio team behind Neon Giants next title, it's going to be something truly special. (Filled with state of the art SweejTech magic as well).
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reposted by
Albin Jansson
SweejTech
10 months ago
Weaver Audio takes our latest tool for a spin—deep dive, unique use cases, and all. Check it out:
youtu.be/_0DI8rXXD_8?...
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Holy SWEEJTECH it does AMBIENCE?!
YouTube video by Weaver Audio
https://youtu.be/_0DI8rXXD_8?si=ozxoA8icbtKgpJyH
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reposted by
Albin Jansson
Sweet Justice Sound Group
10 months ago
Not a fan of drawing volumes? Check this out
add a skeleton here at some point
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reposted by
Albin Jansson
SweejTech
10 months ago
We’re excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to
[email protected]
or join our Discord
discord.com/invite/6K8Tw...
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reposted by
Albin Jansson
SweejTech
10 months ago
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more. Watch now:
swjs.audio/3Dyvuu2
#gameaudio
#UE5
#sounddesign
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SweejTech 005: Automagical Ambience
A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac...
https://youtu.be/w6e5MfzXcaY
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reposted by
Albin Jansson
SweejTech
11 months ago
Check out how we utilise our Ambience setup for modular content switching, and simple yet effective technical sound design.
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SweejTech 005: Ambience AreaTypes and Modular Content Switching
Going deeper as we explore AreaTypes, and how our ambience system helps with sound design features like filtering outdoor sounds when indoors, switching cont...
https://youtu.be/aEetEPHjRKU
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reposted by
Albin Jansson
Sweet Justice Sound Group
11 months ago
2 years ago,
@cpaste.bsky.social
joined our small creative team, happy 2nd!!
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2 years since I landed a dream gig at
@sweetjusticesound.bsky.social
and
@sweejtech.bsky.social
🥳
11 months ago
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reposted by
Albin Jansson
SweejTech
12 months ago
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.
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SweejTech 005: Teaser (Ambience)
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.We will be announ...
https://youtu.be/NSQIa3rpznY
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reposted by
Albin Jansson
SweejTech
11 months ago
A closer look at our ambience workflow, focusing on volumes in SweejTech Ambience
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SweejTech 005: Ambience Volumes
A closer look at our Ambience VolumesSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game...
https://buff.ly/4hqetAR
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reposted by
Albin Jansson
SweejTech
11 months ago
Just released a breakdown on reverb implementation in our Ambience Volumes. We're really happy about the seamless transitions when exploring different environments!
https://youtu.be/Hkca-Fxmcyw
#gameaudio
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SweejTech 005: Ambience Volume Reverbs
How reverbs are handled in our Ambience VolumesSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dy...
https://youtu.be/Hkca-Fxmcyw
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reposted by
Albin Jansson
SweejTech
11 months ago
This week, we're looking closer at our ambience system for scattering spot sounds around the listener!
https://youtu.be/3vffHDpNhN0
#gameaudio
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SweejTech 005: Ambience Scatter Spots
A closer look at Scatter SpotsSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds...
https://youtu.be/3vffHDpNhN0
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reposted by
Albin Jansson
SweejTech
about 1 year ago
Discover how SweejTech HDR is transforming UE5 audio workflows - a user shares their experience with our powerful HDR technology
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SweejTech HDR: Come for the Sound, Stay for the Workflow | SweejTech
SweejTech HDR pairs powerful audio technology with thoughtful workflow enhancements, making a real difference in daily game audio production. By focusing on both technical excellence and practical…
https://buff.ly/4h38i56
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Albin Jansson
Gustav Rathsman
about 1 year ago
Another example of implementation based on linear speed! I've simply drag-n-dropped the sound to the door object. The creaking loop's gain is controlled by the speed, and impacts are controlled by acceleration - all done from inside the MetaSound
#gameaudio
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reposted by
Albin Jansson
SweejTech
about 1 year ago
While we're hard at work on audio features, we're building out a foundational layer to make the most of modern hardware. Read more here:
https://buff.ly/3DcklOY
Come chat with us about it on Discord!
https://buff.ly/3DavboC
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Building Solid Foundations | SweejTech
While we’re hard at work on audio features, we’re also building out a foundational layer that will ensure we’re always making the most of the hardware we use, and using it to enhance the quality and…
https://buff.ly/3DcklOY
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