Brittle (Working on: False Fruit v2)
@brittlelizard.itch.io
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📥 70
📝 1297
she/her free Palestine gamedev and writer
https://brittlelizard.itch.io
pinned post!
Frozen Forward's got new cover art!
brittlelizard.itch.io/frozen-forward
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Frozen Forward by Brittle Lizard
Play in your browser
https://brittlelizard.itch.io/frozen-forward
6 months ago
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I think the scary part of genAI is that fighting technological advancements in and of themselves has literally never worked, but nobody really seems to have any alternatives
about 3 hours ago
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reposted by
Brittle (Working on: False Fruit v2)
Planning out dialogue for the big scene change in False Fruit
1 day ago
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Planning out dialogue for the big scene change in False Fruit
1 day ago
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Ragebait's getting really good lately. This made me want to kill somebody
6 days ago
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Intrusion is on
itch.io
now as well! One line of dialogue is updated in this version.
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Intrusion by Brittle Lizard
Play in your browser
https://brittlelizard.itch.io/intrusion
7 days ago
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Am I going fucking insane
8 days ago
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Back to False Fruit
8 days ago
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reposted by
Brittle (Working on: False Fruit v2)
chess!!
9 days ago
gaming magazines used to be so true........
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Anyway, the page isn't super polished yet, but you can play Intrusion now!
gamejolt.com/games/Intrus...
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Game Jolt - Share your creations
https://gamejolt.com/games/Intrusion/1029334
8 days ago
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You would really think a Game Jam with this description wouldn't require you to fill out a Google Form with all your personal information, upload a gameplay trailer to YouTube, and join an entirely separate gamedev contest running in a completely different time frame, but what the fuck do I know
8 days ago
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Script is done and everything's basically working as intended! Gameplay-wise, I really just need to make sure the timing of the textboxes is okay and add a title screen + credits sequence. Everything else is just replacing a few placeholder graphics.
9 days ago
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I really love this layer effect in GameMaker with absolutely 0 use cases
10 days ago
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Taking a small break from RPG Maker and making a micro-VN for a game jam. Codebase is done. Script will likely be finished tomorrow. The last few days will be about polishing and putting in proper visual assets. The game all takes place in one room, a therapist's office.
#indiegamedev
11 days ago
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God making 22,000 species of ants
add a skeleton here at some point
12 days ago
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It is genuinely almost unfathomably racist to AI-generate what are effectively caricatures of black women and then publicly broadcast "commentary" on them as if they're real. Obviously the treatment of Black women is always appalling, but this really feels like we've crossed a line we can't uncross
14 days ago
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reposted by
Brittle (Working on: False Fruit v2)
Neimi
15 days ago
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I wish Soulja Boy repeatedly trying to re-sell random emulation devices as his own game systems wasn't so funny
14 days ago
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20XX is probably my least serious game while also being the one I feel most compelled to tighten up and finish. I basically made the entire thing with a very specific boss fight in mind, and I ran out of time to add it
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20XX by Brittle Lizard
Play in your browser
https://brittlelizard.itch.io/20xx
14 days ago
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reposted by
Brittle (Working on: False Fruit v2)
2Buck (Team Dehdehbon)
16 days ago
so we finally pushed the GMS2 patch, and I even wrote a lil news post for it on steam :)))) First time doing something like this! you can read it here:
store.steampowered.com/news/app/342...
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Team Dehdehbon - ENGINE SWAP!!! - Steam News
Team Dehdehbon has migrated from good old Gamemaker 8 to GMS2!!!
https://store.steampowered.com/news/app/3422490/view/643577980522595596?l=english
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For any other RPG Maker devs like me that have been scouring for a decent dialogue editor, I would avoid paying for this plugin.
#indiegamedev
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Visual Dialogue Branches for RPG Maker MZ/MV by BitQuest Studio
A fully visual dialogue system for RPG Maker.
https://bitqueststudio.itch.io/visual-dialog
18 days ago
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I might learn JS and how RPG Maker works internally solely to make an actual good external text editor
19 days ago
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19 days ago
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STOOOOPPPP STOP LETTING GAME JOURNALISTS TRICK YOU INTO ARGUING ABOUT YELLOW PAINT STOP PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE
19 days ago
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Designing for nonlinear progression is kind of hard..
20 days ago
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I really really wish RPG Maker just had a competent tool for external dialogue editing. It's genuinely my biggest pain point with the engine. No plugin has worked how I wanted it to
21 days ago
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Planning out probably the most ambitious change we'll be making to False Fruit v2. An area that only consisted of a single map in the original is going to be expanded into a pretty good chunk of the game.
21 days ago
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I think this is the first YouTube Shorts thumbnail that actually made me like genuinely violently angry
21 days ago
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i just accidentally replied to a random person I've never spoken to with a completely fucked up image of some guy's face
23 days ago
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24 days ago
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Updated False Fruit's page to have a normal comments section instead of an area for discussion posts
24 days ago
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Good day to not give a shit about Halo
24 days ago
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Being into game dev online fucking sucks because 10% of what you see is actual interesting work, and 90% is the most mind-numbing discourse rehashed on loop all the time forever
25 days ago
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Updated this to make some things a little clearer and explain why the Inspector window might be showing you the "wrong" information.
add a skeleton here at some point
26 days ago
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It's really sick how something as simple as "Two things moving at the same time" can make a gamedev workflow 100x more complicated
26 days ago
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Going to be making some adjustments to the guide after watching a friend work through it. Mostly things to do with the IDE itself, since it's very easy to get lost inside it if you misclick once. The Room Properties specifically are really easy to get lost in now -_-
26 days ago
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reposted by
Brittle (Working on: False Fruit v2)
If you've ever wanted to start developing video games but found yourself consistently bouncing off other tutorials, I made a guide to get you started with the basics of GameMaker.
#indiegamedev
brittlelizard.neocities.org/BreakBrick1
28 days ago
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I was going to internally count how long it took for someone to get mad that I put a while loop collision in my GameMaker guide, but it didn't even take a day
27 days ago
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Sketching for an updated scene in False Fruit
27 days ago
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If you've ever wanted to start developing video games but found yourself consistently bouncing off other tutorials, I made a guide to get you started with the basics of GameMaker.
#indiegamedev
brittlelizard.neocities.org/BreakBrick1
28 days ago
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I'm gonna make proper posts everywhere for that gamedev tutorial once I get home today
28 days ago
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reposted by
Brittle (Working on: False Fruit v2)
autumn
about 1 month ago
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reposted by
Brittle (Working on: False Fruit v2)
I'll post more about it later when it's not 3:00 AM, but... I think my GameMaker tutorial is done. As time goes on I'd love to update the styling of the site. For now, it's readable and gets across everything I wanted, though! Let me know if anything looks weird.
#gamedev
#indiegamedev
#gamemaker
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GameMaker is a really wonderful engine for many different purposes. Though perfectly capable of making full-fledged, critically-beloved games like Undertale, Hyper Light Drifter, Rivals of Aether, and Katana ZERO, it has also gained a reputation as being ideal for learning the basics of programming and game development in general.
https://brittlelizard.neocities.org/BreakBrick1
29 days ago
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I'll post more about it later when it's not 3:00 AM, but... I think my GameMaker tutorial is done. As time goes on I'd love to update the styling of the site. For now, it's readable and gets across everything I wanted, though! Let me know if anything looks weird.
#gamedev
#indiegamedev
#gamemaker
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GameMaker is a really wonderful engine for many different purposes. Though perfectly capable of making full-fledged, critically-beloved games like Undertale, Hyper Light Drifter, Rivals of Aether, and Katana ZERO, it has also gained a reputation as being ideal for learning the basics of programming and game development in general.
https://brittlelizard.neocities.org/BreakBrick1
29 days ago
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Hopefully the tutorial will be finished today since I have a day off from work
30 days ago
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Crashout Crew's demo is incredibly fun if you have 2 or 3 friends to play with. The sense of humor can be a little grating at times, but it's never overbearing in a way that distracts from the gameplay.
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Crashout Crew on Steam
Time to clock in at DE NILE SHIPPING, the world’s “most efficient” warehouse! Work together in online co-op with up to 4 players to fulfill orders of increasingly chaotic, physics-based boxes. Time is...
https://store.steampowered.com/app/3583210/Crashout_Crew/
about 1 month ago
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Decided to make a neocities for the GameMaker tutorial instead, since it wouldn't fit in an
itch.io
post. I'm now just working backwards from Word's .html export to fix formatting problems and get everything how I want it to look.
about 1 month ago
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I can't really work on my GameMaker tutorial since the only step left is transferring it all to an itch post :,)
about 1 month ago
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I think it's important that we mercilessly bully anyone who uses ChatGPT for sexting
about 1 month ago
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Really unimpressed with the Bubsy 4D demo but I'm glad you guys are having fun
about 1 month ago
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