Eric
@kitasuna.bsky.social
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Developer based in Tokyo, often fiddling with Pico-8
https://www.youtube.com/@radicalslice
reposted by
Eric
Tokyo Game Life
18 days ago
Artdink announced ARTDINK GAME LOG, a new project bringing their classic games to Switch and PC! Tail of the Sun is coming December 16, with Aquanaut’s Holiday hitting in 2026! Japan only for now, but here’s hoping we get worldwide releases!
www.gematsu.com/2025/11/artd...
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Made a "snow is melting, grass everywhere" level for the snowboarding game. Stoked with how ragged the grassy edges turned out. Got a dev video almost ready on all the changes I had to make to the level parser to make this work too, gonna be a code-heavy one
#pico8
#gamedev
#indiedev
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22 days ago
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reposted by
Eric
Jo
28 days ago
We. Have. BULLET PATTERNS!!!
#pico8
#indiedev
#gamedev
add a skeleton here at some point
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To distract myself from the Mets utterly collapsing, I made this
#pixelart
baseball guy. He's got a decent cut! Maybe the Mets should sign him
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3 months ago
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Got an email from Nintendo that some of my wishlisted items are on sale, but of course clicking through returns the "maintenance mode" error. My mental map of "which of Nintendo's services are actually functioning right now" has been enriched
7 months ago
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New Rhythm Tengoku! Hell yes let's do this thing... in 2026
8 months ago
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Found myself on a team of absolute rockstars at Global Game Jam last weekend, and we made a Pico-8 game together. Playable in the browser! Bubbles and bullet hell with a dash of existentialism!
mabbees.itch.io/what-is-it-l...
#pico8
#ggj2025
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What is it Like to be a Bubble by mabbees, Acedio, Douglas Driving, radicalslice
Play in your browser
https://mabbees.itch.io/what-is-it-like-to-be-a-bubble
10 months ago
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Jetlagged as heck, worked up a version of the SMB3 W1 map in
#pico8
's palette and resolution. Particularly happy with how Mario and the Hammer Bro turned out
#pixelart
12 months ago
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reposted by
Eric
DRD
about 1 year ago
Here's an early look at a run in my new
#playdate
game, HELLEVATOR
#indiegame
#indiedev
#gamedev
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Messing with a "lane change" mechanic, which... when it's on a snowboard instead of an exciting bike, I guess just makes it a carving mechanic!
#pico8
#gamedev
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about 1 year ago
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Took a while to get this one edited, but at last! Some updates on my Excitebike-like project in
#pico8
youtu.be/7C46lubwa3s
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How I'm Thinking About Speed in Racing Games | Indie Game Devlog
YouTube video by Radical Slice
https://youtu.be/7C46lubwa3s
about 1 year ago
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As an exercise in trying to improve my pixelart, I did a take on the opening screen of SMB3 W1-1. Used the GBC resolution and the DB32 palette
#pixelart
#aseprite
over 1 year ago
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For my next exercise in reimplementing game mechanics, I did an Excitebike thing. Once again, on Pico-8
youtu.be/9Akme1byO1A
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Implementing Excitebike's Core Mechanics in Pico-8
In which we attempt to get at what makes Excitebike cool, and then proceed to implement some of that in the Pico-8 fantasy console.00:00 Intro3:09 Forward mo...
https://youtu.be/9Akme1byO1A
almost 2 years ago
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For my first post on this here thing, I present my latest Pico-8 creation and associated retrospective video. Feels good to finally get this out the door:
youtu.be/tO17syfT2qE
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Reimagining Kung Fu, but in Pico-8: Treefella Retrospective
In which I summarize my efforts to take the basic mechanics of Kung Fu (Master) and make something new with them on the Pico-8 platform.Play it on Itch.io!ht...
https://youtu.be/tO17syfT2qE
over 2 years ago
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