Alessio Mellina // Meffo
@alessiomellina.bsky.social
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Expert Technical Sound Designer @ Ninja Theory, also other stuff
reposted by
Alessio Mellina // Meffo
Game Audio Symposium
27 days ago
Daniele Galante
@rubrik88.bsky.social
, Principal Sound Designer, & Alessio Mellina
@alessiomellina.bsky.social
, Expert Technical Sound Designer, both @ Ninja Theory will be taking a deep dive into the voices in Hellblade & the binaural representation of Senua's auditory hallucinations.
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Bluesky
https://a.bsky.social
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Alessio Mellina // Meffo
IWGB Game Workers Union
6 months ago
Over 200 Rockstar staff have written to management in support of unfairly fired union members. We have published more details on our website, although we have not yet released the exact contents of the letter:
www.gameworkers.co.uk/rockstar-ope...
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Over 200 Rockstar staff write to management in support of unfairly fired union members - IWGB Game Workers
220 letters signed by staff members at Rockstar, the studio behind the Grand Theft Auto series, were delivered to management at the company last week, demanding that the 31 employees fired are immedia...
https://www.gameworkers.co.uk/rockstar-open-letter-13-11-25/
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reposted by
Alessio Mellina // Meffo
Chris Bratt
6 months ago
I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct. That's not what the workers call it though. They have another couple of words they prefer to use: union busting.
www.youtube.com/watch?v=c9nO...
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The Rockstar Workers Fired Before They Could Finish GTA 6
YouTube video by People Make Games
https://www.youtube.com/watch?v=c9nOwjeznjI
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Alessio Mellina // Meffo
IWGB Game Workers Union
6 months ago
We've got 31 game devs who are keen to get to work,
@rockstargames.com
.
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reposted by
Alessio Mellina // Meffo
IWGB Game Workers Union
6 months ago
This is the most ruthless act of union busting in the history of the UK games industry. Yesterday,
@rockstargames.com
unfairly fired over 30 employees for union activity. We won't back down, and we're not scared - we will fight for every member to be reinstated.
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reposted by
Alessio Mellina // Meffo
Audiokinetic
9 months ago
With Senua’s Saga:
#Hellblade2
Enhanced out, we wanted to take a moment and throw it back to when Ninja Theory’s talented audio team joined us during a
#Wwise
Tour & shared how they crafted the breathtaking audio for the game! 🔗 Give it a watch on YouTube:
hubs.ly/Q03CrkX40
#GameAudio
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reposted by
Alessio Mellina // Meffo
The Guardian
9 months ago
‘A million calls an hour’: Israel relying on Microsoft cloud for expansive surveillance of Palestinians
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‘A million calls an hour’: Israel relying on Microsoft cloud for expansive surveillance of Palestinians
Revealed: The Israeli military undertook an ambitious project to store a giant trove of Palestinians’ phone calls on Microsoft’s servers in Europe One afternoon in late 2021, Microsoft’s chief executive, Satya Nadella, met with the commander of Israel’s military surveillance agency, Unit 8200. On the spy chief’s agenda: moving vast amounts of top secret intelligence material into the US company’s cloud. Meeting at Microsoft’s headquarters near Seattle, a former chicken farm turned hi-tech campus, the spymaster, Yossi Sariel, won Nadella’s support for a plan that would grant Unit 8200 access to a customised and segregated area within Microsoft’s Azure cloud platform. Continue reading...
https://www.theguardian.com/world/2025/aug/06/microsoft-israeli-military-palestinian-phone-calls-cloud?utm_source=dlvr.it&utm_medium=bluesky&CMP=bsky_gu
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Hey you! 🦠 Wanna kill some germs? 🦠 🟨 Own a Playdate? 🟨 Well have I got the game for you! It's called 💊 KrankShot! 💊 and it's out now on the Catalog
play.date/games/kranks...
#playdate
#indiegame
#solodev
#krankshot
10 months ago
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Hello! We're looking for a sound designer to join us here at Ninja -
apply.workable.com/ninja-theory...
- all levels welcome!
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Sound Designer (All levels) - Ninja Theory
Location: You’ll be based full-time in our Cambridge studio with the flexibility for occasional hybrid working so being within a commutable distance is essential. If this requires you to relocate, we ...
https://apply.workable.com/ninja-theory/j/9327DB2A05/
11 months ago
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Alessio Mellina // Meffo
Develop:Brighton 2026
11 months ago
Paola Velasquez from Sony Interactive Entertainment will be with us this summer as part of our Audio track, delving into the overlap between Dialogue Design, Sound Design and other game dev disciplines and how they differentiate and complement each other.
#DevelopConf
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Alessio Mellina // Meffo
Lee Petty
11 months ago
The game I've been leading at Double Fine got announced today! Coming in October this year!
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👋
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about 1 year ago
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reposted by
Alessio Mellina // Meffo
Game Developer
about 1 year ago
How Ninja Theory created Hellblade II's unsettling soundscape
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How Ninja Theory created Hellblade II's unsettling soundscape
Principal sound designer Daniele Galante broke down the uses and challenges of producing binaural audio, and how it elevated the sequel's most intense moments.
https://www.gamedeveloper.com/audio/how-ninja-theory-created-hellblade-ii-s-unsettling-soundscape?utm_source=dlvr.it&utm_medium=bluesky
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GDC bound! Looking forward to some
#GameAudioGDC
about 1 year ago
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reposted by
Alessio Mellina // Meffo
Felipe Pepe
over 1 year ago
Here we go, something I've been drafting for a long, long time: how the US-centric approach to video games and their history / culture basically gaslights us who come from other realities:
felipepepe.medium.com/the-gentrifi...
AKA, why LAN Houses, PokéTibia & Bomba Patch rule.
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The Gentrification of Video Game History
We’re not all suburban kids who got a Nintendo 64 for Christmas
https://felipepepe.medium.com/the-gentrification-of-video-game-history-dfe11f1e08ae
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This was a great event, thanks
@audiokinetic.bsky.social
for having us!
add a skeleton here at some point
over 1 year ago
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Love me some splines
add a skeleton here at some point
over 1 year ago
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reposted by
Alessio Mellina // Meffo
Denis Zlobin
over 1 year ago
I keep thinking about how path dependence (google it) shaped
#gameaudio.
We spend insane amount of effort to adapt linear (recorded, fixed in time) audio files to work in non-linear context where time is fluid. It is a fundamental problem, and most of us deal with its consequences every day. (1/7)
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Alessio Mellina // Meffo
Presley
over 1 year ago
#gameaudio
I'm conducting a survey! Looking to gather as many responses as possible. Not collecting emails, asking questions about education, when you got into the industry, if education is worthwhile and if that sentiment is changing, barriers of entry, etc. Please share!
forms.gle/9UBVStxSvsk3...
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Game Audio Industry Survey
Hello all, and thank you for taking the time to fill out this survey. It shouldn't take too long. I'm looking to collect data on how folks got into the industry, how long it took you to land your firs...
https://forms.gle/9UBVStxSvsk3nfzu6
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Some openings here at Ninja, hopefully they can be an opportunity for those affected by the round of layoffs: - Senior Rigger/Technical Artist
apply.workable.com/ninja-theory...
- Senior Gameplay Animator
apply.workable.com/ninja-theory...
- Senior Animation Coder
apply.workable.com/ninja-theory...
over 2 years ago
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you reached the end!!
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