ddmills
@ddmills.com
๐ค 194
๐ฅ 228
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Hobby gamedev. github.com/ddmills
campfire in the desert vibes
about 2 months ago
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The particle system has been a lot of work, it's finally in an acceptable spot. I decided to make particles 1/2 size and use the text glyphs. The full sized glyphs were just too chonky, especially for bullet trails
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2 months ago
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the dynamic lighting is starting to come along really nicely. I'm hoping these are still readable while giving a good ambiance
#bevy
#gamedev
#roguelikedev
3 months ago
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i've made many of the UI elements actually clickable now. Ideally it can be played fully with a mouse
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3 months ago
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I'm very happy with the basic zone generation now. Getting rivers and roads to work was challenging, but it's very satisfying to discover them. I should probably shelve the generation for now and start work on the dreaded inventory system
#roguelikedev
#bevy
#gamedev
3 months ago
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an underground river
3 months ago
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Feeling better about road generation
3 months ago
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ddmills
dan
3 months ago
i use claude because of the fonts
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{R|Bandit}
3 months ago
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bevy is such a joy to work in. everything feels easy and intuitive. i really like how itโs bundled in separate packages, i can easily browse the source code, the documentation is immense, and the community is always so helpful
3 months ago
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Experimenting with more cool text effects for the cowboy roguelike/qudlike
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3 months ago
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Ulfsire
3 months ago
back into the worldgen for extra / sub terrestrial realms
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its a ship
3 months ago
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Bay 12 Games
9 months ago
This seems to be working as an official Bay 12 Games account. Just released version 51.08 of Dwarf Fortress.
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Some sprites inspired by Qud
#roguelikedev
9 months ago
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Starting to add ui/boxes. I've also added an alternate font that is 8x24px for the title. I think i can use it sparingly, like when you discover a new location.
9 months ago
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bsky.app/profile/ques...
add a skeleton here at some point
9 months ago
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๐ Brian Bucklew ๐ โอค๏ผโฟ๏ผโอค โ๐ฎ
9 months ago
[thinking of something one million people have thought of before] nobodys ever thought of this
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๐ I know it's excessive, but i've just added the ability to do cool text colors like Caves of Qud. The colors and font definitely needs some work. With the game having so much text, this really helps a lot. Do i add some subtle text animations?
9 months ago
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I'm trying to decide if this half-sized font looks OK or out of place. the sprites are 16x24, and the text is 8x12. Everything is scaled up 2x
#roguelike
#gamedev
9 months ago
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ddmills
GameFromScratch
9 months ago
Today we continue our look at the best game engines and frameworks by programming language in 2025. Today we focus on the excellent Haxe programming language. If I missed an engine or framework, let me know!
gamefromscratch.com/haxe-game-en...
#gamedev
#indiedev
#haxe
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Haxe Game Engines in 2025 โ GameFromScratch.com
Today we check out the best game development frameworks, tools and engines in 2025 using the Haxe programming language.
https://gamefromscratch.com/haxe-game-engines-in-2025/
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Revisiting chunk generation in my
#roguelike
. The rivers and footpaths are sort of working. Rivers can still make non-sensical loops, but that can be fixed. I'd like to make some rivers wider, and give them a direction. Thank you
@lorenschmidt.bsky.social
for all the advice!
#gamedev
#roguelike
9 months ago
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ddmills
eef
9 months ago
Day 2 of
#BrackeysGameJam
2025.1! I didn't have as much time to work on it today, but things are forming. Got some simple audio. Made some more design decisions. And the part I'm most excited about, I started building out some of the lore/puzzle! Mini-games tomorrow maybe?
#gamedev
#indiedev
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From desert to mountain
#roguelike
#gamedev
9 months ago
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tennessippi
10 months ago
We probably all need to become more blatantly anti-Silicon Valley. Give me less innovation, and more soul. New technology doesnโt mean infinite progress especially without being grounded in what it means to be human.
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deadlyyucca
10 months ago
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shader debugging vibes ๐ถ๏ธ
#gamedev
10 months ago
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ddmills
loren schmidt
10 months ago
i wanted them to be a little gnarly, they're supposed to be dirt roads + subject to things like someone pulling a wagon over in the rain, etc.. this is a good example because initial input is a bit raw! too clean in some places, very noisy in others.
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Debugging shaders can produce some cool images
#heaps
#haxe
#gamedev
10 months ago
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ddmills
hilkojj
10 months ago
Visitors now have an animation for leaving their car after parking! ๐๐ช The game:
store.steampowered.com/app/3031880/
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wip
#pixelart
10 months ago
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ddmills
Exidelo
11 months ago
Should've really wrapped it up last year, but that it's for now with the helmet collection
#pixelart
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๐ด
#gamedev
#roguelike
11 months ago
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Working on something
#roguelike
#gamedev
11 months ago
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ddmills
ben โถ
11 months ago
someone help I can't stop making roguelikes
#gamedev
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ddmills
SuperRune
12 months ago
The Apocalypse.
#pixelart
#adventuregame
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ddmills
loren schmidt
11 months ago
no, i don't know that one! thank you. this map is great.
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ddmills
Seth
11 months ago
Had lot of fun working on this cover art for Co-op Catacombs, an amazing asynchronously multiplayer
#roguelike
. I've been a big fan of the game since the 7DRL version, so I jumped at the chance when AikonCWD approached me. Play it on itch:
aikoncwd.itch.io/coop-catacombs
#pixelart
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ddmills
Brianna Townsend
11 months ago
As I return to
#gamedev
this week I felt it important to stay current with emerging roguelike trends and added playable sentient doors
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zzox (tyler)
12 months ago
i fucking love making video games man. every time i sit down at my computer i'm like Hell Yeah let's do this
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Finally added some fog of war
#gamedev
11 months ago
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idk
11 months ago
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"Warm seasonsโ greetings to you all from Menards." gotta be a top 10 Christmas song
11 months ago
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pretty big game breaking bug
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11 months ago
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ddmills
Sanctus
12 months ago
The first of many procedural wood materials and assets for my upcoming product "Sanctus Wood Works"๐ชต๐ช
#b3d
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ddmills
๐พ๐โ๐ธโ
about 1 year ago
If you enjoy drawing medieval stuff you might want to have a bit of fun by designing a soldier for the ๐พ๐๐๐ ๐๐ ๐บ๐๐๐๐ mercenary company Guidelines: -15th century equipment -green metal -some sort of monstrous or grotesque design on the helmet
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Seth
about 2 years ago
here's some of my pixel art
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Wild west roguelike, or should i say Qudlike?
#roguelike
#gamedev
12 months ago
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ddmills
BNDT
about 1 year ago
new beginnings ๐
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you reached the end!!
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