retro-visor
@retrovisorrr.bsky.social
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3D models I do. They're very cool! 👍
https://www.artstation.com/askdask
pinned post!
anyways, i'm here now. i like doing spaceships in blender as a hobby. that's about it
12 months ago
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was toying around Alaskan FX's gas giant blender tutorial and made a Polyphemus of my own. then added it to space engine.
22 days ago
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if you see this, post your blue art
add a skeleton here at some point
3 months ago
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reposted by
retro-visor
hoojiwana
4 months ago
It's Spacedock time! This week we're looking at a selection of realistic interstellar designs to see what makes them tick. Featuring some cool art by
@zandoarts.bsky.social
,
@problemecium.bsky.social
and
@retrovisorrr.bsky.social
www.youtube.com/watch?v=xJSO...
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Five Realistic Interstellar Designs
YouTube video by Spacedock
https://www.youtube.com/watch?v=xJSO-ptwYxw
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Rama and Endevaour. Encounter at the sundial. in-game space engine. Endevaour is built from space engine spaceship assets, with some mesh tweaks to suit my taste
5 months ago
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another rama screenshot. in-game space engine
add a skeleton here at some point
6 months ago
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also it is spaceshiptember, so I might jump in at some point
6 months ago
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in-game space engine
add a skeleton here at some point
6 months ago
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haven't done much these past few months, but i return with some quick "Rama" from Arthur C. Clarke's novel. even though its described specifically to be featureless, ignoring that has to be number one rule for making your own version left blender render / right in-game space engine
6 months ago
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makes me happy knowing that my work has inspired others to create of this type of spacecraft
add a skeleton here at some point
6 months ago
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reposted by
retro-visor
7 months ago
Valkyrie interstellar rocket 1/6th my normal scale, the vertical thickness of one tile is approximately 4.57m. Micro versions of the Saturn V, Mars AFFRE, and LCOTV for scale next to the 10km Valkyrie.
#lego
#space
#spaceship
#spacecraft
#starship
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firguring this out sort of woke me up to finish more backlog custom-made worlds I had in my mind. Here's Strandbeest's planet, for example.
add a skeleton here at some point
10 months ago
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textured the intake scoop. added the propellant tanks
add a skeleton here at some point
10 months ago
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new intake scoop. no textures yet
add a skeleton here at some point
10 months ago
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I spent hours trying to figure out how to create star-planet binaries (those produced by large planets, like jupiter) in space engine, with the help of universe sandbox. wasn't hard since its basically numbers you can copy and paste, but this was in my backlog for almost a decade, which is wow wtf
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10 months ago
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detailed exploration of the propulsion bus. no clear idea of how to angle the engines outward, but this might not be the final form it'll take
add a skeleton here at some point
11 months ago
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Added the thethers that go in-between the scoop and the yet-to-be modeled propulsion bus (engine, fuel tanks and reaction chambers)
add a skeleton here at some point
11 months ago
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intake scoop, in detail
add a skeleton here at some point
11 months ago
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concepts of an interstellar ramjet, as a tether colony ship. scoop, fuel and engines at the front, crew / cargo at the back. both sides protected with dust shields
#spaceart
#spaceships
11 months ago
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basic fusion engine-type thing. for practice
11 months ago
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Mars (with water) Made in Space Engine
11 months ago
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my own take on
@triplchii.bsky.social
interstellar vehicle, flying past saturn with its engines at full power. rendered in-game thanks to
@spaceenginesim.bsky.social
11 months ago
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anyways, i'm here now. i like doing spaceships in blender as a hobby. that's about it
12 months ago
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this site is so damn sad. i've interacted with nothing in regards to politics, maybe a little, yet my discover feed is a flood of mockery on elon and trump. what a waste
12 months ago
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you reached the end!!
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