fenchel
@fenchel.bsky.social
📤 27
📥 75
📝 14
makes tiny silly games | he/him |
https://fenchel.itch.io
reposted by
fenchel
Fias
about 21 hours ago
Working on the mechanics of cheese mining. Hold and release to crack the rock! Click at the right time to drill out the cheese nuggets!
#screenshotsaturday
#indiegame
#gamedev
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Added basic geological strata and a naive attempt at displacement along the fault lines. Probably will experiment with it some more before moving on to cave generation.
#gamedev
#raylib
4 months ago
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Finally released v1.5 of my tiny city placement game Hausbau for the
#playdate
. I added a high score mode and trees!!! It's available for free on
itch.io
!
fenchel.itch.io/hausbau
#gamedev
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4 months ago
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first attempt at creating fault lines originating from points of high strain and propagating along the stress field.
#screenshotsaturday
#raylib
#gamedev
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4 months ago
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Generating a random stress fields and experimenting with visualizing strain (based on changes in curvature). Let's see if this leads to somewhere interesting
#gamedev
#raylib
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4 months ago
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I want to make a game with big procedural caves and dungeons, but I’m not really sure where to start. So I’ve started reading textbooks on tectonics and structural geology.
#gamedev
4 months ago
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4
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has anyone else issues sideloading
#playdate
games? Trying to finish up my game update, but for some reason my playdate decided to not download games anymore. not sure if it's related to the new system update.
@panic.com
4 months ago
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reposted by
fenchel
loren schmidt
4 months ago
i added depth test (without displacement). the next step is to try this renderer with some sort of infill.
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Added some little extras to the 'view mode' - you can now invert colors and watch a tiny replay here as well. With that I think I am mostly done with the update. Already looking forward into hopping into a new project :D
#playdate
#gamedev
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4 months ago
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So ... I have been working on the 1.5 update for my
#playdate
game "Hausbau". It will feature new tiles, a high score mode and - finally - trees (or at least one tree)! Will be out soon-ish on my
itch.io
page.
#gamedev
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4 months ago
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Since there aren't many
#Odin
and
#Raylib
compute shader examples around, I decided to make my learning repo public:
github.com/missinglinks..
. The code is probably quite messy, as half the time I'm guessing things, but it might still be helpful to others :D (Final boids count: 40000)
#gamedev
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8 months ago
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Compute shader hurt my head, but I am not giving up! 20k boids with
#odin
and
#raylib
#gamedev
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8 months ago
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reposted by
fenchel
loren schmidt
10 months ago
assembling zines
4
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3
Working on a new game mode for version 1.1 of my tiny
#playdate
game, Hausbau! :D There’s still some work left, but it should be ready by the end of the year. I’m also considering adding an undo feature, though I haven’t decided exactly how it would work yet.
#gamedev
#screenshotsaturday
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11 months ago
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Should probably start posting here as well: Just released a free playdate game called "Hausbau": a tiny puzzle game, where you create modernist cityscapes. No scores, no timers, just play and listen to some jazzy tunes.
Itch.io
link:
fenchel.itch.io/hausbau
#playdate
#screenshotsaturday
#gamedev
11 months ago
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