@lyuma2d.bsky.social
📤 64
📥 49
📝 3
reposted by
VR Dance Academy
15 days ago
✨ ALL THIS JAZZ! ✨ Join us Fri, Sept 26 @ 6PM PT for VRDA’s Jazz Troupe Solo Showcase 🎷💃 Performances by: ⭐
@gethian.bsky.social
⭐ KioTakashi ⭐
@lyuma2d.bsky.social
⭐
@xpamcakesx.bsky.social
⭐
@venixia.bsky.social
and a special group piece by ⭐
@mycana.bsky.social
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reposted by
Basis
about 1 month ago
545, that's how many we had at our load test today; there's still lots more to do. Basis is a VR game and social framework. Everything is open source; check it out at
basisvr.org
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reposted by
Godot Engine
3 months ago
If you are interested in low-level development, our rendering lead
@clayjohn.bsky.social
wrote a post sharing some insights into the optimization process for mobile devices using Arm Performance Studio 👇
community.arm.com/arm-communit...
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Optimizing 3D scenes in Godot on Arm GPUs
In part 1 of this series, learn how we utilized Arm Performance Studio to identify and resolve major performance issues in Godot’s Vulkan-based mobile renderer.
https://community.arm.com/arm-community-blogs/b/mobile-graphics-and-gaming-blog/posts/optimizing-3d-scenes-in-godot-on-arm-gpus
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reposted by
Maebbie
5 months ago
Another successful Load Test with the
@basisvr.org
Framework. Basis is a set of Tools, that can be put into Unity projects to make them VR-Ready. The Server peaked at 294 clients.
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reposted by
Basis
5 months ago
Broke our record again today at 294, ended up running out of computers to run basis clients on, plenty more to give. It was great seeing everyone. We run tests weekly; feel free to come along for the next one!
basisvr.org
discord.gg/v6ve6WT562
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reposted by
Overte
6 months ago
Experimental
#OpenXR
support just got merged and will be available in the next release. It makes using
#Overte
in
#VR
on
#Linux
much easier and more compatible with
#opensource
runtimes such as
#Monado
and
#WiVRn
. Thanks to Lubosz and Ada for contributing this amazing feature!
#foss
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Hey all, we're heading towards a @GodotEngine talk at the North hall GDC Partner Stage that starts in half an hour. I'd love to meet you all there. Feel free to stay after the session to chat with me and others!
attend.gdcevents.gdconf.com/event/game-d...
add a skeleton here at some point
6 months ago
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Unofficial
#GodotEngine
understairs gathering spot on the
#GDC2025
expo floor. Down the South Hall stairs, turn right and turn right to GDCNights. Hope to meet all the Godot gamedevs! ❤️
6 months ago
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reposted by
Basis
7 months ago
today we tested the Vulkan pipeline for basis, we run tests weekly:
discord.gg/aCzSPKEW2v
Basis is an open-source framework for social VR and games. environment is
assetstore.unity.com/publishers/4...
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reposted by
Basis
8 months ago
We broke the record today with 218 clients. There are still improvements to be made. It was great seeing everyone. We run tests weekly; feel free to come along for the next one!
discord.gg/v6ve6WT562
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reposted by
d4rkpl4y3r
9 months ago
Hmmm, invisible grape juice.
loading . . .
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reposted by
9 months ago
About 6 months ago,
@lyuma2d.bsky.social
told me about Arithmetic coding, saying it was "Better than Huffman" which I laughed at, because, Huffman is provably optimal (but only for symbols). Boy was I wrong. I extracted VPX (VP8/9) coding into a single-file library
github.com/cnlohr/vpxco...
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GitHub - cnlohr/vpxcoding: Zero-dependency single-file C header for VPX coding, a form of Arithmetic coding.
Zero-dependency single-file C header for VPX coding, a form of Arithmetic coding. - cnlohr/vpxcoding
https://github.com/cnlohr/vpxcoding
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