๐ฉ ๐ ๐ง ๐ ๐ฎ ๐ ๐ง ๐ ๐ณ
@p3ngu1nzz.bsky.social
๐ค 479
๐ฅ 5801
๐ 224
Co-Founder, Cat Game Research
https://github.com/p3nGu1nZz
https://youtube.com/@p3nGu1nZz
pinned post!
๐ From chaotic Vulkan allocations to sleek, optimized pipelines. GPU memory management is an art form. Render graphs + VMA = less allocations, stable frames, higher VRAM efficiency.
dev.to/p3ngu1nzz/ad...
#GameDev
#Vulkan
#GraphicsProgramming
#GPU
#RenderGraph
#VMA
#IndieDev
#TechArt
#devlog
#ai
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Advanced Vulkan Rendering: Building a Modern Frame Graph and Memory Management System
Author: Cat Game Research Team Date: October 6, 2025 Milestone: M4 Phase 1 - Advanced Rendering...
https://dev.to/p3ngu1nzz/advanced-vulkan-rendering-building-a-modern-frame-graph-and-memory-management-system-15kn
3 days ago
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๐ From chaotic Vulkan allocations to sleek, optimized pipelines. GPU memory management is an art form. Render graphs + VMA = less allocations, stable frames, higher VRAM efficiency.
dev.to/p3ngu1nzz/ad...
#GameDev
#Vulkan
#GraphicsProgramming
#GPU
#RenderGraph
#VMA
#IndieDev
#TechArt
#devlog
#ai
loading . . .
Advanced Vulkan Rendering: Building a Modern Frame Graph and Memory Management System
Author: Cat Game Research Team Date: October 6, 2025 Milestone: M4 Phase 1 - Advanced Rendering...
https://dev.to/p3ngu1nzz/advanced-vulkan-rendering-building-a-modern-frame-graph-and-memory-management-system-15kn
3 days ago
0
15
3
reposted by
๐ฉ ๐ ๐ง ๐ ๐ฎ ๐ ๐ง ๐ ๐ณ
AI and Games Conference
4 days ago
On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost. ๐๏ธ Nov 3โ4, London:
www.tickettailor.com/events/gamea...
#AIandGames
#GameDev
#AI
#NPCs
#GenerativeAI
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www.youtube.com/shorts/naIMH...
@samanthahoriz0n.bsky.social
remember i told you about that company some months ago doing this.
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Boomers when they sell their outdated home to private equity #housingmarket #millennials #boomer
YouTube video by Nateloans - All Things Real Estate
https://www.youtube.com/shorts/naIMH8BCjO0
4 days ago
0
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It's just an
#indiegame
, no need to overdo the background music. Game jam partner:
www.youtube.com/shorts/elNc8...
#gamedev
#indiedev
#meme
#funny
#games
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Yuzo Koshiro When Making the Streets of Rage 2 Soundtrack | Burning Piano Meme
YouTube video by Emrecan ฤฐlgรผn
https://www.youtube.com/shorts/elNc8eGqOPQ
4 days ago
0
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Cool little pixel art ghost town explorer game i found today... Loving the art and colors on this, very FF6 nostalgic
#gamedev
#indiedev
#pixelart
#games
#devlogh
add a skeleton here at some point
4 days ago
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๐ Just dropped a deep dive into our custom Vulkan engineโs M4 milestone: render graphs, VMA, bindless descriptors, and full asset pipeline. If you're building serious graphics tech, this one's for you. ๐
dev.to/p3ngu1nzz/bu...
#gamedev
#vulkan
#rendering
#devlog
#indiedev
#gameengine
#graphics
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Building a Custom Vulkan Engine: Deep Dive into M4 Advanced Rendering & Resource Pipeline
This milestone introduces render graphs, VMA integration, modern descriptors, GUID-based asset...
https://dev.to/p3ngu1nzz/building-a-custom-vulkan-engine-deep-dive-into-m4-advanced-rendering-resource-pipeline-gpi
8 days ago
0
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M3 Renderer + Entity milestone shipped! ๐ โข Triangle pipeline live โข DOO API over EnTT (12-byte wrappers) โข VulkanDevice logic โ โข ECS systems + POD components โข 1025 assertions, CI mocks, cross-platform builds
#gamedev
#cpp
#vulkan
#ecs
#indiedev
#shaders
#CMake
#devlog
#badcatgame
8 days ago
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some really nice bright pixel art!
#pixelart
#gamedev
#indiedev
#pixels
#art
add a skeleton here at some point
9 days ago
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example of nice original avatar / character modeling and art texturing.
add a skeleton here at some point
9 days ago
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๐ Game build is smooth, engine footprint just 53MB! (14 files) Not demoscene-tiny, but packs full C++ assemblies, Steam API, Vulkan for AMD+NVIDIA. Minimal deps, max punch.
#gamedev
#indiedev
#vulkan
#cpp
#techart
#buildsystem
#devlog
** Linux is a fraction of that size!
9 days ago
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Dope Retro Font website ๐ฅ๐ฅ๐ฅ
#gamedev
#indiedev
#fonts
#ui
#retro
#retrogaming
#gaming
#ux
#graphics
#gfx
add a skeleton here at some point
9 days ago
0
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reposted by
๐ฉ ๐ ๐ง ๐ ๐ฎ ๐ ๐ง ๐ ๐ณ
snow-kiss
9 days ago
PixelArt practice โ Iโd love tips to improve. Made with beep8โs low resolution and color limits.
#PixelArt
#beep8
#IndieGames
#IndieDev
#GameDev
#IndieGame
#MinimalArt
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very cool NES vibes. hazaah. great work. love the font
add a skeleton here at some point
9 days ago
1
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0
reposted by
๐ฉ ๐ ๐ง ๐ ๐ฎ ๐ ๐ง ๐ ๐ณ
๐ Sronmar ๐
9 days ago
Now this is very interesting to me. ๐ ๐
#lelu
๐น๏ธ
#game
๐ป
#live
๐ฅ๏ธ
#retro
๐
#love
๐บ
#art
๐๐
#gamedev
๐ป
#IndieGame
๐โ๏ธ
#promosky
๐ฎ
#demo
add a skeleton here at some point
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#ai
#meme
9 days ago
0
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Want agentic automation that actually works? Write prompts like code: scoped actions, file refs, clear sequencing. Modular, reproducible, testable. Agents love it. EXAMPLE->
gist.githubusercontent.com/p3nGu1nZz/ad...
#gamedev
#aiworkflow
#promptengineering
#copilot
#indiedev
#buildinpublic
9 days ago
2
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@anthropic.com
Claude 4.5 (Preview) + Copilot = ๐งโ๐ณ๐๐ฐ
9 days ago
0
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Switched my C/C++/H++ setup to Kamekazi Dark on VSCode and Iโm obsessed ๐ฅ Sleek syntax, moody vibes, stylized folders (Material Icons FTW). Theme that slaps harder? Drop it below ๐
marketplace.visualstudio.com/items?itemNa...
#vscode
#codinglife
#gamedev
#indiegamedev
#devsetup
#cpp
#ideflow
9 days ago
2
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well said ozzito2020, well said.
#games
#silenthillf
#hades2
#meme
12 days ago
0
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Rendering refactor complete! ๐ฎ โข Clearer component names โข ECS-aware RenderSystem โข Shader build streamlined via CMake โข Game loop + entity setup cleaned up โข Camera + render tests solid โ
#gamedev
#cpp
#vulkan
#ecs
#indiedev
#shaders
#CMake
#devlog
#gameengine
#badcatgame
14 days ago
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Triangle rendering โ Now wiring up ECS: Transform + Renderable + Camera components, EnTT-powered systems, and entity factories. Next: test coverage, hot-reload prep, and VPak asset pipeline. Modular, minimal, reproducible.
#gamedev
#indiedev
#cpp
#vulkan
#ecs
#badcatgame
#devlog
#voidengine
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15 days ago
0
14
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Working on the Vulkan Swap chain...
#gamedev
#agents
#vulkan
#cpp
#indiedev
#gaming
#ai
#artificalintelligence
loading . . .
23 days ago
1
13
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Mocking a Vulkan device for unit tests isnโt glamorous, but itโs foundational. Every extra line of test scaffolding gets us closer to reproducible, agent-driven progress. No shortcuts, just solid ground.
#gamedev
#vulkan
#indiedev
#techart
#devlog
#buildinpublic
#gameengine
#customengine
24 days ago
0
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great watch, Great research for how to implement our job system and message system within our bad cat void engine
www.youtube.com/watch?v=sX2n...
#cpp
#gamedev
#optimizations
#queues
loading . . .
When Nanoseconds Matter: Ultrafast Trading Systems in C++ - David Gross - CppCon 2024
YouTube video by CppCon
https://www.youtube.com/watch?v=sX2nF1fW7kI
24 days ago
0
6
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Massive planetary battle underway in Dyson Sphere Program! โ๏ธ Clash with Dark Fog, level 24, walkers, drones, and orbital strikes. Cosmic level war. ๐๐ฅ
#Gaming
#PCGaming
#IndieGame
#Strategy
#SciFi
#BaseBuilding
#dysonsphereprogram
#screenshot
#dsp
#spacegame
#games
#game
26 days ago
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Aerial war just broke out on our home world in Dyson Sphere Program! โ๏ธ Fighter swarms, orbital lasers, and total chaos. Logistics meet resistance, time to rebuild and retaliate. ๐๐
#Gaming
#PCGaming
#IndieGame
#Strategy
#SciFi
#BaseBuilding
28 days ago
1
5
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Just started harvesting hydrogen & fire ice from our green gas giant in *Dyson Sphere Program*! ๐ Deuterium production online for anti-matter fuel. Orbital siphons engagedโstellar power incoming. โ๏ธ๐
#Gaming
#PCGaming
#IndieGame
#BaseBuilding
#Automation
#SciFiGame
#DSP
#GamersOfBluesky
#SpaceGame
28 days ago
0
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๐ LIVE: Dyson Sphere Program @ 16x Difficulty! Max chaos, max logistics, max fun. Watch P3N tame the stars with pure automation โ๏ธ ๐บ
youtube.com/live/9VaNnSO...
#Gaming
#LiveStream
#DSP
#StrategyGames
#IndieGames
#PCGaming
#YouTubeGaming
#TechSim
#DysonSphereProgram
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DSP: Dyson Sphere Program 16x Difficulty
YouTube video by p3nGu1nZz
https://youtube.com/live/9VaNnSOAxJg?feature=share
29 days ago
0
5
1
reposted by
๐ฉ ๐ ๐ง ๐ ๐ฎ ๐ ๐ง ๐ ๐ณ
The Spaceshipper ๐
about 1 month ago
Today is not only Star Trek's anniversary (TOS, 1966), but also the one of The Animated Series, which is now 52 years old! What an old meme.
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gimme ya cups.
@samanthahoriz0n.bsky.social
www.youtube.com/shorts/vM7P1...
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โBasically the 8th Steveโ ๐๐ #shorts #mlb
YouTube video by CBS Sports
https://www.youtube.com/shorts/vM7P1pZosQw
about 1 month ago
1
1
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Vulkan is an open, royalty-free graphics and compute API designed for high-efficiency, cross-platform access to modern GPUs. It is widely adopted in leading game engines, cutting-edge games, and high-performance applications. Vulkan is supported across a diverse range of devices.
#gamedev
#graphics
about 1 month ago
0
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Overpriced, their market share is far too small for that valuation. Making money in the browser market is a game dominated by giants like Apple, Microsoft, and Google. Never ends well, unless your non-profit foundation like Mozilla.
www.cnbc.com/2025/09/04/a...
#ai
#artificialintelligence
#news
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Atlassian agrees to acquire The Browser Co. for $610 million
OpenAI and Perplexity both reportedly looked at acquiring the startup.
https://www.cnbc.com/2025/09/04/atlassian-the-browser-company-deal.html?utm_source=join1440&utm_medium=email&utm_placement=newsletter&user_id=66c4c765600ae15075a57d0b
about 1 month ago
0
3
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๐ฑ Bad Cat engine now picks the right GPUโRTX 3080 over integrated, just like Unity/Unreal! No more mystery slowdowns. Next: graphics pipeline & first pixels on screen ๐ผ๏ธ C++ from scratch = every win feels epic.
#GameDev
#Vulkan
#CppDev
#IndieDev
#GPU
#GraphicsProgramming
#BadCatEngine
about 1 month ago
0
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๐ง Live dev stream: Building the Bad Cat: Void Frontier engine from scratch using Vulkan, C++20, and WSL! ๐ฑโก Modular, ECS, hot-reload, GPU vendor support & more. Come hang out and build with us!
youtube.com/live/bCp3kbD...
#GameDev
#Vulkan
#CPlusPlus
#WSL
#IndieDev
#LiveCoding
#BadCatVoidFrontier
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Building Bad Cat Game Engine from Scratch โ Vulkan, C++20, and WSL Workflow
YouTube video by p3nGu1nZz
https://youtube.com/live/bCp3kbDJvYY?feature=share
about 1 month ago
0
8
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Bad Cat: Void Frontier M3 in progress! ๐ฑ Modular Vulkan renderer w/ ECS, hot-reload, GPU vendor support (DLSS/FSR/XeSS), multi-threaded jobs, and future-ready backends (DX12, Metal, consoles). Next stop: triangle rendering!
#gamedev
#vulkan
#ecs
#indiegame
#rendering
about 1 month ago
2
11
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reposted by
๐ฉ ๐ ๐ง ๐ ๐ฎ ๐ ๐ง ๐ ๐ณ
เธฃเธเนเธเธ ีัเธ ัเนะณเนีน0เธ ๐ณ๏ธโโง๏ธ
about 1 month ago
This is Bunny. He steals things.
1
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Just wrapped a major engine upgrade for Bad Cat: Void Frontier! โ Unified systems under BaseSystem/ISystem โ SystemManager now handles all init โ Full test coverage intact Next: Vulkan triangle rendering + M3 renderer milestone!
#GameDev
#Vulkan
#CPlusPlus
#ECS
#CleanCode
#IndieDev
#TDD
about 1 month ago
1
7
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Just finished the last adjustments on the new build system. The engine can now rebuild itself, its resources, or any mod on demand. Windows and Linux friendly. Modular automation is definitely the future.
#gamedev
#buildsystems
#VoidFrontier
#automation
#ECS
#voidengine
#catgame
#gameengine
#indie
about 1 month ago
0
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Bringing all game systems together under `ISystem` + `BaseSystem` ensures predictable lifecycles, modularity, and agent-friendly automation. Itโs more than just clean codeโitโs a consistent framework for effective collaboration.
#gamedev
#ecs
#systemsdesign
#VoidFrontier
#voidengine
#cpp
#vulkan
about 1 month ago
1
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reposted by
๐ฉ ๐ ๐ง ๐ ๐ฎ ๐ ๐ง ๐ ๐ณ
Tiani Pixel
about 1 month ago
Working on different models/animations for item chests in ABYSS X ZERO, to better suit the context of what you'll find inside and the level they are in. (yes, even the last one is an item chest, technically) Now we just need a proper item collect jingle...
#gamedev
#lowpoly
#madewithunity
#axz
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reposted by
๐ฉ ๐ ๐ง ๐ ๐ฎ ๐ ๐ง ๐ ๐ณ
Kevinโs Momโs House
about 1 month ago
got some more work done on the combat system including a weapon bar, fast fall attack, and a second weapon class...shields! shields have a less mobility than melee weapons, but let the player block damage whilst in use
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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www.youtube.com/shorts/OHBtC...
@samanthahoriz0n.bsky.social
lol ever seen something like this?
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Clever cat uses lift blow my mind ๐ #shorts #cat #catlovers
YouTube video by So Adorable
https://www.youtube.com/shorts/OHBtCLYbzIQ
about 1 month ago
1
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10x tourist. LOL. love this guy's channel.
www.youtube.com/watch?v=JsB8...
loading . . .
10x Tourist
YouTube video by Kai Lentit
https://www.youtube.com/watch?v=JsB80oxyUYg
about 1 month ago
0
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Still wrapping up milestone 2โneed to add a build config file, base system class, and refactor existing systems to use it. Render system's next before we hit M3. Modular, reproducible, and agent-friendly as always ๐ฅ
#gamedev
#indiedev
#vulkan
#cplusplus
#systemsarchitecture
#devlog
#simulation
about 1 month ago
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๐ฑ Bad Cat: Void Frontier ๐ Major Vulkan engine refactor done! โ Decoupled systems โ Factory-based config loading โ 277 passing TDD assertions โ Event-driven future Next: M3 renderer w/ ray tracing! ๐
#GameDev
#VulkanAPI
#ECS
#TDD
#CleanCode
#BadCatVoidFrontier
about 1 month ago
1
8
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Game engine dev is 90% rabbit holes, 10% naming conventions that save your sanity. Specs, structure, and consistent docs are the only way to stay agent-readable and reproducible. Modular or bust.
#gamedev
#vulkan
#specdriven
#agentworkflow
#VoidFrontier
#BadCat
#devlife
about 1 month ago
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โจ Our first game Vulkan Game window display! That moment when Bad Cat runs flawlessly on *both* Linux and Windows! ๐ฑ๐ฅ One command: `./build.sh all all` Five seconds of pure magic. Now onto Vulkan!
#GameDev
#IndieDev
#CrossPlatform
#VulkanEngine
#catgame
#gameengine
#badcatgame
about 1 month ago
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๐ฑ Major milestone! Bad Cat: Void Frontier now runs on a shared library engine with centralized Engine class, 26 test cases, 218 assertions, and clean M2 Platform Layer integration. Next: M3 Vulkan Renderer! ๐
#gamedev
#vulkan
#cpp
#indiegame
#catgame
#TDD
about 1 month ago
1
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๐ฑ Refactored Bad Cat: Void Frontierโs platform layerโclean config, TOML support, Steam DRM now engine-side, and test reorg done! M2 nearly wrapped, M3 Vulkan renderer up next! ๐ฎ
#gamedev
#cpp
#vulkan
#indiegame
#enginedev
#catgame
about 1 month ago
0
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High-level overview of the architectural design principles guiding the new game engine.
#gamedev
#badcatgame
#catgame
#softwarearchitecture
about 1 month ago
0
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