Kevin’s Mom’s House
@kevinsmomshouse.bsky.social
📤 95
📥 48
📝 142
indie game/game-asset studio, check us out on itch.io at
https://kevins-moms-house.itch.io/
pinned post!
one thing i quickly discovered when play testing was a need for more arena diversity...so today was spent working on arena design and this might be my favourite arena so far
#pixelart
#unity2d
#indiedev
#gamedev
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about 1 month ago
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alongside new potions and weapons i also gave the training dummy an upgrade so it reacts to magical and poison damage
#pixelart
#unity2d
#indiedev
#gamedev
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about 7 hours ago
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finally making some progress on a tutorial alongside the two-player layout for the second game mode 'tower'
#pixelart
#unity2d
#indiedev
#gamedev
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1 day ago
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decided to spend a lil' time polishing the cauldron, adding a new animation and improving how items are dropped
#pixelart
#unity2d
#indiedev
#gamedev
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4 days ago
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...TO THE LIBRARY!
#pixelart
#unity2d
#indiedev
#gamedev
8 days ago
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can't wait to play test this arena with friends soon!
#pixelart
#unity2d
#indiedev
#gamedev
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8 days ago
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i've had the idea for a cauldron that periodically spits out a random potion or a while and i FINALLY implemented it in the newest arena
#pixelart
#unity2d
#indiedev
#gamedev
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9 days ago
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today i re-built a bunch of arenas...alongside implementing 3 new ones (with 5 more on the way!)
#pixelart
#unity2d
#indiedev
#gamedev
11 days ago
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dropped potions now have (toggleable) effect animations so it’s easier to tell what they do
#pixelart
#unity2d
#indiedev
#gamedev
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16 days ago
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a quick look at the new UI...which has already been updated...in action
#pixelart
#unity2d
#indiedev
#gamedev
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17 days ago
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UI stands for Unending Iterations
#pixelart
#unity2d
#indiedev
#gamedev
17 days ago
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tired of those pesky traps? try sliming the entire arena!
#pixelart
#unity2d
#indiedev
#gamedev
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22 days ago
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full elemental magic system in place (fire melts ice now)
#pixelart
#unity2d
#indiedev
#gamedev
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23 days ago
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new melee attack animations, a quicker melee combo and some screen shake
#pixelart
#unity2d
#indiedev
#gamedev
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26 days ago
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after a week of bug fixes and polishing it's time for some new stuff! icicles have a chance to fall down and hurt you and terrain ice will keep you keep you from stopping and make you slide down walls faster
#pixelart
#unity2d
#indiedev
#gamedev
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about 1 month ago
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i've had the idea for these hanging cage platforms for a while now and i'm super happy with how they've turned out so far
#pixelart
#unity2d
#indiedev
#gamedev
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about 1 month ago
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one thing i quickly discovered when play testing was a need for more arena diversity...so today was spent working on arena design and this might be my favourite arena so far
#pixelart
#unity2d
#indiedev
#gamedev
loading . . .
about 1 month ago
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14
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after a week full of bug fixing and balancing it was really fun to work on a new feature...slimy terrain! part of this project is having the space to play around with ideas like this, and try to cause as much chaos as possible!
#pixelart
#unity2d
#indiedev
#gamedev
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about 1 month ago
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menus menus menus! i finally updated the title screen (now featuring the actual title!) and added just generally polished all of the menus in the game so far...i also started work on options like toggleable player arrows and pop-ups
#pixelart
#unity2d
#indiedev
#gamedev
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about 2 months ago
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after about a month away from this project i'm back with some small bug fixes, a third arena and an arena select screen
#pixelart
#unity2d
#indiedev
#gamedev
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about 2 months ago
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more elemental traps and a tile-set redesign (again)...now i think it's time for some bug fixing and polishing
#pixelart
#unity2d
#indiedev
#gamedev
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3 months ago
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playing around with some different arena mechanics including a basic fire trap that activates when you get near it
#pixelart
#unity2d
#indiedev
#gamedev
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3 months ago
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after a couple of weeks off i'm back to working on my silly little fighting game and first on the checklist is getting the staves all set up...including a slight re-work of how the freeze effect works
#pixelart
#unity2d
#indiedev
#gamedev
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3 months ago
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skeletons can now fall into the arena and fight any players in their vicinity...time to polish and bug fix
#pixelart
#unity2d
#indiedev
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4 months ago
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a little PvE never hurt anybody...built a skeleton NPC from the ground up to see if it could simplify the logic i'd made for NPCs in my previous(ish) project and so far i'm really happy with how it's turned out
#pixelart
#unity2d
#indiedev
#gamedev
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4 months ago
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scene transitions, loading bars, despawn animations and a win state...along with some other minor tweaks...and it's time to play test and get some new arenas up and running
#pixelart
#unity2d
#indiedev
#gamedev
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4 months ago
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working on the win state for my silly little fighting game...a little embarrassed to say that after 4+ years using unity this is the first time i've used unity's particle system
#pixelart
#unity2d
#indiedev
#gamedev
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4 months ago
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i'm hoping to have a vertical slice of this project to play text some time this week which meant getting the knight select screen up and running quickly...still a long way to go but it's nice to see this project coming together
#pixelart
#unity2d
#indiedev
#gamedev
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4 months ago
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gonna start play-testing some arena mechanics this weekend and hopefully have a very small working demo next week
#pixelart
#unity2d
#indiedev
#gamedev
4 months ago
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part of my motivation behind this project is to learn useful unity mechanics i can carry over to other projects, like the new input system, controller support, sprite libraries, and co-op play
#pixelart
#unity2d
#indiedev
#gamedev
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4 months ago
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last week i started working on this small couch-co op game where i could test and polish the mechanics of the goblin game on a smaller scale...so far this has meant a lot of hours on just projectiles : )
#pixelart
#unity2d
#indiedev
#gamedev
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4 months ago
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updated all of the players melee weapon animations and gave each one a three-move combo culminating in either a powerful downward slash or throw attack
#pixelart
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#indiedev
#gamedev
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5 months ago
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new hammer swing animation
#pixelart
#unity2d
#indiedev
#gamedev
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5 months ago
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finally got around to updating the combat animations and i can't wait to see these in action!
#pixelart
#unity2d
#indiedev
#gamedev
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5 months ago
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magic can now be blocked using shields - which NPCs will now use a bit more strategically
#pixelart
#unity2d
#indiedev
#gamedev
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5 months ago
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on top of a bunch of other weapons i finally added staffs to the game...which in turn meant overhauling the effects system including adding a few new effects and expanding old ones
#pixelart
#unity2d
#indiedev
#gamedev
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5 months ago
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happy (late) valentines day
#pixelart
#indiedev
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5 months ago
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a core part of this project that i've been excited to start working on is the ability to rally other goblins to fight alongside you...they'll also pick up any weapons or potions you leave on the ground
#pixelart
#unity2d
#indiedev
#gamedev
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5 months ago
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enemies (and other NPCs) can now pick up projectiles and other items to use against you
#pixelart
#unity2d
#indiedev
#gamedev
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5 months ago
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as if the assassin enemy wasn't cool enough already, now they can throw poisons!
#pixelart
#unity2d
#indiedev
#gamedev
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6 months ago
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enemies can throw stuff too now?! (also sorry for the lack of audio i forgot to turn the volume up : )
#pixelart
#unity2d
#indiedev
#gamedev
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6 months ago
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ice poison! freeze enemies (or yourself) and turn them into ice cubes that can be pushed around and broken...you can't deal damage to frozen enemies but i'm sure you can find some other use for them...
#pixelart
#unity2d
#indiedev
#gamedev
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6 months ago
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explosives are a great way to test your games knockback system!
#pixelart
#unity2d
#indiedev
#gamedev
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6 months ago
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at some point i need to start the actual level design process...but for now i'm busy testing grass textures for the forest area
#pixelart
#indiedev
6 months ago
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finally got around to balancing the combat by adding better signposting for enemy behavior, alongside a small debuff to the ground slam attack for the player...there's still a lot of polishing to do but already it's feeling a lot more fun to engage with
#pixelart
#indiedev
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6 months ago
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for a first attempt at an 8-bit beehive sound effect...this is still really bad (sound on)
#indiedev
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6 months ago
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today i made a bunch of sound effects and put them into the goblin game...this was my first real attempt at sound effects and whilst they're far from perfect the game is a lot more fun to play with them!
#pixelart
#indiedev
#gamedev
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6 months ago
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those pointy rocks can fall down now??
#pixelart
#unity2d
#indiedev
#gamedev
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7 months ago
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after seeing how nicely the castle assets looked put together i decided to add some more unique deco to the mines, like fossils and (destructible?) lamps!
#pixelart
#unity2d
#indiedev
#gamedev
7 months ago
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got some more work done on the artwork for the later stages of the game...hopefully i can start testing out some of the mechanics unique to these stages soon!
#pixelart
#unity2d
#indiedev
#gamedev
7 months ago
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playing around with the updated respawn system in the mines...you can now interact with campfires to set your respawn position making it easier to go back and pick up your lost gold
#pixelart
#unity2d
#indiedev
#gamedev
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7 months ago
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