Kevin’s Mom’s House
@kevinsmomshouse.bsky.social
📤 78
📥 47
📝 122
indie game/game-asset studio, check us out on itch.io at
https://kevins-moms-house.itch.io/
pinned post!
more elemental traps and a tile-set redesign (again)...now i think it's time for some bug fixing and polishing
#pixelart
#unity2d
#indiedev
#gamedev
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14 days ago
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more elemental traps and a tile-set redesign (again)...now i think it's time for some bug fixing and polishing
#pixelart
#unity2d
#indiedev
#gamedev
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14 days ago
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playing around with some different arena mechanics including a basic fire trap that activates when you get near it
#pixelart
#unity2d
#indiedev
#gamedev
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15 days ago
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after a couple of weeks off i'm back to working on my silly little fighting game and first on the checklist is getting the staves all set up...including a slight re-work of how the freeze effect works
#pixelart
#unity2d
#indiedev
#gamedev
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16 days ago
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skeletons can now fall into the arena and fight any players in their vicinity...time to polish and bug fix
#pixelart
#unity2d
#indiedev
#gamedev
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about 1 month ago
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a little PvE never hurt anybody...built a skeleton NPC from the ground up to see if it could simplify the logic i'd made for NPCs in my previous(ish) project and so far i'm really happy with how it's turned out
#pixelart
#unity2d
#indiedev
#gamedev
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about 1 month ago
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scene transitions, loading bars, despawn animations and a win state...along with some other minor tweaks...and it's time to play test and get some new arenas up and running
#pixelart
#unity2d
#indiedev
#gamedev
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about 1 month ago
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working on the win state for my silly little fighting game...a little embarrassed to say that after 4+ years using unity this is the first time i've used unity's particle system
#pixelart
#unity2d
#indiedev
#gamedev
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about 1 month ago
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i'm hoping to have a vertical slice of this project to play text some time this week which meant getting the knight select screen up and running quickly...still a long way to go but it's nice to see this project coming together
#pixelart
#unity2d
#indiedev
#gamedev
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about 2 months ago
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gonna start play-testing some arena mechanics this weekend and hopefully have a very small working demo next week
#pixelart
#unity2d
#indiedev
#gamedev
about 2 months ago
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part of my motivation behind this project is to learn useful unity mechanics i can carry over to other projects, like the new input system, controller support, sprite libraries, and co-op play
#pixelart
#unity2d
#indiedev
#gamedev
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about 2 months ago
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last week i started working on this small couch-co op game where i could test and polish the mechanics of the goblin game on a smaller scale...so far this has meant a lot of hours on just projectiles : )
#pixelart
#unity2d
#indiedev
#gamedev
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about 2 months ago
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updated all of the players melee weapon animations and gave each one a three-move combo culminating in either a powerful downward slash or throw attack
#pixelart
#unity2d
#indiedev
#gamedev
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2 months ago
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new hammer swing animation
#pixelart
#unity2d
#indiedev
#gamedev
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2 months ago
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finally got around to updating the combat animations and i can't wait to see these in action!
#pixelart
#unity2d
#indiedev
#gamedev
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2 months ago
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magic can now be blocked using shields - which NPCs will now use a bit more strategically
#pixelart
#unity2d
#indiedev
#gamedev
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2 months ago
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on top of a bunch of other weapons i finally added staffs to the game...which in turn meant overhauling the effects system including adding a few new effects and expanding old ones
#pixelart
#unity2d
#indiedev
#gamedev
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2 months ago
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happy (late) valentines day
#pixelart
#indiedev
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2 months ago
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a core part of this project that i've been excited to start working on is the ability to rally other goblins to fight alongside you...they'll also pick up any weapons or potions you leave on the ground
#pixelart
#unity2d
#indiedev
#gamedev
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3 months ago
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enemies (and other NPCs) can now pick up projectiles and other items to use against you
#pixelart
#unity2d
#indiedev
#gamedev
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3 months ago
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as if the assassin enemy wasn't cool enough already, now they can throw poisons!
#pixelart
#unity2d
#indiedev
#gamedev
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3 months ago
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enemies can throw stuff too now?! (also sorry for the lack of audio i forgot to turn the volume up : )
#pixelart
#unity2d
#indiedev
#gamedev
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3 months ago
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ice poison! freeze enemies (or yourself) and turn them into ice cubes that can be pushed around and broken...you can't deal damage to frozen enemies but i'm sure you can find some other use for them...
#pixelart
#unity2d
#indiedev
#gamedev
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3 months ago
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explosives are a great way to test your games knockback system!
#pixelart
#unity2d
#indiedev
#gamedev
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3 months ago
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at some point i need to start the actual level design process...but for now i'm busy testing grass textures for the forest area
#pixelart
#indiedev
3 months ago
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finally got around to balancing the combat by adding better signposting for enemy behavior, alongside a small debuff to the ground slam attack for the player...there's still a lot of polishing to do but already it's feeling a lot more fun to engage with
#pixelart
#indiedev
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4 months ago
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for a first attempt at an 8-bit beehive sound effect...this is still really bad (sound on)
#indiedev
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4 months ago
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today i made a bunch of sound effects and put them into the goblin game...this was my first real attempt at sound effects and whilst they're far from perfect the game is a lot more fun to play with them!
#pixelart
#indiedev
#gamedev
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4 months ago
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those pointy rocks can fall down now??
#pixelart
#unity2d
#indiedev
#gamedev
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4 months ago
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after seeing how nicely the castle assets looked put together i decided to add some more unique deco to the mines, like fossils and (destructible?) lamps!
#pixelart
#unity2d
#indiedev
#gamedev
5 months ago
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got some more work done on the artwork for the later stages of the game...hopefully i can start testing out some of the mechanics unique to these stages soon!
#pixelart
#unity2d
#indiedev
#gamedev
5 months ago
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playing around with the updated respawn system in the mines...you can now interact with campfires to set your respawn position making it easier to go back and pick up your lost gold
#pixelart
#unity2d
#indiedev
#gamedev
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5 months ago
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took a break from polishing ranged combat to add a new assassin enemy who wields daggers and can even roll and wall jump making them a lot harder to evade than other enemies...oh and the player now drops all of their gold when they respawn
#pixelart
#unity2d
#indiedev
#gamedev
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5 months ago
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a bunch of performance tweaks and a new weapon class...ranged weapons! i had to expand the projectiles system quite a bit for this which makes me hopeful for more variety in ranged weapons down the line but for now it's just the trusty bow
#pixelart
#unity2d
#indiedev
#gamedev
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5 months ago
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the last couple of days ended up being a lot of polishing and bug fixing potions and enemy AI...including giving enemies objectives outside of combat like using training dummies or mining gold
#pixelart
#unity2d
#indiedev
#gamedev
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5 months ago
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added the last couple melee weapons and set-up some more of the enemy combat system...next up is ranged weapons and the last couple potion effects!
#pixelart
#unity2d
#indiedev
#gamedev
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5 months ago
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got the pickaxe, axe and shield all up and running! i also made a slime shader to finish off a personal favourite poison that 'slimes' targets, slowing them down and making them drop anything they try to pick up
#pixelart
#unity2d
#indiedev
#gamdev
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6 months ago
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added a miner enemy with a roll and a basic pickaxe attack...whilst they aren't quite finished yet i'm happy with how the enemy AI is working so far and i think it's time to re-introduce player combat!
#pixelart
#unity2d
#indiedev
#gamedev
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6 months ago
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spent a bit of time procrastinating making some crate splash effects before adding icons to the potion wheel (which will also be used to indicate enchantments on weapons later)
#pixelart
#unity2d
#indiedev
#gamedev
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6 months ago
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got some more work done switching over to the new art style including updating the knights and crates...i also added exploding mushrooms, more light sources, and a new triggered animation for enemies that's a bit more subtle
#pixelart
#unity2d
#indiedev
#gamedev
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6 months ago
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lately i've been trying to figure out the art direction for this project...whilst i really enjoyed the original style it felt quite cluttered at times and made certain systems harder to work on and i think this (slightly) new style is a good chance to focus more on the gameplay
#pixelart
#indiedev
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6 months ago
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it's been a busy couple of weeks but i managed to implement some more poisons...like the stone and gold poisons that turn targets into statues, with gold statues even dropping gold when they take damage
#pixelart
#unity2d
#indiedev
#gamedev
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7 months ago
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mostly been polishing the poison system so you can now 'smash' poison onto walls and it'll no longer go into the air over ledges...i also added honey which removes all effects
#pixelart
#unity2d
#indiedev
#gamedev
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7 months ago
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the last couple of days have been spent adding effects to potions/poisons including making poisons 'smash' when they hit an object creating a poisoned area wherein the player and enemies can be poisoned even if they weren't hit
#pixelart
#unity2d
#indiedev
#gamedev
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8 months ago
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before i develop the combat some more i thought i'd give myself some guinea pigs to test the new mechanics on...for now all they can really do is follow the player and get hurt but i'd say they're still pretty smart for a couple days work
#pixelart
#unity2d
#indiedev
#gamedev
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8 months ago
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haven't had as much time this week but managed implement a shop system for the player to buy weapons/potions/relics...you can also finally drop weapons (and potions)...next up is to fully implement the potion mechanics and UI
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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8 months ago
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got some more work done on the combat system including a weapon bar, fast fall attack, and a second weapon class...shields! shields have a less mobility than melee weapons, but let the player block damage whilst in use
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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8 months ago
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a few years ago i made this free asset pack based on a cool gif i saw on the internet, whilst i'd definetly do stuff differently now it was a lot of fun to work with such a small colour palette
kevins-moms-house.itch.io/factory
#pixelart
#platformer
#itchio
8 months ago
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what should the theme of my next
#platformer
asset pack be? Dinosaurs? Space?? A third option??? check out my previous work and let me know
kevins-moms-house.itch.io
8 months ago
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started work on the combat system...my plan is to have 4/5 weapon classes each with their own move sets, with each type having a set of dynamic stats that can be tweaked to create new weapons of that class (alongside enchantments/effects)
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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8 months ago
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on top of bug fixes and code-restructuring i added throwable pots, which break when hit and drop gold
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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8 months ago
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