Kevin’s Mom’s House
@kevinsmomshouse.bsky.social
📤 62
📥 45
📝 76
indie game/game-asset studio, check us out on itch.io at
https://kevins-moms-house.itch.io/
pinned post!
started work on the combat system...my plan is to have 4/5 weapon classes each with their own move sets, with each type having a set of dynamic stats that can be tweaked to create new weapons of that class (alongside enchantments/effects)
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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about 2 months ago
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it's been a busy couple of weeks but i managed to implement some more poisons...like the stone and gold poisons that turn targets into statues, with gold statues even dropping gold when they take damage
#pixelart
#unity2d
#indiedev
#gamedev
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6 days ago
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mostly been polishing the poison system so you can now 'smash' poison onto walls and it'll no longer go into the air over ledges...i also added honey which removes all effects
#pixelart
#unity2d
#indiedev
#gamedev
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27 days ago
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the last couple of days have been spent adding effects to potions/poisons including making poisons 'smash' when they hit an object creating a poisoned area wherein the player and enemies can be poisoned even if they weren't hit
#pixelart
#unity2d
#indiedev
#gamedev
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about 1 month ago
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before i develop the combat some more i thought i'd give myself some guinea pigs to test the new mechanics on...for now all they can really do is follow the player and get hurt but i'd say they're still pretty smart for a couple days work
#pixelart
#unity2d
#indiedev
#gamedev
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about 1 month ago
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haven't had as much time this week but managed implement a shop system for the player to buy weapons/potions/relics...you can also finally drop weapons (and potions)...next up is to fully implement the potion mechanics and UI
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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about 1 month ago
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got some more work done on the combat system including a weapon bar, fast fall attack, and a second weapon class...shields! shields have a less mobility than melee weapons, but let the player block damage whilst in use
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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about 2 months ago
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a few years ago i made this free asset pack based on a cool gif i saw on the internet, whilst i'd definetly do stuff differently now it was a lot of fun to work with such a small colour palette
kevins-moms-house.itch.io/factory
#pixelart
#platformer
#itchio
about 2 months ago
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what should the theme of my next
#platformer
asset pack be? Dinosaurs? Space?? A third option??? check out my previous work and let me know
kevins-moms-house.itch.io
about 2 months ago
0
3
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started work on the combat system...my plan is to have 4/5 weapon classes each with their own move sets, with each type having a set of dynamic stats that can be tweaked to create new weapons of that class (alongside enchantments/effects)
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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about 2 months ago
1
25
5
on top of bug fixes and code-restructuring i added throwable pots, which break when hit and drop gold
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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about 2 months ago
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it took a whole day of tweaks and errors but i got throwable objects up and running, including the unintended feature of being able to spam throw objects when stood next to a 'pile' of them
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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about 2 months ago
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working signs, text effects, a health bar and poison...it's been a busy couple of days but so worth it!
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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about 2 months ago
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haven't quite got the hand of text effects yet
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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2 months ago
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the player can now 'die' in multiple (two) ways...meaning it's about time to set up a health system...and maybe even play around with status effects
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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2 months ago
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on top of adding a lot more tile variations i added water that the player can't swim in, but can still cross with the help of floating crates...oh and there's a cute splash animation for when the player falls in
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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2 months ago
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alongside new level assets like fallen trees and tree stumps i made it so only 1 action emote is displayed at a time making it a lot easier to tell what you're interacting with...i also made the emote animations a bit smarter
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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2 months ago
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moved a bunch of small foliage to the foreground and made them fade out when the player or any crates are behind them...next up i'd like to create some more level assets to try and diversify the scene some more
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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2 months ago
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you can now bounce on crates bouncing on mushrooms...just be careful of stacking too many crates as they might become too heavy to bounce
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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2 months ago
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added a roof to this little tower that you can walk 'inside of' and a training dummy for when i start on the combat mechanics...i also added polish to the player movement and crates with dust effects and screen shake
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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2 months ago
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bug or feature? turns when you jump up through a mushroom instead of ignoring the collision you get super bounced
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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2 months ago
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started work on a new game and managed to fix a bunch of bugs in the player controller script i made for the mines_ [8x8] demo in the process...really excited to see where this project goes!
#pixelart
#platformer
#unity2d
#indiedev
#gamedev
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2 months ago
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finally got around to publishing the mines_ [8x8] demo on
#itchio...check
it out
kevins-moms-house.itch.io/mines-8x8-demo
#pixelart
#platformer
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mines_ [8x8, Demo] by Kevin's Mom's House
demo for mines_ [8x8] asset pack
https://kevins-moms-house.itch.io/mines-8x8-demo
3 months ago
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Version 1.4 of mines_ [8x8] is officially released and i have to say this is easily my biggest asset pack to date and i'm so proud of how everything has turned out...check it out now
kevins-moms-house.itch.io/mines-8x8
#pixelart
#platformer
#itchio
#assetpack
3 months ago
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new slime cave mock-up featuring the new and improved slime tile-set and the new animated crystal spikes...including the new crystal wall sprite that i thought could make for some fun level design
#pixelart
#platformer
#itchio
#assetpack
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3 months ago
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4 down 1 to go...new lava cave mock-up is done and is probably the least-changed mock-up since i haven't added many new assets for this environment
#pixelart
#platformer
#itchio
#assetpack
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3 months ago
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new crystal cave mock-up featuring the new crystal golem...i think of all the environments this one could use some more unique features, maybe a crystal plant?
#pixelart
#platformer
#itch
#assetpack
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3 months ago
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the new lush cave mock-up for mines_ [8x8]...featuring glowberries and my all time favourite mushroom animations
#pixelart
#platformer
#itchio
#assetpack
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3 months ago
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making new
#itchio
stuffs for mines_ [8x8] today so i can finally release 1.4...this is definitely my most complete asset pack and Version 1.4 includes a lot of stuffs to round off gameplay and environments like items, UI, decorations and more!
#pixelart
#platformer
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3 months ago
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now that i've finished updating the bitByBit_ series it's on to updating mines_ [8x8]...featuring a bunch of new object sprites, animations, UI and more!
#pixelart
#platformer
#itchio
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3 months ago
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on top of updating bitByBit_ [8x8] i also updated bitByBit_ [8x8, Desert Expansion] including a big revamp of the desert tilesets
kevins-moms-house.itch.io/bitbybit-des...
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3 months ago
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took over a year and a half but i finally updated bitByBit_ [8x8]...after working in this style for over 2 years my goals for this asset pack changed a lot and whilst i still have a lot i'd like to add this update did a lot to achieve those goals
kevins-moms-house.itch.io/bitbybit
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3 months ago
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despite being pretty quiet on socials as of late i'm still hard at work on updating bitByBit_ [8x8] and mines_ [8x8]...both of which i hope to be done with within the next week or so!
#pixelart
#itchio
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4 months ago
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old (left) dance animation for the Goblin King vs new (right)...it's nice to see i've improved over the past 2 years :)
#pixelart
#sprites
#topdown
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5 months ago
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still working on some new animations for bitByBit_ [8x8]
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5 months ago
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had to take some time off to focus on life stuffs but now i'm back and updating all the sprites for bitByBit_ [8x8]
#pixelart
#topdown
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5 months ago
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back working on version 1.5 of bitByBit_ [8x8], finished updating all of the tile-sets and objects and now it's on to updating all of the sprites
#topdown
#pixelart
#itchio
6 months ago
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definitely still a little buggy but i got some more work done on the enemy scripts including making it so they'll attack each other...but only if they don't like each other
#pixelart
#platformer
#indiedev
#unity2d
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7 months ago
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check out castle_ [8x8] now on
#itchio
at
kevins-moms-house.itch.io/castle
...this is smaller asset pack built around some cool fantasy sprites i made for Rave Runner last year
#pixelart
#platformer
#fantasy
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castle_ by Kevin's Mom's House
8x8 Platformer Tile-Set/Sprite-Sheets
https://kevins-moms-house.itch.io/castle
7 months ago
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mock-up for the new castle_ [8x8] asset pack
#pixelart
#platformer
#itchio
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7 months ago
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finally got around to animating all of the sprites for castle_ [8x8]...including some more of my favourite sprites from
kevins-moms-house.itch.io/raverunner
#pixelart
#platformer
#fantasy
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7 months ago
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finally got around to re-working the enemy scripts to make them smarter and more versatile...making adding new enemies like the skeleton miner a lot easier!
#pixelart
#platformer
#indiedev
#unity2d
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7 months ago
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along with a lot of bug fixes i added the ability unlock crafting recipes...still got some more bug fixing and polishing to do but getting really close to finishing this demo now
#pixelart
#platformer
#indiedev
#unity2d
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7 months ago
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got a lot more work done on the throwable items including implementing TNT and poison...both of which still need some polish but i'd like to re-work the enemy AI before finishing them
#pixelart
#platformer
#indiedev
#unity2d
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7 months ago
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re-worked throwable items so the player can move around and position themselves before throwing them, making them a lot more versatile in combat...i'm hoping to add some more throwable items in the coming days including poisons and TNT
#pixelart
#platformer
#indiedev
#unity2d
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7 months ago
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got some more work done on the light mechanics...you can now break lamps using the new jump attack and campfires only give off light when lit
#pixelart
#platformer
#indiedev
#unity2d
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8 months ago
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added a light mechanic for *ambience*...really happy with how this turned out considering i did most of the work in the early hours of the morning :) still needs some polishing and i'd like to add the ability to break lamps using the new jump attack
#pixelart
#platformer
#indiedev
#unity2d
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8 months ago
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back to working on the mines_ [8x8] demo and i've added dash and jump attacks allowing you to navigate the level in a few new ways without breaking any of the level design...oh and the jump attack can be used to harvest wood and roots from the cave ceiling
#pixelart
#platformer
#indiedev
#unity2d
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8 months ago
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still have a lot of work to do on the combat but you can finally switch between weapons and use potions to heal yourself
#pixelart
#platformer
#indiedev
#unity2d
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8 months ago
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got the anvil all set up so you can finally craft new pickaxes...i should probably make it possible to use them now :)...oh and i finally got around to setting up the item bins in the inventory
#pixelart
#platformer
#indiedev
#unity2d
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8 months ago
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updated to furnace UI and added a pop-up so you can quickly see what options you have and what ingredients you need...i have to say for my first attempt at a crafting system in ~5 years i'm really happy with how this one turned out
#pixelart
#platformer
#indiedev
#gamedev
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8 months ago
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