Sliptrixx
@slip.hibzz.games
π€ 51
π₯ 57
π 69
Gameplay Engineer at thatgamecompany + doing random stuff
@hibzz.games
pinned post!
12 months ago
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Hey folks! I added some functionality to convert json to papr (and papr back to json). Interactive web demo sometime soon?? π
2 days ago
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Sliptrixx
Alex Tardif
3 days ago
The Cost of AI
alextardif.com/AI.html
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Alex Tardif: Graphics Programmer
https://alextardif.com/AI.html
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It has been a while since I read a book cover to cover, like 8 years or something. This new year, my resolution was to read at least one book. Happy to report that I did a thing π
6 days ago
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Hey Crew! Still doing some primary development on github but a mirror of the papr repository is available on Codeberg.
codeberg.org/hibzzgames/p...
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papr
An open file format designed to store arrays of key-value pairs in an intuitive and human-readable fashion
https://codeberg.org/hibzzgames/papr
15 days ago
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Hey!! Papr now has typescript and javascript support!!!!!
github.com/hibzzgames/p...
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Implement TypeScript and JavaScript libraries to parse and serialize .papr by sliptrixx Β· Pull Request #1 Β· hibzzgames/papr
This update adds TypeScript (and JavaScript) libraries for parsing and serializing content in the .papr file format! π Difference between the c++ and typescript libraries: The indexof operator in...
https://github.com/hibzzgames/papr/pull/1
19 days ago
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Sliptrixx
Sebastian Bae
about 2 months ago
Current status.
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This looks sick!
add a skeleton here at some point
3 months ago
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Sliptrixx
Outersloth
3 months ago
π°THE OUTERSLOTH CONTRACT π° We just released the FULL contract and terms that all our games sign! We hope this challenges the status quo of what you see out there. In a nutshell: πΈ Pre-recoup 50/50 πΈ Post-recoup 15/85 πΈ Terms after 7 years
www.innersloth.com/the-outerslo...
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The Outersloth Contract | Innersloth - Creators of Among Us and The Henry Stickmin Collection!
Hello!
https://www.innersloth.com/the-outersloth-contract/
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Franek
3 months ago
I'm a game design genius
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Sliptrixx
rina
3 months ago
being at the age where everyone you know is having children
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WeRateDogs
3 months ago
This local Wolfdog joined an Olympic ski event and triggered the finish-line camera. This is Nazgul. He snuck into a cross-country skiing sprint this morning and raced the homestretch with some competitors before being escorted home. 14/10 someone get him a medal
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It's morgin' time!
add a skeleton here at some point
4 months ago
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Sliptrixx
West π§
4 months ago
Started working on a effect to demo the tool. I want to add more variation but seems like a decent first pass. Also, yes I unnecessarily dipped my hands in paint to make this. I'll drop some pictures in a replay since it was fun.
#GameDev
#Unreal
add a skeleton here at some point
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Sliptrixx
Godot Engine
4 months ago
#Godot
4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games.
godotengine.org/releases/4.6
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Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
https://godotengine.org/releases/4.6/
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Here's the mini-project I worked on over the break. It's basically a fake operating system/desktop environment built with Godot.
#gamedev
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5 months ago
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I have thought of this several times in my short lifespan, so many ideas yet so little time to bring them all to life
add a skeleton here at some point
6 months ago
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Sliptrixx
wolfenra.in ππ³οΈβπ
6 months ago
Really interesting article on a niche rendering system, having it seen first hand and I can tell u. Itβs dope
filiph.net/text/making-...
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Making my 1970βs-style renderer multi-threaded
A tech deep dive into multi-threading in Flutter & Dart.
https://filiph.net/text/making-my-1970s-renderer-multi-threaded.html
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Release the flambae cover on Spotify ASAP
@adhocstudio.com
7 months ago
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Please make Daylight savings time permanent, I can't deal with this 4pm sunsets anymore
7 months ago
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Affinity Studio combines Photo, Designer and Publisher into one free application with offline support and some gen AI features but can be toggled off. It's now owned by Canva and they have to make money... So, now what's the catch? This doesn't make any sense
7 months ago
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I started working on this project, on and off, almost two years ago. I'm just so happy I got it done
add a skeleton here at some point
8 months ago
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Sliptrixx
Tibo πͺ making Wild Cosmos (wishlist on steam :3)
9 months ago
[Wild cosmos - devlog 2] Flexible platforms Wild Cosmos's steam page:
s.team/a/3051070
Music provided by Chillhop Music Ian Ewing, Strehlow, Nosmoh - Convertible
chll.to/91a66994
#gamedev
#devlog
#godotengine
#wildcosmos
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Chat, was this slop written by an AI?
add a skeleton here at some point
10 months ago
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Devs shouldn't be forced to push updates once the project is considered complete. Like, normalize feature complete products.
add a skeleton here at some point
11 months ago
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12 months ago
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Sliptrixx
Kenney
12 months ago
Seagull in-game vs. seagull up close. ...don't look at it up close please.
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DiscussingFilm
about 1 year ago
The sequel to βCYBERPUNK 2077β has entered pre-production
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"As a hypocritical person, I hate hypocrisy"
about 1 year ago
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Sliptrixx
Clair Obscur: Expedition 33
about 1 year ago
Thirty-three days ago, we released Clair Obscur: Expedition 33. Since then, weβve sold 3.3 million copies. Seriously. As of today. We couldnβt make that up. Another entry on the long list of surreal moments that your support has made real. Thank you ALL.
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People tend to misunderstand what art is, confusing the fidelity of the final result to what something really is.
about 1 year ago
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Heyo folks going to
#gdc
! Made this little web app as a way to plan out my GDC schedule with some neat little filters. Check it out π
gameplan.hibzz.games
about 1 year ago
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Stop accepting the world for what it is and start asking what it could be...
over 1 year ago
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Although a couple years late, really happy to see The Game Awards address the layoffs happening in the game industry Great games cannot be made without great developers
over 1 year ago
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Arcane was soooo good πππ
over 1 year ago
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It's been a while since I posted something here. But umm... Hi! I'm working on a custom engine now.
over 1 year ago
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A message to Unity: #gamedev
over 2 years ago
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Given the recent news, I'm not confident in the direction that Unity is taking. I'll continue monitoring the situation, but until then, all future tool development for Unity (as listed in the roadmap) is paused.
over 2 years ago
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An early preview of a personal tool that I use to reverse engineer and explore internal API in unity #screenshotsaturday #gamedev #Unity
almost 3 years ago
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Package Creator now has native integration with the Unity Package Manager! #unity #gamedev #screenshotsaturday
https://github.com/hibzzgames/Hibzz.PackageCreator
almost 3 years ago
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The Singletons package got a powerful boost with v1.4! Users can now mark any instanced member inside a singleton class with the attribute [StaticAccess] and access the content using a static API. Check it out:
https://github.com/hibzzgames/Hibzz.Singletons/releases/tag/1.4.0
#unity3d #gamedev
almost 3 years ago
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New open-source gamedev tool alert! Editor Toys is a set of miscellaneous helpful utilities aimed at improving workflow such as Print To Screen, Release Incrementor, and Scriptable Object Creator. Learn more about it on Github:
https://github.com/hibzzgames/Hibzz.EditorToys
#gamedev #Unity3d
almost 3 years ago
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I wrote something cool for Unity. I grew tired of creating menu items for each scriptable object that clutters the menu. So, this new editor tool lets users right-click on a script file and create the scriptable object instance.
almost 3 years ago
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Adding Release Incrementor to the Editor Toys. It lets users increment the minor or the patch number of an application when creating new builds. An early Preview is available at
https://github.com/hibzzgames/Hibzz.EditorToys
Check it out!
almost 3 years ago
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Singletons is getting another upgrade. The package now supports singletons that exist in the editor context, for example with the [ExecuteAlways] attribute and those with the DontSave flag.
https://github.com/hibzzgames/Hibzz.Singletons/releases/tag/1.3.1
almost 3 years ago
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I think I'm cooking something... Unreal-style debug log where you can print to screen for a duration in Unity. The tool has a crap ton of bugs that I'm trying to resolve, but coming soon (open-sourced as always).
almost 3 years ago
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Singletons package for Unity gets a new upgrade! v1.2 adds an attribute to automate the creation of Scriptable Singletons with a press of a button. Gamedevs check it out!
https://github.com/hibzzgames/Hibzz.Singletons/releases/tag/1.2
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Release Singletons v1.2 Β· hibzzgames/Hibzz.Singletons
What's Changed Added support to automatically create the singleton assets by @sliptrixx in #1 Added option to disable Scriptable Singleton Asset Creator by @sliptrixx in #2 Full Changelog: https:...
https://github.com/hibzzgames/Hibzz.Singletons/releases/tag/1.2
almost 3 years ago
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Started experimenting with procedural curved box meshes for #Unity for creating cards in my project #gamedev
almost 3 years ago
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Unity doesn't support packages that have git packages as dependencies. Which sucks because I like creating modular and reusable packages. My solution? Create another package to handle the dependency resolution π Check it out:
https://github.com/hibzzgames/Hibzz.DependencyResolver
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GitHub - hibzzgames/Hibzz.DependencyResolver: A tool used to resolve git dependencies in packages in...
A tool used to resolve git dependencies in packages installed with Unity's Package Manager - GitHub - hibzzgames/Hibzz.DependencyResolver: A tool used to resolve git dependencies in packages in...
https://github.com/hibzzgames/Hibzz.DependencyResolver
almost 3 years ago
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Hey Bluesky! I'm sliptrixx and I've been making games and gamedev tools for quite some time now. Wanna learn more? Feel free to reach out :) You can find my project at
hibzz.games
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Hibzz.Games Homepage
http://hibzz.games
almost 3 years ago
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Yo!
almost 3 years ago
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