Simon Le Marchant
@marchantweb.com
π€ 1035
π₯ 474
π 69
Founder @
http://shaders.com
β¨ Prev: Staff UI Engineer @clerk
pinned post!
Introducing Shaders v3 π₯ Our biggest release yet. Built for design engineers who ship magic. Design production-ready WebGPU shader effects on an infinite canvas, powered by a new rendering engine that's up to 25Γ faster.
shaders.com/updates/intr...
loading . . .
Introducing Shaders v3 β Shaders
Everything new in Shaders v3, from the redesigned editor to our lightweight TypeGPU rendering engine.
https://shaders.com/updates/introducing-shaders-v3
3 days ago
0
2
0
Introducing Shaders v3 π₯ Our biggest release yet. Built for design engineers who ship magic. Design production-ready WebGPU shader effects on an infinite canvas, powered by a new rendering engine that's up to 25Γ faster.
shaders.com/updates/intr...
loading . . .
Introducing Shaders v3 β Shaders
Everything new in Shaders v3, from the redesigned editor to our lightweight TypeGPU rendering engine.
https://shaders.com/updates/introducing-shaders-v3
3 days ago
0
2
0
Exploring the new Glass effect, coming to the Shaders design editor in the near future...
loading . . .
5 months ago
0
1
0
Experimenting with a hero section with WebGPU components from
shaders.com
Using reactive props to change colors and animate a glitch effect between tabs. Magically easy to do β¨
loading . . .
5 months ago
0
1
0
Luxury details in 5 minutes flat...
loading . . .
5 months ago
1
3
0
Introducing Public Beta for Shaders β¨ The wait is over π Try it now for
@vuejs.org
,
@react.dev
,
@svelte.dev
&
@solidjs.com
loading . . .
5 months ago
8
109
21
reposted by
Simon Le Marchant
Alexander Lichter
6 months ago
A big shout out to
together.agency
for creating the stunning new design and working closely with us to bring this vision to life. And to
@marchantweb.com
for implementing it so beautifully across all our sites, creating a dedicated theme package and nailing every detail.
0
4
1
reposted by
Simon Le Marchant
Hugo
9 months ago
Having so much fun experimenting with @
shaders.com
by
@marchantweb.com
β¨ Tried to recreate the flickering particle effect from OpenAI's Atlas browser. Combined it with
@motion.dev
and Vue reactivity on
nuxt.com
just for fun... and it works wonderfully! So smooth and easy to work with !
loading . . .
0
13
1
Realizing I never posted this to Bluesky π«’ β¨ Introducing Shaders A first-of-it's-kind component library for jaw-dropping effects and frontend magic, shipping soon for
@vuejs.org
,
@react.dev
&
@svelte.dev
.
loading . . .
10 months ago
6
223
20
OmbrΓ© v.1.4.0 adds a collection of breathing, atmospheric-style shaders called "Horizon". The colors are customizable with props β perfect for a minimal hero section (light or dark). Available for
@vuejs.org
,
@react.dev
and
@svelte.dev
at
ombre-ui.xn--com-cl6a
loading . . .
over 1 year ago
0
11
1
Okay, time to share a fun side project of mineβ¦ π« Introducing OmbrΓ© - a shader component library for
@vuejs.org
,
@react.dev
, and
@svelte.dev
. The first 6 collections (50+ shaders) are available now. More to come over the next couple of weeks. Available at
ombre-ui.xn--com-cl6a
over 1 year ago
3
11
0
Excited that my portfolio is WOTD at CSSDA today!
www.cssdesignawards.com/sites/mw24/4...
loading . . .
mw24 - CSS Design Awards
Wrapping up 2024 with a brand new personal portfolio website reflecting my work as an independent interactive developer.
https://www.cssdesignawards.com/sites/mw24/46770/
over 1 year ago
1
7
0
Finally announcing my new full time project β¨ Kalyna Noelle Le Marchant β¨ a.k.a "chippy"
over 1 year ago
5
22
0
Looks like it'll be a long night of work to push this new project to production. Probably in the morning. But totally worth the wait.
over 1 year ago
0
2
0
Excited to be launching a new side (pronounced "full time") project tomorrow. It's gonna be amazing, keep an eye out for updates π
over 1 year ago
0
5
0
Soooo close to getting
@svelte.dev
working as part of my component generation tooling. Functionally it's there, just some side effect cleanup to make happen.
over 1 year ago
0
3
0
The plot thickens... with tooling that automatically generates equivalent
@vuejs.org
and
@react.dev
components from a single component definition file.... π€―
loading . . .
over 1 year ago
0
6
0
Officially out-of-office getting ready for the newborn to arrive... doesn't mean I can't tinker in the meantime...
#vue
#tsl
loading . . .
over 1 year ago
0
6
0
Networking: "I connect this to that, that to this, cross these wires, patch this to you, you to me, do a weird handshake, bow to the router, print it, scan it upside down, flip it in Photoshop, undo, redo, undo, toast it at 350Β° for 25 min, kick it, lick it, bop it, and BAM, it's a Honda Odyssey."
over 1 year ago
0
4
0
@vueconf.us
is in Tampa, FL this year?! Oh hell yeah. You guys are on my turf now π₯³
over 1 year ago
0
2
0
Just learned about
@tailscale.com
for the first time. Mind blown.
over 1 year ago
1
6
0
Posting ahead of my mighty bite tip for Nuxt Nation. Here's a small experimental β οΈ module for Nuxt that flips the idea of a <Teleport> upside-down π
github.com/marchantweb/...
loading . . .
GitHub - marchantweb/nuxt-adaptive-teleport: <AdaptiveTeleport> is a variation of Vue's <Teleport> component that adapts to Nuxt page route changes.
<AdaptiveTeleport> is a variation of Vue's <Teleport> component that adapts to Nuxt page route changes. - marchantweb/nuxt-adaptive-teleport
https://github.com/marchantweb/nuxt-adaptive-teleport
over 1 year ago
1
3
0
"... you will use
#threejs
TSL to write your shaders... π΅βπ«"
loading . . .
over 1 year ago
0
12
0
I have a new handle
@marchantweb.com
- guess this means things are getting kinda serious ππ
over 1 year ago
0
1
0
#threejs
TSL is still so new, AI stumbles over it trying to make basic examples. I feel like I'm exploring the Wild West of frontend code...
over 1 year ago
0
1
0
hello world
over 1 year ago
0
10
0
you reached the end!!
feeds!
log in