SeaCabel
@seacabel.bsky.social
š¤ 49
š„ 89
š 95
my games |
https://seacabel.itch.io/
my blog | (coming soon!)
pinned post!
I recently released Eye/I, a one-minute walking sim about a strange gathering of eyes, themed around my favorite color: BLUE. Itās an attempt to represent psychogeographical space. Concept doodles/sketches coming soon! Check out the game on itch:
seacabel.itch.io/eye-i
#SmallGameStudio
#GameDev
about 1 year ago
0
9
0
This is such an empowering message (but also damn, part of my brain is immediately thinking about how much meaning this adds to Deltarune)
add a skeleton here at some point
8 days ago
0
12
4
Wasn't expecting Until Then DLC to release so soon! Until Then was my favorite game (and story) back in 2024, will forever keep recommending it for anyone who loves narrative games, or enjoys moments between people in quiet conversation (šme), or wants to support Filipino/SEA developers and games!
22 days ago
0
0
0
If an author from your childhood is still around, and if they have a website/means to contact them, let them know what their works mean to you! I want to reach out to every creator (writer, developer, director, voice actor, musician...) whose work moved me, while they're still around to hear it
29 days ago
1
0
0
reposted by
SeaCabel
Brianna Lei
2 months ago
The Kickstarter for The Crane Rider's Tale is now live! Fly passengers around a fantasy town inspired by Chinese folktales and unravel a mindbending mystery with multiple endings. Zero Escape meets Disco Elysium š”ļøš² LINK:
www.kickstarter.com/projects/psy...
17
737
402
reposted by
SeaCabel
Lucas Immanuel - Game Out!
2 months ago
RELEASE DATE ANNOUNCEMENT The Remake of the End of the Greatest RPG of All Time launches May 28th, 2026!
store.steampowered.com/app/2809660/...
loading . . .
3
74
38
reposted by
SeaCabel
Chequered Ink
4 months ago
We're giving away five copies of our All Fonts Pack! š Over 1200 fonts in one pack šØ Commercial use in all your projects šµ Worth $190 Follow us and repost to win, we'll pick five of you at random on Friday morning š
3
60
71
I watched Monthly Girls' Nozaki-kun on DVD and watched my player stutter and skip an entire episode. Ah, the good old days! Fun fact: the EN voice actor for Sakura, Juliet Simmons, also voiced Mem-cho from Oshi no Ko! My mind was blown when I realized. Perfect casting & performance for both roles.
loading . . .
4 months ago
0
0
0
Achieved a milestone as a non-programmer: made sense of GitHub and how it works. Even made a small guide approved by my CS friend. All of it is daunting at first, but it makes sense (and incredibly useful). Highly recommend using version control to your projects, even with solo works!
#DevDiary2026
5 months ago
0
0
0
Some weekly updates to chronicle my game dev process! To get insight on digital game distribution, I read the entire Steamworks Documentation... I'm at a point where I just want to make games for fun, but it would be a cool milestone to publish a game on Steam before this year ends
#DevDiary2026
5 months ago
0
3
0
I'll try to keep this place posted consistently. Mostly for myself as some sort of public diary, as it relates to game dev whatever. I think it'd be nice to look back and see how far I've come. I've been looking at Yarn Spinner and Unity / C# in general. As a writer, I need more coding experience
5 months ago
0
2
0
Woah, it's been a while since I've been on this site. And done anything game-dev related. Still the start of a new year, and I kinda want to try something out that I envisioned from last year. It's about time
6 months ago
0
0
0
reposted by
SeaCabel
P3RE:flect š In Production + Digital Sales OPEN
about 1 year ago
š PRE-ORDERS OPEN! š¦ P3RE:flectās shop is open for a full month and will close July 10th 11:59 PM (EDT/GMT-4).
p3reflect.bigcartel.com
At least 50% of our profit goes to our selected charity: CareForGaza! Please see the thread for more details about each bundle š§µ
1
33
52
Momento is finally released! This game went through many iterations, but I believe the final version stayed true to what I wanted to do. This is my personal reflection on the small moments, to those who come and go. Check it out on itch below!
seacabel.itch.io/momento
#SmallGameStudio
#GameDev
loading . . .
about 1 year ago
0
4
1
reposted by
SeaCabel
juan barquin
about 1 year ago
thought this was really beautiful
add a skeleton here at some point
40
12042
4380
Also,
#SmallGameStudio
has been amazing! Enjoyed playing through all of the games we made, listening to the Pecha Kuchas, and just seeing everyone's progress every week (especially late night on Mondays... it's finally over)! Hope yall continue to make games, I'll always be down to play them!š«”
about 1 year ago
0
3
0
The final stretch! Iām close to publishing Momento on itch, but taking a few more hours to implement certain things like the pause menu, which turned out to be more complicated when sound was involved. If you want the menu to still have SFX, just add a new AudioSource! (1/3)
#SmallGameStudio
about 1 year ago
1
2
0
After reflecting on my time left before the EoY Showcase, I decided to pivot from the original angle for my game. Kind of bums me out, but making multiple desk scenes is out of scope at this rate. My philosophy has always been small moment + complete > big concept + half-baked (1/3)
#SmallGameStudio
about 1 year ago
1
2
0
Though Iām running behind with actual Unity programming, Iāve been taking some time to see how others have approached āmemoryā in other mediums. I stumbled upon āEverywhere at the End of Time,ā a harrowing music album by The Caretaker, about the deterioration of the human mind (1/4)
#SmallGameStudio
about 1 year ago
1
2
0
To anyone at their personal desk / workspace right now: what objects are on it? I'm making a game about capturing life moments of a character via their desk composition, so any input is appreciated! As for my desk: keys, ID, notepads, mic, Switch, Ovid's Metamorphoses...
#SmallGameStudio
#GameDev
about 1 year ago
4
9
1
Ok so I got a point-and-click system working! Here's a preview of my next small project. As usual, it took longer than expected but this was the first time where the entire learning (searching up solutions on the internet) process didn't feel so... stressful and draining.
#SmallGameStudio
#GameDev
loading . . .
about 1 year ago
1
11
1
For my final project, I want to challenge myself to change up the usual way of doing things: A.) tell a narrative via environmental storytelling instead of text, and B.) use a point-and-click system versus keyboard inputs. I have no knowledge of mouse inputs so I'm starting small
#SmallGameStudio
about 1 year ago
2
2
0
Some early concepts about my game, Thought Process. Initially, it was intended to be more structured like a Breakout game. But after struggling with the coding, I left it as it isārandomly generated and messy... which in the end, made a lot more sense for the subject matter
#SmallGameStudio
#GameDev
about 1 year ago
0
4
0
I recently released Thought Process, a small artgame using simple arcade mechanics and reconfiguring them into a psychological context. This is built upon the knowledge I got trying to make my own version of Breakout. Check it on itch:
seacabel.itch.io/thought-process
#SmallGameStudio
#GameDev
loading . . .
about 1 year ago
1
6
1
Don't know if this is too late to be useful, but I figured out how to change colors of (instantiated) objects between different scripts and objects! This was eating up a lot more time than I expected, but it felt GOOD to get over this roadblock. Running way behind, but I BELIEVE!
#SmallGameStudio
loading . . .
about 1 year ago
2
2
0
Iām reflecting on the concept of āart games,ā or at least defined by Ian Bogost and procedural rhetoricāput simply, expression through player interaction with mechanics versus visuals/sound/writing⦠The best example of this is Rod Humbleās The marriage. (1/3)
#SmallGameStudio
#GameDev
about 1 year ago
1
5
1
#SmallGameStudioArcade3
is starting up! Follow this thread below to check out some abstract, personal, artistic, etc. twists on well-known arcade classics and game concepts
about 1 year ago
1
0
0
Tried making a Breakout clone in Unity... and it took way longer than I expected. Things went wrong and it isn't pretty, but learned a lot through the process of making sure everything was functional. I'm kinda amazed that I can actually program such an established game
#SmallGameStudio
#GameDev
about 1 year ago
4
9
2
This weekend was the GDAC Game Jam, with the theme being UNISON! I worked on a quick Ren'Py project about a courtroom taking place in someoneās mind (think Inside Out), with the goal to push the posterization aesthetic Iāve been experimenting with. I think it went well! (1/2)
#SmallGameStudio
about 1 year ago
3
5
0
Today is the release of my new project, Mirror Masses Millennia (MMM for short). Itās a haiku generator about me, you, and the universe. Check out the program on itch:
seacabel.itch.io/mmm
Also, please feel free to share your randomly generated poems with me!
#SmallGameStudio
#GameDev
#MMM
loading . . .
about 1 year ago
3
9
1
If anyoneās looking for a free alternative to Photoshop / Clip Studio Paint, I highly recommend FireAlpaca64! Itās the program Iāve been using to make all of my art, icons, and banners for my games. I really like editing real life images with posterization, more belowā¦
#SmallGameStudio
#GameDev
about 1 year ago
1
5
1
Wanted to make a branching story in Unity, but also wanted to find a way to reduce the "else-if train." So a programmer friend showed me the world of arrays. Seems like a neater way to store every line of dialogue, as a list of elements. Displaying the text is a whole other issue...
#SmallGameStudio
about 1 year ago
0
0
0
We are starting up
#SmallGameStudioArcade2
! Follow this thread below to check out some cool text-based games from and some initial observations I have on them
about 1 year ago
1
0
0
Learning about programming / scripts in Unity right now, and I decided to make a quick Console Log game about... THE ALPACALYPSE! Every time you press ENTER, you have a 1/10 chance of meeting your demise by alpacas. Tracks your best survival streak and death count too!
#SmallGameStudio
#GameDev
about 1 year ago
2
8
1
Some concept art for my recent game, Eye/I! For me, it helps to map out game space on physical paper, and you can see my early layouts and ideas for objects in the environment. I never got to make that āChurch Hallā though. But I think the final version said more with less.
#SmallGameStudio
#GameDev
about 1 year ago
2
12
1
I recently released Eye/I, a one-minute walking sim about a strange gathering of eyes, themed around my favorite color: BLUE. Itās an attempt to represent psychogeographical space. Concept doodles/sketches coming soon! Check out the game on itch:
seacabel.itch.io/eye-i
#SmallGameStudio
#GameDev
about 1 year ago
0
9
0
reposted by
SeaCabel
Nathalie Lawhead
about 1 year ago
the thing about gamedev (or any development really) is that there will always be a million ways that you could have done it better, and a million ways that your way is bad⦠but the point is that you actually ship something. perfection means it never gets done. so just make it! who cares how.
8
316
72
I learned the hard way about game dev organization. For most creative projects, I usually start with an outline detailing the themes, moments, and things (in this case, assets). What I failed to remember is that game dev is improvisationalāworking on the fly. (1/2)
#SmallGameStudio
about 1 year ago
1
5
0
Played 7 Days to End with You, as recommended by
@tysooob.bsky.social
, and⦠now Iām sad. Youād think that the tedious nature of deciphering an unknown language would hinder its emotional resonance, but even without ācompletingā the word bank, the ending just left me to ruminate...
#SmallGameStudio
about 1 year ago
2
4
1
Played 30 Flights of Loving with
@szonetype.bsky.social
! Very interesting that you can pick up bottles and ammo at the intro scene, with no effect to the story. BUT, this actually preps the player to interact with the environment when it DOES matter in the airport.
#SmallGameStudioArcade1
about 1 year ago
1
1
0
Hello World! Started Unity last week and honestly... it's a bit daunting. So many settings and components to be aware of, especially when working on a 14" laptop screen. I've technically used Unity before, but never with the intention of making a full game, so I'm excited! (1/3)
#SmallGameStudio
about 1 year ago
1
2
0
you reached the end!!
feeds!
log in