@gameuxsummit.com
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This is the official account for the
#GameUXsummit
, managed by Celia Hodent.
reposted by
Daygun 🇰🇷
15 days ago
Hello there👋 This is my very first post on Bluesky! Earlier this week, I successfully finished my first talk in my career
@gameuxsummit.com
. Many thanks to
@celiahodent.com
, GAMASTE, AP Hogeschool Antwerpen, and all sponsors for giving us the opportunity, and everyone who joined the event! 🙏
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Follow us on Linkedin and sign up to the newsletter to stay updated about the latest
#GameUXsummit
news (when the videos are posted, next events, etc.) ☺️
www.linkedin.com/posts/game-u...
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#gameuxsummit | Game UX Summit
After the awful covid years and multiple layoffs in our industry, organizing the #GameUXsummit in person again was a huge challenge. Thanks to AP University of Applied Science and Arts (Laura Herrewij...
https://www.linkedin.com/posts/game-ux-summit_gameuxsummit-activity-7372199804614942720-x1la?utm_source=share&utm_medium=member_ios&rcm=ACoAAAFd7FgB6h6EM58nch1J5tYJsEqQi0S1KMU
15 days ago
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reposted by
Rowan Daneels
17 days ago
#GameUXsummit
'25 was a blast! SO MANY GREAT TALKS (see
gamaste.net/game-ux-summ...
) I presented my research on how players' personal, social, and game-related factors impact 𝐄𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜 𝐏𝐥𝐚𝐲𝐞𝐫 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬. A huge thanks to the organizers!
@gameuxsummit.com
@celiahodent.com
AP Hogeschool & Gamaste
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reposted by
Chlora
17 days ago
Just wanted to share a historical moment (or canon event?) of listening to David Sears at
#gameuxsummit
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reposted by
Jane
17 days ago
Not me showing appreciation to South of Midnight as a speaker at
@gameuxsummit.com
… just to have their creative director David Sears speak right after me! Please show that game even more love, its development journey is SO interesting.
#GameUXSummit
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It’s a wrap for the
#GameUXsummit
‘25! Thank you so much everyone and see y’all next year ☺️
17 days ago
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reposted by
Robin-Yann Storm
17 days ago
Sometimes you may not know. So ask a consultant. Ask an expert what they know. (A recurring theme at the summit is: Find an expert, and ask them.)
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reposted by
Robin-Yann Storm
17 days ago
1. Is this southern gothic? 2. Is this class struggle? 3. Is this esoteric talents? 4. Is this truth and hope? These are the pillars of the direction. If the feature or development isn't on at least 3 of these, it probably isn't something relevant enough to spend time on.
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reposted by
Robin-Yann Storm
17 days ago
David talks about his growing up in the US south, and how that eventually led him to build South of Midnight.
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reposted by
Robin-Yann Storm
18 days ago
'Sensitivity reading' is not about forcing DEI, censorship, judging, or woke/broke. It is about immersion, being memorable, avoiding backlash, and a virtuous cycle. It is about creating quality content. Like you would with historical projects.
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reposted by
Robin-Yann Storm
18 days ago
Can you imagine making a movie about the French Revolution without a French historian? Or about northern mythology without an expert? An accessible website without including disabled people? Of course you would include an expert on the thing you are building. The same goes for culture.
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This is already our last session at the
#GameUXsummit
… Our keynote speaker today is David Sears, creative director (most recently on South of Midnight) and writer. He takes us on a journey: “Life takes you to unexpected places, love brings you home”.
17 days ago
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We now welcome on stage Jennifer Lufau, Authenticity consultant and Founder of
@afrogameuses.bsky.social
. She talks about “Demystifying Sensitivity Reading to create better games”.
#GameUXsummit
18 days ago
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Now at the
#GameUXsummit
we listen to insights from Artem Ivanov & Dmitrii Sokolov (user researchers at Wargaming on the World of Warship franchise). They talk about “Making sense of player satisfaction: Why it matters and how to measure it”.
18 days ago
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It’s Pecha Kucha time at the
#GameUXsummit
! Our first PK speaker, Maria Amirkhanyan (Head of Gaming Division at Duamentes) wasn’t sadly able to join us because of extremely frustrating visa issues. But she recorded her talk “Make me stay, don’t make me play” so that we can still hear her insights.
18 days ago
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First session of the afternoon at the
#GameUXsummit
: Colleen Macklin and Ben Van Buren, coming all the way from New York City (Parsons School of Design)! They talk about “Perception in Virtual Worlds: Psychology and design students collaborate to study user experience in videogames”.
18 days ago
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Holger Wurst: Yes, I know, the y axis marker is missing.. Game UX summit audience: [big laughter] Those who know will know 😉😂 (#LabelYourGraphAxis)
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18 days ago
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reposted by
Robin-Yann Storm
18 days ago
Can you change the first time user experience of a game 7 years after launch? Let's find out in our next talk, featuring June's Journey. A hidden object game, free to play, on mobile, it's a flagship title for Wooga
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reposted by
Robin-Yann Storm
18 days ago
Next: EEG or Not EEG, for World of Warships testing.
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Next up at the
#GameUXsummit
: Holger Wurst (Lead UX designer at Wooga) talks about “Changing the FTUE* after 7 years live: Lessons from June’s Journey” *First-Time User Experience
18 days ago
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Our next speaker is Kamila Isaeva, senior UX researcher at Wargaming (in collaboration with Rich Davis, research supervisor). Her talk is about biometrics: “EEG or not EEG? Reflections on Using Biometrics in Game UX Research”.
#GameUXsummit
18 days ago
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Next up at the
#GameUXsummit
: Mike Ambinder (founder & chief research officer at Cognitive Experiences) talking about “A Science of Game Design”. Time for some SCIENZZZZ!!! 😊
18 days ago
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You can follow Robin-Yann Storm who is live posting from the
#GameUXsummit
👇🏼
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18 days ago
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reposted by
Robin-Yann Storm
18 days ago
Flying through great examples of improvements here! Check the recording on youtube once it goes live on the
@gameuxsummit.com
channel. Every upgrade wasn't just visual, but an active improvement to daily workflow.
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Welcome to Day 2 of the
#GameUXsummit
! Daekon Kim and Mihyun Ko (Product designers at Ubisoft) are kicking off the day. Their talk is about “Surviving the Game Production Wild: Essential tips for internal tool design”.
#GameUXsummit
18 days ago
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reposted by
Chlora
18 days ago
It was a fruitful first day of
#gameuxsummit
! Very grateful for all the insights shared by a wonderful line-up of speakers and awesome networking opportunity!
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reposted by
Jane
18 days ago
So I checked my photos from
@gameuxsummit.com
last nights mixer 💀 Can’t take gamers anywhere man
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And.. that’s a wrap for Day 1 of the
#GameUXsummit
! Thanks again to all speakers, organizers, sponsors, volunteers, and attendees! ❤️ See you tomorrow ☺️
18 days ago
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What Robin-Yann says 😉👇🏼
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18 days ago
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reposted by
Robin-Yann Storm
18 days ago
3 steps to achieve this: Strategize, Armor Up, and Aim True Main takeaways here are: Find solutions. Do not move into ad-hominem quickly. Decide how you react to what happens to you.
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reposted by
Robin-Yann Storm
18 days ago
First an idea of Peace, and trying to achieve it. Understanding that peace does not mean quiet, passive, or an absence of conflict. Instead to see that conflict, and think 'build', to see it as an opportunity.
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It’s already time for our keynote! Jessica Murrey, CEO and co-founder of Wicked Saints Studios. Jess is an Emmy-Award-winning storyteller & international peace builder turned game designer. She talks about her journey and her game
#WorldReborn
in this impactful & inspirational talk.
#GameUXsummit
18 days ago
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Our next speaker is Jozef Kulik (Senior Research &
#A11y
Lead at
@playtestcloud.bsky.social
): “Advancing Accessibility: Improving user research practice and legal compliance”.
#GameUXsummit
18 days ago
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For those who cannot be with us, you can follow this great thread by Robin-Yann Storm! ☺️
#GameUXsummit
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18 days ago
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Our next speaker is Olivier Nourry, Chief
#a11y
Officer (Games Accessibility Hub), in collaboration with Alice Grégoire (Producer at Abiding Bridge): “Wordatro: From awesome to awesome AND accessible”.
#GameUXsummit
19 days ago
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reposted by
Rowan Daneels
19 days ago
Never said that many words in such a small amount of time 😅
#GameUXsummit
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Next up at the
#GameUXsummit
: Alex Tokmakchiev (senior UI/UX designer at Raw Power Games), talking about “Applying object-oriented ux design to break up complex game systems”.
19 days ago
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It’s time for the Pecha Kucha session! 20 slides, 20 seconds each. We love a good microtalk ☺️. Rowan Daneels is kicking off the session with “Profound playing: How players experience eudaimonia through games.”
#GameUXsummit
19 days ago
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reposted by
Jun Poli-Tessier 🔜 A.MAZE
19 days ago
To be quite honest this year's
#GameUXsummit
is a relief. I've been in unemployment limbo, and expected that I would be very discouraged throughout the summit, but gathering with people and sharing struggles and learning new stuff? It's GREAT! I'm not ready to leave the industry yet.
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Now that our bellies are full, we listen to our next speaker: Morgane Ruiz (lead user researcher), talking about Leveling up game ux research with ludology and play theory.
#GameUXsummit
19 days ago
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After the great food for
#gameUX
thought, actual food is welcomed. Bon appétit everyone! 😉
#GameUXsummit
19 days ago
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reposted by
Jane
19 days ago
Currently in Antwerpen Belgium for the
@gameuxsummit.com
! So far so good: interesting talks, weather is good, hopefully my 3h of sleep and anxiety won’t ruin it for me!
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Coming all the way from Canada, Jess Butler (Presentation Directeur at
@hinterland.bsky.social
) talks about her work on The Long Dark: A UX permaculture for genre-defining survival games. Now at the
#GameUXsummit
!
19 days ago
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Now on the
#GameUXsummit
stage we listen to Jean-Luc Potte (researcher, ex Rockstar Games) sharing the lessons he learned (including existential ones) from working at 4 different studios as the new team!
19 days ago
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Our first speaker at the
#GameUXsummit
is Samuel Austin, UX designer at NetEase Games, talking about Cross-Cultural Game UX Design: Lessons adapting between China and the West.
19 days ago
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We’re on!! Happy
#GameUXsummit
to all!
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19 days ago
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reposted by
Alex Tokmakchiev
2 months ago
I'll be speaking at the
@gameuxsummit.com
in Antwerp, Belguim in early September! I'm going to share my experience on how to apply Object-Oriented UX to break up complex game systems and unlock more seamless workflows with development teams. If you are in Antwerp that week, I'd love to meet up!
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reposted by
Dana Nightingale 🏳️⚧️
about 2 months ago
I'm doing a master class in Antwerp on September 10th. It's called Qᴜᴀɴᴛᴜᴍ ᴏꜰ ɪᴍᴍᴇʀꜱɪᴏɴ and it will be extremely nerdy. It's about making video games that are ɪᴍᴍᴇʀꜱɪᴠᴇ on purpose. Rather than, you know, by accident. More info here:
gamaste.net/game-ux-summ...
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reposted by
jess.exe
3 months ago
The Game UX Summit takes place in Antwerp this year, and I'm thrilled to be a speaker! With all the brilliant talks and people attending, there is always so much to learn. Can't wait!
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Check out the first speakers announced for the
#GameUXsummit
‘25! Coming from Ubisoft, Wargaming,
@hinterland.bsky.social
, NetEase Games, Wooga, & more! Get your early-bird ticket now 😉
gamaste.net/game-ux-summ...
#ux
#gamedev
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Game UX SUMMIT 2025 - Gamaste
September 8 - 10, 2025 ● ANTWERP BUY YOUR TICKET! Find out more on the lastest UX trends
https://gamaste.net/game-ux-summit-2025/
3 months ago
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