dugtrioramen.bsky.social
@dugtrioramen.bsky.social
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Web & Godot plug-in developer
https://github.com/dugramen
#Godot
Stylebox plugin update: Added multi layer support, like CSS before and after styles, but with as many layers as you want! Here's a demo with 3 extra layers on the hover style:
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9 months ago
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#Godot
Stylebox plugin update: After refactoring, I’ve added enter & exit animations! Nodes like Button already had a “normal” style to animate to & from, but nodes like ItemList didn’t. Now you can transition them too (Also switched to Godot’s handy movie mode for 60fps clips + inputs at bottom)
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9 months ago
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reposted by
dugtrioramen.bsky.social
Zi
10 months ago
Made a custom Godot mesh type called NinePatchMesh, which lets you resize any 3D mesh as though it were a UI panel. Great for making 3D UI, picture frames, computer monitors, TVs, etc. You can find it here if you wanna use it:
github.com/CozyCubeGame...
#GodotEngine
#gamedev
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passivestar
10 months ago
honey wake up godot minimal theme 2.0 just dropped!
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Godot Minimal Theme 2.0
The minimal theme has just undergone a complete rewrite. It’s now dynamically generated just like godot’s own built-in theme, so it supports editor settings and fixes some issues that couldn’t be fixe...
https://passivestar.xyz/posts/godot-minimal-theme-2-0/
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#Godot
Stylebox plugin. Did some work to REALLY enable pill style tabs in TabContainers, namely wrapping the background to the size of the tabs To do this, I powered up expression modifiers to allow much more complex calculations. Now you can have multiple expressions & call each other as functions
add a skeleton here at some point
10 months ago
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reposted by
dugtrioramen.bsky.social
Zi
10 months ago
And here's some video footage of how I made the quoted post as a penguin from inside a Godot VR game. 🐧
#GodotEngine
#gamedev
#indiedev
add a skeleton here at some point
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reposted by
dugtrioramen.bsky.social
Yuri
10 months ago
Holy moly, Bosca in browser! 🪗🌍 The file I/O has been my chief concern, as you cannot rely on your regular file dialog nodes in Godot. A neat API here, a few hacks there — and in theory it is now fully functional!
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#Godot
Stylebox animations plugin. Just added rect transitions, letting you do things like pill bar animations in TabContainers Here is a sample of the "tab_selected" stylebox always sliding into its new position (There's a mix of clicking the tab and using arrow keys)
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10 months ago
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Took a week break from my
#godot
stylebox plugin, but I'm back now. Just added animation sequences Every property can have a "from" modifier, defining an extra state it should animate from. They can be chained to make any length sequence red -> hovered blue -> pressed / toggled green -> normal
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10 months ago
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In
#Godot
ASB (animated styleboxes), every property can have an expression modifier. There, you can set computed values based on things like the size, dpi, node index, or even EditorSettings preferences.
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10 months ago
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#Godot
Animated StyleBoxes. Added sound effect capabilities, so that you can add interaction noises with just a theme. Unfortunately AudioServer can't play sounds on its own, so I'm just spawning AudioStreamPlayer nodes for now. Here's a demo 🔊: (using
@kenney.bsky.social
's Interface Sounds pack)
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10 months ago
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#Godot
Animated StyleBoxes. Now that I'm using shaders, I can also use global uniforms, to pass things like mouse position to every stylebox without retriggering the draw event. Here's a shiny border effect that responds to your mouse position.
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10 months ago
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#Godot
Animated StyleBoxes. Found a way to use shaders for all the rendering, making it way faster and enabling cool effects. Here's a clip of an editor theme with a scrolling gradient thrown on a bunch of things.
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10 months ago
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Gonna start sharing progress on a
#Godot
plugin I'm working on, godot-asb (Animated StyleBox). It lets you make UI animations directly in a theme or theme override, similar to css transitions (it will work in editor themes too)
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10 months ago
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