chloé
@clowee.website
📤 144
📥 397
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she tony Tony d chopper
https://www.clowee.website
https://www.tiktok.com/@cloweee__
im just gonna post my
#pluribus
#edit
on every platform now , hello blue sky!
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11 days ago
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riot games really tricked me into playing a fighting game
add a skeleton here at some point
about 1 month ago
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Ash
about 1 month ago
I dont even play 2XKO but dang the bakery on caitlyn🙏
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Dikkii 🔱
about 2 months ago
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chloé
Supper Mario Broth
about 2 months ago
An official Japanese 1988 guide for Super Mario Bros. 3 contains a small drawing of a Thwomp on the cover that, instead of the usual grimace, has a mischievous, cat-like expression. I have created a high-quality recreation of this Thwomp.
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liz🀄️
over 1 year ago
no one is born to be alone
#ONEPIECE
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Supper Mario Broth
2 months ago
The jump in storage capacity from Nintendo 64 cartridges to GameCube discs allowed the developers to be astonishingly generous with the storage in comparison. A Super Mario Sunshine cutscene of a single image fading in and out is larger than the entirety of Super Mario 64.
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me
2 months ago
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pax
3 months ago
but i keep you on your best behavior honey i can't be your savior
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cleo
3 months ago
homert simpsong
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pax
3 months ago
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how it feels 2 b me
3 months ago
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Wikipedia
3 months ago
Still free, neutral, open, and human.
#Wikipedia25
Donate now ➡️
donate.wikipedia25.org
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Supper Mario Broth
3 months ago
In Super Mario Sunshine, Mario is immune to bees while talking. He will be pushed around by them, but not be harmed while he's engaged in conversation. Note that he is not simply immune to damage - e.g. he will still die to heat stroke while talking. It is specifically bees.
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rudy time
3 months ago
sorry sanji pissed me off one too many times today
#onepiece
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Supper Mario Broth
3 months ago
Super Mario World has an extremely eclectic art style whereby many enemies are drawn in completely different ways. Development files reveal Mario went through many stylistic changes; it is possible that all the enemies were made to fit Mario, but at different points in time.
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Supper Mario Broth
4 months ago
In Super Mario Sunshine, there is a small plant in Gelato Beach that raises a staircase when sprayed with water. In the files, an unused, presumably corrupt animation for it exists that shows it slowly stretching in an unsettling manner.
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フブキ👑 Letourneau🫃(librarian)
4 months ago
add a skeleton here at some point
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Supper Mario Broth
4 months ago
Mario & Luigi: Partners in Time contains an unused enemy called the Scoot Bloop, a Blooper whimsically wearing shoes. It has two attacks: a regular one and a "do nothing forever" attack where it just freezes in place and refuses to end its turn, trapping the player indefinitely.
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Supper Mario Broth
4 months ago
In a 1996 interview about Super Mario 64, Shigeru Miyamoto said he really wanted to make Mario throw MIPS the Rabbit by his ears, and would have done it if the team had just one more month.
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Supper Mario Broth
4 months ago
Piranha Plants in Paper Mario: The Thousand-Year Door are the sleepiest creatures in the game, with some of their subtypes being up to 110% sleepy. This may be a reference to the famously sleepy Piranha Plants from Super Mario 64.
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Supper Mario Broth
4 months ago
Using a specific setup in Super Mario Maker 2, it is possible to create a "Negative Space Koopa Troopa". It will not only be invisible, but make objects behind it invisible as well, appearing as a walking hole in reality.
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Wyatt Sinclair
4 months ago
Bluesky still never beating the allegations.
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Supper Mario Broth
4 months ago
In Super Mario 3D Land, the welcome screen that is displayed when starting the game for the first time appears to be much less enthusiastic about the game in the European version compared to the US version.
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Supper Mario Broth
4 months ago
A glitch may occur in Super Mario Galaxy when played on a Nintendo Switch 2 whereby Mario will get stuck in freefall in the tunnel in Gateway Galaxy. The usual failsafe that would kill Mario for falling too long does not activate here, so Mario will tumble forever and never die.
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it’s xeecee
4 months ago
Wristwatch portraits (Misato Katsuragi w/ Tag Heuer Kirium)
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James Kelleher
4 months ago
Next time somebody asks me what Bluesky is like, I'll send them this
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jenny tightpants
5 months ago
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Supper Mario Broth
5 months ago
In the Super Mario Galaxy games, the staff credits text is always loaded into RAM despite not being needed until the ending. While horribly inefficient, this is inadvertently heartwarming as the games appear to honor their creators by keeping them in memory at all times.
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Supper Mario Broth
5 months ago
Due to the unique way Super Mario Bros. stores its maps, its level designers were at the mercy of the decorative hills and bushes when placing bottomless pits. While the pits can be placed freely, the decorations are non-negotiable and dictate the level design.
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Supper Mario Broth
5 months ago
Development files for Super Mario Kart show that the earliest sprite for Koopa Troopa did not have his eyes visible from the back, making him appear like an unknown bald man (left). The eyes were made prominent in the finished version to avoid this (right).
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Supper Mario Broth
5 months ago
In Donkey Kong Bananza, Void Kong's banana remote opens from the end opposite the stem. This is actually consistent with how apes and monkeys peel bananas in real life. While humans tend to peel bananas from the stem, monkeys peel from the opposite end.
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Supper Mario Broth
5 months ago
Due to a bizarre code interdependency in Super Smash Bros. Melee, specific combinations of opponents and stages exist that let Luigi start the match with his Luigi Cyclone move fully charged. Knowledge of the full matchup table can be used by sly players to gain an advantage.
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Supper Mario Broth
5 months ago
The developers of Mario's Early Years for DOS customized the game for three of their children. Inputting hidden codes at the start of the game can launch it in a personalized "Marissa", "Ali" and "Josh" mode whereby the in-game voices address the child by name.
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chloe word of the day 7: move
5 months ago
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Supper Mario Broth
5 months ago
In Super Mario RPG, the Guerrilla enemy is a "knock-off" of Donkey Kong. This is referenced in a unique way by its Japanese name, which replaces two of its characters with similar ones as though on a bootleg product logo. In English, this could be conveyed as e.g. "Donkev Konq".
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jenny tightpants
5 months ago
new scam going around where they hire you for a job but pay you less than the value your labor produced
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chloe word of the day 6: pioneer
5 months ago
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Supper Mario Broth
5 months ago
In Donkey Kong Bananza, DK's banana awareness is tied to how far the camera is zoomed out. If the bananas are offscreen, this can create the impression of him playing a silly game with the camera where he makes a funny face only when the player isn't looking closely.
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chloe word of the day 5: band
5 months ago
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chloe word of the day 5: band
5 months ago
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Supper Mario Broth
5 months ago
In Yoshi's Island, a "tongue overflow" glitch exists whereby Yoshi's tongue is able to fly away and begin gaining infinite length, overwriting the game's memory. The tongue-based corruption can have any number of effects, including skipping to the credits and ending the game.
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chloe word of the day 4: board
5 months ago
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Supper Mario Broth
5 months ago
Experimental post: The Inevitable March of Time From the moment of this post, Super Mario Bros. is now closer to World War II than it is to the present day.
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chloe word of the day 3: frame
5 months ago
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Supper Mario Broth
5 months ago
In 2017, the U.S. government used a cover of music from Yoshi's Island DS on one of their websites, presumably without permission, as the music was removed immediately after this was publicly discovered.
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chloe word of the day 2: giraffe
5 months ago
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chloe word of the day 1: query
5 months ago
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onion person
5 months ago
the hysteria has gone off the rails so far that the average american thinks 1 in 5 people are transgender. pure absolute insanity that is driving the current lavender scare
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Supper Mario Broth
5 months ago
In the character selection screen of Mario Kart Wii, the princesses have tiny biker versions of themselves hidden inside their bodies. This is due to the game loading both the dress and biker models at the same time for efficiency, and simply shrinking the currently unused one.
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