loading . . . Weâve freed Cookieâs Bustle from copyright hell. Hereâs how. Thereâs nothing quite like _Cookieâs Bustle_ , a computer game released by Japanese developer Rodik in 1999.
The game has built a cult reputation over the last few years because of its unusual, genre-defying content, which is too complicated and confusing to summarize accurately in one sentence. But weâll try anyway: You play as a 5-year-old girl from New Jersey, who enters an international sports competition that becomes engulfed in civil war and intergalactic intrigue.
A few years ago, the Video Game History Foundation was donated a rare physical copy of _Cookieâs Bustle_ by multimedia researcher Misty De MĂ©o. We are excited to preserve this rare and artistically unique game as part of our collections.
Because _Cookieâs Bustle_ has been out of print for nearly three decades, we documented the packaging and physical materials of the game in our digital archive for research purposes. Since we are unable to share controlled research access to the game itself, we have also provided access to a video demonstrating the gameplay of _Cookieâs Bustle_, recorded by community member sebmal. We hope these resources are valuable for researchers who want to understand more about this remarkable game.
A typically mysterious scene from _Cookieâs Bustle_ , taken from the longplay video in our digital archive.
* * *
Unfortunately, our efforts to document _Cookieâs Bustle_ were impacted by the actions of an aggressive copyright troll. An individual going by Brandon White, or using the corporate name Graceware, SL, has repeatedly sent DMCA takedown notices to the Video Game History Foundation (via the trade association Ukie) over our legal use of materials related to _Cookieâs Bustle_.
We were not alone in this problem. Since 2022, a number of websites and individual creators have received frivolous takedown requests on behalf of Graceware, covering everything from Letâs Play videos and fanart to simply mentioning the title of the game.
Although Gracewareâs actions against us were incredibly disruptive, we saw this as an opportunity to get to the bottom of what was happening.
We looked into it with our legal team, and we do not believe there is any proof that Brandon White actually owns _Cookieâs Bustle_. He has never been able to produce legally meaningful evidence that he owns any enforceable rights to any part of this game.
We are happy to report that after bringing these facts to Ukieâs attention, **Ukie has suspended takedowns for _Cookieâs Bustle_ on behalf of Graceware, SL.** This is a big victory for the gaming community, hopefully bringing an end to a rights-squatting campaign that has dragged on for years.
In consultation with our counsel Albert Sellars LLP, weâve decided to share everything we learned about the rights to _Cookieâs Bustle_ and Whiteâs actions. We hope that documenting the facts of this situation will prevent further abuses of copyright lawâand empower creators to stand up for their rights.
* * *
## _Cookieâs Bustle_ was published in 1999 by RODIK, Inc. and is currently an orphan work.
The game was published in 1999 with a statement attributing the copyright to RODIK, Inc. The game was only published and copyrighted in Japan. To our knowledge, the game has been out of print since its original release.
The status of RODIK and the ownership of its rights are currently unclear. This makes it likely that _Cookieâs Bustle_ is an âorphan workâ, a copyrighted work where the owner is either unknown or cannot be located.
The copyright statement on the packaging for _Cookieâs Bustle_ , as documented in the Video Game History Foundationâs digital archive.
## Someone named Brandon White claims he owns _Cookieâs Bustle_.
Starting in 2021, an individual going by the name Brandon White began taking actions over the intellectual property rights associated with _Cookieâs Bustle_ , including claiming copyright ownership and filing trademark registrations. In some cases, he has used his personal name. In others, the filings were made under the corporate name Graceware, SL. While there is no explicit connection between these two entities, takedowns sent on behalf of Graceware cite Brandon White as the copyright owner.
We donât know who Brandon White is, where he resides, or what his relationship is with RODIK, Inc. Some of the documents he cites claim that he is based in Japan, while the business information for Graceware, SL points to a fake address in Andorra.
Graceware has no meaningful footprint online or offline and, to our knowledge, has never provided any products or services. The most likely interpretation is that Graceware is a shell company for whoever Brandon White is.
We are skeptical that the owners of RODIK, Inc., a studio that primarily produced fortune-telling software based on traditional Japanese divination techniques, would sell their library to a borderline anonymous holding company that claims to operate in Europe. However, if Brandon White _did_ acquire the rights to _Cookieâs Bustle_ , he should easily be able to produce more information about his ownership of the game.
Weâll come back to that later.
## Graceware has a history of sending spurious takedowns related to _Cookieâs Bustle_.
The sole output of Graceware has been an avalanche of content takedown notices related to _Cookieâs Bustle_ , issued under Section 512 of the Digital Millennium Copyright Act. These takedowns have been large in number and indiscriminate in nature.
From what we have seen, Graceware has sent takedown notices in response to:
Romhack.ing was suspended from the social network platform Bluesky for posting a link to an English translation of _Cookieâs Bustle_. Their ban was quickly rescinded after review by Bluesky staff (screenshot via X on December 19, 2025)
* Playthrough videos and livestreams showing _Cookieâs Bustle_ gameplay, with and without commentary.1,2,3,4
* Screenshots, imagery, and short clips from _Cookieâs Bustle_.5,6,7
* Fanart of the character Cookie Blair.8,9
* A community-made add-on for _Cookieâs Bustle_ that adds English-language subtitles.10
* Discord chat messages discussing the content of _Cookieâs Bustle_.11
1. YouTube, âYour video has been taken down from YouTube: Windows 95 CD-ROM Showcase (Cookieâs Bustle and more!) (4-17-19),â received by Danny Cowan on October 17, 2022. â©ïž
2. Twitch, âYou have received a copyright takedown,â received by Danny Cowan on January 6, 2023. â©ïž
3. Vinesauce stream of _Cookieâs Bustle_ , January 22, 2023, no surviving hyperlinks (reuploads removed due to copyright strikes: 1, 2); corroborated by Damiano Gerli, âThe Quest To Save Cookieâs Bustle From Obscurity,â _Time Extension_ , April 8, 2024. â©ïž
4. Mumith Ali, â[VGHF Digital Archive] New message from Mumith Ali,â received by Phil Salvador and Kendra Albert on December 9, 2025. â©ïž
5. ClassicsOfGame, âClassics Of Game 134â [YouTube video], uploaded circa 2019, removed due to copyright strike circa 2022. â©ïž
6. Takedowns to The VG Resource website network corroborated in personal communications with Daniel Brown (Dazz), January 5, 2026. â©ïž
7. Twitter Support, âCase# 0334567779: Weâve received a DMCA notice regarding your account [ref:00DA0000000K0A8.5004w00002lmEJx:ref],â received by Misty De MĂ©o on August 4, 2023. â©ïž
8. Takedowns to The VG Resource website network corroborated in personal communications with Daniel Brown (Dazz), January 5, 2026. â©ïž
9. Takedowns to defunct social media platform cohost corroborated in personal communications with jae kaplan and Misty De MĂ©o, January 28, 2026. â©ïž
10. âBluesky Bot Account â Suspended By Brandon White,â Romhack.ing, December 19, 2025; corroborated by Damien McFerran, âRomhack.ingâs BlueSky Account Gets Suspended Over Cookieâs Bustle English Patch,â _Time Extension_ , December 19, 2025. â©ïž
11. Elias Daler, âJust got hit by multiple DMCA strikes by talking about Cookieâs Bustle on Discord,â posted on X, February 3, 2026. â©ïž
Most of these cases would obviously be fair use and should not have been subject to takedowns.
The speed and aggressiveness of these takedowns was unusual, even within the video game community. Several YouTube videos (1,2) have documented this behavior; these remain some of the only videos of _Cookieâs Bustle_ that are still available on YouTube.
We have not been immune from this either. Since last year, the Video Game History Foundation has received three takedown notices from Graceware for materials related to _Cookieâs Bustle_ in our digital archive.
In the most egregious example, we received a takedown from Graceware pointing to a webpage describing that we own a copy of _Cookieâs Bustle_. This page explicitly says that the game files are âNot Availableâ and does not show any copyrighted materialâeven imagesâyet it was still targeted for a takedown. Graceware seems to be suggesting that non-profit archives even **describing** the existence of the game _Cookieâs Bustle_ is copyright infringement. This position would almost certainly be shot down in court.
Every takedown notice from Graceware has asserted that they are the owners or exclusive licensees of _Cookieâs Bustle_. Until now, the validity of these takedowns has not been closely examined.
We intend here to break down the facts of Gracewareâs claims and the pattern of their behavior.
## Brandon Whiteâs âcopyright registrationsâ are legally meaningless and do not confer him any rights to the game _Cookieâs Bustle_.
Gracewareâs main support for their takedown notices has been a series of registrations filed by Brandon White through INTEROCO âCopyright Officeâ in 2021. These âregistrationsâ claim ownership for a variety of aspects of _Cookieâs Bustle_ , including the source code, game concept, and character designs.
Before we go any further, our lawyer wanted us to explain a little background about how copyright law works and why thatâs relevant in this situation.
Copyright law is _territorial_ , which means that rights are specific to the country where a work was published. However, through treaties like the Berne Convention, most countries have standardized around the same rules. In countries that are a party to the Berne Convention (which includes the United States, the United Kingdom, and Japan), copyright protection exists for a work from the moment it is created. You donât need to file anything to secure those rights!
However, copyright _registration_ can gain an author additional rights. In the United States, itâs required that you register a work with the United States Copyright Office before filing suit against another party for infringement. Additionally, registration can serve as proof of ownership of a copyright interest, which is what Brandon White was using the âregistrationsâ for here.
But hereâs the thing: These are not real copyright registrations, and INTEROCO is not a government agency.
INTEROCO is a private company in Germany that bills itself as a âfull-automated electronic depository.â It is effectively a digital version of mailing yourself a letter to get it date-stamped by the Post Office, a comparison that INTEROCO explicitly makes on their About Us page.
In theory, authors and creators could use INTEROCO to prove that they published a work on a specific date. However, it would be absurd to claim that depositing a copy of a work thatâs _already been published_ means that you own the rights to it. It would be like mailing yourself a cartridge of _Super Mario Bros._ , then claiming the postmarked envelope is proof you control the copyright to _Super Mario Bros_. A deposit on INTEROCO for a previously copyrighted workâsuch as the ones made by Brandon Whiteâis effectively meaningless.
To prove our point, we attempted to register our own copyrighted works with INTEROCO, just to see how the process worked. Then things got weird.
As we expected, we were able to register an account on the INTEROCO website without any oversight from their staff. This appeared to grant us editing privileges on their site, including access to an interface that would have allowed us to create our own entries for copyright deposits (see image below). But then, after we filled out a separate âOrderâ form on the INTEROCO website, we were connected to a third party in Dubai who attempted to call us using WhatsApp; they claimed that registration was not automated and actually cost $12,000 per item. We could not verify the authenticity of these emails.
INTEROCO does not list an abuse policy and did not respond to multiple requests to their support email for information about how they handle fraudulent deposits. The third party in Dubai claimed that INTEROCO does not verify registrations and deflected responsibility for questionable copyright registrations on their website to law enforcement.
This all suggests that INTEROCO is not a reliable source. Not just for copyright, but for anything, really.
Proof-of-concept showing how a false copyright claim can be added to the seemingly unmonitored INTEROCO website through their submission interface.
Several community members have pointed out that Brandon Whiteâs deposits on INTEROCO do seem to include unique art assets and source code related to _Cookieâs Bustle_. However, _these do not prove ownership of the gameâs copyright_. There are many reasons why someone might have these assets. For example, the VGHF Library has high-resolution art and development assets from _Tomb Raider III_. This does not mean that we own the copyright to _Tomb Raider III_.
When issuing takedowns, Brandon White has pointed to the INTEROCO âcopyright certificatesâ as his proof of ownership for _Cookieâs Bustle_. If White does actually own the rights to _Cookieâs Bustle_ , these deposits do not show that. However, itâs understandable that these âregistrationsâ caused confusion. If you donât know the specifics of how copyright registration works, you might assume that an official-looking source like INTEROCO is a reliable indicator of who owns the rights that are listed. Itâs not.
## Brandon Whiteâs trademark applications have not been approved and do not confer him any rights to the game _Cookieâs Bustle_.
Graceware, SL has also applied for trademarks in the United States to use the name âCookieâs Bustleâ on a variety of products, including computer games, board games, clothing, and assorted merchandise. Although we havenât seen Brandon White or Graceware cite these in DMCA notices as proof of ownership, weâve seen these applications come up in discussions about the rights for _Cookieâs Bustle_ , so we want to explain what they actually mean.
In short, not only are these trademark applications currently unenforceable, they also do not indicate any other ownership rights related to _Cookieâs Bustle_.
The âCookieâs Bustleâ trademark applications were made with âintent to use,â meaning the mark is not _actually_ being used yet. The US Patent and Trademark Office considers an ITU application to be âpendingâ rather than âregistered.â Until a trademark is actually being used in commerce for the products or services described, an ITU trademark application is basically just a placeholder. It gives the person who registers an earlier first usage date, but nothing else.
Graceware applied for these trademarks in December 2022. Since then, theyâve had to file four extensions on their deadline to prove that they have actually used the name âCookieâs Bustleâ in commerce. Which, to our knowledge, they havenât.
Currently, all Graceware can do is prove that they applied for these trademarks. Until they begin to actually produce products with the âCookieâs Bustleâ mark, these applications do not grant them rights to the name.
Additionally, while this is often misunderstood by the public, trademark registrations have no bearing on copyright ownership. If a trademark expires, itâs possible for anyone to _apply_ for it, regardless of the other rights that may be associated with it.
In fact, this happened recently in video games! In 2024, a homebrew developer registered the trademark for Tengen, which was previously used by Warner Communications as the name for their long-defunct home console game publishing brand. Although he can now use the name Tengen for his business, this does not grant him ownership of any other rights associated with Warnerâs use of Tengen or the games published under that brand.
The same logic applies here. The original trademark for the name âCookieâs Bustleâ by RODIK, Inc. expired in 2001. Graceware applied for the trademark in 2022 using the service OnlineTrademarkAttorneys.com. This process does not prove any ownership of the game _Cookieâs Bustle_.
## Brandon White abuses cheap legal resources to send nuisance takedown requests in bulk.
Based on everything weâve seen, Brandon White has used low-cost services to make minimally persuasive ownership claims for IP that he may or may not actually have any rights to. This strategy extends to the method that White uses to make his takedown requests: by exploiting cheap, abusable resources that have little oversight.
Gracewareâs takedown notices are filed on their behalf by Ukie, the Association for UK Interactive Entertainment. Ukie is the United Kingdomâs largest video game trade organization, representing and providing professional services for over 2000 member companies. One of those services, according to Ukie, is free takedown requests for infringing use of copyrighted materials. Graceware is a member of Ukie and appears to use that service.
This service is run by Ukieâs IP coordinator Mumith (Mo) Ali and his IP management company Web Capio. Ali and Web Capio are the originators of takedowns sent out by Graceware, often being named interchangeably with Ukie.
âClassics Of Game 134â, a 1m13s YouTube video featuring footage from _Cookieâs Bustle_ , was posted by ClassicsOfGame in 2019. ClassicsOfGame is an account that posts short clips of video games to highlight their artistically unusual qualities. The video was removed around 2022 due to a copyright claim by Ukie on behalf of Graceware (above), three years after it was originally posted.
As official as it sounds to have a major trade organization sending takedowns for Graceware, the barrier to joining Ukie and using their legal services is shockingly low. Membership in Ukie costs less than ÂŁ1000 per year for small companies. So if you have ÂŁ60 a month, it looks like you can get the UKâs largest gaming trade organization to send free takedown notices on your behalf.
Gracewareâs entry in Ukieâs member database is misspelled and links to a dead website.
Additionally, while Graceware is a member of Ukie, there are some peculiarities about their membership. Their listing in Ukieâs membership database is misspelled as âGracewear,â and their listed website, Gracewear.net, was last used by a streetwear company in Los Angeles in 2019 and is currently empty. This is not what you would expect from a company that is, in theory, trying to join a professional community and bring their products to market.
Misusing a trade organizationâs legal resources like this is such an unusual strategy that it would be surprising if anyone at Ukie ever suspected something was amiss here. However, if a lawyer, or indeed any person, was engaging in manual review of the DMCA takedowns they were sending, they should have noticed some of these irregularities.
## ******Web Capio has advertised âautomated takedown noticesâ that are not verified by a human.******
One reason these irregularities may have gone unnoticed is because of the method that Web Capio (now doing business as Obviously) uses to send DMCA notices.
Web Capio offers âreal-timeâ IP protection services as a frontline defense against piracy and data leaks. By âreal-time,â what they mean is that they scrape the web for potentially infringing content and, according to their marketing materials, send out âautomated takedown notices.â
Notably, they have bragged that compared to other takedown services, they do _not_ require the majority of their takedowns to be verified by a human.
In other words, Web Capio uses bots to send bulk takedown requests to websites, seemingly without confirming whether they are valid or appropriate. This would explain the large number of spurious takedowns related to _Cookieâs Bustle_ that have been reported.
Web Capioâs website touts that their automated takedown notice system does not require manual verification, which makes it an easy vector for copyright abuse. (Excerpts taken from Web Capioâs website circa 2021, via the Internet Archiveâs Wayback Machine).
This behavior is not limited to _Cookieâs Bustle_. Searching for âWeb Capioâ brings up a litany of examples of materials being abruptly removed due to a notice from the company (some valid and some not), including an attempt to take down a website for using the words âbeatlesâ and âhelpâ together (p.65). Mumith Ali has publicly spoken about using Ukieâs âcloutâ to justify sending âhundreds, if not thousandsâ of takedown notices to individual websitesâan appropriate response to mass piracy, but totally inappropriate for the circumstances involving _Cookieâs Bustle_.
The form-letter takedowns sent by Web Capio on behalf of Gracewareâmade in Aliâs name under penalty of perjury!âmay never have been vetted by anyone practicing law. Ali did not respond to a question from VGHF about whether a lawyer is involved in reviewing claims before they are sent on behalf of Ukie. At minimum, this is irresponsible. At worst, an automated takedown strategy without consulting legal expertise could open Ali and his clients up to liability. In many jurisdictions in the United States, the failure to consider whether a use might be fair can lead to liability under 17 U.S.C. § 512(f).
Importantly, Web Capio and White have never actually brought any legal action related to _Cookieâs Bustle_. That would require Graceware to follow up with their own legal counsel, which Ali is not. Based on Gracewareâs track record and their apparently limited resources, they may not have counsel at all.
## Graceware and Web Capio target weak points in the DMCA process.
Based on all the evidence weâve shown here, we believe most lawyers would not take Gracewareâs claims seriously. However, the automated takedowns by Web Capio have been filed in a manner that limits the amount of legal scrutiny they have faced until now.
Under Section 512 of the Digital Millennium Copyright Act, when a platform receives a takedown for user-submitted content, they are obligated to remove it or face potential liability for copyright infringement. This is why platforms like Twitch and YouTube will automatically remove any item that receives a takedown request. Itâs the safest option, because at a certain scale, it is impractical for large platforms to evaluate the validity of every single takedown request they receive.
This is one of the practical weaknesses of the current DMCA takedown system, and Web Capioâs process seems to take advantage of this. From what we have seen, Gracewareâs takedown requests have been directed almost exclusively at platforms and service providers.
We experienced this ourselves: In April 2025, we were notified of a takedown request from Mumith Ali on behalf of Graceware. It was not sent to the Video Game History Foundation, nor was it sent to Preservica, which manages our digital archive service and hosts our material.
Instead, Graceware issued the takedown to⊠Vercel, the web host for our archive portal.
We provide clear instructions for rightsholders who want to request the removal of material in our archive. However, rather than contacting us in this manner, Web Capioâs automated takedown system apparently queried our DNS and sent a request to our web provider instead.
Weâve heard similar roundabout stories from other groups that have received takedowns from Graceware. Rather than addressing the actual websites, which would have the context to identify and potentially dispute an inappropriate complaint, Web Capio targets their underlying services like Vercel, which service millions of users and are more likely to automatically comply with DMCA notices. This has allowed Web Capio and Graceware to quickly and quietly remove material from the internet with little pushback.
Thankfully, in this case, the path of least resistance failed. Vercel took our concerns seriously and did not remove any material or suspend our account in response to Gracewareâs takedowns. Since this incident, Vercel has not notified us about any further communications from Web Capio regarding _Cookieâs Bustle_.
Unfortunately, this still wasnât the end of Gracewareâs nuisance campaign. A few months later, we heard directly from Web Capio, which gave us an opportunity to challenge Gracewareâs claims head-on.
## Brandon White has been unable to prove ownership of _Cookieâs Bustle_ when requested.
In December 2025, Mumith Ali directly contacted the Video Game History Foundation requesting the removal of the _Cookieâs Bustle_ longplay video. When asked for more information, Ali relayed a message from Graceware, once again pointing to the INTEROCO pages as proof of ownership.
In response, our counsel asked Ali and Graceware (presumably White) to clarify the relationship between Brandon Whiteâs 2021 copyright âregistrationâ and the original 1999 publication of _Cookieâs Bustle_.
Graceware never responded to that request.
If Brandon White does in fact own the copyright to _Cookieâs Bustle_ , **he has not been able to prove it**. When asked for documentation to back up his legal threat, **he would not produce it**. This is not the behavior of someone trying to protect their rights in good faith.
Why would someone do this? The blunt answer is that it doesnât matter. It is irrelevant whether Brandon White is trolling people or whether he has convinced himself that he owns the rights to _Cookieâs Bustle_. What we were concerned about was stopping this disruptive behaviorâperiod.
## **What happened next**
In February, we brought this issue to the attention of Ukie CEO Nick Poole, who directed us to Mumith Ali to resolve the issue. In response to our concerns, Ali stated that âmost of the URLs reported [were] on good faith based on the source being Gracewareâ and that Graceware had âverified ownership of the content.â We suspect that when Graceware first presented their INTEROCO âregistrationsâ to Ukie, Ali assumed the information was accurate and authoritativeâespecially since submitting a false copyright registration to a trade group would be an extremely unusual thing to do.
However, after reviewing our findings, Ali told us that he planned to follow up with Graceware for additional clarification about their copyright claim for _Cookieâs Bustle_. After all, if they do own _Cookieâs Bustle_ , it should be trivially easy for them to prove it, right?
An entire month passed without resolution. Weâre not sure exactly what transpired between Ukie and Graceware, but it sounds like Graceware was unable to provide sufficient proof of their ownership. We hoped this would persuade Ukie to take actionâand it did.
According to Ali, as a result of these conversations, Ukie has suspended DMCA takedown services for Graceware.
Without Ukieâs services, **Graceware can no longer issue wide-scale automated takedowns for _Cookieâs Bustle_. **
## ****What this means****
We feel confident saying that, as a result of our inquiry, **_Cookieâs Bustle_ has finally been freed from copyright troll hell.** Now we should probably back up and explain what this actually means for users and researchers.
The real owner of _Cookieâs Bustle_ remains unknown. As we said previously, this means _Cookieâs Bustle_ is likely an âorphan work.â That might sound like it confers some kind of special privileges, but orphan works arenât actually treated differently under copyright law in the United States. Even though the owner of _Cookieâs Bustle_ is unknown, the game is still protected under copyright and is not in the public domain. However, until a proven owner emerges for RODIKâs catalog, it is unlikely that anyone else will take legal action or send further takedowns related to the game.
The most important part here is that **fair uses of _Cookieâs Bustle_ should no longer be caught in automated takedowns**. Gameplay clips, streams, commentary, documentation, fan works, and other transformative or educational uses of _Cookieâs Bustle_ should be able to exist online for now without interference. We know that many content creators have received takedown notices for streaming _Cookieâs Bustle_ ; although those videos are not being restored by Web Capio, re-uploads and future streams should not be affected.
Even though weâve resolved this situation _in practice_ , there are still underlying problems that have not been addressed. INTEROCO still offers misleading and unreliable information about copyright registration that can be abused by bad actors. And automated takedown systems, like the one used by Web Capio, can still provoke unreasonable responses to fair uses of copyrighted materialâand expose their users to liability under the Digital Millennium Copyright Act. In our correspondence, Mumith Ali stated that in response to this situation, Web Capio has put additional measures in place to escalate counterclaims, which may help users push back in similar circumstances.
## ******What else could happen******
Although Graceware can no longer use Ukieâs legal services, this may not fully prevent them from taking specious actions related to _Cookieâs Bustle_.
It is plausible that Graceware could find another representative to send takedowns on their behalf, albeit less effectively than they had through Web Capio. It is also possible that they could attempt to file takedowns independently, citing Brandon Whiteâs discredited copyright claims on INTEROCO.
But especially after all of this, Gracewareâand anyone representing themâshould review their legal obligations under 17 U.S.C. § 512 before sending additional DMCA notices. We have not ruled out legal action if we are harmed by future spurious takedown requests from Graceware.
Additionally, Graceware still has three outstanding trademark applications in the United States for the name âCookieâs Bustle.â These are the only rights associated with _Cookieâs Bustle_ that Graceware has even a remotely plausible claim to. However, these applications have not been approved by the USPTO yet, which limits their practical use to effectively nothing. The applications will expire in April 2027.
## ********Know your rights.********
We donât expect every user on the internet to have expert lawyers ready to defend them against copyright trolls. However, _you are within your rights to push back._
With the caveats that we are not your lawyers and this does not constitute legal advice, here are some practical tips on how to respond to any takedowns you receive from Graceware:
* If you are contacted by someone claiming to represent Graceware, you can ask them to provide proof of copyright ownership or an exclusive license for the original 1999 computer game _Cookieâs Bustle_ and clarify their relationship with the original copyright owners, RODIK, Inc. Our experience suggests that they are unlikely to continue responding.
* If you believe that content you posted on another platform related to _Cookieâs Bustle_ has been removed unfairly, you can submit a DMCA counterclaim to restore it (see: YouTube, Twitch, Google). If you file a counternotice, Gracewareâs only option to remove the material is to sue; this would require them to actually provide evidence that they own the relevant rights, which they have been unable to do so far.
* If your material is removed inappropriately, you (and the platform that received the takedown) may also be able to bring legal action against Graceware under DMCA section 512(f).
We encourage you to reference this post if you need to debunk Gracewareâs claims. We hope that this rigorous accounting of Gracewareâs behavior will make it easier to shut down their abuses in the future.
It might seem excessive for us to make a public stand over this one obscure computer game. But this is bigger than just _Cookieâs Bustle_.
As we reported in our landmark 2023 _Survey of the Video Game Reissue Market in the United States_ , experts estimate roughly half of game and software titles released before 1995 have become orphan works due to poor documentation of their ownership. Video games, having been treated like disposable toys for so long, are uniquely susceptible to this problem, more than art, literature, music, or any other medium.
As a result, it is uniquely easy for bad actors to muddy the historical record for video games, to sow disinformation about who owns what, and to interfere with the efforts of historians, documentarians, and archivistsâand even individual citizen researchersâto celebrate and understand the history of video games.
_This_ is why weâre pushing back. If we care about video games as art and as cultural history, we need to stand up for our legal right to document out-of-print orphan games, and to confront the copyright trolls who stand in the way.
We did not comply with any of the spurious DMCA takedown notices we received from Graceware, SL and have never removed any material related to _Cookieâs Bustle_ from our digital archive.
#CookieFreed https://gamehistory.org/cookies-bustle/