@quintinb.bsky.social
📤 103
📥 150
📝 198
The man. The myth. The muppet.
Firefox can’t load anything properly anymore. I’m out
5 days ago
0
0
0
@firefox.com
I’m having a serious problem with slow loading pages (mostly GitHub because I do the ‘puters) - disabled all plugins and still problems, Safari and Chrome load fine. Please don’t make me go back
5 days ago
0
0
0
reposted by
Game A11y Gathering
7 days ago
Tickets (and agenda 👀) for the Game Accessibility Gathering 2026 are live now! 🎟️
www.eventbrite.com/e/game-acces...
loading . . .
Game Accessibility Gathering 2026
An independent gaming accessibility micro conference.
https://www.eventbrite.com/e/game-accessibility-gathering-2026-tickets-1990654425975
1
12
8
Dear Websites, If you really valued my privacy, you wouldn’t be tracking me at all. What you value is my information. What you’re obligated to do is respect my rights.
10 days ago
0
0
0
reposted by
Améliane FC 💀
10 days ago
Gamers wanted for an upcoming (fully remote) study focused on
#GamingAccessibility
🕹️
#a11y
@playerresearch.bsky.social
Read all details and submit form here:
forms.gle/ZAJixZgtMQ3N...
0
9
8
reposted by
SightlessKombat #GAAD
18 days ago
As part of
#GAAD
, I am very pleased and honoured to announce that I am one of the inaugural members of the PlayStation Studios Accessibility Community Council! Excited to help make more games accessible alongside so many amazing people! Read more here:
sonyinteractive.com/en/news/blog...
loading . . .
Introducing the PlayStation Studios Accessibility Community Council
Learn how PlayStation is helping developers build more accessible and inclusive games through direct collaboration with accessibility experts and players.
https://sonyinteractive.com/en/news/blog/playstation-studios-accessibility-community-council/
0
20
2
reposted by
XBOX
18 days ago
To improve accessibility options, we've updated the XBOX Adaptive Thumbstick Toppers: 🥅 Highly requested "goal post" topper option 🎮 Improved topper attachment design for extra stability Learn more here:
xbx.lv/3RFs67b
loading . . .
9
331
54
Getting a cold during a heatwave - that cancels out, right?
12 days ago
0
1
0
reposted by
SpecialEffect
14 days ago
Hej, Malmö, thank you for having us! We’re so excited to be at @nordicgame.com 2026 this week, where we’ll be holding a talk on making mobile games more inclusive for physically disabled players!
#NG26
Find out more here:
nordicgame.com/session/spec...
0
6
1
reposted by
Accessibility Awareness
17 days ago
Many struggle with writing alt text for charts and other other data visualizations. Amy Cesal's "Writing Alt Text for Data Visualization" hammers home the importance of explaining the chart type, the type of data, and the reason for the chart.
medium.com/nightingale/...
loading . . .
https://medium.com/nightingale/writing-alt-text-for-data-visualization-2a218ef43f81
0
14
4
reposted by
Aviv Or
17 days ago
Go buy gorgeous prints and books from Will!
add a skeleton here at some point
0
14
2
reposted by
JetBrains Platform
19 days ago
Accessibility work in JetBrains IDEs continues in 2026: Windows Magnifier support, improved keyboard access to more IDE areas, and Orca support starting with 2026.2. If these features are part of your daily dev workflow, we’d value your feedback:
blog.jetbrains.com/platform/202...
loading . . .
Improving Accessibility in JetBrains IDEs: What’s New and What’s Next in 2026 | The JetBrains Platform Blog
On Global Accessibility Awareness Day, we’re sharing recent improvements and what’s next for assistive technologies, navigation, and non-visual feedback.
https://blog.jetbrains.com/platform/2026/05/improving-accessibility-in-jetbrains-ides-what-s-new-and-what-s-next-in-2026/
0
8
3
reposted by
Game A11y Gathering
19 days ago
Save the date! 🗓️ The Game Accessibility Gathering will be on Wednedsay, 15th July from 11am-4pm, once again hosted at Unity's office in Brighton! Follow us on eventbrite to be notified when tickets go live:
www.eventbrite.com/o/ga11y-gath...
1
8
4
reposted by
PmkExpert
24 days ago
The new update for Failed Falling's demo is ready to publish! It notably introduces the accessibility feature of giving the ability to close the parachute, useful to prevent loss of progress typical of foddian games.
steampowered.com/app/4048790
#ScreenshotSaturday
#Pixelart
#Indiegame
#GameDev
loading . . .
0
15
6
reposted by
scrcpy
27 days ago
scrcpy 4.0 is out 🚀 Try the new flex display feature (and more):
github.com/Genymobile/s...
loading . . .
1
65
13
reposted by
Jason Gorman
about 1 month ago
Among the things that most AI coding tool users get wrong, by far the biggest culprit is tackling too much at once. This is a bad idea in software development, whether we're using LLMs or not. But it's a REALLY bad idea when we are.
codemanship.wordpress.com/2026/05/09/c...
loading . . .
CRESS Principles for Context Engineering – S is for Small
We’ll get to the effective context limits of Large Language Models in due course, but let’s open with a software engineering fundamental. More than 75 years of people writing computer p…
https://codemanship.wordpress.com/2026/05/09/cress-principles-for-context-engineering-s-is-for-small/
0
7
1
reposted by
Steve Saylor
about 1 month ago
Hello all! My current consulting workload has lightened up a bit, and I have some free time to offer up my services to devs or studios looking for help with their game's accessibility. If interested, you can DM me, or email me at
[email protected]
www.stevesaylor.net/accessibility
loading . . .
Accessibility — Steve Saylor
https://www.stevesaylor.net/accessibility
0
47
15
reposted by
Ashlee @ SFCG
about 1 month ago
0
15
4
reposted by
gallaugher
about 1 month ago
The top feature project on Instructables today is by my Physical Computing students Noah Priest & Vinith Ayapilla! An accessible driving game created for children with disabilities in the Campus School at Boston College. Built in
#CircuitPython
.
#MakerSpace
www.instructables.com/Accessible-D...
loading . . .
Accessible Driving Game With Haptic Feedback + Sounds
Accessible Driving Game With Haptic Feedback + Sounds: This project is a wireless joystick-controlled LED matrix driving game designed for use with the Boston College Campus School. The Campus School ...
https://www.instructables.com/Accessible-Driving-Game-With-Haptic-Feedback-Sound
3
8
3
reposted by
Rob w
about 2 months ago
When used thoughtfully, hiding buttons from assistive technology users can make your app easier to understand and quicker to navigate. Custom Accessibility Actions expose that functionality for VoiceOver, Voice Control, and Switch Control users
mobilea11y.com/blog/a11y-cu...
#SwiftUI
#Accessibility
loading . . .
iOS Custom Accessibility Actions
Learn when and how to use iOS custom accessibility actions to reduce navigation noise for VoiceOver, Switch Control, and keyboard users — without hiding functionality.
https://mobilea11y.com/blog/a11y-custom-actions/
0
1
1
Thank you and so long
@androidmakers.bsky.social
2026! Thank you for hosting “Hack for good: Android accessibility testing with a flipper zero” - so much fun connecting with such a lovely and engaging crowd!
#android
#accessibility
about 2 months ago
0
2
1
reposted by
Rob w
2 months ago
"SwiftUI is accessible by default" is one of the most repeated misconceptions in iOS development. I've heard it in conference talks, accessibility reports, and job interviews. First post on Mobile A11y in 4 years.
mobilea11y.com/blog/swiftui...
#Accessibility
#a11y
#MobileA11y
#SwiftUI
#iosdev
loading . . .
No, SwiftUI is not “Accessible by default”
"SwiftUI is accessible by default" is one of the most repeated misconceptions in iOS development. Here’s why that’s wrong and what you actually need to watch out for.
https://mobilea11y.com/blog/swiftui-not-accessible/
2
12
5
reposted by
Dani Devesa
2 months ago
It’s finally here! Xarra! Read, listen (or both), to your articles and documents. Download it from the App Store:
apps.apple.com/us/app/xarra...
loading . . .
1
2
3
reposted by
Dani Devesa
2 months ago
Today is the day! 🎉 Xarra is here! Import any article, document or text and listen to it while the text stays in sync on screen: read, listen, or both. Launch offer: LAUNCH50Y (~50% off yearly), LAUNCHSAVE (~25–30% off lifetime)
apps.apple.com/gb/app/xarra...
#IndieApp
#Accessibility
#iOS
0
9
3
reposted by
Dani Devesa
3 months ago
Xarra is my newest app! And you can hit the Get button now! The app will become available on the 26th of March. What is Xarra, I heard you ask? More about it in the thread 🧵
apps.apple.com/gb/app/xarra...
1
3
3
reposted by
Gerard K. Cohen
3 months ago
For the 142 that are following me... First, thank you! Second, I was laid off last week. I'd appreciate if you can share with your followers that I'm now open to opportunities and help increase my follower count. More information about me:
gerardkcohen.me/hire-me.html
Thanks, all 142 of you!
loading . . .
Hire Me | gerardkcohen.me
Are you ready for the European Accessibility Act (EAA)? I am now available to hire for speaking, consulting, training, and media engagements.
https://gerardkcohen.me/hire-me.html
0
4
7
I’m super excited to announce that I’ll be speaking at
#AndroidMakers26
this year! I’ll be diving into hacking
#Accessibility
testing with a
#FlipperZero
- Join me on Friday the 10th at 11:30! Registration:
bit.ly/3NfTBCt
#A11y
#Android
@droidcon.bsky.social
@androidmakers.bsky.social
3 months ago
0
5
2
Stevie Wonder played my game! Whoop whoop!
3 months ago
1
4
0
Today I learned I’m never trusting a raspberry pi for computation ever again
3 months ago
0
0
0
I’m here at an A.I. agent authoring event all by myself. “I’m not here to make friends” I think to myself. Or am I…?
3 months ago
1
0
0
Accessibility is the process of making something usable and worthwhile
3 months ago
0
0
0
Dear TV, I don’t like spoilers, especially when I’m just about to start watching. Thanks.
3 months ago
0
0
0
reposted by
SEGA
4 months ago
We’re super excited to support
#GameBlast26
! From February 27th to March 1st, the SEGA Stream Team will be fundraising for Special Effect to help make gaming more accessible 🧡 Stay tuned for more details and announcements coming soon 👀
2
120
34
reposted by
Laura Kalbag
4 months ago
My book, Accessibility For Everyone, is now free and online as a website.
accessibilityforeveryone.site
The book was first published by A Book Apart in 2017 but it holds up! It covers web accessibility for designers, developers, content folks, and really everyone who works in tech.
loading . . .
Accessibility For Everyone by Laura Kalbag
Read the book online for free.
https://accessibilityforeveryone.site
9
310
204
Sure, it took me 8 months to get something working (in my spare time, mind you). But I got it. On their own or even as a pair, with all the documentation and references, they can't get a simple BLE Keyboard going.
4 months ago
0
0
1
reposted by
Shaun Bent
5 months ago
Why are we hiring so many designers? I analysed 256 design system roles. The ratio of designers to engineers was telling. In my last team, we deliberately ran the inverse. If the biggest value comes from code, are we building design systems or just designing them?
loading . . .
Is There Too Much Design in Design Systems?
Why are we hiring so many designers? Most design system roles are design-focused, but the biggest value comes from code. Are we building design systems, or just designing them?
https://www.shaunbent.co.uk/blog/is-there-too-much-design-in-design-systems/
5
25
4
Even AI can't get a
#raspberryPi
to be in portrait mode... What hope do the rest of us have?
6 months ago
0
0
0
reposted by
SpecialEffect
6 months ago
Follow us on YouTube and help us reach 10,000 subscribers! We’ll be starting to stream on YouTube in earnest from 2026 and would love to have you there!
www.youtube.com/gameonforeve...
loading . . .
SpecialEffect
SpecialEffect are the UK-based charity that's levelling the playing field for people with physical disabilities around the world! We want everyone to be included, that’s why we’re transforming the…
https://www.youtube.com/gameonforeveryone
0
11
3
Wait wait wait. It's 2025 and you can't extract links from cells in Google Sheets?
7 months ago
0
0
0
reposted by
SpecialEffect
7 months ago
For GameAccess we recently took a look at Prince of Persia: The Lost Crown, that launched on mobile platforms following a PC and console release in 2024, which features a wide range of accessibility options! Take a look at our breakdown of the controls here:
gameaccess.info/prince-of-pe...
0
10
5
An app is trying to force me into a "free trial" with no mechanism to opt out. I can't complete the desired journey as a result. I do pay for use of the app already. Does anyone know where to report this kind of thing?
7 months ago
0
0
0
Meaningful conversation? Nah
8 months ago
0
0
0
There is something about the empty sincerity of "You're absolutely right!" from LLM's that is really starting to bug me...
8 months ago
0
0
0
Everyone loves mansplaining until customer support actively seeks it out
8 months ago
0
0
0
Finally gave up and decided to play the worlds most boring single player online only action rpg and after already updating Gb on Tuesday... 1.02Gb update.
8 months ago
0
0
0
Whoever wrote the invisble conversion from Maven to Gradle when pasting dependency references in
@intellijidea.com
- sersiously thank you so much
8 months ago
0
0
0
reposted by
SpecialEffect
9 months ago
Something wicked this way comes... and we need your help! 👻 Calling all streamers and creators. We need you to take on horror games, scary games and everything a little ghoulish during our upcoming event, SpecialEffect SCREAM Team! When: Oct 27th - Oct 31st Where:
tiltify.com/specialeffec...
1
28
24
Happy new iPhone day, too all those who celebrate
9 months ago
0
3
0
reposted by
SpecialEffect
9 months ago
It's-a me! A new game access post on Mario Kart World! Check out our latest video all about the in-game assists and controls available in games!
www.youtube.com/watch?v=yWTI...
loading . . .
Mario Kart World | Assists
YouTube video by SpecialEffect
https://www.youtube.com/watch?v=yWTIek0sfT8
0
7
4
reposted by
Jason Gorman
10 months ago
So, let's see what we've learned so far. "A.I." coding assistants produce better results ("value earned/tokens burned") when you: * prompt with tests * work in small feedback cycles with continuous testing, code review, refactoring and integration * cleanly separate concerns in your code LOL
3
49
11
Load more
feeds!
log in