Craig Stevenson
@craigstevenson.bsky.social
📤 171
📥 110
📝 15
The Melkhior’s Mansion graphics guy.
reposted by
Craig Stevenson
Richard Jordan
17 days ago
Development continues on Melkhior's Tower for Playdate. Here's a quick fire selection of clips. Pixels by
@craigstevenson.bsky.social
and music by
@mcalby.bsky.social
bitglint.itch.io/melkhiors-to...
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
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reposted by
Craig Stevenson
mazeon
about 1 month ago
All art assets and subpages are finished, and the leaderboard server is now stable and reliable. Now it’s just a matter of polishing and doing playtests before release. :) Coming soon to
itch.io
:
mazeon.itch.io/a-knight-and...
#screenshotsaturday
#godot
#gamedev
#indiegames
#indiedev
#pixelart
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reposted by
Craig Stevenson
Richard Jordan
2 months ago
Blackford PI, an unfinished project that I may go back to one day. It's an isometric "puzzle 'em up", inspired by MOVIE on the ZX Spectrum. There's a demo available to download at
bitglint.itch.io/blackford-pi
#blackfordpi
#gamedev
#monogame
#indiedev
#pixelart
#isometric
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reposted by
Craig Stevenson
Richard Jordan
2 months ago
Added a bit of lever action to Melkhior's Tower. 😀
bitglint.itch.io/melkhiors-to...
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
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reposted by
Craig Stevenson
AY Music Bot
2 months ago
The Prodigy (title / pause) by Brian Marshall ./p/Prodigy.ay Title: The Prodigy (title / pause) Author: Brian Marshall
#zxspectrum
#chiptune
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reposted by
Craig Stevenson
🕹️ Davey Sloan 👾
3 months ago
And there's also a wee handful of games that I've made with my son. I'm rather proud of them.
sloanysoft.itch.io
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Sloanysoft
https://sloanysoft.itch.io/
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reposted by
Craig Stevenson
Adam
3 months ago
Happy birthday to the ZX Spectrum on St George's day!
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Happy 44th Birthday to All Time Greatest Computer of All Time™️, the ZX Spectrum.
3 months ago
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reposted by
Craig Stevenson
Dan Whitehead
3 months ago
Today marks the 44th anniversary of the ZX Spectrum, the weird little goblin of a computer that changed my life. My ongoing book series Speccy Nation is my attempt to explore why this period of gaming captivated me so deeply. Buy 'em here:
www.amazon.co.uk/s?k=speccy+n...
#ZXSpectrum
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reposted by
Craig Stevenson
Richard Jordan
3 months ago
Isometric rendering optimisations, what an exciting topic! Read more at
bitglint.itch.io/melkhiors-to...
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
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reposted by
Craig Stevenson
Richard Jordan
4 months ago
I've been working on how the A and B buttons will work in Melkhior's Tower. It's been a headache! Read more at
bitglint.itch.io/melkhiors-to...
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
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reposted by
Craig Stevenson
Wil Overton
4 months ago
Some of my quick concepts for the Lumo 2 version of Lumo. I need to go make an Ultimate Play The Game box cover, now.
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reposted by
Craig Stevenson
Richard Jordan
4 months ago
Some of the special baddies from the original Melkhior's Mansion will be making an appearance in Melkhior's Tower. Not 100% sure what they'll do yet, I need to figure that out.
bitglint.itch.io/melkhiors-to...
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
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reposted by
Craig Stevenson
Thalamus Physical
4 months ago
ICYMI: Roguecraft is coming to the ZX Spectrum Next in 2026! Bookmark the itch page or subscribe to our mailing list for regular updates! Itch:
thalamus.link/roguedx-next
Subscribe:
thalamus.link/subscribe
#roguecraft
#roguelike
#gamedev
#indiedev
#indiegamedev
#retrogames
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reposted by
Craig Stevenson
Richard Jordan
5 months ago
Ludonarrative dissonance. WTF is that? A new Melkhior's Tower dev log entry:
bitglint.itch.io/melkhiors-to...
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
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reposted by
Craig Stevenson
Alberto J. González
5 months ago
Testing the new Bandcamp embeds feature! (sorry for the double post)
@ericretro.bsky.social
@craigstevenson.bsky.social
mcalby.bandcamp.com/album/melkhi...
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Melkhior's Mansion - Original Soundtrack, by Alberto J. González (McAlby)
9 track album
https://mcalby.bandcamp.com/album/melkhiors-mansion-original-soundtrack
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reposted by
Craig Stevenson
Richard Jordan
5 months ago
Been tinkering with the title screen and screen transitions in Melkhior's Tower. More info about the game in the devlog:
itch.io/dashboard/ga...
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
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Aces to see a Melkhior’s Mansion screen on the latest Retro Gamer subscriber cover. The love that went and is still going into the making of that game could power a 1st world country for decades. You’ll also see those characters again soon as they’ll be appearing in Melkhior’s Tower.
5 months ago
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reposted by
Craig Stevenson
Richard Jordan
5 months ago
In Melkhior's Tower, Lester the Serf will have the special ability of being able to fire weapons. More info in the devlog:
itch.io/dashboard/ga...
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
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reposted by
Craig Stevenson
Richard Jordan
6 months ago
A behind the scenes demo of the map editor used to edit the Melkhior's Tower game world. Written in C# using Monogame.
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
#monogame
More info here:
bitglint.itch.io/melkhiors-to...
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reposted by
Craig Stevenson
Richard Jordan
6 months ago
Melkhior's Tower dev log update:
bitglint.itch.io/melkhiors-to...
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
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Pressing the A Button
With three different characters to control, each with different abilities, and two fire buttons available, I've spent a lot of time thinking about what each button should do. I initially had some func...
https://bitglint.itch.io/melkhiors-tower-playdate/devlog/1320343/pressing-the-a-button
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reposted by
Craig Stevenson
Richard Jordan
6 months ago
Each object in Melkhior's Tower now has a weight property. This is to facilitate Sir Stamperlot's special ability of strength.
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
More info here:
bitglint.itch.io/melkhiors-to...
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reposted by
Craig Stevenson
Richard Jordan
6 months ago
My new Playdate project, Melkhior's Tower, has a new home on Itch, where I'll post more frequent dev updates to avoid spamming the socials with too many updates.
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
bitglint.itch.io/melkhiors-to...
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Melkhior's Tower Playdate by BitGlint Games
A Playdate exclusive Melkhior's Mansion spin-off
https://bitglint.itch.io/melkhiors-tower-playdate
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reposted by
Craig Stevenson
Richard Jordan
6 months ago
Started working on locked chests in my new game, Melkhior's Tower. Clues to the combination will be hidden somewhere around the place, and only Princess Ashby will be able to crank the locks.
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
www.bitglint.co.uk
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reposted by
Craig Stevenson
Richard Jordan
7 months ago
Levels in Melkhior's Tower (as it's now called) will be traversed via one way trapdoors. Not quite as easily as the video shows, this is just a test. 😀
#playdate
#gamedev
#indiedev
#pixelart
www.bitglint.co.uk
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reposted by
Craig Stevenson
mazeon
7 months ago
I worked on the score and message system for my (not-so-small-anymore) mini-game. There’s now a countdown at the start, a silly remark when you crash, and praise plus a big bonus for reaching the finish line.
#pixelart
#gamedev
#solodev
#godotengine
#indiegames
#godot
#indiedev
#devlog
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reposted by
Craig Stevenson
Richard Jordan
7 months ago
Bit of a longer gameplay video that shows progress so far on Melkhior's for Playdate. Merry Christmas.🎄
#playdate
#gamedev
#indiedev
#pixelart
www.bitglint.co.uk
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reposted by
Craig Stevenson
Richard Jordan
7 months ago
Character collaboration will feature in many of the puzzles in my new Melkhior's Mansion spin-off for the Playdate. A quick turn of the crank switches between characters.
#playdate
#gamedev
#indiedev
#pixelart
www.bitglint.co.uk
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reposted by
Craig Stevenson
Richard Jordan
7 months ago
Tackling blocked doors in my new Melkhior's Mansion spin-off project for Playdate. I need to give this game a name, and start posting more updates.
#playdate
#gamedev
#indiedev
#pixelart
www.bitglint.co.uk
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reposted by
Craig Stevenson
Richard Jordan
8 months ago
The Melkhior's Mansion crew are coming to the Playdate. It's not going to be a straight conversion, it's going to be a different game, featuring graphics from the original by the awesome pixel artist
@craigstevenson.bsky.social
#gamedev
#indiedev
#pixelart
#playdate
www.bitglint.co.uk
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reposted by
Craig Stevenson
Richard Jordan
10 months ago
Still playing with this, but going in no particular direction. It's just fun seeing the Melkhior's Mansion characters come to life on the PlayDate.
#melkhiorsmansion
#gamedev
#indiedev
#pixelart
#playdate
www.bitglint.co.uk
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reposted by
Craig Stevenson
mazeon
10 months ago
A knight, a hobby horse, and an obstacle. That’s already enough elements for a mini game. Let’s see if I can cook up something fun out of it …
#pixelart
#gamedev
#animation
#gif
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reposted by
Craig Stevenson
Richard Jordan
11 months ago
Another project I'm tinkering with is a possible PlayDate exclusive Melkhior's Mansion spin off. Very early days, but it looks really neat on the actual device.
#melkhiorsmansion
#gamedev
#indiedev
#pixelart
#playdate
www.bitglint.co.uk
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reposted by
Craig Stevenson
Richard Jordan
11 months ago
Zyphatron's teleport sequence is now complete. On this project I'm looking to complete features as I do them, rather than improve the features with subsequent iterations. Might work, might not.
#zyphatron
#gamedev
#indiedev
#pixelart
#playdate
www.bitglint.co.uk
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reposted by
Craig Stevenson
Thalamus Physical
about 1 year ago
We're utterly thrilled to announce that "Return to Blacktooth: A Head Over Heels Adventure" is coming soon to Atari ST & Amiga! Get ready to dive into Colin Porch's epic sequel, a game almost 40 years in the making!
#HeadOverHeels
#JonAndBernie
#Fish
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reposted by
Craig Stevenson
Richard Jordan
about 1 year ago
Playing with some of the new tile graphics from
@craigstevenson.bsky.social
. Still far from the finished look, but coming along nicely.
#zyphatron
#screenshotsaturday
#gamedev
#indiedev
#pixelart
#playdate
www.bitglint.co.uk
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I mean, I couldn’t say no! I also get the chance to do 1-bit chunky pixel-y robots!
add a skeleton here at some point
about 1 year ago
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reposted by
Craig Stevenson
Richard Jordan
about 1 year ago
Back on this PlayDate project. Graphics are starting to appear from pixel supremo
@craigstevenson.bsky.social
and I've started work on the robot interface sub game. The game is called Zyphatron.
#zyphatron
#screenshotsaturday
#gamedev
#indiedev
#pixelart
#playdate
www.bitglint.co.uk
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reposted by
Craig Stevenson
Richard Jordan
over 1 year ago
Added more movement intelligence to the NPC robots in my new Playdate project, and also made the whole play area visible, just for testing, but it actually looks quite good. Might keep it like that.
#gamedev
#indiedev
#pixelart
#playdate
www.bitglint.co.uk
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reposted by
Craig Stevenson
Richard Jordan
over 1 year ago
My new Playdate project is progressing well. Maps are created using the excellent Tiled. Rooms can be either small static areas, or larger scrolling areas.
#gamedev
#indiedev
#pixelart
#playdate
www.bitglint.co.uk
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reposted by
Craig Stevenson
Richard Jordan
over 1 year ago
Got myself a Playdate, it's lovely! This isn't a real project, just wanted to see what the awesome graphics by
@craigstevenson.bsky.social
look like on the device.
#melkhiorsmansion
#gamedev
#indiedev
#pixelart
#playdate
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reposted by
Craig Stevenson
Andy Toone
over 1 year ago
There's a joy in hand-drawn maps..
add a skeleton here at some point
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reposted by
Craig Stevenson
Richard Jordan
over 2 years ago
Rewritten all the existing popup dialogues to use common functionality for the fiddly effects, making future popups and whole loads easier to implement.
@craigstevenson.bsky.social
#gamedev
#monogame
#indiedev
#pixelart
#isometric
youtu.be/xx972n2_wyE
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New Isometric Game Dev - Further Works on the Popups
Rewritten all the existing popup dialogues to use common functionality for the fiddly effects, making future popups and whole loads easier to implement.@hot_...
https://youtu.be/xx972n2_wyE
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reposted by
Craig Stevenson
Richard Jordan
over 2 years ago
More work on the popups to make them feel lovely. It's fiddly, and time consuming, but well worth the effort to ensure the interface doesn't feel hard and abrupt.
@craigstevenson.bsky.social
#gamedev
#monogame
#indiedev
#pixelart
#isometric
#screenshotsaturday
youtu.be/gEJC2GlDkEc
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New Isometric Game Dev - More Popup Window Shenanigans
New Isometric Game Dev - More Popup Window ShenanigansFurther work on the popups to make them feel lovely. It's fiddly, and time consuming, but well worth th...
https://youtu.be/gEJC2GlDkEc
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reposted by
Craig Stevenson
Richard Jordan
over 2 years ago
Adding some nice tactile effects to popup windows, including transparency, animation and wibbly bits. Love doing this sort of thing.
@craigstevenson.bsky.social
#gamedev
#monogame
#indiedev
#pixelart
#isometric
youtu.be/uCyrs2fMN38
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New Isometric Game Dev - Popup Windows
Adding some nice tactile effects to popup windows, including transparency, animation and wibbly bits. Love doing this sort of thing. @hot_piping #gamedev #mo...
https://youtu.be/uCyrs2fMN38
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reposted by
Craig Stevenson
Richard Jordan
over 2 years ago
Melkhior's Mansion is 2 years old today, and the cast have been partying hard! Download Melkhior's Mansion, Undrium and Klass of 99 for free at
bitglint.itch.io
@craigstevenson.bsky.social
@mcalby.bsky.social
#melkhiorsmansion
#gamedev
#monogame
#indiedev
#pixelart
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