spatialfree
@ethanmerchant.com
📤 126
📥 39
📝 15
degrees of freedom developer @
https://dof.dev
reposted by
spatialfree
🌊opendegree
6 months ago
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we finally dropped the details of our take on half life 3 interactions
youtu.be/8YTlUkw6QRY
*just in case hl3 follows shortly after the awesome hardware they just announced ^-^
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indie vr devs talk steam frame and predictions for half life 3
YouTube video by dofdev
https://youtu.be/8YTlUkw6QRY
7 months ago
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reposted by
spatialfree
Nova🐧✨
12 months ago
gaussian splatting isn't just for 3D reconstruction, it's its own art form!!!
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XR_PROD_CATEGORY_STATE world scale (prosocial convenience) @apple launched w/uncanny face passthrough room scale (maximal dof tracking) @valve doesn't care that you are juggling a dozen dongles desk scale (stationary precision) @oculus long abandoned out of insecurity
about 1 year ago
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reposted by
spatialfree
Zi
over 1 year ago
Way back in the day, I did many little experiments to reimagine non-VR games/mechanics in VR. Here's a Binding of Isaac experiment from 2016. Obviously shooting tears out of your eyes in VR wouldn't be very comfortable, so I turned the player's hand into a floating Isaac.
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rounding out the edges made the corner pockets look far less weird ^-^👍
#xr
#gamedev
almost 2 years ago
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